#Taking Damage Didnt Working
21 messages · Page 1 of 1 (latest)
Are you using R15 character models?
RightHand doesn't exist in R6
make sure dummy is unanchored
just use Humanoid.Health -= 10
Is the same
It's not
What is the difference
Let's say there's a feature that gives the player a forcefield, using :TakeDamage () ain't gonna do anything, but the way you suggested will
:TakeDamage() is like task.wait(), a better way to do it
Another condition could be added and voila it won't do any damage if the force field is on the player
But equally both are valid
takedamage is more efficient
Then that's making a less optimized script by doing useless lines
😐
If you don't know the importance of an optimized script.. you're not a good scripter
Ok 👍