#DataStore Error

7 messages · Page 1 of 1 (latest)

buoyant quarry
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for some reason i keep getting this error : DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key

jade dagger
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studio** You are now Level 2! **studio

buoyant quarry
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the code is :

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game.Players.PlayerRemoving:Connect(function(plr) local crewMembers = {} local crewLeader local crewName if plr:FindFirstChild("Crew") then for i,crew in game.ReplicatedStorage.Crews:GetChildren() do if crew.Name == plr.Crew.Value then crewName = crew.Name for x,Member in crew.Members:GetChildren() do if Member.Value == 1 then crewLeader = Member else crewMembers[#crewMembers] = Member.Name end end end end local crewinfo = {crewName = plr.Crew.Value , logoId = game.ReplicatedStorage.Crews:FindFirstChild(crewName).LogoId.Value} local saveData = {crewinfo,crewMembers} playerData:SetAsync("id_"..plr.UserId,saveData) end

jade dagger
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just store less stuff

buoyant quarry
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But it's not saving the data