#Opening Doors with Models instead of regular parts
1 messages · Page 1 of 1 (latest)
Okay, well the first thing I would do is put print functions to determine which part of the code fails. print("1") after the connect. print("2") after if Humanoid then. print("3") after if not table.find(... to see what is being executed. I don't know about tween services but you can at least see whether or not the tween is being executed by whether or not the print() functions make it that far
Oh yes, models don't have positions. Get the position of the main part. I've moved models based on the main part but I forgot how on the top of my head
Simple lol
U can do Module if u use
Door[#Door].Position```
There
Lol
Did the script work on the one that i did
If u want to spawn items randomly its the same
Locations[math.random(#Locations)].Position```
So did this work
So did u try the new thing
Lol what is the door for
Oh it’s under the module