#Why does part.Rotation treat 180deg as 0deg
17 messages · Page 1 of 1 (latest)
how you detecting that rotation? CFrame? or the actual rotation property itself?
actual rotation property, I tried detecting CFrame but it kept doing weird stuff, I'm sure its just me not understanding matrices but, idk.
try using CFrame:ToOrientation() maybe?
this is in radians right?
because then I need to change my conversion formula
yeah its in radians so you can use the math.rad() function to turn it back to degress
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ah, didn't work.
do you want me to send a screenshot of my full script?
well, yeah roblox orenation is weird.
but from what i learned from math class, some rotations are are similar like for example -180 is simialr to 180 so its possible roblox just uses the positive version just to not make it complicated?
uh sure, but im not really sure if this is a script issue or the way roblox handles their rotation thing
sure its something with roblox, i'll send it anyways, let me add some comments rq
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This is what I had before
what are you even trying to do here?