#how can i disable all proximity prompts when the player dies?

13 messages · Page 1 of 1 (latest)

dire wagon
#

someone?

misty hornet
#

i am here

dire wagon
#

oh hello

misty hornet
# dire wagon oh hello

i made this ```lua
local players = game:GetService("Players")

local plr = players.LocalPlayer
local character = plr.Character or plr.CharacterAdded:Wait()

local humanoid = character:WaitForChild("Humanoid")

for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.Enabled = true
end
end

humanoid.Died:Connect(function()
print("hello")
for i, v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
v.Enabled = false
end
end
end)

dapper token
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studio** You are now Level 6! **studio

misty hornet
#

(local script btw)

dire wagon
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ty where do i put it

misty hornet
#

put it in starter character scripts

dire wagon
#

alright ill try it

misty hornet
#

tell me if it works

dire wagon
#

okay

#

it does

#

TYSM