#How do i make that when power is 1.1 then the size of my aura is 1.1?

16 messages · Page 1 of 1 (latest)

tidal wind
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i also forgot to say i already have leaderstat of power

#
while true do
    wait()
    script.Parent.CFrame = script.Parent.Parent.HumanoidRootPart.CFrame
end

local size = script.Parent.AuraR.Size
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = leaderstats.Power.Value```
#

for now i only did this

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​while true do
wait()
script.Parent.CFrame = script.Parent.Parent.HumanoidRootPart.CFrame
end---- this part makes the aura enabled

#

local size = script.Parent.AuraR.Size
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = leaderstats.Power.Value ------------and here im trying to make it so that size = 1.1 power

#

i probably did it wrong

oak swan
#

@tidal wind

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set the size to:

Vector3.new(Power.Value, Power.Value, Power.Value)

(this will make it a square hitbox)

tidal wind
#

@oak swan like this?

brisk pawn
#

studio** You are now Level 4! **studio

tidal wind
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local size = Vector3.new(Power.Value, Power.Value, Power.Value)
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = leaderstats.Power.Value```
#

or this

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local size = script.Parent.AuraR.Size
local leaderstats = leaderstats:FindFirstChild("leaderstats")
size = Vector3.new(Power.Value, Power.Value, Power.Value)```
karmic cipher
#

Why are you setting size to Vector3.new(blah, blah, blah) and then immediately changing that value to leaderstats.Power.Value??

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What's the point of that