#How can I modify a value that was added with Instance.new (not in the same class)?
82 messages · Page 1 of 1 (latest)
well
it's a string value
but it should work with a 📁
or whatever that is lol
if you do have an idea in mind
I’m confused on the question since u said not the same class
added values to this folder, now i need to be able to call them
but i can't even call them at all
can't even print the name of the new instance
well
Script, Local script
i made a
instance.new system thingy in script
i wnt to call it in Local script
but idk how
(the StringValue)
So u want to call a String value from server to client
well sure
** You are now Level 1! **
So where ever the String goes to like player or where
Why not just make the String in Replicated Storage
it's alot of stuff, and im using https data to do it
for _, bla bla instance.new
it's faster and easier
so yes
like 60 stringvalues
Why not do a table like {{key=“Name”}}
wat
Then do 60x that but inside the {}
uh
how do i call it from local script tho
also just no
i spent like
1 hr and a half on this
I’ll get on and show u
I’m still going to help u know
thanks
wait so is it possible tho or na
so what does that mean lol
what
so many people asking for help lol but i can do it
local Keys = {
{key = 'String1',Value = 'Name1'},
{key = 'String2',Value = 'Name1'}
}
local Replicated = game.ReplicatedStorage
for i,v in pairs(Keys) do
local String = Instance.new('StringValue',Replicated)
String.Name = v.key
String.Value = v.Value
end```
now u can do a Value in the after ''
** You are now Level 2! **
so now its going to be fun doing this since u have to do 30x of what i showed
but to call a String in a local islua local Replicated = game.ReplicatedStorage local String1 = Replicated.Name1
but create a Folder to hold those strings
so whats the problem
lol python is more annoying than C#