#Point Boost area.
15 messages · Page 1 of 1 (latest)
? This isn't about that
They're not almost the same, Mine has knockouts, top time alive, and time alive
i know but u can have it in like a seperate folder to a textlabel
have u tried to disconnect it when it moves to the next checkpoint
No
** You are now Level 1! **
or just do a system to disable a script when it gets to the next CheckPoint
so u can do a Module script to Connect the CheckPoints
local workspace = workspace
local CheckPoints = {}
CheckPoints._index = CheckPoints
function CheckPoints.CheckPoint1(CheckPoint,instance)
local self = setmetatable({},CheckPoints)
self.CheckPoint = CheckPoint
self.Instance = Instance
return self
end
function CheckPoints:InIt()
print('Is In Circle')
end```
then u can put the Positionslua local Position1 = workspace.NextCircle local Position2 = workspace.NextCircle2 local Positions = {Position1,Position2} Positions[math.random(#Positions)].Position
im sorry but you have a blue amogus in your picture.
HAHA
ur funny actually