function parent
if parent.Character.Lockpick then
prompt.ObjectText = "Use your lockpick?"
prompt.ActionText = "Locked"
end
end
I am trying to change the action text and objected text if my guy is holding a lockpick and I don't know how to detect if a player is looking at a proximity prompt. Needs to be where the first function is.
** You are now Level 2! **