#💬 batfatʹs Feedback

1 messages · Page 1 of 1 (latest)

silent veldtBOT
scenic ocean
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An easy improvement for this would be making the flying blocks have the same texture as the ground

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Another improvement I can think of would be adding a cracked texture to the ground when it hits

chrome relic
past galleon
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And its particles while being created being more and faster

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Cause its kinda anticlimactic for such a boring explosion for such a big sword

scenic ocean
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More particles ~= more intense

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Thats an awful mindset, and will lead to clusterfucks of unnecessary particles

past galleon
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Just add more particles gettibg dragged towards the center and make them faster

scenic ocean
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The particles look fine as is

past galleon
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@chrome relic i suggest adding a bit more particles with varying sizes

scenic ocean
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The correct opinion*

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Your animation looks fine as is, I would work on the impact

past galleon
scenic ocean
past galleon
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Ok?