#Bezier Curve Strangness

7 messages · Page 1 of 1 (latest)

charred cedar
#

For some reason when using bezier curves on server side, it seems to be extremely buggy and weird. Anyone got a idea how to fix this?

local RP = game.ReplicatedStorage
local Spit = game.ReplicatedStorage:WaitForChild("Spit")

Spit.OnServerEvent:Connect(function(Player,MousePos)
    local SpitPart = Instance.new("Part")
    SpitPart.Shape = "Ball"
    SpitPart.BrickColor = BrickColor.new("Sea green")
    SpitPart.Anchored = false
    SpitPart.Parent = game.Workspace
    SpitPart.Material = Enum.Material.Neon
    SpitPart.Size = Vector3.new(1,1,1)

    local Pos1 = Player.Character.Head.CFrame.Position
    local Pos3 = MousePos
    local MidPoint = (Pos1 + Pos3)/2
    local Pos2 = Vector3.new(MidPoint.X,(MidPoint.Y+10),MidPoint.Z)
    
    for i = 0,100,1 do
        local Percentage = i/100


        local Lerp1 = lerp(Pos1,Pos2,Percentage)
        local Lerp2 = lerp(Pos2,Pos3,Percentage)

        local Quad = lerp(Lerp1,Lerp2,Percentage)

        SpitPart.Position = Quad

        task.wait()
    end
    
end)

function lerp(a,b,t)
    return a + (b-a) * t
end
charred cedar
#

local Spit = game.ReplicatedStorage:WaitForChild("Spit")

Spit.OnServerEvent:Connect(function(Player, MousePos)
local SpitPart = Instance.new("Part")
SpitPart.Shape = Enum.PartType.Ball
SpitPart.BrickColor = BrickColor.new("Sea green")
SpitPart.Anchored = false
SpitPart.Parent = game.Workspace
SpitPart.Material = Enum.Material.Neon
SpitPart.Size = Vector3.new(1, 1, 1)

local startPos = Player.Character.Head.Position
local endPos = MousePos
local midPoint = (startPos + endPos) / 2
midPoint = Vector3.new(midPoint.X, midPoint.Y + 10, midPoint.Z)

for i = 0, 1, 0.01 do
    local quad = CFrame.new(
        startPos:Lerp(midPoint, i)
        ):Lerp(
        CFrame.new(midPoint:Lerp(endPos, i)),
        i
        )

    SpitPart.CFrame = quad

    task.wait()
end

SpitPart:Destroy()

end)

#

same issue

#

anchoring made it better but idk

#

let me try to get a vid

charred cedar