#Taking Damage Didnt Working

21 messages · Page 1 of 1 (latest)

round estuary
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its in a local script

quartz nebula
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ı didnt working too

warm grove
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Are you using R15 character models?

fiery lion
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RightHand doesn't exist in R6

round estuary
open cradle
round estuary
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no

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why would you do that

open cradle
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Is the same

fiery lion
open cradle
fiery lion
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Let's say there's a feature that gives the player a forcefield, using :TakeDamage () ain't gonna do anything, but the way you suggested will

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:TakeDamage() is like task.wait(), a better way to do it

open cradle
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Another condition could be added and voila it won't do any damage if the force field is on the player

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But equally both are valid

round estuary
fiery lion
open cradle
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😐

fiery lion
# open cradle 😐

If you don't know the importance of an optimized script.. you're not a good scripter

open cradle
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Ok 👍