SCRIPT WITHOUT DATASTORE (That works):
local player = game.Players.LocalPlayer
local stats = player:WaitForChild("leaderstats")
local staf = player:WaitForChild("Stats")
local currency = stats:WaitForChild("Evolution")
local boostCurrency = stats:WaitForChild("Mutation")
local resetStats = {staf:WaitForChild("Money"), staf:WaitForChild("Multi"), staf:WaitForChild("Rebirth"), staf:WaitForChild("UltraRebirth"), staf:WaitForChild("Prestige"), staf:WaitForChild("UltraPrestige"), staf:WaitForChild("Hyper")}
local button = script.Parent
button.MouseButton1Click:Connect(function()
local cost = 100 + (boostCurrency.Value * 10)
if currency.Value >= cost then
currency.Value = currency.Value - cost
boostCurrency.Value = boostCurrency.Value + math.floor(currency.Value / cost)
for _, stat in pairs(resetStats) do
stat.Value = 0
end
else
print("Not enough Evolution to purchase boost.")
end
end)
** You are now Level 1! **