local player = game.Players.LocalPlayer
local statistics = player:WaitForChild("Statistics")
local cash = statistics.Cash
local rs = game:GetService("ReplicatedStorage")
local tweenSerivce = game:GetService("TweenService")
local text = rs.Text
local start = UDim2.new(0.128, 0,0.484, 0)
local goal = UDim2.new(0.128, 0,0.407, 0)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine,Enum.EasingDirection.In, 0, false, 0.4)
cash:GetPropertyChangedSignal("Value"):Connect(function()
local clone = text:Clone()
clone.Parent = script.Parent
clone.Position = start
local tween = tweenSerivce:Create(clone,tweenInfo, goal)
tween()
clone:Destroy()
end)```
#Tween not working
9 messages · Page 1 of 1 (latest)
is that a LocalScript or a script
local
local player = game.Players.LocalPlayer
local statistics = player:WaitForChild("Statistics")
local cash = statistics.Cash
local rs = game:GetService("ReplicatedStorage")
local tweenSerivce = game:GetService("TweenService")
local text = rs.Text
local start = UDim2.new(0.128, 0,0.484, 0)
local goal = UDim2.new(0.128, 0,0.407, 0)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine,Enum.EasingDirection.In, 0, false, 0.4)
cash:GetPropertyChangedSignal("Value"):Connect(function()
local clone = text:Clone()
clone.Parent = script.Parent
clone.Position = start
local tween = tweenSerivce:Create(clone,tweenInfo, {goal})
tween()
clone:Destroy()
end)```
Test
Still unable to cast dictionary
local player = game.Players.LocalPlayer
local statistics = player:WaitForChild("Statistics")
local cash = statistics.Cash
local rs = game:GetService("ReplicatedStorage")
local tweenSerivce = game:GetService("TweenService")
local text = rs.Text
local start = UDim2.new(0.128, 0,0.484, 0)
local goal = UDim2.new(0.128, 0,0.407, 0)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine,Enum.EasingDirection.In, 0, false, 0.4)
cash:GetPropertyChangedSignal("Value"):Connect(function()
local clone = text:Clone()
clone.Parent = script.Parent
clone.Position = start
local tween = tweenSerivce:Create(clone,tweenInfo, {goal})
tween:Play()
Wait(1.2)
clone:Destroy()
end)```
local player = game.Players.LocalPlayer
local statistics = player:WaitForChild("Statistics")
local cash = statistics.Cash
local rs = game:GetService("ReplicatedStorage")
local tweenSerivce = game:GetService("TweenService")
local text = rs.Text
local start = UDim2.new(0.128, 0,0.484, 0)
local goal = {UDim2.new(0.128, 0,0.407, 0),
}
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine,Enum.EasingDirection.In, 0, false, 0.4)
cash:GetPropertyChangedSignal("Value"):Connect(function()
local clone = text:Clone()
clone.Parent = script.Parent
clone.Position = start
local tween = tweenSerivce:Create(clone,tweenInfo, goal)
tween:Play()
Wait(1.2)
clone:Destroy()
end)```