#number range

49 messages · Page 1 of 1 (latest)

spare ermine
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its that easy?

sudden epoch
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Yes

spare ermine
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wow

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thanks!

sudden epoch
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A wait

spare ermine
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?

sudden epoch
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if randomNumer>= 70 and randomNumber <=75 then
end

spare ermine
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ah
thank you!

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a game

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the chance of something happening

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exactly
making it a 5% chance

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7%*

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1, 100

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whell, its actaully a 7% chance

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isnt chance random?

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well how would i make something a 5% chance?

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then how could i make something be a 5% chance?

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i have not the slightest idea what that is

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i have not one idea what any of that does

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what is the example suposed to be? or is it just sposed to be like that and not to be changed?

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so, example is supose to be "items"?

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ah ok now i understand

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problem is

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i have to put "Lamptree" in the workspace

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how would i put the lamp tree in the workspace with this?

sharp echoBOT
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studio** You are now Level 9! **studio

spare ermine
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nobody asked you mee6

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so

local items = {
    [lamptree.parent = Workspace] = 80,
    [tree2.parent = Workspace] = 10,
    [tree3.parent = Workspace] = 10,
}
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because i gotta change the parent of the tree to the workpsace

sudden epoch
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object ={
[Lamptree]=80,
[tree2] =10,
[Tree3]=10
}
getItem(object):Clone().Parent = workspace

spare ermine
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but then then it wont be an exact chance

sudden epoch
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Syntax ? Or something else ?

spare ermine
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why are chances so dumb

sudden epoch
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O yes

spare ermine
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wouldnt that be a basic "local lamptree = ..." ?

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so i could try dark's script if i defined the items with a basic variable?

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ok

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im gonna try it

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ok

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ok

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i will use dark's script since i do need it to change parents

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i will define the lamptree with a basic variable

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you said it would work

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yeah

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yeah

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wait so i just leave the Example alone? or do i change it?

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oh wait example is the function name

spare ermine
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yeah kinda figured that out