#How do I send a player back to the place they were last in rather than the starter place?
7 messages · Page 1 of 1 (latest)
i'd connect a function to player.CharacterRemoving and store the position data
then, when the player joins and character is added, read the data store and set the character's position to the last position
Thank you so much dude 👍👍
you could also try player.PlayerRemoving, but i'm not sure if the character's already gone by the time that event is fired
We've managed to set it up, thank you for your help 🙂