I want to make a rippling blur effect something similar to this in roblox, I don't really know where I would begin to do something like this, I tried searching blurring specific parts but no real answers there, any help is greatly appreciated!!
#Is this even possible?
29 messages · Page 1 of 1 (latest)
Not that I can think of, you could attempt to do some blurring using either the glass/forcefield material, or somehow do it with a billboard gui.
you can use viewportframes to do this
just cover the area you want to blur and set the camera so it looks consistent with the rest
then apply the blur effect
should be possible
you need to check whether you can give viewportframes their own lighting
I'm not sure about that
I tried doing this, the result is that everything is blurred except for objects in the viewportframe which is cool but not what im looking for
seems like your only option is to cover everything that shouldn't be blurred in viewportframes then
you could also try using glass to blur things
how does it work? does the effect occur when the player holds out a specific tool or does the effect occur when the player uses a specific ability/special ability with a specific tool (example: pressing Q makes damage double and effect occur for 30 seconds long)?
or does it not use tools at all?
no it doesnt use tools, im making it as a vfx for a super punching move
so the player will use the move and the rippling blur effect will move out from them
oh okok, does it use clicking buttons or pressing keys to activate the super punch?
I don't see how that affects anything but yeah
you hold one to charge it and release to punch
i just wanted to make sure my idea could work properly so i had to ask, my bad
What game are you making?
ive seen this idea work out well in some games ive played before but im not sure how to code it, basically when someone presses a specific key, it creates an aura sort of around the player. the aura around the player doesnt last forever and disappears after a bit but you could probably change that if you coded it like they did. this can perfect or almost perfect the effect around the player system, for the blur system you could attempt to make it so that the hit enemy players (not npcs) have a blur effect on their screen when they are hit to create the sort of blur effect shown in the video but for something like where you hit a object and it does that im not sure as of now (i might have made some errors in my message let me know if you are confused about anything).
hmm ok ill definately try something at least similar to that, but I don't think it would be possible to make a fully functional version of this in rblx like you said