#💬 EunityDevʹs Feedback
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hahaha which part?? :)
THE COOL PART.... THE PORTAL VIEW
ahhh well- when the level changes, I’m cloning the level into a viewport frame and splitting it up into 2 parts; static and props. static objects are positioned relative to the opposite portal and aren’t changed unless the portal normal chnages. however, the props (such as cubes and buttons) are updated every frame meaning that I can move cube and it’ll update its position in both portals. I’ve done this in such a way that its pretty lag less but gives a great effect- not much math involved though. however, lots of math is used to calculate the cframe of the portal’s viewport camera to achieve a realistic effect
glad you like it though!
Shiiiiii. I thought it was viewports but I didn't notice a loss in lighting. It looks amazing man!!
tysm!
yep, all thanks to egomoose for proving everyone wrong and creating the first portal renderer using vpfs despite everyone saying it was impossible and would be performance destructive
frrr
oh the walking on walls thing??
that was pretty cool
but yeah he’s very intelligent, after reading the math he used to create his portal renderer I understand it- but I never would have thought of it up myself
oh yeahh i remember that
yeah him and sleitnick are two veryyy good documentators
haha Alvin blox for me
and then I stopped for a year bc scripting was too hard
and then I taught myself using the dev wiki
HAHHA yeahhh small things like that felt a lot bigger back then
oh sweeettt
the portals are for a game I’m working on called virtuality- I have a discord server that I post updates to quite frequently. anyways, if you ever wanna join it lmk :)
oh fr??