#How do i make that when power is 1.1 then the size of my aura is 1.1?
16 messages · Page 1 of 1 (latest)
while true do
wait()
script.Parent.CFrame = script.Parent.Parent.HumanoidRootPart.CFrame
end
local size = script.Parent.AuraR.Size
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = leaderstats.Power.Value```
for now i only did this
while true do
wait()
script.Parent.CFrame = script.Parent.Parent.HumanoidRootPart.CFrame
end---- this part makes the aura enabled
local size = script.Parent.AuraR.Size
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = leaderstats.Power.Value ------------and here im trying to make it so that size = 1.1 power
i probably did it wrong
@tidal wind
set the size to:
Vector3.new(Power.Value, Power.Value, Power.Value)
(this will make it a square hitbox)
@oak swan like this?
** You are now Level 4! **
local size = Vector3.new(Power.Value, Power.Value, Power.Value)
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = leaderstats.Power.Value```
or this
local size = script.Parent.AuraR.Size
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = Vector3.new(Power.Value, Power.Value, Power.Value)```
??
Why are you setting size to Vector3.new(blah, blah, blah) and then immediately changing that value to leaderstats.Power.Value??
What's the point of that