#Projectiles

13 messages · Page 1 of 1 (latest)

grand roost
#

How do you guys handle projectiles? I feel like this is such a complicated subject because simply using velocity in the server wouldn’t work (it would look choppy in the client and Roblox physics in general is garbage). My best idea rn is creating a projectile in the server and using while wait() to move it, and then creating dummy projectiles in the clients for visuals but idk if it’s optimal. I’m just trying to find the best solution that both looks good and works good

carmine terrace
#

by telling the client to handle the projectile

#

using a while loop on the server wouldn't make the lag any better

#

in fact it would probably make it worse

kind otter
grand roost
grand roost
carmine terrace
#

that's how every good gun system works

grand roost
carmine terrace
#

and do the visuals on the client

grand roost
#

So then I should handle the projectile in the server