#Animation

3 messages · Page 1 of 1 (latest)

real dust
#
local UserInPut = game:GetService("UserInputService")
local Money = game.Players.LocalPlayer:WaitForChild('leaderstats').Money
local anim = script.Animation

function AnimationPlay()
    UserInPut.InputBegan:Connect(function(key)
        if key.KeyCode == Enum.KeyCode.E then                   
            local player = game.Players.LocalPlayer
            local character = player.Character
            local humanoid = character:WaitForChild('Humanoid')
            local Anim = humanoid:LoadAnimation(anim)
            Money.Value += 1
            Anim:Play()
        end
    end)
end
AnimationPlay()```there
cedar sleet
#

The issue is that you're trying to load the animation before the character is loaded

You need to update the p (the animationtrack from humanoid:LoadAnimation) every time the player makes a new character.

I recommend doing some pattern like:

local moneyGainedAnimationTrack
local function onCharacterAdded(character: Model)
    -- get humanoid
    moneyGainedAnimationTrack = humanoid:LoadAnimation(anim)
end

player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
  onCharacterAdded(player.Character)
end