#help with startercharacter

23 messages · Page 1 of 1 (latest)

lunar arch
#

Not sure why the original message was deleted, ill report
"Sorry for the vague title, I'm not sure how to explain.
Context, I'm making a system that rolls 1-4 races I made, the pheonix race has tails made of fire, but even after it worked when i tested it on a rig, when i put it on my startercharacter for the game, the tails do not show

More specifically every time i try to use the script to change something inside the model for the tail, nothing happens, the starter characters preset skin tone for the races work just fine"

scarlet riverBOT
#

studio** You are now Level 8! **studio

shut ice
#
PheonixTail.Part.TailEffects.Disabled = false
#

Using == will make that whole line convert to a boolean

#

Also get rid of the and keyword between the two lines

#

So in all:

if Ran == 4 then
  PheonixTail.Cylinder.Transparency = 0.2
  PheonixTail.Part.TailEffects.Disabled = false

And not to be picky but it's spelled "Phoenix" for future reference.

lunar arch
#

oh

#

thanks

#

my english kinda sucks

#

i do have a question

#

whatever i did try that didnt include putting the model into the startercharacter, nothing in the tails model worked when i put it in the code, like whatever i do the tail doesnt show despite the part being welded to the characters torso, it never shows

shut ice
lunar arch
#

oh

#

because its like

#

i hear the e first so i thought the e went first

shut ice
#

Yeah. I’m not even sure if it’s an English-based word either

#

So you’re saying the code only worked when you put it into the starter character?

lunar arch
#

yea, i just didnt like to use starter when i realized it interfered with the animation

#

but atp i might have to

shut ice
#

I’m not sure how your project is structured, but there may be a better way to do this. I’d have to know what your script is doing to place the tail in the character models though.