#General Way to do Hitboxes

10 messages · Page 1 of 1 (latest)

pearl hill
#

Hello! It's more of a question than scripting help, but anyway. I have thought of doing a PvP game lately, at least a basic one, but I've never made a Hitbox system with attacks, so the question is what's the general and best way to do hitboxes? Creating a part that searchs for a humanoid within itself and damages them? Or it's better to do Regions for hitboxes?

#

No idea if regions are useful in this specific objetive

#

But any help is appreciated

faint niche
jaunty oxide
#

make part name it hitbox use function game.workspace.hitbox.touched:connect(function(player) ---line of code end)

crude garnet
simple patrol
crude garnet
#

idk mane 💀

#

i add like attack hitbox on a npc and then with a debounce or i say attack cooldown

pearl hill
#

thank you all