#NIGHT VISION

10 messages · Page 1 of 1 (latest)

native bridge
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let me count

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so what is tonemapping

marble yew
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k

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have u tried ```lua
local Lighting = game:GetService("Lighting")
local PostEffects = game:GetService("StarterPlayer").StarterPlayerScripts:FindFirstChild("PostEffect") or game:GetService("StarterGui"):FindFirstChild("PostEffect")

local function enableNightVision()
Lighting.Ambient = Color3.new(0, 0, 0)
Lighting.Brightness = 0.5
Lighting.FogEnd = 100

-- Add green tint to the screen
PostEffects.ColorCorrection.TintColor = Color3.new(0, 1, 0)

-- Add noise texture to simulate visual static
PostEffects.FilmGrain.Enabled = true
PostEffects.FilmGrain.Intensity = 0.5
PostEffects.FilmGrain.Size = 1

-- Simulate limited dynamic range
PostEffects.Tonemapping.Enabled = true
PostEffects.Tonemapping.Exposure = -1
PostEffects.Tonemapping.Contrast = 3

end

local function disableNightVision()
Lighting.Ambient = Color3.new(1, 1, 1)
Lighting.Brightness = 1
Lighting.FogEnd = 1000

-- Reset post effects
PostEffects.ColorCorrection.TintColor = Color3.new(1, 1, 1)
PostEffects.FilmGrain.Enabled = false
PostEffects.Tonemapping.Enabled = false
PostEffects.Tonemapping.Exposure = 0
PostEffects.Tonemapping.Contrast = 1

end

game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.N then
if PostEffects.Enabled then
disableNightVision()
else
enableNightVision()
end
end
end)```

near birch
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what the fuck is PostEffects

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dog ive been on developing on the roblox engine for 3 and 1/2 years and ive never heard of this 💀

grizzled epoch
marble yew
ivory edge
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What the ....

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I guess he tested every service in studio