#How do I detected when a player is looking at a proximity prompt.

5 messages · Page 1 of 1 (latest)

open geyser
#
function parent
    if parent.Character.Lockpick then
        prompt.ObjectText = "Use your lockpick?"
        prompt.ActionText = "Locked"
    end
end

I am trying to change the action text and objected text if my guy is holding a lockpick and I don't know how to detect if a player is looking at a proximity prompt. Needs to be where the first function is.

delicate juniper
open geyser
#

Ty!

craggy axleBOT
#

studio** You are now Level 2! **studio

open geyser
#

Will give it a try tomorrow