#how to change player's material using script
41 messages · Page 1 of 1 (latest)
@thin frigate
Okay that's easy
Lemme me make a script for u
Wait
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
for _, part in pairs(character:GetChildren()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.Glass
end
end
Put it on StarterPlayerScripts As a Local Script
Oof
I guess im still new ro coding lua
:/
Wait lemme try again
Hmm
I think so
Hey what error were u occuring
When u ran the script
Ok lemme fix it
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.Glass
end
end
Bruv
Wait
New error?
Ok
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
wait(1)
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.Glass
end
end
Now try
Finally lol
** You are now Level 7! **
U can try this script too it that has error in the future
game.Players.PlayerAdded:Connect(function(player)
local character = player.Character or player.CharacterAdded:Wait()
wait(1)
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.Material = Enum.Material.Glass
end
end
end)
Put it as a script in ServerScriptService
It will make all the player's character meterial to glass
Np
And dont mind me asking why are u making such game lol
Lol
What u mean wey
Wet*
Like wt clothes?
Wet*
I guess you could put on some decals on the body and they'll overlay with the shirt
u know u could of done a Table for all Materials
then do a table.insert
then u could of done this and make a Module that has
a lot of things like a Convert Number to String which means 1k and so on
BrickColor Checker and otherslua local Tables = {} function Tables.Material() local Materials = {} -- where All Materials for i = 1,20 do -- 20 is a example i dont know how many Materials they are table.insert(Materials) end function Tables.Colors() --Table to handle Colors end function Tables.Convert() -- Table To Handle if Number >= Number then Divids end function Tables.BrickColors() --Table to handle Colors for Parts end return Tables
I haven't learned Tables yet 🥲🥲
It’s good to start learning
K