#Issue with altering StarterCharacter JumpHeight

9 messages · Page 1 of 1 (latest)

forest glen
#

When just inputting the highlighted line into a script and running it normally the jumpheight is changed and it works, when used in this script it changes the jumpheight but doesnt actually let me jump

fallen ledge
#

also it's best practice to get the humanoid from the localplayer character object instead

prime river
#

Instead of this, replace it with something that indexes the player parameter passed through the function.

Like so:

local Character = player.Character or player.CharacterAdded:Wait()
#

@forest glen

forest glen
#

like the highlighted line in my screenshot works fine when put anywhere except in this script

#

and it IS changing my jumpheight but i just cant jump even though its been placed at above 0, which is the default

forest glen