#Is this even possible?

29 messages · Page 1 of 1 (latest)

tall heron
lusty drift
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Not that I can think of, you could attempt to do some blurring using either the glass/forcefield material, or somehow do it with a billboard gui.

dusky dragon
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you can use viewportframes to do this

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just cover the area you want to blur and set the camera so it looks consistent with the rest

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then apply the blur effect

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should be possible

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you need to check whether you can give viewportframes their own lighting

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I'm not sure about that

tall heron
dusky dragon
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you could also try using glass to blur things

tiny merlin
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how does it work? does the effect occur when the player holds out a specific tool or does the effect occur when the player uses a specific ability/special ability with a specific tool (example: pressing Q makes damage double and effect occur for 30 seconds long)?

tiny merlin
tall heron
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so the player will use the move and the rippling blur effect will move out from them

tiny merlin
tall heron
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I don't see how that affects anything but yeah

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you hold one to charge it and release to punch

tiny merlin
unkempt kernel
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What game are you making?

tiny merlin
# tiny merlin i just wanted to make sure my idea could work properly so i had to ask, my bad

ive seen this idea work out well in some games ive played before but im not sure how to code it, basically when someone presses a specific key, it creates an aura sort of around the player. the aura around the player doesnt last forever and disappears after a bit but you could probably change that if you coded it like they did. this can perfect or almost perfect the effect around the player system, for the blur system you could attempt to make it so that the hit enemy players (not npcs) have a blur effect on their screen when they are hit to create the sort of blur effect shown in the video but for something like where you hit a object and it does that im not sure as of now (i might have made some errors in my message let me know if you are confused about anything).

tall heron
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hmm ok ill definately try something at least similar to that, but I don't think it would be possible to make a fully functional version of this in rblx like you said

hybrid plover
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i think its possible, roblox bee swarm simulator has a similar effect. Sprinklers.

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it periodically sends water waves. you can modify this concept like make it blur and sfx

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im not good at sfx really

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although the distortion of the potion effect, idrk

chrome bridge
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I’ve seen people use the same image over each other to make a blur effect

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So one would be transparent and the other wouldn’t

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You could probably apply that logic to what you want