#Is there any way, when a player enters the game, his character is moved to a folder?
5 messages · Page 1 of 1 (latest)
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Char)
Char.Parent = (folderlocation)
end)
end)
messy code cuz mobile but basically just do this on the server
the issue is that the character could bug out and be removed from workspace while trying to do that..
this wont work
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Char)
Char.Archivable = true
Char.Parent = (folderlocation)
Char.Archivable = false
end)
end)