#Help with humanoid character affected player model when welded
47 messages · Page 1 of 1 (latest)
you can’t
so what can i do
you can do workarounds
to the cloned model
but i’d recommend just remaking your system since it seems unstable
it is great if i can keep the humanoid
i just started the system yesterday and i made alot of progerss
but everything worked
on the npc model
but when testing w real player
tgats when it broke
can oyu name a few
the clone has do do an animation
also
so i used animation controller
yeah i’d highly suggest remaking your stuff honestly
this seems very unstable and you’ll most definitely run into far worse bugs later on
but now if i have to keep humanoid i can just put animation on the playrer
yea
this is a remake
it took me weeks a couple of months ago
and i couldnt make it
but i retried from scratch and built it in a day
which is the current
i want to give it a few more tries
before i scrap it
how would redoing it help though?
rethink your process of how you’re doing this and optimize it, for example this is a really simple system and you seem to be over complicating it plenty, why are you even duplicating the player in the first place?
i feel like it is the safer option
not at all
when the drop buton is pressed
it leads to more bugs and doesn’t even make sense
all it does is grabs the real character and puts it on the position of the character holding it
it works really well surprisingly
but either way
all i need is help with the humanoid
also the reason why i duplicated
is because originally i destroyed the humanoid
why destroy it in the first place
** You are now Level 38! **
i think i have my issue i used "basepart" instead of "meshpart" inside my i,v loop
and that makes eveyrhting massless
@stiff pivot
nevermind i solved it