-- Module Script
local ColorTable = {
["Red"] = {
Color = BrickColor.new("Bright red"),
Name = "Red"
};
["Orange"] = {
Color = BrickColor.new("Bright orange"),
Name = "Orange"
};
["Yellow"] = {
Color = BrickColor.new("Bright yellow"),
Name = "Yellow"
};
["Green"] = {
Color = BrickColor.new("Bright green"),
Name = "Green"
};
["Dark Green"] = {
Color = BrickColor.new("Earth green"),
Name = "Dark Green"
};
["Teal"] = {
Color = BrickColor.new("Teal"),
Name = "Teal"
};
["Blue"] = {
Color = BrickColor.new("Bright blue"),
Name = "Bright blue"
};
["Purple"] = {
Color = BrickColor.new("Lilac"),
Name = "Purple"
};
["Pink"] = {
Color = BrickColor.new("Pink"),
Name = "Pink"
};
["Brown"] = {
Color = BrickColor.new("Brown"),
Name = "Brown"
};
["White"] = {
Color = BrickColor.new("White"),
Name = "White"
};
["Black"] = {
Color = BrickColor.new("Black"),
Name = "Black"
};
}
return ColorTable
-- Script
local function NewColor()
for i, v in ipairs(Floors:GetChildren()) do
if v:IsA("Part") then
v.BrickColor = BColors[math.random(1,BColors).Color
end
end
end