#Opening Doors with Models instead of regular parts

1 messages · Page 1 of 1 (latest)

quartz beacon
#

By not working, are you saying that the line containing Door2 = ... is sending an error message?

#

Okay, well the first thing I would do is put print functions to determine which part of the code fails. print("1") after the connect. print("2") after if Humanoid then. print("3") after if not table.find(... to see what is being executed. I don't know about tween services but you can at least see whether or not the tween is being executed by whether or not the print() functions make it that far

#

Oh yes, models don't have positions. Get the position of the main part. I've moved models based on the main part but I forgot how on the top of my head

toxic drum
#

U can do Module if u use

    Door[#Door].Position```
#

There

#

Lol

#

Did the script work on the one that i did

#

If u want to spawn items randomly its the same

#
Locations[math.random(#Locations)].Position```
toxic drum
#

So did u try the new thing

#

Lol what is the door for

toxic drum
#

Oh it’s under the module

scenic canyon
#

u cant move model

#

or it just gonna take 100 millions of lines of code

#

or make a part and put everything inside of door and move the part

#

door

#

yes

#

also weld it