#How do I make a spinner that changes the player's rotation too?

69 messages · Page 1 of 1 (latest)

prime grotto
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So basically a part spins and it also spins the player. I tried an attempt, but it didn't work.

fathom island
prime grotto
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I deleted it because it flung me everywhere

fathom island
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wdym it flung u

prime grotto
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it just made my character go cray

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crazy*

fathom island
prime grotto
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ill see if i can recreate

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script.Parent.Touched:Connect(function(part)
  part.Parent.HumanoidRootPart.Orientation = script.Parent.Orientation
end)
fathom island
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okay now the part u are using is probably on the floor right ?

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try putting it a little bit in the air cause im assuming that it flings you because it puts the player kinda in the floor and then glitches them away since the legs prob get stuck or sum

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its an assumption tho

hot nimbus
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Roblox has contraints for that

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just use hinge constraint

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on the part

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the player will spin with it

fathom island
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just simply use this line i dont get it ???

part.Parent.HumanoidRootPart.CFrame *= CFrame.Angles(0, 0, math.rad(180))```
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this should work veryyy fine

hot nimbus
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that spins

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and when u step on it

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you spin with it y know?

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you can find it on most obbies

fathom island
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ohhh where it moves like 1° every .1 second

prime grotto
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so like a spinner that rotates, but also rotates the character with the spinner if that makes any sense at all

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character gets glitched for me @fathom island

hot nimbus
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1 will be the base of the spinner

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and the other will be the spinner itself

prime grotto
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ok i got that

hot nimbus
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go to model tab in studio

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make a hinge constraint

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with both of the parts

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then change the constraint type to motor

prime grotto
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what-

hot nimbus
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lemme find something

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rq

prime grotto
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wait i have a hinge constraint

hot nimbus
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alr

prime grotto
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in both of the parts

hot nimbus
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did u connect to both parts?

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u have 2 hinge constraints?

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you only need 1

prime grotto
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oh

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what part is the hinge constraint needed in

hot nimbus
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here

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o

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fathom island
prime grotto
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ima watch it

fathom island
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but @hot nimbus does that spin the player too like he wants them to move in sync

hot nimbus
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yea

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hinge constraints can do it

prime grotto
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@hot nimbus i want my spinner to be anchored but it says to not to

hot nimbus
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but

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the base will

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singe theres a hinge constraint keeping them together

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it wont fall or anything

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as long as the base is anchored

prime grotto
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my spinning part collides with literally everything so wont it go on top of everything

hot nimbus
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wdym

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you can use collision groups

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or collision constraints

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to make the spinner not collide with things u dont want to collide with

prime grotto
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mine isnt exactly centered is that a problem

hot nimbus
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dont think so

prime grotto
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yeah it was