#Crimson Festival (2026)

1 messages · Page 2 of 1

onyx knot
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yeah I guess the hour resfresh isnt infinite... You also dont need to think when you do them

pallid maple
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Hour refresh for tier 10 players with two concords

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Those aren't the players NF is primarily worried about losing, those players are already invested

onyx knot
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they worried about losing players? This is the first time they have done something like this and it seems to be very popular.

pallid maple
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Did you click the link Tosik sent?

onyx knot
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no, zero contex and didnt reply to me. Thought it was for someone else sorry.

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But reading the link. Im not sure where odie would of got that info since this is the first pvp event. Most players love PVP. It should at least be on par with PVE in terms of rewards.

open wave
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i wouldn't be suprised if there were a lot of clammering about a pvp specific event on other platforms outside of discord.

marble osprey
onyx knot
# marble osprey It’s a generalized statement based on feedback we’ve received outside of discord...

I get that concern. But this isn’t a mandatory quest, and I’m not asking for PvE to be replaced. I just think that if this is the first real PvP event, PvP should offer rewards on par with PvE so players can choose how they want to engage. Then you can look at the feedback after the event and see how it actually lands. Since PvE would still remain available, I don’t really see that as something that would drive players away.

tribal olive
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Exactly my thoughts. Equal effort for different play styles and preferences, for equal rewards. No fomo either way.

But id rather have 50% progression rewards and 50% intangeable rewards instead

onyx knot
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If it takes about an hour to get one scroll through PvP, while in that same hour I can run 10–20 dungeons at my OT and a WV with barely any effort, then PvP just doesn’t feel worth choosing. PvP takes more focus, more decision-making, and more actual play against live opponents.

PvE is faster, easier, and almost brain-off by comparison. That’s why I think PvP rewards should be closer, especially during a PvP event. Right now I’d like to play PvP more, but the super raid creates too much FOMO to justify it.

odd stirrup
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I'm a little surprised the first player to touch BoF from the top down since the update is ??????🧐

open wave
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I thought I saw Two Balls yesterday

tribal olive
onyx knot
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I have faith in you guys tho. The balance changes in BOF were amazing and changes are happening thats why I play this game.

stray kayak
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I think the problem is past incentives locked progression behind PvP

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We are saying we want to open up PvP as a progression lane

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It doesn’t need anything that “forces” players to do content they don’t want to do

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If anyone is familiar with guild wars2, there are items you can acquire through multiple forms of PvP and pve- same item, grinds in different lanes.

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People who want to do more PvP but not lose out on pve materials are rewarded by how they spend their time

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People who only want to do pve can ignore pvp entirely knowing they have access to the same event rewards

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NF has been doing an incredible job over the last year reinventing and extending existing content in new ways the better serve the player base

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now is the opportunity to give pvp and BoF the same treatment (that it deserves)

tribal olive
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Well put ^

frosty canopy
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Once you get rolling it’s a field day

hollow adder
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To lend some credence to the good progress made, I'll say a bit. I'm someone who generally doesn't care about PVP, but is used to being forced into it for pve optimization (cough classic wow cough).

At event start I was grumpy about having to do it, but at least it was quick. After the change it got to a much better place, even if there are still maybe a few too many coin flips. I'm at least begrudgingly enjoying it now, mostly because of the silly dirt flinging in this topic when facing familiar players.

marble osprey
hollow adder
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On the flip side, I can see where those lacking stacks of gear to engage in a variety of strategies might still find it to be a pain. I feel cautiously optimistic that NF will probably get incentives to a good spot even with that.

marble osprey
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Silly anecdote, I know. But it happens and is something to always be cognizant of

stray kayak
tribal olive
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I do this all the time for pve

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So now what do we do

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'pick your path' was well put by ensseric

lyric helm
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Nothing is ever off the table, we don't operate that way.
Odie is completely ok to be cautious based on historic evidence, as he has a whole team of mouths to feed!

We're maaaaaybe getting a little bit too urgent here. Feedback is acknowledged, and we'll keep an eye on it

Pretty cool to have some stuff in BoF, yeah? Can now get scrolls, great win

tribal olive
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100% we are trending

hollow adder
tribal olive
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Just expect us to keep trying to get to the point where the pvpers can finally be rewarded better for their time spent

Naturally people want to be rewarded accordingly for their efforts

lyric helm
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Ok, fair enough.
Expect us to not change it before the long weekend is over for now - we'll be keeping an eye out though

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Expectations should be set around this not changing super early

marble osprey
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yeah, it’s Easter now. Don’t expect any more patches

tribal olive
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Understood ill echo that one over the weekend as the discussion continues

stray kayak
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i dont expect massive changes right now

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i think its a bit of a strike while the feedback iron is hot scenario

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and make sure these opinions are seen and heard

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its only been...2 days

marble osprey
stray kayak
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plenty of time to collect data

stray kayak
marble osprey
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cya

onyx knot
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Have a good easter guys!

lyric helm
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3 solid patches inside the first few hours is unreal. Major props to Odie

Letting me completely dominate his time is well appreciated <3

hollow adder
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Wait, Odie isn't setting up Samson to AI code and drop updates over easter?

tribal olive
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I hope to see odie on seeker spec in bof in the near future mighty_mimic

stray kayak
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yeah true the rate of knocking down the list of items is chef kiss

tribal olive
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Thanks Dangy and Odie for the attention and quick turnarounds. Revisit next week for sure

sage schooner
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Just woke up and seen all the patches, looks good!

stray kayak
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Support for BOF events 🥰

violet coyote
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Used a Scroll of Crimson Chaos... Did I missed something, it only made the world crimson and apply debuf? No event spawn, none.

hardy wagon
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Did you try killing the monsters that spawned in the world, to have new mobs spawn in?

timid sparrow
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Anyone know what happened here? Game should have been done after my second attack but they survived with 1000 something hp. Happened twice now

violet coyote
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Some, not all... I'm on it now.

timid sparrow
tough jasper
timid sparrow
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Oooooh i see

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That is interesting

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Hmm maybe its time to swap from dorado to base realm

tough jasper
# timid sparrow Hmm maybe its time to swap from dorado to base realm

If you have a Gilded Scarab Amulet, or any form of HP Regen, then use it for BoF.

Unless their follower or a DOT effect deals more damage than you recover, you will (maybe) always be able to survive the first two turns/rounds, even if you only heal 1 HP above 50% of your maximum.

timid sparrow
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Ah i see awesome - do ashen rubys and stuff count towards this?

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Actually wait does self healing (eg wisp) work for this too?

sage schooner
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Some feedback after an hour of world farming with darkrift fragment / crimson chaos scroll post updates. The rate of event mobs definitely feels way nicer, not quite on par with horde dungeons but at least feels like a viable method of farming now. The double and triple atk/mag debuffs still feel overly punishing, especially as you start pumping up the anguish.

tough jasper
timid sparrow
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Also thanks for the insight - this is actually making pvp a lot more interesting and nuanced

tough jasper
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Damage limit turns are based on the number of combatants present. In 1v1 it's 2 turns, 1v2 is 3 turns, etc.

timid sparrow
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Oh nice i had no idea

flat bluff
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@final skiff what a fight! Wp

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I was a bit lucky there

final skiff
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that was scary mimic

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nice build! Cactus goes crazy

native cove
swift pulsar
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How do u guys kill someone with reraise

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4 times 1 hp couldnt kill him

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Cause of reraise

final skiff
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status effects, or just kill them

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the proc rate was nerfed in pvp, but DoTs should also do the trick

swift pulsar
final skiff
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hp regen % maybe?

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or i'm possibly just misunderstanding how reraise works 💀

tough jasper
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Either they had HP Regen that exceeded the DoT or they were a Realmshifter.

swift pulsar
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I fought him again just now, his amity actually was keeping him alive + reraise 10-15% Recover hp from critical hits

tough jasper
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Then yeah, they healed more than the DoT on the turn after surviving via Reraise.

swift pulsar
tough jasper
final skiff
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basically a 2nd chance as a status, disappears upon proc

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so it could be continuously reapplied, provided that it succeeds or somehow fades

swift pulsar
native cove
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Did the patch nerf delay strike?

warped zinc
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Yes

native cove
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Oh wAit, it's reduced.

native cove
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@tough jasper I see what you did there

sage schooner
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Kinda bullshit lmao. Turn 1 KO without even seeing a turn because pet bypasses 50% damage cap

warped zinc
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That beo was so easy to win

tough jasper
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Not when I get blocked every damn time

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Then double tapped immediately after even with Tempered ↑ and ↑↑ on them

warped zinc
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I had no issues mighty_mimic

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The pet deals max 10k dmg

final skiff
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i had a bit of beast taming, it's just unfortunate that not all builds have that leeway to stack that stuff

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my "lil bit of this lil bit of that" build worked fine against it 😂

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no idea what i'm doing, but it's working. won't bother tweaking anytime soon

warped zinc
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Well we basicly have gear with beasttaming for all classes

sage schooner
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That's not even the point. Every other mechanic to turn 1 KO has been nerfed except this one

tough jasper
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Put on what little Beast Taming stuff I can and now Mana Ray can't kill, and everything else gets blocked or misses.

warped zinc
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Works samw way how party finesse works

tough jasper
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Except it's not a party, Odin.

sage schooner
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Ok then let my class passives work as intended as well lmao

final skiff
warped zinc
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But its still 2 differend actions

tough jasper
final skiff
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almost identical to the reason why avidity should not (and does not) work on turn 1. It's an RNG for a potential t1 kill regardless of opponents' actions

warped zinc
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Same thing is possible with summoner

warped zinc
tough jasper
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You can at least Blind/Sleep the summons. Can't do much about a follower or the person hiding behind it.

sage schooner
native cove
warped zinc
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All classes have access to 2 turns

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Player action+pet action

tough jasper
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Not if we die turn one from follower + player. Stop being obtuse.

final skiff
warped zinc
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And dont forget that if you have ward healing you survive

sage schooner
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If pet can bypass 50% damage cap turn 1 then give me back avidity

warped zinc
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So you want 4 actions when this pet class gets 2

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Sounds fair morifrog

sage schooner
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You gotta be trolling mate

warped zinc
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All classes have 1 own and 1 pet action. Its no differend from others. Beo just has a strong pet bc thats its fking identity

sage schooner
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IDK how you can see a turn one KO like I posted above and say that's balanced meanwhile every other classes identity is nerfed into the ground for the first 2 turns

warped zinc
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If you want stronger pet you can go all in on pet stats if you like that kind of stuff...

swift pulsar
warped zinc
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Thats the best tool to survive

final skiff
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i'm only going to make the claim that any way to win on turn 1 (in BoF live 1v1 pvp) should not exist, regardless of class.
Players should always get at least some chance to act to improve their odds of winning.

Imo, delay strike shouldn't even work on turn 1 either

bright sluice
# native cove

ds3 was my solution to this, but even that was rng lol

native cove
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Delay strike with pet action, 4 turns in a row.

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Turn 1

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Most of my matches, I die at turn 3 with other class.
But Beo consistently kills me at turn 1.

The only way I don't die turn 1, is when rng lucky Vicky goddess is with me.

warped zinc
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In theoretically. If beos pet actions got removed turn 1-2. What would beo do the first 2 turns? Wouldnt that make other classes much better bc they can keep their pets in action. Giving ward or offencive power for free while beo waits 2 fkn turns to even do its thing

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Beo is the pet class

sage schooner
final skiff
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i would be rather upset if that were the balancing change...

warped zinc
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Pet is the main weapon for beo

tough jasper
final skiff
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(i only suggest potentially balancing >50% because it would make it possible to counter HP % regen to some degree, and i'm all for build diversity)

warped zinc
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Surely that would not affect my build at all. I would still 1 turn kill even if pet+player dmg was capped to 50-75%

final skiff
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via status damage?

warped zinc
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If you have 25k hp and i hit for 5k and pet follows with 15k + and 8k dot its still 1 turn kill. Basicly if the player loses turn

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The death just happens on the opponents turn

sage schooner
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Yeah I mean your status build is nasty but even that still feels more fair than turn 1 KO without even a look at a turn

native cove
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I was killed when I'm checking at the logs to see the class.

sage schooner
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If you don't make your move fast enough the game auto plays for you

plain willow
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yeah nah bruh nerf that beo bs man, every other class's t1 kill was removed, beo's should too

warped zinc
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I mean if you are paralyzed,frozen,sleeping,cursed,poisoned,burning, rot,blight bleeding and toxic. And with about 6k hp left due the player+pet action. I would know i wont see a second action from me or the opponent.

plain willow
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i part main beo and even i think thats stupid

final skiff
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well that's pretty much the point being made for the past day, i think we get it 😂

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i think the issue here is how it would most fairly get nerfed

plain willow
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defo just check if damage < 50% max hp after each damage source and cap it if it goes over it

final skiff
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statuses complicate it quite a bit, especially considering the existance of despair from acolyte, status builds, etc

plain willow
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i mean like... dots cant do 50% in a turn guaranteed, so you'd still be alive after turn 1 + your action

warped zinc
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You can easily do a 50% hp from statuses

final skiff
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lol

native cove
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It should cap for all sources on turn 1-2 includes status damage, extra turn damage, CD, double damage, pet damage.

But house rules only applies to player.

warped zinc
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Curse and toxic alone are 20%

final skiff
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woah that's a lot of stuff

plain willow
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cool then lets cap the status damage alongside it! everything caps at 50% total

warped zinc
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Yeah sounds awesome solution

final skiff
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i'm pretty sure double casts are already counted for iirc, CD is disabled for turns 1 and 2

plain willow
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or if were feeling daring... just turn damage off for turns 1 and 2 and see what happens turn 3

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if the rules are in place specifically to avoid t1 kills then lets get rid of all t1 kills

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simple as

native cove
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Yugioh agress

warped zinc
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But turn 1 can be countered via healing. And statuses proc on your turn. So its not on opponents turn anymore.

plain willow
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it is the second half of turn 1

native cove
plain willow
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nobody should be able to die turn 1 full stop

warped zinc
plain willow
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on the enemies turn on your turn on either side either way, no way should you die

warped zinc
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Oh god

tough jasper
plain willow
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not enough players in bof before to point them out 💀

final skiff
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exactly, i'm pretty sure an event being centered around this sort of thing definitely brought attention to it

warped zinc
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Sure lets just flip a coin each time to decide who wins. No need to gear up or deal dmg

tough jasper
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If anything, I would've thought summon damage would be the issue since they are literally counted as a separate party member. Beo and follower are conjoined twins.

sage schooner
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I haven't encountered a turn 1 KO from summoner yet

warped zinc
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What stops you from using tamer+ osiris stuff to boost pet mighty_mimic

plain willow
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i think the 1 summon + piddly ah damage from summoners usually settles that but they fall under the same scrutiny as beo + pet

sage schooner
warped zinc
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Deal

plain willow
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i love gearing specifically to counter the one or two ways to instakill you without a chance to fight back! sure is a diverse build meta

native cove
tough jasper
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I mean I guess I can wear wardless Fey Chimera gear...gee, what else does Mage get with any Follower bonuses...?

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Oh! +1 Follower Act on Ophion gear

warped zinc
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We have amity with ward dmg healing too

tough jasper
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Arisen Feral Staff

warped zinc
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The king set which is also bis for statuses

tough jasper
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Oh you mean the gear with negative Defense

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That gear?

warped zinc
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And it gives beast taming

native cove
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Oh wait, I don't have ward as a heretic....

tough jasper
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Okay, sure. Let me just wear that while a melee follower eats me alive.

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Or like, anything with a hybrid skill like Penguin or Phoenix.

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Or the Beo themselves

warped zinc
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Beasttaming is flat dmg nerf

native cove
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I just realize I don't have ward..... Damn it....

warped zinc
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Ward up

final skiff
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🤯

tough jasper
warped zinc
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Menja gear has okay stats

native cove
tough jasper
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Need them to do lethal damage too

warped zinc
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Then if you want to rely on 1 playstyle. You cant win every build

tough jasper
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You're a waste of time.

Good night, y'all.

warped zinc
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Just like statuses or pet builds cant win every build

native cove
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With heretic

plain willow
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like talking to a wall i stg

warped zinc
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I cant expect much from heretics.

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All builds have their wall counters literally

sage schooner
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Bro is telling us not to expect to win every matchup if we're relying on 1 build, while telling us to rely on 1 build to counter the 1 build that can still 1 turn KO, which makes us weaker against every other build lmao. Bro is cooked

native cove
final skiff
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i couldn't really follow the conversation, but we should still (as always) just keep it respectful and productive .-. (not blaming anyone !)

warped zinc
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I lose to dorado 60% of the time bc i or my pet just cant land a hit

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HereC is also though one for the same reason

native cove
warped zinc
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How much dex do you have

final skiff
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how do fixed miss chance skills/spells interact with mystic feather / dorado / mana feather?

native cove
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Technically none. Because I need to buff my damage.

warped zinc
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There is your issue then

sage schooner
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Fixed miss chance skills bypass evasion, so they're not affected by mystic feather/dorado

native cove
warped zinc
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Getting some dex def cribbles beos.

native cove
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Time to sacrifice all my def/res for Dex!

final skiff
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tbf, the need to build dex is slightly diminished for heretic builds involving either ray since they're guaranteed hits.
Only thing i could potentially suggest is using turul feathers if slots allow, but i'm also not anywhere as experienced with that class

native cove
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And still die to turn 1 pet hit.

warped zinc
sage schooner
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Look on the bright side, you don't need def/res if you're dying on turn 1 anyway lol

warped zinc
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This happens alot

native cove
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U need to up your Dex too!

warped zinc
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Dex does not affect pets

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Unless having that bond for them

native cove
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Use flash!

warped zinc
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Or perfect shot. Yes it works. But still the thing is that my main weapon misses alot

final skiff
native cove
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Oh ya accuracy gears too

warped zinc
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Main weapon( pet)

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The thing is that i accept that i miss alot vs high dex classes. The other thing is that you dont accept that you get hit almost 100% bc you dont want to up your dex to protect vs pets

native cove
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Buff your pet dex

native cove
warped zinc
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I think i keep my stundart to just remove enemy dex

warped zinc
sage schooner
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RS should be wearing stun immunity anyway so if you get em with that they probs deserve it lol

warped zinc
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Beo is very weak vs dex classes.

native cove
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Buff your pet dex.

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What's your pet dex at?

warped zinc
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500?

native cove
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Damnnn that's low.

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You need better gears.

warped zinc
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As i said there is no way to boost pet dex without a bond

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Only raw pet stats do

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And my gear do give those already

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With my build and als my pet has 643 dex. In bof its even lower

native cove
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I'm higher than that. And I still get hit all the time.
750.

final skiff
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100 dex isn't a very large difference

warped zinc
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That would mean we are almost equal at hit rate

native cove
# final skiff 100 dex isn't a very large difference

Sadly, if I change anything, I will die to literally everything and I don't have enough damage to kill.

Beo is just one of the many issues.
I can't kill anything that have 150k+ ward mammoth.
I can't use other class gears except thief.
I die to status effect.
I die to CA too.

swift pulsar
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😭

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Odin is enough not u too lemon 😆

warped zinc
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Hi zild

final skiff
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oh is it my statuses 😂 im sorry!

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i've gotta check up on guild shops, really waiting on a greater soul stock lol

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have fun without me 😭

warped zinc
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I have only 4m gold anymore anguish

swift pulsar
final skiff
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(joking, i'm usually not in bof for very long at any given time)

warped zinc
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I should go and farm the tokens ;-;

swift pulsar
# warped zinc Hi zild

Hi Odin, ur status effects made me stop BoF for a while didn't wanna encounter you lmao🤣

warped zinc
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Im sorry anguish

swift pulsar
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🙇

warped zinc
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Ita funny to see some familiar names fall for my trap morifrog

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Best one is def @forest sphinx i still think hes my rival

native cove
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Damn it........

swift pulsar
native cove
swift pulsar
warped zinc
native cove
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For the Canadian!

swift pulsar
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I'm out

warped zinc
swift pulsar
warped zinc
swift pulsar
swift pulsar
timid sparrow
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Does hp/ward regen work for bof? I put a heart of themis on my weapon but wasnt getting any hp even tho ward was defs taking hits

warped zinc
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Yoshi that was bit tough one mighty_mimic

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So many immunities

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@dusty lagoon ngl i was bit lucky mighty_mimic

timid sparrow
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Turn 1 strikes of ursa?

warped zinc
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Yup

timid sparrow
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No need to defend anymore?

warped zinc
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Needs turn reduction adorns

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Sameway how quickcast ultima works

timid sparrow
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There are turn reduction adorns?

warped zinc
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For celestial weapons

timid sparrow
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Ah i see

native cove
timid sparrow
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I been addicted man its not good haha

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But learning a lot so its cool

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My thesis and sleep are suffering for it tho 😭

warped zinc
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Yoshi is the hardest to beat fr

native cove
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Why I can still act with all those status effect.... @warped zinc

warped zinc
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Frozen 30% and stunned 50% para maybe 20% or 25%. Blight was 25%

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Toxic no longer has its 10% turn stop

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So there is def a chance

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Also zild is still around

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Ive seen you atleast 2 times mighty_mimic

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And yoshi like 4 times

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I died to him once ;-;

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I used my last tokens again and its funny that it was zild who i found

swift pulsar
dusty lagoon
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wall of statuses

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not with me kek

warped zinc
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With you i have to do bit differend xD

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When i find you i have to think a sec to remember what you were not immune to mighty_mimic

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There was not many morifrog

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Blight was 1 i think

dusty lagoon
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yeah that's when i gotta pray for the sphinx kit to cleanse

warped zinc
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Tbh most effective way to deal with you was to hit --att and pray for aaru to follow with miasma or dmg--

dusty lagoon
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gotta be honest, i didn't know sphinx kit delay strike worked for players. It's so god damn funny when it happens

warped zinc
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Yea its nice one

royal sapphire
native cove
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@warped zinc what's oceanus%

hidden jackal
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@swift pulsar 😩

swift pulsar
swift pulsar
native cove
swift pulsar
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That's it for me

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Got my aura

native cove
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Come join the tournament!

hidden jackal
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Want to meet beo more

regal tangle
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Not that i dont love the pvp talk but in regards to the festival as a whole:

Cost of stuff for crimson proofs of sparing feels overly high. (outside of the aura, i feel its fine)

20 proofs for 1 summoning scroll / 60 proofs for a super scroll specifically. At 20/60 wins, thats 100/300 arena tokens, and thats if your at 100% win rate. For the time it takes to farm 100/300 arena tokens i can make 20+ scrolls just farming dungeons/world spawns.

Assuming 100% drop rate of arena tokens/essence. 10 kills = 1 scroll or 2/20 proofs (again assuming 100% win rate, which isnt realistic). And i can effectively get 3x scrolls at the same time farming dungeons.

I think maybe 5 -10 proofs per regular scroll is more in line with the time/ reward aspect

icy fog
warped zinc
warped zinc
gloomy kite
#

Your really have to farm arena tokens? The numbers would even be substantially higher if I would buy tokens in grand market 🤔

frosty canopy
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I imagine it’s an issue particularly for folks on the leaderboard

#

At 5 tokens/match and the rate that you level in bof… ouch

sage schooner
#

Just a small piece of feedback, the hitbox on Centaurus is probably way too small compared to the sprite. Unless you click perfectly in the middle of his sprite you end up selecting raids that are behind him.

icy fog
tribal olive
#

Hard to parse through all of this but taking some notes on outstanding BoF issues

#

@sage schooner yeah the beo turn 1 stuff sucks but a decent ward/hp build they usually can't kill you. Odie mentioned that would be hard to fix so he didnt get around to it.

Also yeah the delay strike stuff and reraise were nerfed. I personally think reraise is nowhere near the levels it needs to be still. Think it went from 80% to 50%, probably should be 25% for pvp.

Ive been tracking the BoF cheese in a list for months. Heres the current list -

regal tangle
#

The other super cheesy issues is the 2nd chance /pet protect/ parapet being able to fire constantly.

Second chance firing 10x in a row
Pet protection firing 30+ times in a row
Parapet is the only one I don't see firing off multiple times in a row.

#

Rereaise, parapet, pet protect, and 2nd chance all need to have a cool down of some sort.

torn wind
#

and ofc all event chat is pvp 🙁

frosty canopy
#

nothing is stopping you from bringing up a non-pvp topic

#

folks always talk about balance issues for new content in length

tribal olive
#

Without reraise all of that stuff was fine tbh

flat bluff
#

If 50% cap on both first turns gets ever implemented, that means if enemy has hp regen and you trigger avidity 10 times (on 2nd turn), you still deal 0 dmg after reaching 50%, right?

warped zinc
#

Yup

#

That is what they want

native cove
# flat bluff If 50% cap on both first turns gets ever implemented, that means if enemy has hp...

Isn't that already implemented when avidity can trigger on turn 1?
If you start first, and trigger avidity at turn1, the next 3 turns still cap at 50%, but you still can kill your opponent at 50% cap.

After patch/nerf,
If you start first now, then you trigger avidity at turn 2, your next turn damage still cap at 50%.
The turn after is 100%.

What other proposed is cap damage that's not only from the player.
Eg, summons, CD, followers, CA,

stray kayak
#

Not so hot take of the day: remove reraise from pvp

round wave
#

remove reraise from sandals entirely

#

it was good when it was on cleric ankh

#

not overpowered

#

but good for support

flat bluff
# native cove Isn't that already implemented when avidity can trigger on turn 1? If you start...

avidity cannot trigger on turn 1. What i was wondering is that there are 2 ways to "fix" the issue:

  1. Just leave everything how it is but count pet's dmg into that 50% cap (together with player). This only fixes interaction with follower and not with delay strike / other turn manipulations.
  2. Change the rule to "Until you perform your 1st and 2nd turn - you cannot receive more than 50% dmg of your max health".
native cove
onyx knot
#

I do think we need to be better about nerfing everything tho.... Its going to make it so vanilla it wont be fun.

misty gate
#

New to the game, am I missing something about a Scroll of Chaos? My quest Lerna's Chaos doesn't complete when I use a Scroll of Crimson Chaos. Are they different items?

flat bluff
#

My 2nd point seems to be pretty variative. You could still invest in turn manipulation, but it will only give you more buffs / chances to debuff

round wave
flat bluff
misty gate
formal sonnet
#

Should just make player + pet cap 50% combined turn 1/2

flat bluff
#

with a follower

formal sonnet
#

Im saying no matter what the dmg is. Player an pet total cant go above 50%

#

as if they were same

native cove
flat bluff
#

yeah, but that only fixes one of many unfair issues

formal sonnet
#

Fix em one at a time.

hollow adder
#

I think it'd be fine if combined player+follower damage got capped to ~60% on turn 1. Still turn 2 death worry, but now it has some manner of niche against ward HP recovery passive.

#

Since the trend has been to slow down all manner of turn 1 bullshit, that shouldn't be an exception.

formal sonnet
#

Turn 1 (player + pet dmg) = 50%

native cove
#

Follower damage should be cap just like player.

native cove
flat bluff
native cove
#

Player + Pet damage = 50%?
I would just quit the class for pvp.

hollow adder
#

The reason I'm saying that it can be more than 50% is because it eliminates hybrid player/follower damage style if they share the cap. Give it some marginal difference so that there is a reason for or against using it.

flat bluff
sharp needle
#

Can someone please explain why is this even a discussion? There are strict house rules and only 1 class can fully bypass it
What's there to discuss?

#

Genuine question

round wave
#

imagine if the 50% hp rule wasn't limited to 2 turns

native cove
round wave
#

and avidity was completely disabled

flat bluff
sharp needle
hollow adder
flat bluff
karmic linden
#

“Beo has been deleted”

Done

round wave
sharp needle
round wave
#

anything against beo and deity has my votes

native cove
round wave
keen parrot
#

So live PvP just sucks. The game has no balance and the patches are making it so much worse.

hollow adder
keen parrot
#

It wouldn't have mattered

round wave
#

it's all about high mag or atk (maybe dex) to do ton of damage that's it

keen parrot
#

Action economy is nearly everything. Last patches remove action economy from some but left it for others.

round wave
#

some class have obvious advantage

round wave
keen parrot
#

That is still not balanced. It is still not fun.

native cove
hollow adder
#

You are joking, but there are sentiments I'm seeing here and there that are definitely not sadly.

keen parrot
#

And yes, the classes were not balanced for action economy going in either.

tribal olive
round wave
#

i hate bof just because of status resistance through passive, crit adorns and bof rules make them negligible

#

and 2 turn 50% hp rule doesn't help dot either

#

i thought i will get to enjoy status finally

keen parrot
#

Dots are still a tie breaker

round wave
native cove
keen parrot
#

They (beo) can kill turn 1 currently

round wave
keen parrot
#

They could before the patches

round wave
native cove
hollow adder
round wave
#

because it's not boring as high stat go brr

keen parrot
round wave
keen parrot
#

You go first, unless your are also playing beo, they can still kill by the end of their first turn

round wave
#

with temper it's 40%(ig)

hollow adder
#

Temper isn't meant to shut off pets in all scenarios.

#

If it was, follower beo wouldn't exist in pvp.

#

You are trying to fit a square peg into a round hole by using it against all Beos.

#

I've found its best use to try and shut off mammoths or gilged kehpers so far (at least not when hitting into steadfast anguish )

round wave
#

hmm

hollow adder
#

Also, as a niche note: even against Beos it is effective against followers that have few skills, such as mammon acolyte.

keen parrot
#

If they are going to turn off extra actions for the first two turns. Turn pet action off too.

hollow adder
#

But for followers with 5+ skills that turns into a coin flip.

keen parrot
#

Or put in an option for no action to let the pet act instead.

round wave
#

and follower should get some rule to restrict them

#

summoner is well restricted but i really don't see deity and beo getting any restrictions in bof

keen parrot
#

Would be nice. But I doubt it would fix much. The classes aren't really balanced for PVP.

hollow adder
#

It's less that summoner is well restricted, and more that it's completely gutted so that summoners can actually take damage.

round wave
keen parrot
#

The rules will nearly always favor one or another class.

round wave
keen parrot
hollow adder
round wave
round wave
#

that was unkillable

#

because of summon protection

stray kayak
keen parrot
tribal olive
#

But here we are lol

hollow adder
#

I've been running it on Kheper pet, it is sometimes weirdly consistent but most of the time my kheper is throwing pocket sand mighty_mimic

tribal olive
#

Extra second chance because one wasnt enough 🤦‍♂️

stray kayak
round wave
warped zinc
keen parrot
round wave
#

second chance passive scream skill issue

tribal olive
round wave
#

now there are 2 Second chance lol

hollow adder
warped zinc
#

There is temper+ and ++

round wave
warped zinc
#

They stack

hollow adder
#

Oh, I completely forgot the first level abilities have a smaller debuff.

round wave
#

with both combined i can make beo very weak

warped zinc
#

I use those vs beos alot

round wave
#

enough to win sometimes

warped zinc
#

Their pet becomes useless

round wave
#

@warped zinc you use pistachio adorn for status build?

keen parrot
#

Live PvP should be replaced by a random number generator. Highest wins.

round wave
warped zinc
#

No but what does it do

round wave
#

it has 3% debuff duration

#

and it's description states that we can heal from debuffs

#

tho i never experienced it

warped zinc
#

I belive its basicly baguette adorn

round wave
#

as far as I've noticed this adorn improve my status build significantly

warped zinc
#

Well i dont need duration mighty_mimic

#

I have enough of it

round wave
#

i wonder which 1h weapon is good for status summoner (aside from gorgon staff and arisen genius)

round wave
warped zinc
#

Fomorian king with manticore eyes to min max beasttaming

#

Im basicly immune to pets/summons

round wave
#

beast taming affect summon protection?

#

and summon act rate /ai

warped zinc
#

No

#

It affects the dmg you take from summons and pets

round wave
#

oo

warped zinc
#

Around 96% dmg reduction from my full set

round wave
#

cool

karmic linden
round wave
#

unrelated to this thread motive but buff status

warped zinc
#

Un nerf toxic

round wave
round wave
#

and other

stray kayak
forest sphinx
#

Even after the nerf

tribal olive
#

Im no programmer but im sure theres some code logic to saying dont deal more than 50% of the other players hp before they act again

#

Which would cap all of this cheese at once

round wave
#

reraise being very accessible is the main problem nobody cared about it when it was only accessible through cleric ankh (aside from summoner endless ig)

tribal olive
round wave
#

ever since we got osiris sandals reraise has been a issue

forest sphinx
#

That even after the nerfs it remains one of the most popular strats

keen parrot
#

Status pvp sound miserable

tribal olive
keen parrot
#

And still would be unbalanced

tribal olive
#

It should be gone or max ~25%

karmic linden
#

Gone tbh

tribal olive
#

~25% was me compromising lol my vote is definitely get rid of it

round wave
#

it's worse than i expected

#

way too easily countered

#

then bof rule nerf it too

round wave
#

from osiris sandals

dusty lagoon
#

odie did acknowledge reraise for pvp, im somewhat confused why pve is left out. immortality should've never been a status effect

round wave
#

2nd second chance through gear already sound unbalanced

keen parrot
warped zinc
#

More importantly when do we actually get to use status effects at pve like raiding. ( i dont count stasis cheesing in this )

keen parrot
#

With deminishing returns on reprocs

warped zinc
#

But actual dot raiding

tribal olive
#

I wish we could just rip the bandaid and eliminate it

round wave
#

immunity break is really needed to make status build feel useful

#

because everything has immunity

#

as tier progress

warped zinc
#

Yup

round wave
#

ppl need to understand that not every status is threatening like statis, stun or blind

keen parrot
#

Dot pvp sounds annoying and boring for both sides.

#

It will suffer the same problem that defend pvp has... It drags things out needlessly and won't be fun

round wave
#

and you can use starstruck if it's too slow for you

keen parrot
#

75% defence buff amities need a massive reduction too.

warped zinc
#

I think statuses and immunities need to be bot reworked into something like status stack mechanic and flat % resistance that also affects fade rate etc

warped zinc
keen parrot
#

Sounds like it should be nerfed then

round wave
#

status resistance is really rewarded if you think about it - most crit adorn (used in many builds) have status resistance and classes have inbuilt status resistance through passive too

#

so status is underpowered in both pvp and pve

round wave
#

one shot with dot is not very easy

#

but you can do that if you maximize effect damage

#

or status damage

warped zinc
#

Yea it requires that they do not have immunities to work

round wave
#

i doono i focus on immobilize status

round wave
warped zinc
#

Yup

keen parrot
#

Yes but no build should be Universally effective against everything.

round wave
#

raids - no
horde - no
pvp - no (if opponent prepares)

warped zinc
#

In what world you think its effective vs everything

#

Its only effective if opponent is foolish enough to ignore that small threath

keen parrot
#

That statement wasnt directed at dot builds alone

round wave
#

i would understand if status was good in early game but that's not the case too (because it's unaccessible)

forest sphinx
#

Just went against someone who was saved 3 times by reraise xd. Not only 50% like SC, but it can also proc unlimited times.

#

While having DoTs on them, obv

warped zinc
#

Reraise is kinda easy to counter

forest sphinx
#

As long as they keep healing there's nothing you can do

#

Only pet or summon damage, if smth

keen parrot
warped zinc
#

I have not lost a single match to reraise user in bof

round wave
#

simple?

forest sphinx
#

Burning plus poison

hollow adder
round wave
warped zinc
#

If he can move sure

round wave
#

get cursed

#

and petrify

#

ez

hollow adder
#

Oh BeoH, yeah you can land that.

round wave
#

cursed from spinal shard

warped zinc
#

Frozen+stun works also

round wave
#

petrify through bag of tricks and gorgon staff

hollow adder
#

What about blighting?

warped zinc
#

Or just use aaru curse

hollow adder
#

That's hard to fit into some setups.

forest sphinx
#

Yeah, I'll also doom them, just in case

#

Wtf is this advice

warped zinc
#

I mean aaru curse is valid

#

It blocks healing and deals dmg

forest sphinx
#

Not talking about yours, but in general

#

Someone shouldn't be able to get 3 reraise procs in a single match

hollow adder
#

You play to your outs or you allow yourself to be dominated.

warped zinc
#

The thing is you should not allow reraise to be casted or utilized

forest sphinx
keen parrot
#

Reraise of available in pvp should be 1 and done

forest sphinx
#

I lost that one because my AD didn't want to use an attack and I couldn't end them myself since it was a single hit, and they kept getting revived

hollow adder
#

I'm not going to disagree overall because I'm also grumpy about too many coin flips... but if there is something extra you can include to raise your chances of surviving, you do it.

forest sphinx
formal sonnet
#

Make pets take same turns we do to cast spells? Then reraise or db would be less effective

warped zinc
#

And beo would be useless

#

Yes lets do that

#

Imagine how awfull eos would be at that point

keen parrot
hollow adder
#

Taking a sledgehammer to the entire class is not the right answer. And I'm saying that as someone who is saying DB spam needs to be reigned in.

formal sonnet
#

Im not saying that. Just providing suggestions.

shut tinsel
#

To whom it may concern. The crimson scroll still feels very bad to use. Starting with t.atk down feels terrible and the event mobs don't spawn enough to make it worth using

hollow adder
#

Making followers take the requisite turns to cast is taking a sledgehammer to the entire class.

#

full stop.

forest sphinx
#

As I’m saying, reraise is easy to counter, but the moment your pet or summon fails to finish them you’re just done for, since it can proc infinitely the moment they get lucky with the 50% chances

formal sonnet
onyx knot
#

They are not making any changes till after the weekend guys so dont expect much till then

shut tinsel
warped zinc
#

Imagine eos spending multiple turns to summon 2k hp griffin that gets oneshotted instantly by training cactus

#

Ah that would be nice

formal sonnet
shut tinsel
#

True. It's mostly just feels bad to use atm. Dungeon farming with ruairc is much better atm for the event

keen parrot
#

Class feature like dual cast, you passively help your pet cast faster. Helps beo doesn't help everyone else.

hollow adder
hollow adder
forest sphinx
#

Again, I'm not going against the mechanic itself (although it should be gone)

#

My main issue is how it can proc infinitely

hollow adder
#

I'm saying you need to rethink your approach, as you get 1 reraise chance per proc.

forest sphinx
forest sphinx
round wave
#

easiest solution i can think of is removing reraise from osiris sandals and putting restrictions on follower act rate and stats(for bof)

hollow adder
round wave
#

not necessarily best but easiest

hollow adder
forest sphinx
#

My BP procced their reraise and my AD finished them

hollow adder
#

Reraise does not proc infinitely. It gets consumed, then is usually re-applied instantly by TMM.

forest sphinx
forest sphinx
hollow adder
#

This is why the proc rate was recently lowered in pvp.

forest sphinx
#

Again, sorry if I didn't explain myself properly, but it's just that they can keep getting saved infinitely as long as it keeps getting reapplied on them, and they keep healing

#

I thought it worked like SC, where it caps at 2

round wave
#

i have an idea limit second chance so they can only proc once (if reraise proc then class second chance wouldn't)

hollow adder
#

And that is why I'm suggesting to rethink your approach; when they are sitting at low HP and being saved by reraise and some healing, layer on temper/blight/whatever and try to mitigate those chances.

round wave
#

and reraise wouldn't proc multiple times

#

so only one second chance even with reraise

#

in bof

hollow adder
#

As much as I'd like that, you just made deities angry. (and they don't even know why)

round wave
#

Well i hate deity so it's a good thing for me

forest sphinx
#

because if they're healing for 15k, what happens if I use miasma and they get blight?

#

They'll just blast me and I'm gone

#

While I'm getting them to 1 hp and they keep surviving all the time

#

That fight was unlucky because my AD didn't attack, yeah

#

But they shouldn't have got those 3 procs, is all I'm saying

hollow adder
#

15k healing with 1 attack? That sounds off, unless they are going ridiculously high with their HP gear.

forest sphinx
#

It's recharge

hollow adder
#

Yes, I'm saying I don't recharge for 15k.

forest sphinx
#

Then maybe they also had a ruby, idk, but a miasma proc or another status effect isn't winning me that

hollow adder
#

BeoH doesn't have much choice in what they build if they want to include parapet, ward hp recovery, etc. And that guy dedicated his leg slot to reraise as well.

pallid maple
#

So somewhere buried in this PvP talk I think I saw some actual event discussion

Have people been using the Crimson Scroll? Korosei said it still didn't feel like it was buffing spawns enough

onyx swift
forest sphinx
onyx swift
#

And the darkrift fragment changes make worldfarming much worth

forest sphinx
#

And again for the 100th time, my only issue is just the 3 procs in a row, not that it's difficult to counter

regal tangle
lyric helm
#

The scrolls should boost event mobs a fair amount. Event mobs are now common, and they were boosted in the scroll too

#

Just have to clear out what's there on first use

hollow adder
pallid maple
#

I'll give it a test myself, I could do with some world farming

lyric helm
#

If you happen to commute as a passenge at all this month, it'd be interesting to see how they go. I imagine quite well

pallid maple
#

Public transit? Where I live? 😆

#

I wish

stray kayak
#

you dont have mountain trains?

#

what about a ski-lift

lyric helm
#

Haha, force a mate to drive you somewhere

pallid maple
#

I do but I can't (legally) ride them

regal tangle
#

We have cars and 1.5 hour commutes here

pallid maple
#

Illegally hopping on a freight train could be fun but probably isn't a Northern Forge sanctioned way of playing Orna

stray kayak
#

knight, what do you mean you dont have waymo in your town

pallid maple
#

Or I can pay like $50 to ride the tourist train that doesn't have cell service for like 90% of it's route so also isn't ideal for Orna

#

Well now I understand the complaints about the debuffs =/

regal tangle
pallid maple
#

Quick Win: Allow the Arisen Arch-Gizmo to prevent t. Mag and t. Att downdowndown

#

Also the Ring of Night for consistency

#

Oh, I take that back:

Quick win part 2: Allow accessories to even prevent these random stat downs in the first place, because they don't 😒

round wave
#

reworking unused accessories or introducing new accessories for that should be good ig

pallid maple
#

This isn't really reworking anything, those are the two accessories that prevent att/mag down statuses

#

It's just adding things that they should already work for but I don't believe Att/Mag triple down existed in the game previously

regal tangle
#

small request, but chaos scroll seems to cancel out crimson chaos scroll

#

also spawn rate with crimson chaos seems really low, like 3/15 mobs are event mobs 😕

pallid maple
# lyric helm If you happen to commute as a passenge at all this month, it'd be interesting to...

I'll be honest with you, I don't see myself using a second one of these scrolls for the rest of the month in their current state

  • Spawns are definitely increased, I think while world farming I can do maybe 50/50 normal vs event mobs when not moving. That part is fine, obviously they'd be better moving.
  • I feel obligated to use an Affinity Candle, which likely cuts into the spawns a bit. But if I don't then that other half of the 50/50 is spent killing monsters that provide no benefit rather than some Proofs of Despair.
  • The random stat downs don't make anything more challenging or difficult. There's no way to play around them and all they do is make things feel clunky and break the flow of gameplay.
regal tangle
#

i havent seen a single raid yet either using the scroll

#

spawn rate of event mobs feels like 30-50% at best, if its gonna add random debuffs, id like to get more event exp/essence/etc per encounter

#

3200 steps so far and still no raids,

What if the crimson scroll worked like dullahen bell and every 10 min it spawned a random raid on you.

pallid maple
#

Since chaos scrolls also now boost event spawns, I wonder if those would be better to use than the real event scroll?

#

They increase berserks for double item drops and don't come with the annoying stat changes

#

I can test it out later after my event scrolls wears off

regal tangle
#

you can just use the chaos scroll and it removes the event scroll buff

#

22 min, 4000 steps, 0 raids and no real reason to use the event scroll imho

#

oof so instead of 10-12 encouhters you get 7, and 1/7 is an event mob, vs the 3-5/10 with crimson chaos.....i think neither scroll is worth it and your jus tbetter off running dungeons

fleet rose
#

The spawn rate seems much much lower with a normal scroll

#

I agree, world farming is not worth it right now

open wave
#

could be the play, remove reraise the same weekend of easter

#

on theme

stray kayak
#

on the 3rd day he did not fucking rise

#

because we finally nerfed it

#

god is good

karmic linden
#

I think the best way to analyze world farming is via goals.

If you’re world farming to get despair, you’re better off just running an affinity candle and killing t10 mobs. They’re guaranteed to spawn 2 other t10s with the fragment. Meanwhile, since event mobs cap out at t9 and aren’t guaranteed to summon other event mobs, they can’t guarantee you’ll have 3 proof-eligible monsters to kill every fight.

If you’re doing it to farm essences for scrolls, dungeons are just so much better. Sure, you can use world farm in between dungeon runs, but most people can just grab invites to high density wayvessels and not have to worry about actually stopping the dungeon grind.

So, right now, event world farming seems to serve no purpose that can’t be achieved by other means

regal tangle
#

without t10 event mobs, it does feel worthless

#

I gained more event exp running 5 horde dungeons than i did getting 400 crimson proofs :-p

pallid maple
#

I was looking at it as an overall benefit since you can do T10s + the event mobs fill out the T9 slots when you're forced to hit T9s

#

So that's why a normal scroll of chaos might just be the better thing to use, ignore the event scroll and it's annoying debuffs, and just get a small boost to normal T10 world farming for despair =/

#

And if that's the case - we're not in a good place if the generic item is better to use than the special event item

regal tangle
#

Neither scroll felt worth it, and 30 minutes with 0 'community raids' seems sad

#

In 30 minutes of dungeon farming....i can get quite a few raids, prolly on the order of 10x 3 since they dont cost scrolls anymore.

#

do these scroll buffs work on dungeons? cause then it might be worth using :-p

karmic linden
regal tangle
#

I was walking a 1 mile circle

onyx knot
#

are the scrolls a good way to find the event mobs? I need ares tokens

final skiff
#

idk ¯_(ツ)_/¯

karmic linden
final skiff
#

i ran a smol test yesterday with a tiny sample pool of 16-18 dungeons total, averaged about 26 crimson monsters without the scroll and 34 with

#

atp i'm just believing in it .-.

regal tangle
#

With monument candle + event scroll and 100% horde armor I was getting well over 15-18 per dungeon

open wave
#

the scrolls effects dungeons?

regal tangle
#

Idk I had it on after trying a 30 min walk

regal tangle
#

Did 1 with 90% horde + monument candle and got 30 event mobs. Used crimson scroll and got 45

#

Got 55 event mobs that dungeon. So yeah scroll seems to work there.

frosty canopy
#

Ooh that’s very good to know

hollow adder
#

Could also be that Trex is just a lucky trucker.

pure sinew
#

BoF Aura acquired 100% using GSH

Probably lost 400 fights in the process of winning 400 fights 😂

But ‘twas a silly accomplishment

gleaming thistle
formal sonnet
regal tangle
#

ill bet you find plenty of my settlements :-p

formal sonnet
#

Nah they all mine tbh. Took all from brew and wrecked

regal tangle
#

actually humble is more wrecked but yall im cypress ;-p

formal sonnet
#

I see jeagerwulf sometimes

regal tangle
#

he must be a trucker cause hell clear out 290 1x a month then i wont see him for a while

formal sonnet
#

Think i took a big section monday on 290 north of cypress

#

May already be taken back. You have competition over there.

open wave
#

Hit up the buc-ee's in cypress for me ❤️

mossy raven
#

Anyone is having lag on bof?

sage schooner
#

I was having some minor lag in dungeons probably server struggling a bit

torn wind
#

potential event despair fix for long term (not only this event): t10s in the world should be able to spawn event minions of any tier as well as other t10, and event minion should only spawn other event minions, with fragment. When comparing to monuments last month, every event fight was 3 event minions. So even with my proposed fix it would be fewer event minions than last event monuments.

royal sapphire
#

Was there some unspoken bug again for the event exp? Since yesterday I met a ton of ppl already with the lvl 40 aura. Or is it really that easy to farm 40 in 3 days? 🤔

sage schooner
#

It's that easy. Just farm horde dungeons

timid sparrow
#

Has anyone had a chance to use hp/ward recovery items in bof? I tried using heart of themis but was not getting any hp even tho ward was defs taking damage

royal sapphire
native cove
sage schooner
regal tangle
#

with event scroll + monument scroll + 90% horde gear you can easily do 50 x event mobs a dungeon, and 2xp each (3 for boss)

#

I went from 10-25 in an hour after spending the first few days just doing bof

sage schooner
#

I'm at event level 62 and I haven't even been grinding that hard compared to some

regal tangle
#

i got my 2x god tools and 1x olympia coin, debating if i want aura or not cause i know that 150 item is nice but the odds of ever reaching it only get further away the more stuff you buy

sage schooner
#

I haven't bought anything yet saving for proof, then anything after will go to godmaking and aura

shut tinsel
regal tangle
#

from my testing yes, i was averaging 30 ish event mobs a dungeon with just monument candle + 90% horde

#

it went to 45-55 ish with event scroll

#

which is good cause the scroll is super worthless for world farming :-p

shut tinsel
#

Yea that makes dungeons way better. The mobs already have low hp so melancholy farming it is

formal sonnet
regal tangle
#

Same experience here

formal sonnet
#

If there is a kill trigger to get spawn idk how that would work.

royal sapphire
regal tangle
#

Someone said it's like towers and they just spawn in set location

formal sonnet
royal sapphire
#

Aren't the world raids visible only to players traveling below a certain speed?

formal sonnet
#

Nope

#

Ive seen many at 80mph

pallid maple
native cove
#

Now u can hunt fish while flying.

#

I didnt know the scrolls affect dungeons. I thought it only affects world.

royal sapphire
sage schooner
#

It's not hard to test it. Do a round with scroll, and a round without scroll and compare

#

To be fair the scrolls are so cheap I'm just keeping one up all the time anyway, even if it doesn't work it doesn't really matter

formal sonnet
#

Im told monument scroll does effect dungeons.

shut tinsel
fierce tartan
#

Good lordy

timid sparrow
timid sparrow
sage schooner
#

I tried a round of dungeons without scroll and it did seem like there was less event mobs, but I didn't actually keep a tally or anything. Not to hard to test it out for yourself

timid sparrow
sage schooner
timid sparrow
#

Oh nice ill try it out! Im not super rich on the currency atm is all

onyx knot
#

This is pretty cheesy 3 saves in a row from mimic auto casing reraise. I feel like the 50% is still way to high for pvp at least

tribal olive
#

This is horrible for the pvp scene imagine going against this in any capacity

tough jasper
#

Don't need to imagine it, it happens every day haha

tribal olive
#

Right

#

Moreso for the studio that doesnt queue BoF and see this regularly

#

Hoping they see this

#

Keep sharing these kinds of examples

#

They help push the case

sage schooner
#

I don't have a screenshot but people are also stacking pet protect up insanely high to the point they are just blocking every turn. I'll try and SS when I encounter it again next

tribal olive
#

I think pet protect is probably fine we cant nerf everything to the ground unfortunately

#

Reraise is basically a second second chance right now

#

And it can spam infinitely

#

Gotta target the things that are actually problematic. The more focus the better for getting attention on these things in my experience

sage schooner
#

I'm talking EVERY turn, as in literally invincible lol. Like I don't have a problem with pet protect in general but it should have limits

tribal olive
#

Thats fair

#

Lets see how the reraise treatment goes, and evaluate after if any changes made there

sage schooner
#

I do feel for them though. It's gotta be insanely tough to balance a game like this with so many different variables to account for

tribal olive
#

Absolutely

#

But like... Reraise should have never been released

#

Sometimes you take a shot and it backfires

warped zinc
#

I honestly dont get it why ppl are suprised that they cant kill "reraise" user when they mindlessly press the same attack everytime. When the easiest solution is to just stun/sleep dart while there is dot morifrog

#

Oceanus could be nice bc it has double frozen

warped zinc
#

Ursastrikes, apex and bloodray/mana

fervent dawn
#

Anyone know what the hit chance calculation is?

I can't tell if the Crimson Eye of Centaurus is actually an increase in hit-chance or not.
It's +1% accuracy, but -50 dexterity so idk how much of a positive/negative that is.

tribal olive
#

Whats your solution then?

warped zinc
#

I usually learn their next weakness

tribal olive
#

Gotcha cuz having double double second chance has a lot of weaknessesmighty_mimic

sage schooner
#

I gave up trying to reason with Odin, his solution to every problem is to just spec heavy into statuses 🤷‍♂️

warped zinc
#

Hey you can simply use aaru curse

#

No need to go heavy on statuses

#

Aaru curse is literally hard counter to reraise

#

And there is no immunity to that morifrog

#

No need to act dump when there is a solution to your problem

tribal olive
#

And youre just magically not dead by then 🤔

warped zinc
#

I mean he can just keep attacking. And the opponent would be dead instantly when the curse procs bc no healing works at that point

warped zinc
#

Bc reraise or recharge wont save him due bloodshift mechanic

#

Aaru curse is literally our strongest dot that we can have

gloomy kite
warped zinc
#

"Oneshot"

native cove
warped zinc
#

This is hilarious

#

I actually have many status gear setups that i switch

timid sparrow
#

it's also a 12% chance on said weapon

warped zinc
#

2 if i remember correctly

#

12% is quite high proc rate btw

timid sparrow
#

ok but how is that a solution for the general pvp scene still? should everyone just play status builds then

warped zinc
#

For general pvp aaru curse gives a healing debuff. Which blocks reraise etc any healing mechanic

timid sparrow
#

yes but you have 2 t6 weapons that can proc it

#

and if you dont have a dedicated status build youre probs not going to proc it very often

sage schooner
#

This is not a conversation worth having. Odins solution to everything is to make 1 specific build lmao

timid sparrow
#

welp

#

ig if status builds counter everything then what counters the status build is the question to ask haha

sage schooner
#

status immunities

#

Also apparently he's weak to high dex

timid sparrow
timid sparrow
sage schooner
#

Sleep and stun immunities are pretty much must haves anyway, then probably blight, then whatever else after that

timid sparrow
#

its really too bad those are on two separate accessories (sleep/stun)

sage schooner
#

Well if you're dorado hels garb gives dex + stun and blind immunity, one of the BiS pieces

timid sparrow
#

ohh facts facts

native cove
native cove
regal tangle
#

1 Hour of dungeons with scroll , went from 25 to 40.

Thoughts

  • for world spawns the scroll is largely useless. This is partly because of the mechanics of world spawns. Event mobs need to be able to spawn outside of their teir in horde content. At t10, we have to actively target t9 or lower to get event mobs.
  • The scroll should have a built in dark rift feature, where the only additional mobs that can spawn are event mobs regardless of the main mob on the map you click on.
  • the debuffs dont seem to be compensated for. Even with the above suggestion it is 100x more efficient to just grind dungeons, which seems to defeat the entire point of an event scroll aimed at world farming. Event mobs on the world should drop double their essence as a base (4x when berserk).
  • The community raids are a huge miss, they spawn like towers in set locations. If you dont happen to walk / drive past one, you get nothing. I saw a total of 5, and every one was a t6 cerus. I like the dullahen calling bell mechanic much more than this. I dont see the point of a raid being unlocked if 1...its not the tier i want...and 2 its in a set location that i got unlucky to not live near. Its not like you can pick up 5 raids on a commute and do them when you get to work.
#

Also the proof of sparing cost is way to high for scrolls:

1 hour of farming dungeons was roughly 200 of each essence, enough for 3x 20 scrolls ...or 16 x super scrolls

1 hour of bof might get you 2-3 regular scrolls or 1 super scroll....depending on lag, and win rate

#

I dont think it should be a 1:1 comparison, as in 1 proof = 1 scroll. but at 20 proofs i feel its far too high for most people to justify using bof to even farm for scrolls. 5 proofs for a regular and 15 for a super scroll would seem far more appealing, while still being less efficient than dungeons.

onyx knot
#

Or just make it even so you can choose which path you want to play. This is half a pvp event so at least make people playing the pvp path be able to get the same number of scrolls as the people not thinking and just grinding their butts off in dungeons or world farming.

regal tangle
#

It wasn't always a pvp event and the scroll has no effect on pvp.

#

But the pvp aspect does need a huge buff for a month long event, 99% of people will be done with pvp after 1 week cause the current rewards are over priced, and there isn't currently anything else worth farming pvp for

#

Last month I gained 40+ monument guild levels.... This month I gained 2 bof levels (20 to 22) before getting bored

onyx knot
#

Exactly for the investment that live pvp is it should be even or better. It should rival pve rewards because well it's harder than pve. If you don't like pvp go to pve and play your way.

Another pvp option is make pvp give 2 currency for a win 1 for a loss and even the losses will keep you up with the pve rates so people have nothing to quit the game over. They can lose every match and still do just as good as playing pve in terms of making scrolls.

vestal token
fervent dawn
#

How did you arrive at those dex numbers?

vestal token
fervent dawn
#

Oh

#

So then the adornment is always net negative aside from fixed miss chance since it's -50 dex which is roughly a -1.66% accuracy modifier?

#

Would be less bad with a broken adornment I suppose

gloomy kite
tame iron
fervent dawn
tribal olive
hollow adder
# warped zinc I usually learn their next weakness

This conversation already passed, but I want to bring it back and say Odin is looking at it from the right point of view. I've won a hilarious amount of battles against mimic reraise spam because I simply hit smoke bomb and gave myself more coin flips than them.

#

Against Beos that don't kill me turn 1 with double cap damage, blind raised my survival chances by a ridiculous amount because follower attacks rarely hit low enough to go under parapet, giving me several coin flips on survival where I would normally walk into death within 2 rounds because they got first move.

#

The best part is running against the same one several times and they take 3 matches to start shifting their immunities.

native cove
hollow adder
#

Yes, Bright Star is pocket sand. You cannot unsee it.

native cove
#

Yes! It shines like a diamond!

#

We haven't seen how powerful it is in team fights.

warped zinc
#

Also i was shockked

#

The oneshots are funny

formal sonnet
#

Im waiting for BoF arena to be nerfed so much we are fist fighting naked.

tribal olive
#

Thatll never happen

#

Reraise is a problem though

#

Literally everyone is either reraise or beo/pet right now

#

Love the creativity

warped zinc
#

Whats wrong with beo/pet

#

Its the point of the whole class mighty_mimic

flat bluff
warped zinc
#

This

tribal olive
#

Specifically

warped zinc
#

But that is solved with healing morifrog

tribal olive
#

Just because you can solve it doesnt mean its not creative

#

Theres a list of things that bust the house rules that everyone can see. Im glad people are abusing it so we can get it all fixed

ruby axle
#

I really wouldn't call pets being able to hit for their own 50% cheese though, and it's not nearly as strong as other things that where nerfed/are considered "cheese". It actually has a ton of easy counters, manticore eyes/lots of gear with Beast taming effect, just having solid starting ward, HP-ward effect, etc

Unless there is something like BeoA followers acting twice turn 1 and killing people that I don't know about, cause then I could understand maybe making it so followers can't act twice turn 1 or something

warped zinc
#

Well no bof for me anymore anguish

ruby axle
#

Deity Ursa can use Apex DC turn 2 for the extra turn and hit for 100% as it's technically turn 3

warped zinc
#

Yea i wouldnt call this a cheese if beo is just doing what the class should anguish

#
  • beo double act wont happen turn 1 it was removed long time ago
final skiff
#

i would think that if the turn 1 beo kill weren't easily preventable, it would've already been brought up somewhere in UBC .-.

#

the numbers i've been seeing in most screenshots aren't very impressive from either or both of the damage numbers

warped zinc
#

Yea exactly

#
  • most of these players are playing very glass cannon build and then they are suprised that beos pet hurts them
tribal olive
#

Beo main here too and im saying its too much

#

Its the least offender of whats left on the list probably along with dursa. I was calling out the lack of creativity and sheer copy paste of builds in the list of stuff that breaks house rules

final skiff
#

tbh i wouldn't mind the possibility for a turn 1 kill being removed (since i also don't like facing the same build over and over...) as long as it doesn't affect the other beo builds

warped zinc
#

Neutering pet dmg will affect the whole classline

ruby axle
#

Honestly the most common build I was running into last night was just high pet block/parapet/Bone Mammoth stall and just taking 10 turns buffing

I'd rather lose to DS3 ten times over then just being held captive while my opponent does a full raid buffing set up mimic

tribal olive
#

One is strong and the other cuts house rules, and is inconsistent with the latest round of balancing that is removing things that cut house rules

#

Only thing preventing it from going is Odie said it was difficult to fix player+pet damage so might take time

final skiff
tribal olive
#

Im not here to argue it cheats house rules because it does lol thats the only argument im making here, and the lack of creativity

stray kayak
#
  1. house rules to be respected for all builds (no cheesing turns) 2) make reward(s) for bof pvp much greater (includes losses). Slower fights won't feel as bad if players are being rewarded proportional to effort invested.
tribal olive
#

It wont be a vanilla shit fest i promise itll be a much better pvp environment

#

Remember when 90% of people would go in with full bastion/defend bonus builds and literally just tank to infinity?

stray kayak
#

this is all I want and I think it can turn out really well.

tribal olive
#

We gotta balance it for success

stray kayak
#

yup they just wanted to grind one button a'la their one button pve builds because the grind was locked into X number of hours

#

easier to turn brain off

#

not saying that achieving #2 will magically change this behavior immediately but being rewarded for paying attention - I think the anguish system is working like this

tribal olive
#

Totally agreed

hollow adder
# ruby axle I really wouldn't call pets being able to hit for their own 50% cheese though, a...

The main issue with what you have mentioned is that the opportunity cost to countering it is too high given its effectiveness. Giving up gear slots with high dex/parapet/other strong passives or immunities to get beast taming is a tough call, and manticore eyes can't be used in a sufficient quantity with crit builds. hp-ward effects help for one turn unless you have 6 digit ward.

onyx knot
#

You just need to read the house rules and then your like wait that's not how it works at all 😂

hollow adder
#

At any rate overall Beo damage does need to be capped on turn 1, the implementation is all that needs to be figured out. There is potential to do it in smart ways that doesn't get rid of the dual player/follower attack style.

ruby axle
#

My build runs 95% crit, mid-range dex with +35% total accuracy, uses 8 Manticore eyes for 16% beast taming, HP-ward effect, etc. There is lots of room to build into these counters

But that's not really the point, mainly I don't really care much about pets being able to kill T1. I just feel there needs to be something to be concerned about in the first 2 turns. Maybe I'm in the minority, but spending the first 2 turns using buffs every fight cause there is no reason to smack your opponent would get very boring very quickly

hollow adder
#

First turn should be showcasing the manner of threat you are running, there should be no immediate danger of the battle ending.

#

I found far more success in countering t1 beo kills with high dex, parapet, gilded kheper follower reraising and blinding them immediately.

ruby axle
hollow adder
#

This is why I'm saying Beo overall t1 damage shouldn't be limited to 50%, but something like 60%: when people feel safe being at 51% HP because of something like hp regen or ward hp regen, you can chance a debuff that forces them to pivot.

hollow adder
#

A lot of the time I'm throwing out a t1 attack and chancing a debuff to threaten a t2 kill.

#

the 60% figure clearly "breaks" the house rule, but it now allows this meta-altering cycle of a build that scares tiny ward pools with a bit of hp regen, or a bit of straight hp regen to make turn 2 feel safe.

#

But then this build is going to be squishy, no steadfast, etc. Easy to counter.

final skiff
#

i agree with the cap not being 50% for the sake of being able to counter hp % regen
the 60% sounds small enough to make redlining the opponent not feel detrimental

hollow adder
#

This build is also going to be hard countered by t1 DB from mammoth, which is something that I definitely started to see more of.

tribal olive
#

Even like pet is able to do 25% would be fine

#

But outright being able to kill there is not in line with other recent changes

hollow adder
#

specifically it's that the combined player+follower damage has to be that threshold. A bit pedantic, but needs to be said.

vestal token
regal tangle
#

I feel all guilds could use a rebalance cause some are way more efficient than other. oracle, and tower feel decent. The grind for monument wasn't bad, but the mat cost is to high. And other guilds just aren't efficient to grind or for mats

hardy wagon
regal tangle
#

It took me a year to get rank 40 on conquest guild.... I blame @noble kestrel

noble kestrel
#

I am still a quarter of a level short from 40 😅