#How to make a npc that hunts by sound
9 messages · Page 1 of 1 (latest)
just use uis and if the player moves than make it follow the player and or/other features like whistleing grab the uis key and do the same thing with movement
Dont think there are any tutorials for this
and i dont think theres a like
built in way to detect sound
so you would need to fake it a little bit
like uhh maybe when the player plays a sound, they also trigger a RemoteEvent
and this causes the enemy to check how close they are to the player (as in, are they in "hearing distance")
That’s could work