dashForce.Force = Vector3.new(0, 0, -500 * totalCharMass)
local trail1 = script.Trail:Clone()
local trail2 = script.Trail:Clone()
trail1.Parent = char:FindFirstChild("Left Arm")
trail1.Attachment1 = char:FindFirstChild("Left Arm").LeftShoulderAttachment
trail1.Attachment0 = char:FindFirstChild("Torso").NeckAttachment
trail2.Parent = char:FindFirstChild("Right Arm")
trail2.Attachment1 = char:FindFirstChild("Right Arm").RightShoulderAttachment
trail2.Attachment0 = char:FindFirstChild("Torso").NeckAttachment
game.Debris:AddItem(trail1,1.4)
game.Debris:AddItem(trail2,1.4)
wait(dashDuration)
trail1.Enabled=false
trail2.Enabled=false
dashForce.Enabled = false
wait(dashCool-dashDuration)
deb=false
end
end)
#Dash with VectorForce. Animation plays, dash doesn't happen. r6
7 messages · Page 1 of 1 (latest)
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