#number range
49 messages · Page 1 of 1 (latest)
Yes
A wait
?
if randomNumer>= 70 and randomNumber <=75 then
end
ah
thank you!
a game
the chance of something happening
exactly
making it a 5% chance
7%*
1, 100
whell, its actaully a 7% chance
isnt chance random?
well how would i make something a 5% chance?
then how could i make something be a 5% chance?
i have not the slightest idea what that is
i have not one idea what any of that does
what is the example suposed to be? or is it just sposed to be like that and not to be changed?
so, example is supose to be "items"?
ah ok now i understand
problem is
i have to put "Lamptree" in the workspace
how would i put the lamp tree in the workspace with this?
** You are now Level 9! **
nobody asked you mee6
so
local items = {
[lamptree.parent = Workspace] = 80,
[tree2.parent = Workspace] = 10,
[tree3.parent = Workspace] = 10,
}
because i gotta change the parent of the tree to the workpsace
object ={
[Lamptree]=80,
[tree2] =10,
[Tree3]=10
}
getItem(object):Clone().Parent = workspace
but then then it wont be an exact chance
thank you
Syntax ? Or something else ?
why are chances so dumb
O yes
wouldnt that be a basic "local lamptree = ..." ?
so i could try dark's script if i defined the items with a basic variable?
ok
im gonna try it
ok
ok
i will use dark's script since i do need it to change parents
i will define the lamptree with a basic variable
you said it would work
yeah
yeah
wait so i just leave the Example alone? or do i change it?
oh wait example is the function name
yeah kinda figured that out