#How I can make part change on script only for one player?
52 messages · Page 1 of 1 (latest)
wdym by that
Use local scripts :)
ReplicatedFirst
what
Hold up replicatedfirst?
i am having stroke reading your messages sir
Put that in like starter player scripts or something
nah bro replicatedfirst better

Yeah thought so....
but i still use replicatedfirst
hm
Replicated first is for things such as loading screens and another similar stuff
No need to load those scripts that early
Just use GUI or player starter scripts
I just need part that make it can collide off and for the other players on
Ofcourse not but what do you need to load before anything else?
It’s a bad practice
at least its safe against exploits (probably)
If you need to turn on and off I’d have a remote in replicated storage that the server could fire to tell a client what to do!
💀 I am sorry to say my friend it’s client sided...
bro what
You can give me example or i need to give you the main script of the part?
** You are now Level 8! **
Tuna anything on the client is fair game for exploiters
im having stroke man 
nah theres client side exploits or something from my knowledge
yes ik my grammar is cringe
Shoot I’m on my phone rn, look up RemoteEvents on the api and you’ll get the idea!
All exploits are client sided
hmm just check in general RemoteEvents ?
That’s the only thing exploiters can mess with
Yup!
ok i will check
no..
Ofc exploiters can make things happen in the server if you aren’t careful and don’t secure remotes
Wdym no?
Use a localscript