#How to show player username who owned to everyone not client or there username just who claimed
34 messages · Page 1 of 1 (latest)
yew
I am not sure what you want help with the title is un clear
oh
yeah
i made obby creator but bad
u ever know that
obby creator
if u own a obby
it shows the name
oh yep
but
Are you using a proximity prompt, or?
if i own a obby and someone sees there own name
NO
local Door = script.Parent
local value = script.Parent.Parent.Owned
game.Players.PlayerAdded:Connect(function(player)
script.Parent.Touched:Connect(function()
if player.Character.Owning.Value == true then return end
script.Parent.Parent.playering.SurfaceGui.Texter.Text = player.Name..""--Client side /: pls help in chat?
script.Parent.Transparency = 0.5 --Knows you own the obby
script.Parent.BrickColor = BrickColor.new("Grey")
script.Parent.CanCollide = false -- collide with nothing
value.Value = "true" --Change to true if owns.....
player.Character.Owning.Value = true
script.Enabled = false
end)
end)WAIT WHAT
script.Parent.Parent.playering.SurfaceGui.Texter.Text = player.Name..""--Client side /: pls help in chat?
So it's already going to be shown to everyone?
I am confused
i am making obby creator but bad when someone claims i want to show there name that they owned
What are you trying to achieve?
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