#Part is not rotating
14 messages · Page 1 of 1 (latest)
local player = game.Players.LocalPlayer
local character = player.Character
local huamnoid = character.Humanoid
local humanoidrootpart = character.HumanoidRootPart
local uis = game:GetService("UserInputService")
local chainsawhead = game:GetService("ReplicatedStorage"):WaitForChild("chainsawhead")
local chainsawstickingout = game:GetService("ReplicatedStorage"):WaitForChild("chainsawstickingout"):Clone()
chainsawstickingout.Weld.Part0 = chainsawstickingout
chainsawstickingout.Weld.Part1 = character.Head
chainsawstickingout.Orientation = Vector3.new(64.49, -176.19, -178.25)
uis.InputBegan:Connect(function(input, isTyping)
if isTyping then return end
if input.KeyCode == Enum.KeyCode.Q then
chainsawstickingout.Parent = character.Head
end
end)
Are you trying to make it rotate once? Which is what is currently doing. Or are you trying to make it rotate repeatedly?
So then there is no issue
The thread you made is called "Part is not rotating"
yeah
and you just said you didn't want it to rotate
join vc
so no issue
join vc