#UIS + chatted functio player
26 messages · Page 1 of 1 (latest)
I think i is
I mean native English speaking
Idk if he means he wants something to happen when he hits E in chat, or he doesn't
Idfk
when i say e in in chat nothing happens
No need to disrespect me like that
He contradicted himself in his won statment
own*
so idfk what he wants, his English is so broken
Because he wants something to happen when you hit E
But when they're in chat and hit E, nothing happens
local UIS = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function()
if Input.Keycode == Enum.Keycode.E then
--what you want
end
is that correct?
thats what you should type i think
You forgot.. input, gameProcessedEvent
Oh
@stark depot can you type what you meant? Or where should it go
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
@vivid brook
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input, gpe)
if gpe then return end
if input.KeyCode == Enum.KeyCode.E then
print("Hola")
end
end)