#Help with humanoid character affected player model when welded

47 messages · Page 1 of 1 (latest)

pastel plover
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@main skiff

stiff pivot
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you can’t

pastel plover
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so what can i do

stiff pivot
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you can do workarounds

pastel plover
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to the cloned model

stiff pivot
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but i’d recommend just remaking your system since it seems unstable

pastel plover
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it is great if i can keep the humanoid

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i just started the system yesterday and i made alot of progerss

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but everything worked

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on the npc model

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but when testing w real player

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tgats when it broke

pastel plover
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the clone has do do an animation

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also

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so i used animation controller

stiff pivot
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this seems very unstable and you’ll most definitely run into far worse bugs later on

pastel plover
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but now if i have to keep humanoid i can just put animation on the playrer

pastel plover
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redo it?

stiff pivot
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yea

pastel plover
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this is a remake

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it took me weeks a couple of months ago

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and i couldnt make it

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but i retried from scratch and built it in a day

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which is the current

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i want to give it a few more tries

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before i scrap it

pastel plover
stiff pivot
# pastel plover how would redoing it help though?

rethink your process of how you’re doing this and optimize it, for example this is a really simple system and you seem to be over complicating it plenty, why are you even duplicating the player in the first place?

pastel plover
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i feel like it is the safer option

stiff pivot
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not at all

pastel plover
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when the drop buton is pressed

stiff pivot
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it leads to more bugs and doesn’t even make sense

pastel plover
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all it does is grabs the real character and puts it on the position of the character holding it

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it works really well surprisingly

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but either way

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all i need is help with the humanoid

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also the reason why i duplicated

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is because originally i destroyed the humanoid

stiff pivot
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why destroy it in the first place

floral frigateBOT
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studio** You are now Level 38! **studio

pastel plover
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and that makes eveyrhting massless

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@stiff pivot

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nevermind i solved it