#🏃︱animating
490104 messages · Page 740 of 491
I'm in a car
Thoughts on this equip?
are u using linear???
looks too slow
its supposed to
should be snappier
i made the gun huge
^^^
ok
it looks like a normal gun but slow equip
There should be like "Delay" with some movement
no
but try to make the gun go from
down to up
from nothing to actually bringingup the weapon
cause this isn't really an equip anim if the gun is already in your hands
I don't really like making it look like it's being taken from behind
Wait
Like uh
Lifted from the back
FUCK
caught
I like having it come up from the front
Like lifting if from a chest sling or whatever
ye
but im kinda making it like one of those you know readying animations
you know when you spawn in and then the character readys the gun and the game starts>
kinda like that
whys it so slow tho
Dunno
Is good
either way it still looks too slow
floaty
he literally fucked up on that
if its supposed to be slow
because of how big the gun is
whenever i use moon animator my animating not working what should i do?
atleast add force into it
whenever i use roblox animation it works
show
like, screenshot or video
How to i make the animaton action to movements in moon animator?
What
hey hey hey
Last question
How do i loop my animation?
in moon animator
press 8 and select the loop box
Thank u so much 😄
Any good sources to get started with animation?
I suppose so, I am really just confused about roblox limitations and whatnot
wdym
Lemme go find an example really quick
Something along the lines of this
I wouldn't necessarily be worried about how my animation looks as I'm only beginning, but what would be required to be imported from roblox to blender to make something like this?
Would all characters need to be imported as a single rig?
if its roblox to blender
if the rig has diff weapons or stuff i export them seperately
if not i judt reuse the same rig
worst muzzleflash ive ever seen
yall would a tool holding animation be core or idle?
isnt that just priority
if you want the animation to be shown then make it higher prior than other anima
certainly seen worse
LOL uhmm it's just kinda mixing together the regular animations plus the 1 frame hold i made
idle and core both look like this^^^
i mean with other animations it works fine i just have no clue why the idle is mixing
loosing my shit this is so funny
then it just get locked
im just gonna redo everything
maybe
How to make cutscenes with Animations?
How to make an animation like i want the effects to appear at certain keyframe?
Heya.
The animation is nice. Maybe it has not been stopped.
Wait, what is the issue though?
I think it's a C0 offset.
The way the character walks, the arms sway at the current position.
Probably the weight as you mentioned.
If its priority is action, I don't think the arms would sway.
@limber swallow is the issue of the animation fixed?
NOPE!
im gonna try recoding it tmrw
def a code thing
💀 200+ joints. Please, go away.
need to rewatch the basics to tool animations vid
I can help you with that. Your goal is to make it aim as you equip, right?
Like you can aim up and down?
there is no fucking way you messed up this bad on just the idle
gael
sorry for the horrible cam work!! (also i cant get obs to work 😭) https://i.gyazo.com/94946704af164c2fe670687a07d2d7a3.mp4
** You are now Level 3! **
not a place for drama sorry
alr lemme delete
that's his pride; it wont get him friends or bitches XD
You should have joints for the custom rig. If there are joints and it's not recognized, maybe try checking again how the bones are connected.
Heavy Wip did it in like 30 minutes
That's very smooth.
impressive for 30 minutes
more progress
Yea blockout procedure is the fastest
You get base poses and add reactions later on
too bouncy
when taking mag out
and putting it in
balance it out more
…there’s barely any bounce on the mag out bruh
seems fine
** You are now Level 1! **
i meant mainly how fast the bounce is
its unrealistic
also it bounces back too far even with how little bounce there is
Ofc dm me
A bit stiff
You see when people move hands, there will be a weight back to it aswell
Thanks for the feedback.
** You are now Level 1! **
https://gyazo.com/e999a9e9b1e2faa178c7b8240ea33805 how does this look? it's like a Rasengan creation but without the effect, and it's still not finished
what is up with the leg posing
I concentrated on arms and torso, and I need to learn how to make leg pose looking good with r6
bully hung more
does this look better?
wdym bully
not really
@keen zephyr ?
** You are now Level 1! **
read what else i said
i did
damn that sucks
the mag out and in bounce are nearly identical bro
nearly
mag in still looks floaty with the bounce
didn't even start, just wanted to familiarize myself with rigs and blender
oh i made that rig myself
it was like 4am and i was super tired and justed wanted to see what i could do, and try understand blender
o
Those kinda rigs never work out well
Posing wise
If your animating roblox stick to your block arms
Fingers are for normal viewmodels
alrighty cool cool
thanks for information
while i'm here, would you happen to know how to animate accurately in relation to sound
Wdym
dunno what the best description would be, just pairing animation with audio
In blender?
perhap
Yeah I know how to do it in blender I’m pretty sure
just use video sequencer
** You are now Level 1! **
add audios
from source related addons (they usually have the best ones)
basic knowledge
@random fox
Hey guys, i need help. How can I add like a camera without using moon animator? Thanks for helping
Hey guys, i need help. How can I add like a camera without using moon animator? Thanks for helping
thank very much
What
I don’t understand the issues you are talking about
any moon animators here that know how to fix this issue, I'm trying to move this selected part up and down but instead, everything else in the model does so, the bottom part seems to work just fine however https://i.gyazo.com/4543020182df510f8e24e9c3dd9fcd3b.mp4
This must be an anchor issue. @dusk sphinx
Try testing disabling all block's anchor.
check for any unwanted welds
everything is unanchored
The one you selected might be anchored. If not, welded to an anchored brick.
This answer.
everything in the model is unanchored
and to this, I did so, everything is fine
Are there any welds to the character? Or any welds you recall placed?
how do i start animating with blender
Why does Kurama looks like it took from a free market place
Guys
im using the default roblox animation studio and i need to move the rig but when i go to move it it snaps down. How do i make it so its smooth when i move it.
testing parallax texture again
Followed the satoru tutorial?
yea
who is satoru
hes a good man
Blender animator specializing in first-person/viewmodel
Feel free to contact me on Discord (satoru#1596) or my ArtStation (https://www.artstation.com/satoru21)
Wha
I thought you were apart of the vm community
Satoru is da homie
And a cracked animator
oh him
i am
ive def seen it in comments
and his videos before
i just forgot the name
Pretty cool dude
primary part needs to be anchored
yo
help pls we've been stuck on this for a while
how do you import an animation from blender to roblox
difference in standards ig
i think i see how its choppy now
** You are now Level 4! **
beep sound is iykyk ig
Issues to be worked on: Mag hit to bolt pull pose transition and reload b2i
Song (hes good): https://www.youtube.com/watch?v=gvcHdV6YNbk&ab_channel=Nozomu
Sounds: IW and NWI
Rig: M3memast3r1010
Watch: Justinacho
Model: Tastytony
I made a finish animation where if there was two rigs one would be punching the other than slamming them to the ground and finishing them but idk how so theres just a rig punching and killing air. opinions?
Watermark is kinda annoying
Move it to a corner or something
thank you so much
ye
https://i.gyazo.com/80c4e4472046b25878e21394beba3a94.mp4 @eternal meadow what rank/role do I get for this
just a normal walking animation
aight thanks
does any know how to animate viewodel in r15
I havent animated before should i try to use moon animator or blender
should i do moon animator then do blender later or
how do i do blender
all the tutorials i use makes it bugged
like i imported the guy into blender using the roblox blender plugin/ blender plugin
and hes got a brick through his chest
Madns cmbt
i have no idea how to use blender for animating either
so i just use moon animator
@dusky beacon post your work and ping a mod for a rank.
Alr hold on
@eternal meadow you wanna rank these?
The character one has sound
It just doesn’t have sound if your on mobile
Classic blender
high a2 prob
@eternal meadow https://gyazo.com/87c8c4e50c757a8f3c3e443fbae05b8d.mp4 https://gyazo.com/651568a8820a4c81ea11597c4938f50b.mp4 A1 or 2? Posting 2 things just Incase

@exotic cedar what do you think
https://gyazo.com/0a14088aad73e48b0672df07ae648dc5.mp4 here's another r6 anim
The equip was wack but I fixed it
@eternal meadow give us da ranking
why shooting quick?
on what one
a3. steyr scout bolting is very floaty
big W
First time doing anything sniper related
Pretty fun
god damn drissy this shit is in roblox?
no
it can be in roblox tho
wait so
the 3rd video
can that be used in roblox?
yes
and the first vid?
yes
both
all of them
😮
bro is talented as hell
how do u even learn all that?
hoe do you self teach
Experience
im trying to create a game
Watched one rigging tutorial
and idk what the hell im doing
you thinking about making a game in roblox?
I work on a couple
I have no idea
I just kinda
Shut off my brain and Do the thing I always do
And it works out
There’s a lot more then just animating that goes into it doe
One of my favourite things I did when I was a starter was studying other animators
Yes he is
wait you can study animation
💀
where
YouTube
Look at the way they would do a certain thing
Think about how you would do it
Try to mix em a lil
don’t full on copy
But learn
Can I get animator role ? 🥴
😄
well
im trying to make a game like "Chivalry 2"
L season
look it up on youtube
its on ps4
but
basically
boruto shippuden>
its basically 1st person and 3rd person
wdym with L season ?
lemme see if i can find a video
s4 was literally good
do you mean this season is bad ?
FOR THE BLUE AND GOOOOOOOLD!
TornBanner made a second one.... oh god, here we go again.
oh and I hate archers.
thumbnail artwork by https://twitter.com/BritShia
--discord--
https://discord.gg/zaWkVmWR6z
--twitter--
https://twitter.com/CornPatrol
--music--
Powerwolf - Armata Strigoi
https://youtu.be/jN61wJQIQtk
Sono Chi no Sadame (Medieva...
@dusky beacon
this is the idea of the animation ig
can i get animator role?
they say so every season to make you watch more
Hmm
Melee anims have always been an Intresting one
I don’t have to many reference for em
oh alr
animator role pox
I can look through my stock pile rq
Make your hand go off screen after the bolt pull
It makes it looks way more powerful
ok
but can i have anmtor role tho
if this game does come out to be a success
mtf
imma die plenty of times
in my own game
knowing damn well
i cant hit for shit
💀
hell no
thats where godmode comes in
off screen is crazy
still needs to be visible
huh
but that bolt pull is linear, floaty and ass b2i
Last time I’ve seen a proper animation w on screen hand bolt pull was a hyper anim from 2013
hyper's old animations still hold up surprisingly
and not surprisingly at the same time
source modding was basically at its peak 2013-2017
yea it was in blender
pretty sure you're meant to mention someone
@drifting sorrel
I have a question about importing animations from blender (bone animation) to roblox studio. I have a "Child Of" constraint that makes it so I can hold an object to follow a bone but whenever I import it into studio it either does not move or it moves wrongly.
Not sure if I should of asked here or in #✋︱studio-help-classic
Would most like some help maybe in vc or smn so I could actually show because I've really never used blender for animations before
Prob I'm just doing something stupid
@stiff oakhe good on this things
pretty sure he is an example to follow
I still really need help with this!
If anyone could atleast help me a little bit, I will lit thank you till the day I die lmao
Because I cannot continue making my game without animations.
how do i animate in blender
your mags go in so slow
https://youtu.be/AM_nTmgvolM
what rank are these
beep sound is iykyk ig
Issues to be worked on: Mag hit to bolt pull pose transition and reload b2i
Song (hes good): https://www.youtube.com/watch?v=gvcHdV6YNbk&ab_channel=Nozomu
Sounds: IW and NWI
Rig: M3memast3r1010
Watch: Justinacho
Model: Tastytony
made 3 months ago
pretty cool how fast i improved
influenced by a lot of squad/sandstorm/tarkov etc animations I guess
they dont go in slow
all of those games i have hundreds of hours on
i try to convey a mag insertion struggle but it must not come off as such
then add rotation and location on your struggles
How would you recommend I make a smooth r6 combo animation in blender. I want to base it off Taijutsu in Naruto since this game is Naruto based, I have experience animating. But what's a good reference to use? Is there anything I should know when making r6 combo animations? Help is appreciated.
Here's a previous attempt
Although it doesn't look the greatest in a combo
nor does it look very good in game
Another angle
you cant just say it 💀 u have to ping a mod its not like they are scanning every channel waiting to rank people
Can some one help me make powers
MY BOY?
HEX?
Oh sup Hung, you an animator?
Yeah
I just want to work on my game.
But the issue with it is, I suck at doing animations.
Good luck on that I guess
Animations aren’t hard to learn
It’s just hard to master
I mean like
I've made stuff like this
Which is the run animation for my game,
zoom
It's just the combat animations and dash animations that are annoying me
It’s not bad though
I’d offer you my help but I’m too busy with my projects anyway
What projects are you working on?
One for my video
2 games
Ah ight,
My game is a Naruto CC similar to Shinden and Nindo Gaiden.
It's gonna have some elements of Deepwoken, Rogue Lineage.
Please don’t make it grindy lol
It won't be.
hawt
It's gonna be completely player oriented like Shinden.
There's gonna be some survival aspects.
yummy tummy is good tummy
I learned I'm actually really good at making particles
Only been working on it for a few weeks
so even the movement system still has its bugs
combat system is in very early stages
dojutsu system is too
ninjutsu I haven't even began to work on
Are you going to make it stun lock based
There's going to be substitution like shinden
where you can press R to get out of a combo
Aight
So a burst then
perfect blend in my opinion
Neat
That way you can't like do long combos, but you can combo if they waste their sub
or mess up
No
Some of my favorites
KRISS VECTOR animation yeah
terrified toddler holding gun for the first time
huh?
oh that was my first thought when i watched that
ok
Stop
lmfao
More movement please
** You are now Level 11! **
It just stays in one place
Also no need to make it so shaky
If anything it makes it worse
¯_(ツ)_/¯
no sound but more movement
The movement a little too sharp
Also the pause after magin and before stock pull is a little long
give me another 10 hours real quick
I dunno if it’s just the idle but the gun also feels massive
It looks massive in general
** You are now Level 3! **
Probably just the idle
AH
Transition from magin to stock pull as some random snap
That doesn’t need to be there
how to i create an animation for a part
like if i had an AnimationController in a part, how would i create the animation for that
Yeah
The USP is low a2 and that bullpup is like low-mid a2.
I love everything that’s going on here
Prika do you even still animate
what would u rate yourself actually
im curious
like out of 10
A little too snappy for me ngl
Kinda similar to B4B animations
Which is a bad thing
recreate a rust animation 1:1
** You are now Level 17! **
use the m39 btw its the best
He’s probably going to say 10 then proceed to show his a2 work by going with his standards for other people
Bruh why these days the blender rig plugin doesnt work.
@eternal meadow https://cdn.discordapp.com/attachments/734110004172423178/953514466073514004/LR300.mp4
How would you rate this
a1
What about my newest
mid a1
Isn't low A1 like the area an animation some guy with like 1 hour of experience made and it's a 4 keyframe loop of a walk cycle
If my animations are fr on that level what the fuck am I doing wrong 
Here's something from 3 months ago
And here is my first ever
💀
7.5/10
3/10
Its just so robotic
left arm doesnt even grip on the gun consistently
im having proplem in blender like this why
im definitely not the guy to ask about that lol, sorry mate
how u animate then
im a moon animator type of guy
Use child of constraints silly
Man
Getting told by a bunch of professionals my animations suck demotivate me too much I gotta stop asking for ratings n shit
I've been doing this shit since like November of 2021 there's no way I'm still a "beginner"
Just keep animating
that's what it takes to get better mate
criticism is muy importante
sometimes we learn that the demotivating way
Don’t ask for ratings
Ask for feedback
Instead of saying “rate this” say somethin like “give me some feedback”
Just keep studying what your doing wrong and one day it’ll hit you right on the noggin and you’ll begin to see everything
Your making better progress then I was
Back then
https://gyazo.com/87c8c4e50c757a8f3c3e443fbae05b8d.mp4 5th the time I've posted this but I have nothing else new to show, I'd like some feedback on this
Things I've already noted for,
Longer bolt pull delay, and a more noticeable mag struggle
I made the model too if that means anything
Only thing I add would be a longer delay between magin and bolt pull
Yeah
But das it really
maybe don't have the mag clip thru the right arm
It's barely clipping 
That hurts
You never notice until Someone else does
Gah I wish I was home rn to fix up this anim
i tried some elastic and it's funni
thing
Cuts arm off
Bleeds
Dies
Profit
Should I make a full set for it?
sure
cod inspired ak reload
The shaking is so intense when pulling and putting the mag back in and static
Also Here is a video to my problem, If anyone can help me please do. I've been here since the past day trying to fix this (I'm new to blender exporting and stuff like that)
The Stick is a placeholder
But the stick does use a child of constraint to follow the hand
Let me check
How else would I make it as if the arms would be holding it?
I don't want to manually keyframe that
Thing is I can't continue without the animations made in blender
I could try
I could try to make a blender script that keyframes the objects world position
and then exports it
But I would have to learn to make blender shit
oh dear
id feel like a douche if i commented on this so im just gonna stay quiet and let someone else do it
Still looking for any type of help
I am about to smash my computer
wish i could help mate.
just tell me whats wrong and ill take it into consideration on my next animation
im kinda a beginner
i dont really mind my work getting shit on
as long as i learn something from it
come on man
youre scaring me
you look like youre writing a whole lord of the rings trilogy about the issue
is it that bad?
well..its very shaky, every action seems overly shook. he brings the mag into the gun way too quick; it like snaps back to the magwell, arm clips through mag on transition to rechamber and b2i. not to mention the b2i is very linear and boring. it just looks really rough, i might even say cod cold war's ak had a better animation than that unfortunately
theres a lot of build up on the mag out, maybe even too much, and when he finally does smack it out, the left arm is really shaky
fin
** You are now Level 10! **
epic
k, so basically, too much shake
cool
i just say what i see, i dont consider myself much of a valuable source of criticism all the time though
too much shake and too much variations on speed
the linger before and after the mag out is odd
lol idk maybe the guy just wants to watch the mag fly out
btw
does the mag bump at least look good?
and the cod cold war animation doesnt look bad at all to me
I thought the mag flying out looked alright
and cold wars animations are either disgusting or pretty good, there's almost no in-between
that's my opinion, at least
with my earlier animations, i thought that the arms didnt really linger enough and just immediately moved upon contact with another part of the gun. i went a bit overboard this time
if I didn't know any better I might even say you referenced your reload off of cold war
mw
I stand corrected then
hey mate, good seeing you
@potent oxide
Still looking for any type of help 😥
its not really worth a3
no shit. he's joking
NGL
hows that a2
ik
its a blockout
whats a clock out 🗿
the bare bones/movements of the animation
like, the core
ah dope
i am not that good at animating
show me something thats a2
so i can make it
.
test 2 of my face (didnt take long to make)
its nice
but i think the pacing can be worked on
its at a constant speed so the punches dont really have much weight
dear god
?
alr
i can see that
FIRST PIC IS WILIN
discord mod face, un needed filter, gamer headset
DOUBLE CHIN?
and red face cheeks?
díos mio..
아야....
LOL
thats a diff person
** You are now Level 6! **
how do i revert to the old moon animator thing with upper/lower options
top is r15
bottom is r6
thanks
aint this you lil bro?
lord have mercy on the pour unfortunate souls who've laid their eyes on this image
Millions and billions
have laid their eyes on this image your prayers wont do nothing
@vagrant phoenixa1 please 
oh my god
approval
is that with blender?
🤝
fr
https://gyazo.com/dc0f4ab0dd44fc6a82c0c5ee518e1344 i fixed this sh
holy crap
i understand how to make the m1s faster now
pro tip, fuck r15
Lmao

Can I get a1 ?
Chill with the second torso idk what's its called
lower torso
H
and i think its normal for people on roblox to animate like that
nice
:)
Wth
Np
may i ask what a1 is?
I need help, so I am help my friend put an walking animation to his game, it works when I test in studio but in game it doesn't work
you uploaded the animation to the wrong place
you probably have a lower fps in blender so it makes the anim go faster in roblox studio
no i used moon
oh then I dont know
the further apart your keyframes are the slower the animation plays
hi
Here is a video to my problem, If anyone can help me please do. I've been here since the past 2 days
trying to fix this (I'm new to blender exporting and stuff like that)
The Stick is a placeholder, But the stick does use a child of constraint to follow the hand.
Oh god blender shits
Also
Please make the swinging part faster
wdym?
what animating in?
basically, the ownership and/or localization of the animation is wrong. i think you gotta export the animation in studio in his game. either that or give him the animation and let him export it himself.
blender constraints dont carry over to roblox since they use their own api and such. you gotta make another bone for the stick.
its mostly cause blender was never really intended specifically for roblox importing and exporting. if you take an r6 character and put it into blender, it wont show you the bevels on the arms, torso, and legs
how do i make a custom rig with only 1 part in it
you have to have at least 2 parts for a rig to work. 1 has to be there for the other part to connect to
just make 1 invisible
weird
or i did it wrong
Ok, I will try to add a separate bone for the tool
have fun fellow dev
** You are now Level 3! **
if anyone wants to try out the game these animations are for, i sent a message in #📣︱advertising
If I want to learn animation, what are some basic things I need to keep in mind
all your animations are so jittery
anticipation, speed, and exaggeration
make him not drop the gun with two hands at all, only when he puts it on his shoulders
** You are now Level 1! **
that is a sword
it in lower frames so the speed is like that
but i see what your talking about
not what I meant
adjust the speed in certain areas
slow buildup, quick movements, slow followthrough
i see
Further Animation Learning: http://bit.ly/2dleXfH
Full playlist: https://www.youtube.com/playlist?list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd
(0:10) 1. Squash and Stretch
(2:07) 2. Anticipation
(4:14) 3. Staging
(6:33) 4. Straight Ahead/Pose to Pose
(9:14) 5. Follow Through & Overlapping Action
(11:17) 6. Slow In & Slow Out
(12:57) 7. Arcs
(14:38)...
im new to sword so i tried it on a simple kick does this feel weighty?
it has good anticipation
what else could be worked on?
ok
How would I go about making good combo animations in blender?
I've been working on a combat system for a Naruto game and I need animations, I have an idea of what kind of attacks I want. Like a non-stopping flurry of kicks and punches.
And I need them to work in a combo format.
Like a 5 hit combo
So I would have to animate each animation
But currently, I'm not sure how I should go about animating them. Is there any references I should use?
idk i just started making a horror game
Any tips I should know?
Have the swing speed curve (as in it gets faster) and have it overshoot a little,
Watch Untitled and millions of other Roblox Studio videos on Medal, the largest Game Clip Platform.
ok
lookin good champ
Do you use blender or moon
Moon
are you using bezier?
your mag out comes from the side
everything is too quick
theres no anticipation whatsoever
GOD DAMN THAT IS GOOD
id probs rate that a 3
out of 3
ues
this made me chuckle
what
its very not nice looking
a2's that are new to viewmodels will make it ass
does anyone know how to make a Idle animation for a tool?
i used a bit of bezier interpolation yes.
Everything should be bezier
Your animations feel too shaky
i made a sword swinging animation for r15 but the right arm doesnt move, is there a fix to this?
*the arm thats holding the sword
Driving the magazine was unnecessarily long
fuck
@calm lagoonhttps://gyazo.com/e5aa13af3c1ed8c47ef61d0f19b8adc7.mp4 sorry was on the rust grind
fixed the thing
any other criticisms
.
@olive ginkgo Do you use moon or blender?
low a1
been playing the cool swat video game lately that everyones talking about and its pretty cool game so
https://cdn.discordapp.com/attachments/710273310465851523/989115924856578068/a.mp4
https://cdn.discordapp.com/attachments/710273310465851523/989116221393870938/b.mp4
testing of my animation in game
blender
no other than that switch to blender
shaky cause i used noise modifiers. i did use elastic interpolation but i smoothed it down a shit ton
you shouldnt use any of that
if you want to change the interpolation of it use graph editor
i dont really know how to change the curves in graph editor
how you transform that stuff
btw i never watched any animation tutorials if that explains my fatherless techniques
well then you should
Plz dont use noise modifiers for reactions
You gotta do it manually if u want to get good results
manually how
Graph editor
Or add the reactions yourself by key framing the reaction pose
bruh i know youre supposed to use the graph editor. im asking how to quickly manipulate f curves on each channel
and how exactly the curve should look
ok i think ive figured out curve manipulation, but i have no idea how to sync the mag curves with the arm curves. they have different channels and origins.
** You are now Level 8! **
@calm lagoon can you help
am i supposed to just manipulate the curve on the arm and then move the mag for each frame accordingly? i dont get it
Do you not use child of constraints?
no. i dont usually use constraints cause i dont really know how and they dont turn out right anyway.
ill try tho
wait
but how do you do child of constraints with a rig
@calm lagoon
im trying the set the parent of the constraint to the rig but its not working



