#Dash with VectorForce. Animation plays, dash doesn't happen. r6

7 messages · Page 1 of 1 (latest)

dawn ether
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        dashForce.Force = Vector3.new(0, 0, -500 * totalCharMass)
        local trail1 = script.Trail:Clone()
        local trail2 = script.Trail:Clone()
        trail1.Parent = char:FindFirstChild("Left Arm")
        trail1.Attachment1 = char:FindFirstChild("Left Arm").LeftShoulderAttachment
        trail1.Attachment0 = char:FindFirstChild("Torso").NeckAttachment
        trail2.Parent = char:FindFirstChild("Right Arm")
        trail2.Attachment1 = char:FindFirstChild("Right Arm").RightShoulderAttachment
        trail2.Attachment0 = char:FindFirstChild("Torso").NeckAttachment
        game.Debris:AddItem(trail1,1.4)
        game.Debris:AddItem(trail2,1.4)
        wait(dashDuration)
        trail1.Enabled=false
        trail2.Enabled=false
        dashForce.Enabled = false
                wait(dashCool-dashDuration)
        deb=false
    end
end)
dawn ether
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I thought I deleted this thread

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studio** You are now Level 3! **studio

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I resolved the issue eventually

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oh mb