#fixed

49 messages · Page 1 of 1 (latest)

steady mesa
#

you cannot, sadly 😅

hoary crane
steady mesa
#

disabling the toolbar is a black and white decision

hoary crane
#

well then how do fps games do it

steady mesa
#

they use a custom one

hoary crane
#

ohhhh

#

so

#

u basically just hide

#

the toolbar

steady mesa
#

you cannot hide the toolbar w/o disabling its functioanlity

#

they have a simple toolbar system

#

it's pretty simple, you can study this one I have for my game

hoary crane
#

is there any tutorials? devforums?

steady mesa
#

yes, there are a few tutorials, I just eyeballed mine cause it's not that hard, you basically hook the numbers in the keyboard and send that number to the server

#

these functions are just to make that process more automated

#

but you can hardcode it

hoary crane
#

basically where did u put it

#

do u put it sss

steady mesa
#

yeah in sss

hoary crane
#

feels like a module script

steady mesa
hoary crane
#

oh

#

LMAO

#

thats what i thought about it

steady mesa
#

mhm, it has to be a module cause the toolbar handling is mixed with other mechanics

#

so imagine repeating the same code over and over

#

like giving a tool

#

or removing tool

#

when something happens over many scripts

hoary crane
#

yeah first time knowing about that script

#

i do like gun games

#

and just first time hearing about it

steady mesa
#

what script?

steady mesa
steady mesa
#

it has all the functions you would want in your toolbar

#
  • equiping
  • wiping
  • parenting from backpack to character
hoary crane
hoary crane
#

even with core gui backpack

#

disabled

#

local StarterGui = game:GetService("StarterGui")
StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)

steady mesa
#

not sure what your question is

#

if they are already disabled why would you call that again?

hoary crane
royal fractal
#

studio** You are now Level 10! **studio

hoary crane
#

its a hyphothethical question lol

#

sorry if u got confused