A long time ago in a galaxy far far away, there was a brand new class line (Summoner) added to Orna. It was so hard to hit that t7 players were defeating t10+ players and maintaining their holds on (the old) settlement and territory system. Too long for some and not long enough for others, summon protection was heavily nerfed in PvP and added to more gear
A long time later, enter Call of Jord, enter Bone Mammoth, enter Coral Reef and we have many block or ward spam options available to all non-summoner classes
And add in Strikes of Ursa and Blood Ray as “can’t be blocked” abilities
So the question for discussion is 2-fold
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Do we know the math of what happens to summon protect chance in PvP?
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Is it time to suggest a small increase to its PvP efficacy? Is there an amount that would allow its use without returning the shenanigans to an entire fight of Ancient Dragon protected them prompts