#how do i unanchor a model in a script

12 messages · Page 1 of 1 (latest)

jade rampart
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i really don't know how to do it and there is no help on google

dry tulip
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unanchor all the children of the model!

frosty island
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loop through all of the children in the model, then unanchor them

tiny marten
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The i represents the order number

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The v represenrs the object

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Inside the pairs() function's parameters you put the model's children

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In like 2 we check if it's a part and if it is then we anchor it

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After all that done we can copy the model and stop the studio run thing and paste the model and then remove the script

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Or the other way

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You can just anchor the whole model's children

plain glen
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for loops used to be my bane
i stands for index
v stands for whatever idk
also the parameter in pairs() has to be a table, which is why you would use :GetChildren