#Bullets

20 messages · Page 1 of 1 (latest)

neon latch
#

If I were to replicate a bullet on all clients, should I put the damage script in a server or local script?

pallid matrix
little hearthBOT
#

studio** You are now Level 1! **studio

neon latch
#

how would I make the bullet go out of the Player's Viewmodel (in the players POV) while the bullet comes out of the players model (in the other players POV)

pallid matrix
neon latch
#

how would i do that

pallid matrix
#

look it up @neon latch, client to server communication

neon latch
#

but like how would i set it for the player pov and the other player pov

pallid matrix
#

like how would you get the bullets to come from that?

#

you have the client communicate WHERE the viewmodel is to the server, the server SHOULD be able to use that data, it should show for others

neon latch
#

no but when i do that

#

it comes out of the viewmodel

#

in everyones perspective

#

i only want the bullet to come out of the viewmodel in the players perspective

pallid matrix
#

uhh

#

why?

#

i mean to do that you'd have to do it on a client script

#

but then the bullet wouldn't do nothing

neon latch
#

then should i make the torso/head + arms move towards the players mouse direction