#how should I mod JKA and Ahsoka in a QGJ squad?

21 messages · Page 1 of 1 (latest)

proper kite
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Im building a QGJ squad with these characters, GMY and Mace Windu. I know it might not be the most efficient set but I don’t have ambitions to build Padme atm and I want a republic/jedi squad for pve events, and I like the Omi on QGJ for pvp as well.

I was wondering if I should mod those two for speed or what swgoh.gg says which is offense for Ashoka and Crit damage for JKA. I thought they maybe stronger with speed cause speed = offense for QGJ leadership.

lethal parcel
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@proper kite I would follow swgoh.gg. The speed can be added through good secondaries

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like, on a good loadout of mods without a speed “set” you could easily hit +100 at least

proper kite
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Check, thank you!

worn sail
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JKA needs spd and offense

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AT isn't used in QGJ often so i can't really say. Probably the sam

wary zephyr
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Don’t forget to add the new jedi to the team

worn sail
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Beq ? Why ?

lethal parcel
worn sail
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Yeah

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Don't remember it lol

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It was more a late game toon for me

proper kite
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I understand AT isn’t used in QGJ squad, I picked her because I don’t have another GR/jedi team I can put her in right now, so i figured she’s a strong attacker to include for now

worn sail
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Yeah, she can be good in it too

proper kite
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I considered the new Jedi but I don’t wanna ‘buy’ it to 7* so I’ll include him when he’s farmable later

wary zephyr
worn sail
wary zephyr
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Insane protection, stacking offense

lethal parcel
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it’s great

worn sail