#DataStore Error
7 messages · Page 1 of 1 (latest)
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the code is :
game.Players.PlayerRemoving:Connect(function(plr) local crewMembers = {} local crewLeader local crewName if plr:FindFirstChild("Crew") then for i,crew in game.ReplicatedStorage.Crews:GetChildren() do if crew.Name == plr.Crew.Value then crewName = crew.Name for x,Member in crew.Members:GetChildren() do if Member.Value == 1 then crewLeader = Member else crewMembers[#crewMembers] = Member.Name end end end end local crewinfo = {crewName = plr.Crew.Value , logoId = game.ReplicatedStorage.Crews:FindFirstChild(crewName).LogoId.Value} local saveData = {crewinfo,crewMembers} playerData:SetAsync("id_"..plr.UserId,saveData) end
i dont think thats an error its just a reminder
just store less stuff
But it's not saving the data