#Bullets
20 messages · Page 1 of 1 (latest)
you'd want it on the server script, if it was a local script only the host client could see it, also i don't recommend replicating the bullets on client due to exploiters probably being able to control the bullet and a multitude of other issues
well
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how would I make the bullet go out of the Player's Viewmodel (in the players POV) while the bullet comes out of the players model (in the other players POV)
you'd need to communicate it to the server from a client script via remot events irc
how would i do that
look it up @neon latch, client to server communication
but like how would i set it for the player pov and the other player pov
like how would you get the bullets to come from that?
you have the client communicate WHERE the viewmodel is to the server, the server SHOULD be able to use that data, it should show for others
no but when i do that
it comes out of the viewmodel
in everyones perspective
i only want the bullet to come out of the viewmodel in the players perspective
uhh
why?
i mean to do that you'd have to do it on a client script
but then the bullet wouldn't do nothing
then should i make the torso/head + arms move towards the players mouse direction