#Change Food and Water Values Every Minute
9 messages · Page 1 of 1 (latest)
local food = script.Parent.Parent.food.Value
while true do
script.Parent.foodnumber.Text = food
food = food - 3
task.wait(60)
end
you really don't need a number value to do this, you can just replace the food variable there with a normal number
Wow, I'm slow, wouldn't have though of doing it like that lol
I don't need the script.Parent.foodnumber.Text = food right?
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Healthbar = script.Parent.healthbar
local Foodbar = script.Parent.foodbar
local Waterbar = script.Parent.waterbar
local function UpdateHealthbar()
local health = math.clamp(Humanoid.Health / Humanoid.MaxHealth, 0, 1)
Healthbar.Size = UDim2.fromScale(health, 0.30)
script.Parent.healthnumber.Text = Humanoid.Health
end
local function UpdateFoodbar()
local food = math.clamp(script.Parent.Parent.food.Value / 100, 0, 1)
Foodbar.Size = UDim2.fromScale(food, 0.30)
script.Parent.foodnumber.Text = script.Parent.Parent.food.Value
end
local function UpdateWaterbar()
local water = math.clamp(script.Parent.Parent.water.Value / 100, 0, 1)
Waterbar.Size = UDim2.fromScale(water, 0.30)
script.Parent.waternumber.Text = script.Parent.Parent.water.Value
end
UpdateHealthbar()
UpdateFoodbar()
UpdateWaterbar()
Humanoid:GetPropertyChangedSignal("Health"):Connect(UpdateHealthbar)
Humanoid:GetPropertyChangedSignal("MaxHealth"):Connect(UpdateHealthbar)
local diffValues = script.Parent.Parent
diffValues.water:GetPropertyChangedSignal("Value"):Connect(UpdateWaterbar)
diffValues.food:GetPropertyChangedSignal("Value"):Connect(UpdateFoodbar)
I already automatically update it, so I shouldn't need that right?
@lost plank Hey, for some reason I can't edit Humanoid.Health even though I changed it above?? Here's my code I'm trying
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local Healthbar = script.Parent.healthbar
local Foodbar = script.Parent.foodbar
local Waterbar = script.Parent.waterbar
local food = script.Parent.Parent.food
local water = script.Parent.Parent.water
-- Functions --
local function UpdateHealthbar()
local health = math.clamp(Humanoid.Health / Humanoid.MaxHealth, 0, 1)
Healthbar.Size = UDim2.fromScale(health, 0.30)
script.Parent.healthnumber.Text = Humanoid.Health
end
local function UpdateFoodbar()
local food = math.clamp(script.Parent.Parent.food.Value / 100, 0, 1)
Foodbar.Size = UDim2.fromScale(food, 0.30)
script.Parent.foodnumber.Text = script.Parent.Parent.food.Value
end
local function UpdateWaterbar()
local water = math.clamp(script.Parent.Parent.water.Value / 100, 0, 1)
Waterbar.Size = UDim2.fromScale(water, 0.30)
script.Parent.waternumber.Text = script.Parent.Parent.water.Value
end
-- End --
-- Updates Bars --
UpdateHealthbar()
UpdateFoodbar()
UpdateWaterbar()
-- End --
-- Detects if Values Update --
Humanoid:GetPropertyChangedSignal("Health"):Connect(UpdateHealthbar)
Humanoid:GetPropertyChangedSignal("MaxHealth"):Connect(UpdateHealthbar)
water:GetPropertyChangedSignal("Value"):Connect(UpdateWaterbar)
food:GetPropertyChangedSignal("Value"):Connect(UpdateFoodbar)
-- End --
-- Subtracts Food and Water --
while true do
if food.Value == 0 then
continue
else
food.Value = food.Value - 1
end
if water.Value == 0 then
continue
else
water.Value = water.Value - 1
end
--if food.Value or water.Value == 0 then
--Humanoid.Heath = Humanoid.Health - 6
--end
task.wait(0.25)
end
-- End --
And also after testing it, it doesn't even subtract from food or water