#💬 EunityDevʹs Feedback

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ebon pelicanBOT
silver olive
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Le how... actually how???

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Is it math??? It's math isn't it?

hazy nimbus
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hahaha which part?? :)

silver olive
hazy nimbus
# silver olive THE COOL PART.... THE PORTAL VIEW

ahhh well- when the level changes, I’m cloning the level into a viewport frame and splitting it up into 2 parts; static and props. static objects are positioned relative to the opposite portal and aren’t changed unless the portal normal chnages. however, the props (such as cubes and buttons) are updated every frame meaning that I can move cube and it’ll update its position in both portals. I’ve done this in such a way that its pretty lag less but gives a great effect- not much math involved though. however, lots of math is used to calculate the cframe of the portal’s viewport camera to achieve a realistic effect

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glad you like it though!

silver olive
hazy nimbus
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yep, all thanks to egomoose for proving everyone wrong and creating the first portal renderer using vpfs despite everyone saying it was impossible and would be performance destructive

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frrr

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oh the walking on walls thing??

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that was pretty cool

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but yeah he’s very intelligent, after reading the math he used to create his portal renderer I understand it- but I never would have thought of it up myself

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oh yeahh i remember that

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yeah him and sleitnick are two veryyy good documentators

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haha Alvin blox for me

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and then I stopped for a year bc scripting was too hard

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and then I taught myself using the dev wiki

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HAHHA yeahhh small things like that felt a lot bigger back then

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oh sweeettt

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the portals are for a game I’m working on called virtuality- I have a discord server that I post updates to quite frequently. anyways, if you ever wanna join it lmk :)

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oh fr??