#Thronemakers (2026)
1 messages · Page 5 of 1
When fiction mimics reality.
We can only dream!
I also have not seen madjed since the Ramses change either. Which has been about 50 monuments so I guess 50-150 more to go
If i have to guess/speculate, it's probably gonna be used on a knew future super raid whose name is probably gonna be Gengen-Wer
maybe next year
I suspect the hobbits took my golden amulet and gave it to golum.
I don't have proof though, only the guild can prove it.
Because they drop proofs on the way out of monument.
I feel like with how many ppl ask for more detailed patchnotes / more open patchnotes about changes that were made before an event start, we should start a vote from the ORN.
This whole conversation probably needs to be it's own discussion thread. And while I don't disagree with the idea behind it. It has vastly taken over.
Let's make one
Is there really anything more than needs to be said?
Not as far as im aware of, but it probably would take the banter away from the thronemaker feedback.
My thoughts on throne makers:
Osiris:
- Final decree - while improved, has much less pact dmg than a celestial 2h staff. Even if it had 120% pct dmg it would be less than celestial staff due to celestial staff being 6 x 1.2 (198% mod). It currently needs something, but ill let the smn chime in, personally i just feel it vastly under performs easier to get alternatives
- I also think the body/legs are very mid in comparison to the other 3 throne makers. Being a GSH boss i think a small amount of magic (100-200 at GF) and pact dmg (10-20%) on each would go a long way to giving them a purpose
Monuments
- They feel great now, i still would like the auto select chest option to be fixed, and possibly a toggle in the loot menu for people who dont want it.
- i would like to not have to look at my map as often, things ive seen suggested (map on top always open, can move while map open, enemies glow green even without map open, memory hunt like compass makrs to point to remaining enemies per floor)
- more types of monuments (hard - disabled chests, greater rewards, endless / increased floor options for more keys)
- i personally think they need their own gear set and anguish option, they arent dungeons and they arent towers, their gear and anguishes should be between the 2.
- event packs feel restricted/limited, they are always 3 mobs and there are only so many combinations. I feel like they used to be 3 event mobs and 1-2 additional mobs for 5 mob encounters more often.
final decree need more chain chance and more mag considering it's 2h weapon it also need better off hand ability.
And yeah other 2 gear need to be way better if they are meant for gsh
Osiris also needs the hydrus passive so he gets stronger when he kills his summons :-p
since event monument are filled with shades and crypted enemies can't spawn with shade so crypted enemies(event) are more rare than other crypted enemies (general)
let it be easy my massive skill issue can't handle tougher fight
I have no way of knowing for sure, but based on the way odie coded ornates, i assume its the same for cryptids and their roll is first, so it shouldnt be affected by common/rare enemies.
that said a rare is about 1/50, and a cryptid feels about < 1/50,000~1/100,000 based on people only seeing 1 every 100-200 monuments
it's affected by shade boss
3(now 2) crypted enemies don't spawn with shade bosses
Each floor has 3-6 "rolls" for encounters, and each monument has 11 floors, so thats roughly 50 rolls for packs per dungeons. While cryptids cant spawn as adds with shades or other packs, their roll should be first, which is where i got my 1/50 for the rate of rare (ramses) per monument, as in, i average 1 ramses as a pack leader, per monument, things like seein him with Neith, or an add in a 2nd encounter do increase his odds of showing up.
Obviouslly, if you are running neith your rate of ramses is about 1/2 not 1/50
in hoa thread we decided that boss cap in event monument is a good solution
so crypted enemies will have chance of spawning more as pack leaders
that wouldnt fix anything, you would just have more non boss common / rare encounters
i would increase odds tho?
nope
Based on how he coded ornates, i believe it works something like..... if you have a floor with 3 spawns/packs, it rolls each one 1/1000,
if it gets 1000, it spawns a cryptid, (event)
if it gets 900-999 it spawns a rare (event)
if it gets 500-900 it spawns a common (event)
if it gets 1-499 it spawns non events
So it rolls the cryptid first, and decreased the # of boss packs is just gonna shift to other common event mobs
most of the time you are rollling 500-900 and goetting a common event pack (shades/pups/bugs/etc)
hmm
again thats just my best guess on how its coded i dont know the exact numbers
I like bosses as is(godforging farm) ;p
i like it to but golden bug is better than golden aura 👀
so i liked that suggestion
I'm simple person
I've given up on the bug odds are too low. I have moved on to a more utilitarian view of the dungeon as another godforge month.
If i see one I see one, but now I hoard currency and work to godforge my leftover items
Gud gud
The event monument is still amazing for proof farming
I have a green rare gold charm, it'd be nice to roll for better but that's not likely lol
yup it is but I'm not looking for proofs 😔
atleast you have something
unlike me
who got every event gear aside from amulet
aaaaaaaaa
Check the tree and cross your fingers they didn't secretly take it out of the pool
Got mine this morning from an item chest, its still there thankfully
likely not because i got bedsheet and ramsee drops from it
I'm waiting for astral tree reset
so i can try again
The rarity of the bug is really ridiculous, only seen one so far
I think that's super funny that people are having better odds in the tree than ever seeing the bug.
Glory to tree.
somehow ppl agree that bug spawn rate are ridiculous but when i make suggestion and ask for buff everyone say that it's not needed
how is that happening?
howwww
Okay, I agree that the spawns suck, but i also do believe that the gimmick or rare chase mobs is whimsical, if not equally frustrating.
for that madjed and ramsee (no t after patch) exist
Mostly only people who want things changed in the event read/complain in #1478039601544171704
People who are happy might still browse #💡│suggestions though
If the thing is gonna be so rare, it needs to at least give you the drop upon death.
Nothing is more of a spit in the face than finally finding it only to not get the prize.
that explains my downvotes or i didn't understand something?
You asked "How is that happening" so I told you how it's happening lol
it's guaranteed with max luck now
That's at least something, I'm always overlucked trying to get an ornate normal charm.
One day this charm will be considered outdated, but the frustration will be remembered for years.
This is exactly why I find it entertaining whenever I see daft takes like "people whined and got it changed" "it should stay rare" etc. I'm now ~175 monuments in and don't have one.
I've run twice as many monuments as the average player will do all month, yet I get to see the majority of them being discovered by astral tree gambling.
im at 389 monuments (only 89 since its drop rate was patched) and got mine from the tree.
Im not saying the bug shouldnt be adjusted, i said limiting the number of boss spawns likely wouldnt affect the gold bug spawn rate.
Id be interested to see if odie ever chimes in on what the actual spawn rate of a cryptid is, cause 1/50 for a rare (1 ramess pack leader per monument) seems pretty accurate, I just wanna know if cryptid is really supposed to be 1/500,000 - 1/100,000 , or if maybe a 0 got added/dropped somewhere :-p cause if it were 1/5,000 you would expect a cryptid every 10 monuments not 100 :-p
Right at 410 monument, 110 since the drop patch
hitting something with 10k hp for 300k + 5 times and it not dieing....those bugs must be diety ursa
heratic 2nd chance ahh bugs
ive done all 4 paths, the only item im missing is the mage head so its next on my chopping block once i get to 25 ornate sekmeht adornments
Once you find 1, I swear the drop rate for said item goes up
I've been mostly chugging thief path with some mage as well, I don't think it affects cryptid spawn at all since I've never seen a medjed.
I saw 1 Gilded Kheper so far... With my alt 😅
If I don't get it this month, then there's always the next run of Thronemakers. HP Regen and Dodge bonuses already exist, so there's no FOMO over the scarab here, personally (although it's nice to have both together as an accessory, I imagine).
Have we ever seen anything this rare tho? Why? Its not that strong imo but Id like to have two lol.
I like it. It's new to Orna but I've played many RPGs with similar rare items/encounters.
Someone mentioned they would be interested in 1 rare thing like this for each event and I'm inclined to agree. After enough time, there's nothing to look for with some events. This spices things up.
It's fun to chase after rare stuff imo
Northern Forge tried something different by giving players a rare to hunt for, and as with trying anything new the complaints are endless 🙃
I think it's fun too
It is was really strong I get it. But why this item lol. Lets double the stats then okay now this is why its so rare
then people will complain that something really good is gate kept by being extremely rare
Then it has good reason to be so rare this item doesnt
darned if you do, darned if you dont
does it need a reason to be rare, outside of being a golden poop bug? :p
I don't really understand why you can roll for (non anguished) event items in the guild that are now easily farmable as anguished items. Now with around 50 ramses per monument. 🤷
Give more rare good chase items
Ancient Mimic, for Ancient Mimic Head
Monster, Dungeon Only, Cryptid Rarity, Legendary Drop
At least we can name one lol.
It is kind of funny how the complaints have been split between
- it's too rare to have a unique drop
- the drop should be even better because it's so rare
IMO it definitely doesnt need to be better, but its a nice piece and cool to have something that rare
My complaint is:
- New idea and mechanic odie introduces that wont hurt anybody
- Everybody complains
Like it wont hurt we have those rare mobs. Im a codexer as well, if anything they give me something interesting to look forward after maxing out thronemaker.
If it is meant to be this rare, exclude it from astral tree gambling. No reason to give it out for free, eh?
I do agree with that
It being on the astraltree wouldn't have been an intentional choice though, it just blanket includes everything
Half of my annoyance is getting 4 gold bugs pre change and seeing the majority of amulet drops coming from the astral tree 🤷
i would say 99% of drops were from astral tree up to the patch the other day
I'm 50/50 on that, I dont think the odds are exceptionally high to pull it there, but seems like a better source than the actual grind at this point. Ultimately, I think its great if theres a cool item to reward a deep grind on a specific event that maybe not everyone will get. Its even better when done like this event where there is a more available lesser version.
if someone was crazy enough to math the astral tree drops out, it'd still be exceptionally high odds to pull it there relative to the original legendary rarity drop.
Emphasis on someone, I'm nowhere near that math crazy.
one things for sure, in 350+ acc chest i saw 0 of them from in the monument
I have 4 thor monuments with double acc chests near work now, been plugging away at them and still nada from chests.
Also trex did you have like 0 monuments done before this event? I think it's hilarious you didn't brute force yourself into the monument leaderboard 
i had like 10 done since the counter was added
i was rank 99 when they added the profile tracking
they're very nice to grind, that perfect middle ground between dungeons/towers for me right now
no Medjed, no scarab amulets, and no ornates.
Still, having fun. Content is fun
I still think HoA movement is a cancer that does not belong to grow in Orna, but its so minimal that it doesn't phase me much
We could have monuments, towers and deep dungeonss overlayed on the world map.
That's so interesting to me, considering the movement is like a gameboy game
i was here for tower release, what we have now is very nice compared to that lol
Just reminds me of playing on a handheld back in my young days
The event does have a couple of pain points, but it simultaneously fixed a dozen in other places.
Got all your adorns? Cool, you can grind for ornate adorns. And the godforge auras are everywhere. And you can try for gilded amulets. And you can get free raids. And if your keys are low, just picking key chests can make you key neutral.
Outside of the event: it's now the best time ever in the game to hit 150 with a guild, end of dungeon rewards are superior+ and overlaps the terra event, etc. there are so many things that improved it's hard to list them all.
the raids at the end are kinda meh as they dont take my raid loadout (and exist, i hate raiding for a lotta reasons) but i can look over it
I just swap to BeoA and it doesn't bother me, but I can see how it'd be annoying for class lines that don't have a convenient setup like that.
I just don't think any existing event has had this much to do; I'm hard in the paint in week 2 and still not really bored.
You can be like me and just skip the raid entirely because it uses my tower maluses and I really dont want to reroll or lower my anguish
ive gone from 99 to 119 so far, my original goal was just 125, i dont think i have it in me to get 150 :-p, i am at 12/25 ornate sek adornments though so progress!
my real issue...is keys, even picking every key option, im at -400 net keys so far :-p
I have enough keys to do monuments all the time 
i started at 6100 keys, so losing a net 400 is very visible, but im still 'safe' for now
i just press all buffs in the universe and seals eventualus.
My problem is that raids are just all the same, no matter what anguish i put it on, and either i get an OK reward for the time spent, or just suffer for crumbs.
Also, getting ornates from raids, especially with anguish, is like gambling at a lottery.
And dont get me started about superbosses like the titans or oillipheist...
Its just a dreadful experience overall. I dislike them even more then deep dungeons, cause deep dungeons are optional, raids are part of every event, and the astral tree doesn't provide enough ornates so i could reliably skip them.
Isnt terra boost dungeon only?
some people like diablo 2. some people like diablo 4
I was bored of them til I got an anguished arisen Aaru robe. Understandable.
Maybe, I just assumed it works for any eod screen. If anyone knows for sure, I wouldn't mind hearing it.
why are accesory stats cut in half for pvp? ive never noticed before :-p
What amity do you use?
ahh good call :-p
i only think of acc malus for endless
Cuts the ward penalty from -3 to -1 with gilded scarb
I still need to get an ornate arisen aaru robe. It’s the ornate I’ve been trying for the longest and my luck with it has been terrible.
but that's only nominally cryptid. IT appears more than 50% in unthemed horde to the point you actually need to build for it or the immunities prolong your run a lot when t9/t10. I mean i remember when i had to run guivre summon to be able to do t9 dungeons... that's how common it was. So "Criptid" isn't a real gauge of rarity. Rarity is factual: how many can you find if you do what maximizes your chances to find them, per hour? and this gold bug is more than 100x rare than anything else the game ever had
i mean medvedev is even rarer, i am at like 3 gold things and 0 med, but i think these 3 (now 2) ultrarare oppos are biased by path (med more in mage prob)
You are thinking of the wrong mimic
EXP-Less was talking about the T6 one
They all drop heads
ye i mean the good head
If you're T6, T7, or T8 that is the good head
never hunted for it specifically
now we are doing hundreds of specific content which is the only place we can find a specific guy and i am at 0 med
luckly i don't care about codexing so i won't whine
but it's a change in the game, something we never had before, the idea of this game in gneeral is to farm hundreds of something for the good drop
so as for any other change, i get people can get mad at it
Hey at least you are still looking for your first one... I dismantled my first ornate robe in the very first Thronemaker event and have been wearing a Lego quality til now.
the event is still awesome overall, my only actual complain is that elysium seals should be usable for something (ideally osiris scroll but it can be something else)
feels fairly bad to have 2, 3, 4k seals you can't use because you tried to farm the raid drops, while people farming for adorns randomly get a ton of useful seals
The good news is that you have 2.5 more weeks to farm useful seals.
Please just finish his codex, you have 3 things left is annoying
You can make tons of sphinx scrolls then never run them because you have everything you need from sphinx already. Good times.
oh i will farm insane amounts with alts just waiting for ragnarok overlap so 6 summon raids have seals/runes
Eww, farming on alts
you always need agony proofs in theory, although i admit i have too many scrolls anyway and will never use them all
Yeah I have basically summoned nothing since the last +1 proof event, it's going to be a lot of stuff to go through when we get it next.
i summoned a lot in jan (a lot for me like 1300-1400 ss) as i needed the new morri AFM stuff for gs
I kind of want to drop my lyncuses (lynci?) since I want the newly changed chest, but it's not enough of a want to rush.
lyncus was premium for brystle then sekhmet happened
I mean, I don’t dismantle ornates, so that wouldn’t happen to me.
It was the only good ornate I ever dismantled, and also the greatest lesson to stop being dumb and lock what I want to keep
Well in term or % of active player how much player are saying something ? Because we tend to be more receptive to unhappy feedback and to remember them more
There are slightly less than 100 people in this thread total, and around 47k people in this Discord server
And just under 5500 total T11 players in Orna
Those are the numbers I have
It's not as if you're peeking into Monuments to ask for the Gilded Kheper/Medjed then leaving without doing anything else 😅
You're grinding the whole time, right?
By the way, there are currently 5497 T11 players
If you're T10, hurry up, you could be the 5500th
Is there a prize for that?
No and there's no way to know or show that you're the 5500th player either
yes but at this point i wouldn't grind that much them anymore kinda done with what i wanted from them. Got lvl 150 guild, sekhmet adorns, ornates from osiris, and superior+ neith
Lame, deleting Orna right meow
Delete Orna all you want I know what game you main 
So there is almost no one complaining 🍾🍾
I need to hurry, i'm only 242 still a long way to go, unless i use the secret technique
So at least I know it exists as a recognized sprite
They should make it's aura bright yellow and 10x the size so you see it the second you zone in lol
Man, monumental guild does not want me to get 100 rolls at arisen aaru robe
Still got like 20 or so more refreshes, so not in the red yet, but it’s been more barren than usual, too.
screen twinkles
Great dowsing rod, dowsing rod, astral luck bonus, ornate unfelled concord just for good measure
No drop 😔
Its green base currently at least on yaco, should drop every time
Stacked luck so high it went into negative 
With how rare that item is there a way to make it not be effected by auto drop?
Astraltree is a better gamble for it
I'm also wondering if the accessories chest in monuments could work
I do but I thought exotic meant it wouldn't auto drop.
probably but it's more likely for t9
I've been getting scarab amulets with auto drop on, assumed it'd behave the same
so auto drop on is okay then?
I turned it off just in case I see another one
The monument accessory chest can- or at least I know I got a normal scarab amulet from one at least so I don’t know why they wouldn’t
I know we are mid thronemakers event...but the aaru tunic still sucks.
To improve it a bit, and give it a unique touch: add an equippable skill (like gods of aaru) "brilliance of aaru" 2 turn t.mag+++
Logic behind it:
I mean you retroactively added sharpen III to an absolutely useless beastfelled armor which nobody was using, now its the go to for many melee classed
Tbh
We already have T.magic3 garenteed
Aaru tunic is for summons, so if I were to stretch a skill be added to it, maybe eos blessing, or some form of ponder ( garenteed T.magic2 turn 1 )
But atm aaru tunic is really good budget summon stats+good HP/ward stacking for GSA
tunic I fear won't be good but only because GSA prefers to stack def/res and can achieve good amount with AFM/nocturna crest
per se Tunic is decent, just doesn't combo well with the class I think
Every day I'm surprised how merrr just straight up asks to buff his builds, but finds a way to make it look like he asks to fix a bug or rework smth
Thats a good one
Arent we all?
But obviously - this piece of gear sucks, because valhallans arent gonna wear it
Summoners even more so because of negative def res
So we all see a useless piece of gear
Which is... ok? Not every piece should be meta?
I mean beastfelled armor was stupid and useless until it got sharpen III
Not saying meta, but just usable
Would be way too good of a world uwu
Im not asking it to have super def_res
But as a compromise to have at least some okay-ish function
And beastfelled armor is obviously meta
Its 0 turn sharpen III on summons
Not even like great meditation 3 turns
Which brought back actually deity to raiding meta
Raided with a base deity dude yesterday, 360million damage on 1 hit within 6 turns
Edit:with beastfelled armor
Now me asking for a 2 turn t.mag +++ on a semi-usable piece of gear is unreasonable?
argument going on? 👀
I mean... Surely, if you feel like this, it's good to make suggestions, that's a way to make game better
Just a bit weird for me, especially considering summoners are pretty unique class which can become incredibly good at pretty much every content by just using 1 item
Don't even need it that's just apex % being insane, at al 0 I am able to hit for like 50 mil iirc
incredibly strong is overstatement
ig
Low agony but yeah, it's pretty good
Yes and add sharpen III to that
Which item?
HoC
I mean even gsh isnt pumping out that kind of damage
360mil on one hit
Im not shitting you
With no buffs in the universe will you hit 50 mil at anguish 0 with apex
🐴
Video or it didn't happen
T.all+++, sharpen III, sharpen II zerk and atk buffs
Oh no, I meant I had every buff like t att 1 2 3 shadowveil ext, at al 0 you obviously need that, I just mean when you have gear and high al you don't even need it
I can go full zerk and full stack with dara at 127AL and hit 61 mil at best, full glass cannon
Add blights from quetz
Does Shadowveil make a difference?
What exactly does this buff do for deity?
Blights will not increase the damage of an element neutral spell afaik
Att boost
How much?
That could make it possible
Ask frosty bacon
He was laughing himself like "oh new record"
Oneshotting a 25ang amorri
Now compare that to me asking to add a 2 turn t.mag+++
To make a negative defres piece of armor
I dont like using excessively high AL players archievements as a justification for buffing the other 99,99% of players.
Anyways, i see that discussion is pointless
i mean... this isn't even that absurd?
I mean tbh, even if it had something like turn 2 T.magic
It wouldn't define anything for summoners really XD
Given this makes a summon waste 2 turns for T.magic3+your sacrificing a yel slot for this
Which is kinda why it would be generally bad for summoners
Providing arguments is'nt useless, except someone just wants to push something at all costs, then yes, labeling them useless is a good plot point.
Yep i mean NO gsa will use this armor. Gsa+bene has already low defres
You misread
GSH i think can still get it occasionally from hypa, aaru robe does it automagically (hehe), so the only real use of this is probably GS BP or GSA (rhada pact)...
Ffs I can't get good enough rng to keep my buffs
Not summon using this spell
😭
Im not against a better great meditation but the arguments to buff players cause a class hits super hard with literally all possible damage buffs at once is not a good reason.
Just cause its a fun thing to add that would be interesting for builds, that is a good reason
God, im not asking to buff any players
Mortar or amity?
Im simply asking to add an equippable spell to a pretty useless piece of summoner armor
Valhallans arnet gonna use it
Gsa is defres weak with bene
So that negative defres IS gonna hurt
the point that not all gear has to be good has validity imo though, but idk what harm that change to the tunic could even do lol
Thats why its unusable
That ward and tons of hp wont help if u get a zerk mob who hits you for 120k
Even with my m build i sometimes get hit on ang 35 for 70k
Tbf i mostly see GSA go glass cannon anyway so not sure of the difference that makes. Best builds in the game are glass cannons cause they provide resources fast
Except compared to other classes gsa is extremely low damage and slow turn-wise
I mean you can negate the def/res loss with adorns quite a bit
It's still the highest HP chest piece, a stat in which GSA hurts in most tbh XD
It's a budget summon stats/ward stacking piece
If I were to tamper it, it would be to add a ponder2, or eos blessing to it, for summons to use
Immortal jewels?
Id be ok with ponder II
But equippable
Ok look again - gsh isnt gonna use it
Gsh is to 99% raiding class. Negative defres is highly unprofitable, so either menja or fsc
Anyways
gsh with fsc?
I'm a bit confused
🤦♂️
This seems reasonable, ye
can ya explain?
having solid def/res helps zero stuff out with a bunch of buffs from hypa
No need for insane DEF/RES if you get T. buffs like GSH.
heretic robe and aaru one (that give t. all+++) are better
zeroing with gsh
eh
for damage sure
in 249 by choice bruh
Denouncing other players opinion cause your arguments are'nt good is'nt really nice...
To be able to tank 1-2 hits from raid
Second chance already help in raids
Anyways cya, gotta readorn some stuff
we're getting a bit off topic of thronemakers now 😛
and you have atleast 2 summons too
Yep
We are talking about a thronemaker armor and its usage on GS :o
it strayed
but back more on the topic, i'd still like to see blessed shield somewhere...
maybe i just wasn't paying attention and it already exists as a follower ability, but it sounds nice
I think it exists on the zwei fencer chest from halloween
There you go
What does it do again? :o
t. def/res^^
Nice uwu
↑↑ to those stats
Listening to an AI cover of gragas singing country roads hits hard beeing hyped for my PC to start so i can play lucid blocks 
i'm feeding my gambling addiction with eastern masks :p
I got a good ornate, now i wait until the event is about to end and invest my tokens into either getting a second one (one crit one raw atk/utility for pet builds) and then pump anything into scrolls i will most likely never use 
lol. it's always lyncus and sphinx that i refuse to do...
High anguish is always a bit smelly from risk/reward view but those are just no fun doing.
I wish superraids on high anguish were rewarding
You would have to pump the anguish ornate boost to 1% each anguish level and even then it would'nt make enough of a difference, except you have only very few scrolls. But abundance of scrolls in higher kingdoms is never an issue
I'm debating on a 3rd for pure ward lol got 2 180+ debating on aiming for a 195+ filling it with full ornate Ymir adorns and being happy
Same ha the anti-towerfall raids
What you talking about. Sphinx is towerfall friendly
Beastfelled technically is but damn if it doesn't hurt
They aren't stasis friendly if that's what you meant, but that's where amity come to play. Anti sphinx+towerfall dmg
Anti stasis haha i treat the two as the same
Boooo stasis
One thing I'm starting to dislike about this event is how hard monument buffs call you out. I've been target farming thor monuments for the double accessory chests, and I woke up this morning with 16 hours of thor buff remaining 
Very nice amities though
I have 3 Thor at home and 2 at work ....and 0 scarab ever from the chests
I'll probably be at those numbers today.
We need a Gilded scarab accessory for 100 allegence points ... A hard pity if you will
I feel like I've had uniquely bad luck with cryptids. 4 gold bugs with no drops before the change, 2 Ramses before he was knocked down from cryptid... And now I just hit 2 medjeds yesterday. The gold bugs are laughing at me.
I'm up to guild level 142, if I hit 150 before I get a single gilded amulet I will be very mildly annoyed.
The grind is a lot less draining if you don't kill the boss imo
Eh, I want spare arisen Aaru robes.
This is true. I at the God forge stage so I'm digging deep in my bag to find stuff I should probably GF as an excuse to keep going
Huh the 24 hour shrine cap was removed??
I swear when I hard farmed monuments like half a year ago it was capped at 24 hours?
Probably a bug that got introduced with the thronemakers thingy (more monuments and towers)
I had no idea there was a cap before. I've run more monuments this month than ever before :-p
Started at what lvl? And up to what lvl now for guild
Compare to the other throne shirts
Yeah first I've ever heard about a cap. And I've always been a monument fanatic.
Also frick off medjed 🤦
Medjed summon when
I dunno. I see use in PvP 😅 Summoner-esque version of Pumpkinless Chest is neat
And I’ll definitely at least try the meme build of Summoner Swash
Buuuut I do think some chain Chance :^) or Pact Damage or something else to spice it up would be neat
Yeah I knew I wasn't crazy!
Almost 2 years ago lol
ARE YOU KIDDING ME. 2 medjeds within 3 monuments.
Why am I so bad at flipping coins 🤣
It’s 48h now
I hit it when the monument rework came out and I had a bunch of Vulcans at home
Found a gold bug right after this comment. Thx for the luck
Hey, I needed that luck.
Only ghost gods for you
I think 98 or 99? To 122 so far but I never ran 5 an hour for 4 hours straight before. Like 3 total at a time for endless buffs was it
Whats your event level at?
91 over here.
no because of damage cap
isn't that case for many spells?
you actually need high def/res exactly so that the tbuffs might make you tank hits that otherwise one shot most people, that's the idea. If you only have mid def/res buffing them still leaves you dead vs a morri and so on (talking agony 30+)
not that many, in the sense that BEoA disregards cap completly (towerfall), deity disregards (apex spell being multi hit), att based ultimastrike disregard (3 hits), and hera ara disregards
basically most classes disregard damage cap
ref do something
that's not right
only quadratic scaling (ig) spell isn't even most powerful
that's just sadge
i mean i am al 223 and the more time passes, the more i raid gsh anyway and not gs bp
The most powerful spell is the one being used by someone with 200+ ALs.
from what I've heard gs bp is better than gsh hypa as we progress?
is that false info?
make sense
gs bp improves more but gsh is insanely better
so i guess at al 350-400 bp3 is structurally better? but still not vs high hp
only in raids right?
how it perform in horde?
and at al 223 with bp build i am still glass cannon and i die often, so not good for titans , end of monument and so on
dgn and tower
dgn tower it's gsa
i see
oo
anyway we are OT this is thronemaker discussion sry
yup i forgot about it XD
Gold bug and other ultra rare will not pop for me. Upto guild level 135 and I have seen the other many times since they upped the rate still rare but I just want to codex the other two
Welcome the Gold Bugs Hate Me guild 🤝
As someone who already wears pumpkinless for the sheer bulk of it I could see that being nice
What’s the drop rate supposed to be at max luck?
#1478039601544171704 message
That’s what I thought, but I was running max luck and always have auto drop off. Even went back to check it was disabled and it was
Guess I’ll bug report it since there’s at least to reports of it happening. Might be the most frustrating bug to encounter with how rare it is
Make sure you say that your gold bug is bugged.
Did Odie ever try and say it was guaranteed at max luck?
I'm like 90% sure superior rarity has never been guaranteed at max luck from a normal monster and people are just gaslighting themselves to believe otherwise
bro you're crazy, we're not even close to gaslighting ourselves, you're making that up
Nice, I just got gold bug with max luck and no drop as well.
this is purely guessing but if legendary monster drop luck capped is 20% famed might be 40% while legendary might be 80%
also assuming nothing ever changed since then 
I'm at event level 100 and about to tick over monument guild level 145 from 126 at the start of the event; i'm starting to turn towards thinking this treasure hunt stuff was a mistake.
Rare is 15% drop chance, so 60% at max luck (120% vs a boss)
Wait, is that right? Legendary is 10%?
So for monsters legendary 10% / famed 12,5% / rare 15% / common 17,5%?
Legendary from a boss (no classline affintiy) is 85%
That makes more sense, ty
thank you
I was looking at the weighting used in EoD, chests, etc which is slightly different
Does being for "all classes" influence that 80% number?
Or is being for/not for your class separate?
Thank you for the answers regardless, that's helpful. I can figure out my question later
At this point just push the max drop rate to 100% or pull the bug down from cryptid. It's even more annoying to know that both me and Bordoadas hit the 20% after finally seeing the damn thing.
Nah, “All classes” is exempt from that
Can we make that accessory an EoD?
Just for the meme
New quest "kill 50 of those golden bugs"
No one would ever complete it in time 
30
Even 5 is a high number XD
I've killed 2 so far
Hey I'm at 5 🥲
Or 1
Ye just 1
Of course I hit the 1/5 roll on my first golden boy 
im almost at 11k shades with 6 goldpoobugs 
It could be worse, you could have failed 4 40%s before that as well.
TwTlemon does this for a full time job, TIL
I'm always impressed by his allegiance levels
2 charms with 3 of the kills being after the change
has to be 90+ for thronemakers by now
i was on monumental for like a month lol
and what 70+ before the Exp changed
151
He's onto something 👀
trying to squeeze silk out of this event, but I'm also doing mostly warrior paths (which is a bit better for exp)
Go full orn with all the boosters up😂
how many normal eyes of sekh do you have TwT?
It's even funnier
do you prefer TwT or Lemon?
i fed them to avarice, but sekh kills are somewhere around 5.4k
omg
no preference!
when i say TwT in my head I say Twit
Wow. I've been slapping thief path hard and I only have 3.5k sekhmet shades.
i call myself twit all the time, so that's understandable 
You are an absolute legend.
just casually committing genocide on shades in his free time
I've normal bogs so it's lame
But I can deal with 6 monuments at Ang 24 in an hour at least so it's about 80m orn average
This guy is onto something
Glatisant horde gives around 900k
Arisen mammon 700k
Wait max chance is double for bosses????
Anyway to cleanse the Curse of Sekhmet?
cast curse yourself with gear that gives access to it
Which is only the Arisen Aaru Garb Dynasty thief gear... Unless getting stabbed by the dagger will also reverse it 😅
It's any of the three thief Dynasty items from the Sphinx
Oh that's right! I had the wrong thing in mind.
After 104 event levels and +20 guild levels for level 146, I finally hit a gilded amulet on my 6th gold bug.
All I can say is please do not ever do this "standard version of the item is stupidly hard to get" thing ever again. Being gut punched by 5 bad rolls on gold bugs is for me the largest blemish on this otherwise pristine event.
The grind is real.
Solution: add elysium seal cost to mask, insignia and sphinx scroll >:)
Just lemme buy materials with it or sumthin I dunno lol
Way too easy
Instead of using elysium seals, why not erasing beos and summoners from game? 🤔 🤔
but then whose gear will diety steal when they want to be more OP
Well i know exactly what to do then
4 monuments/2-3 hours, upto level 137 guild, and STILL no a single sighting of the gold bug or the other uber rare mob (Ramses shows about 1-2 times per monument)
In my experience you can expect cryptids on average of once per 20 monuments, with a very wide +/-.
I hit my second amulet this morning, final stats are event level 111 and guild level 147.5.
Complete stats for anyone interested:
Pre-rarity change cryptids: 4x gold bug (0 drops), 2x Ramses.
Post-rarity change crptids: 4x Medjed, 3x gold bug (2 drops).
Event level: 111
Guild level: 126 -> 147
Monument count: 284
- ~% of thief/mage/warrior/beast paths: 70/20/5/5.
- full cleared all thief/warrior/beast monuments/half of the mage monuments, fast cleared the other half of mage runs.
- Always cleared the end raid, received 2 legendary BoGs and a legendary Piob Mior before I saw my first gilded amulet.
I'm going to keep going because I'm still a monument addict, because I feel the need to extract more eyes from shades (how does each shade only have 1 eye? 🤔) and because I'm a moron who changed his middle name to Sisyphus for this event for some ungodly reason.
I have been farming the thief for the adornments for the Other Souls....been doing thief as well
Zero Medjed, Zero Gold Bugs, went from 125 to 137 Monuments...I do plan on seeing if I can hit 150 monument guild by end of event to score my first end guild reward
If you started at 125, you can easily hit it if you continue your current pace. I'm pushing them a bit less than twice as hard as you by the looks of things, I would have it in a few days if I keep on my current pace.
Can you consider excluding non-thronemaker event mobs from thronemaker monuments?
We will get 2 more events soon (balor invades / ragnarok) and I can already imagine that they'll dilute the mob spawn and decrease grind efficiency by a lot
the leprichuns already dilute it decently
I'd say the cryptid rates are closer to 1 per 100 monuments +- 25. I've seen 2 Ramses, 2 medjed , and 3 scarabs in 400 ish monument.
that's why I want them to be removed from thronemaker monuments.
In 2 days 13? more event monsters will be added to the pool which will make grinding painfully inefficient compared to first week of the event.
Who cares
On the other hand, it’ll make grinding guild exp and PoMs much better
Yea i like that thrones have other event mobs aswell
How? Total event mobs % doesn't really change, but the event pool gets diluted
I dont think it works like that
It just increases chances for event mobs (less non event)
The only thing I've disliked about the chlurichans is that they makes me see fewer arisen Fenrir packs 🤷
Yea indeed
Don’t think that’s how it works. At least in normal monuments you always get a bunch more event mobs when multiple events are running
Well, we CLEARLY saw the overall amount of thronemakers hordes decrease in the event monument with 2nd event start and, from what I personally saw, the amount of non-event hordes barely changed, so not sure how 4 events at the same time will make it different
For me i see much less non event mobs
I would think a decent solution would be to have a set % of encounters in the thronemakers monument be thronemakers encounters, then leave the rest to other events / non event groups.
If nothing else, it’ll make it different for non event monuments
I kind of wish I would have kept track of my codex kill numbers from just before the side-event started; that would have been some good data.
Sometimes you don’t know what these shitters can do until you miss an attack and they push your shit in. Today I learned they can take extra turns
You learned what delay strike does
That's technically not extra turns it's just moving your turn back you get it still and probably ended up with 2 turns ina row
Looks like you did actually based on turns in the background
Now realize that they can also crit you.
Their damage range has very deceptive reach if you aren't worried about them because they generally die with any aoe. But when you miss and they get lucky...
I'm just glad I'm on my starting ward build and have been trying to godforge my fey surtr's cuirass because I was not surviving that, otherwise. Heck, as you can see I only survived because of the 50/50.
Playing skip in 1v1 Uno is identical to taking an extra turn. I actually did look up delay strike after that happened because I had no clue why it took two turns.
I know many of us, including myself have vented our frustration not getting the ultra rare mob so that we can experience some Kodak some or get items from them, but there is a huge benefit of this throne makers and the monuments: being able to God forge an insane number of items.
I’m just God forging items because I want to for my other souls in case I want to use them later
Closed means locked? Because it has been locked but it hasn't been fixed yet
https://discord.com/channels/448527960056791051/1477065886212034622
Genuinely asking, not trying to initiate anything*
it was locked due to bumping (adding then deleting comments to bring it to the top of the list). locked just disables further commenting
Ah ok, perfect then
And sorry for bumping it back then, it was just weird that it hadn't received an answer after +2 weeks, while it remained broken
I don't think there's a way to tell the difference between a bug report that is closed and a bug report that auto-closes due to how threads work
Actually, (at least on Desktop Discord) I don't think there's a way to tell if a post is closed at all. Reports that seem to have been closed by Odie look exactly the same
Yeah, even after Odie posting "closing" e.g. in https://discord.com/channels/448527960056791051/1480651759700541500 I can still send a message
yes, you can always comment on an unlocked thread, open or closed. commenting will re-open it, which should only be done if the issue re-occurs
an easy way to tell if a thread is open or closed is to right click and see if the options available to you say "Open Post" or "Close post"
Odie, you're a mod, the rest of us can't do that
Ah, we can open closed posts. But we don't see a "close post" option no matter what
Ok, it's a little clunky, but it works
you can close your own posts and re-open any post without being a mod
Unfortunately the post stops showing up in the sidebar after a certain period without messages (I don't know if it's set to 3 or 7 days). So like my bug report about titan drops not being boosted by drop quality isn't closed, but it also doesn't show on my sidebar.
There's not a way around that I think, Discord's forum channels just leave something to be desired.
it shows for me without issue: https://discord.com/channels/448527960056791051/1472998073973211208
still open
Odie
Thronemakers archpath bugged
Cant buy it
Can you please fix this Odie?
please post a bug report im sure it will get looked at asap if it has to do with the store
I did
Here
I mean i cant spend money on the archpath
Cus of the bug
You know what fixes all of these bug report issues...using the built in tags of that channel.
i should, yeah
Well... it seems the balor forces have invaded the thronemaker monument and pretty much took all the spawns
Who could have thought
On one hand, this is great for twilightstone farming. On the other hand, thronemaker xp is a lot worse
The only event where the density of event spawns is complained about 
Im sure they are here to make some thrones
No allegiance for ragnarok? :o
Only when it's the main event, not a side event
We had it for wyrmhunt last month
Non boss thronemaker mobs seem to be entirely replaced. I havent seen one in 4 monuments.
We did huh. Thought I had seen something about it being main event only but can't find it
main event = always gets updated
secondary events: get updated when we can
It would be really cool to have the gold bug spawn rate increased and the drop rate decreased, similar to how Ramesses was modified.
Ramesses is a bit too accessible now, and Kheper is a treasure mob so that'd undo the intent
Prior to the event, I had like, 2-3 monuments. I’m now at 58, not even a sighting.
Golden poop bug is a tricky one to catch
same with bedjedhed, had not ran into him yet either
Bedjedhed?
Medjed
Ghost god
allegiance xp rate is crushed, adornment grind rate is crushed, monuments monsters replaced by event mobs from no allegiance lv event.
Apparently some people prefer this way because they can grind more pom and monument guild lv, but who cares? I hate this
Oh. Another one I haven’t seen at all.
I'm pretty happy to see a bunch of dagda around
i think a lot of people care
throne monu should have throne event, regular monu should have all kinds of other event mobs
goal is to make the thronemakers monument only thronemakers content. base monuments can remain all access
I care. Codexing is one of the things I love doing, and having things feel inaccessible really kills my enjoyment of the event.
yeah, that sounds awesome!
not inaccessible, just rare as hec
i found ONE x) made me very happy
As said before, 55 monuments with no sightings isn’t just rare, that’s insane.
Think quite a few of us went 100+ before seeing the gold bug.
rng be like that
I really like this monument event.
And that’s somehow acceptable?
im 363 kills (plus kingdom ones prior to codex update) on rhada and no ornate SGS, this is the way with orna
Yes :3
That does nothing but underscore my point, if folks are going over 100 monuments with no sightings.
Id agree.
They spawn more often in theif path i think
may the gold poop bug bless you with many luck
Codexing is a niche, and it's not the only thing happening in the game.
Treasure goblin rarity mobs are a common thing in looters, cool to have them.
It's also cool (individual patience determining factor) to have much rarer codex mobs.
Think Pokedexing - you could not fill out an entry unless you travelled in some cases, and the rarity made it such a badge of honour. Really upped the excitement
Sometimes we want things now, which can unintentionally take away excitement
Imagine a gold bug badge for having it codexed 
In general I agree with this thought. I like having the rare bug to hunt
or a pyre badge 
I just codexed it fully prior to the monuments breaking
Not enough spawns? Jail. Too many spawns? Jail. The right amount of spawns? Believe it or not, jail.
The dilution impact definitely documented, I think Odie replied to it already.
We hear you guys on wanting Thronemakers monument to be strictly Thronemakers
Having different unique supporting mobs for each boss would be cool. Like Neith had Ramesses for supporting mobs.
When do you think any sort of change will be made, regarding Thronemaker monument = only Thronemaker mobs?
yes
Yes what? 
yes who?
Yeah, this was the main thing tbh. Glad its in progress
It happened mid monument for me lol
one floor full of juicy dagda, next was all sekh
Orna & Hero of Aethric
Thronemaker monuments now suck again, because Burton wants more dagda
Just rename normal monument mode to Burton mode, that'll fix everything.
drel is onto something here
Replace all of his gear with Dagda gear and the only abilities he can use are the same as Dagda.
Then forcibly change his discord name to Dagdalol. Genius.
Thronemakers Monuments are still not Thronemakers only and it looks like some Thronemakers mobs are not spawning anymore
uhh...
idk what to believe anymore
i will accept my fate
I see it now
Final decree buff is nice, but still i dont see it being used over anything else.
Make the off-hand ability to summon khepers 1 turn
And add final decree to thronemakers event shop... to have some use for old seal of elysium
I was wondering about the missing mobs….
i'm quite glad i bum rushed warrior before ramesses was changed 😂
I still don’t have ornate mask at over 800 crafts/drops 
Finally Odie make thronemakee dungeon only have event mob group! Best thing ever!
I got it at less than 100. U need to pray more to the RNG God!
I’ve been blessed in other ways so I guess I truly can’t complain
Indeed RNG God blessed u on gilded bug!
I don’t have that either. I haven’t seen one yet LOL
Has it been mentioned at all that the raids at the end of monuments don’t count towards the kills for that raid boss?
I kept noticing that my Arisen Ptah count feels like it’s going up too slowly. Turns out, that’s because it only counts the kills I make in the guild fights. So I no longer have any idea how many arisen Ptahs I’ve actually killed.
yeah its been mentioned, we shall all have 0 osiris kills and no one has to know you secretly farmed those ornate pieces
“Secretly” the game has been screwing me over on luck, I just want to know how bad but I’m being stopped from quantifying it.
A non-Crit AoE offhand ability would provide more utility than just 1 turn Khepirs and make it good against AoE and Summoning raids
But 1-Turn Khepirs would be better than it is
This is my current attempt and it functions assuming the enemies have less than 30k health for HyPact, I get the proc, and there aren’t more than 3 but it’s a tough sell at the moment
Hypa's dmg is fine
The "AOE" is just bad
1 turn khepers would certainly help, BUT they can still die, it's unlikely second chance will proc in your favor most the time, you'd almost have to buff their SC passive for them to be viable (hypa bypasses their SC/re-raise, that's another thing that hurts their viability over say undead or spooky)
My thoughts on final decree is more so, the weapon isn't terrible, it's just hypa as an AOE isn't good, it's just been forced into more single target over it's reworks
Chain chance doesn't make it full AOE either, so like it's not like it's going to be good for AOE, more so hypa is just good for raids rn, final decree could be raid focused more so
ATP you'd have to make a whole different type of pact to make a AOE pact work cause hypa just isn't even there

Then ofc the conundrum
Where hypa was meant to be good for AOE
Bloodpact for raids
Ironically GSH got worse at bloodpact
And left to only use hydrus pact
But that's off topic so I reframe XD
Besides all the roughness of the event the new monuments are fun to me, I definitely enjoy monuments now more then ever

I was saying that in the event of 1-turn Khepirs, GSH now has an option against AoE even if it all hinges on second chance/misses. Especially as it currently summons the whole board (if you manual cast from the stick) and that's still at least better survival than Summon Dead or Spooky Ghost.
However, a full AoE move (something like Despair) instead of Summon Khepirs at all would make the weapon into a decent Summon-Raid tool for GSH because you could use the AoE to clear a board of summons (looking at you, Osiris) and then fire Hydrus Pact at full power on the raid
It's a niche use-case but the weapon feels like it's getting somewhere and just needs push, a Final Decree if you will 😏 I'm not suggesting more damage, just an interesting tool to work with or build around
But props to the man (Odie) for being willing to revise and fine tune the weapon in the first place 😄
Are the codex kill count for this raid working for anyone else? Or do monuments not count
Currently monuments don’t count
If there is someone who is qualified to say the game is screwing them, it was me after getting my first gilded amulet on my 6th gold bug... even after the rate change. And I'm not saying it 
If you focus only on the bad luck, you will inevitably start to feel this; consider the ebb and flow of both good and bad luck, at least for the sake of your sanity.
…you’ve gotten 6 gold bugs, my guy. And the rate change dropped it to rare meaning you could have gotten 100% chance of dropping it by just maxing luck, which is trivially easy to do.
I’m trying to see the good luck, but literally everything I have farmed to get as an ornate, I have not gotten as ornate. The only ornates I get are ones I have no interest in. To focus on the ebb and flow of luck, there needs to be ebb and flow.
Drop rate is 80% at max luck, confirmed by Odie
It was very fun to have my assumption of 100% drop rate popped right after the rate change, especially with having to wade through 4 medjeds to see a gold bug at that point.
I saw 7 gold bugs not because I am lucky, but because I ran an absurd amount of monuments by the way.
I feel like monster, boss, and raid all having different drop rates per rarity was the point of confusion. That and agony can increase the minimum drop rate, this letting you hit a cap....while torment doesn't have that option
Up to guild level 139.5 and not a single med or gold bug… started at Guild level 125
Hell, I found a ornate scarab amulet before I found either of those two mobs so far
and I’ve hit almost 350 normal bugs
Guys, Thronemakers isn't going anywhere. It will be back probably two more times this year and next year for sure.
It's one of the newer events so I do not see the devs removing it from the event rotation any time soon. Besides, we still need to see that vile goose the storyteller vaguely refers and curses.
All of that to say the Khepers, Scarabs, etc. aren't anything to have "FOMO" over, like most content in the game.
to ease the confusion, bosses just have a 2x luck bonus. the underlying rates are the same as mobs
I'll take that deal if you guys lose cd
Even summoners have CD get out you bum 🫵
Wait is there really a summon with CD now?
Most of the Terra event summons have CD
Panda, Mammoth, Penguin...
But it's been like that since they came out
Nerf CD
Every summon can proc it with spiked pauldrons amd/or greaves
I think
Nah, that only boosts it if they already have the passive, same as Gilgas
On the bone mammoth and the others it only works because of that
Any monster that has Collateral Dmg when you fight it will have it as a summon since they are the same exact "entity."
-# Followers are a different matter, and often have differences compared to their monster version.
Looks unintended
Erase summoners pls
Okay I'm laughing my ass off at how quick the redeem code is flashed in the new game announcement, that is really funny to me as someone who instinctually checks the last 3 seconds of the video first.
Dont blink or you will miss it 
Why is there a KELPIE in my Thronemakers monument?! Unplayable.
-# jk, I need skeleton keys
He just wants to kelp.
kelpie just wants to helpie
I see no kelpie, i only see key drops
That's the Griffin pack in towers. This is a water horse far from home, but I will accept the key from its carcass all the same.
If it drops a key I'll make it bleed
Unless it’s immune to bleed.
Oh cool, I thought the no allegiance for ragnarok was intended since it was raid focused. This patch update is just a bonus.
Well now, a Ragnarok aura and 2 godforge tools. Guess I'm spending this entire month glued to my phone.
If we completed the Ragnarok quest line before today, will there be any allegiance points?
"Odie help, the rewards are too good and I have no self control" 😂
Oh DUH I forgot the quest line lol
Wait for quest event
yeah uh can we get those dogs back in thronemakers?
Lmao
i was thinking the same thing lol
Geppu is about to be Burton'd. RIP.
Im a verb now 
You have been immortalized.
I know this is a recurrent suggestion but I think this event perfectly encapsulates why we should be able to select what events are available in dungeons. Just running “event on” right now gets you mobs from 3 different events, meaning there’s no way you can target ragnarok’s
I'm honestly not sure why dungeons are way better source of event exp if it's raid event
I haven't tried non-event monuments yet, but I was assuming that may be better if you are hunting specific events.
Are you referring to Ragnarok?
Yes
if so it’s probably because the allegiance shop was added by community request and the event hasn’t had its rework yet
So this is just kind of a bonus
And that's very cool and I'm grateful and 2 GMT and good looking aura is nice, but I'd prefer to farm raid event via raids, not dungeons once again
I’m not disagreeing but I’ll abstain from criticism until the event has its rework in its main yearly run when we can see what direction NF takes it
Until then, extra GMTs and a great aura, sweet
Not a criticism by any means, just a suggestion to make raids exp at least 5 or 7. I can definitely live without this though
That’s going to be a balance convo on it’s own, the later levels I got to in the cursed event required 400+ exp per level… even at 7 exp/raid that’s rough lol
IMO
- The price of the PoUA is appropriate
- Its cool to have items that take multiple events
3, Rag may be reworked in a way when it is primary to make it more farmable.
But
- its ~15k raids to get it. I nolifed last july and killed 3500 jorms so proably like 6-7k raids total.
- 3xp per raid does not feel worth the effort to raid when a dead dog is worth 2xp. I think raids could be slightly higher.
orn and i are chatting about scaling XP with raid HP/tier
New Ragnarok idea: Fey Jorm, but comprised of a collage of badly photoshopped-together event wolves. Raid exp will be equal to the number of event wargs used to create the raid, and the drops will just be event wolf materials.
Enough doggo to wrap around the world so it can eat its own tail.
Dogs chase their own tails, so the lore checks out.
Just wanted to say Final Decree feels pretty good now with that last change
Now add Final Decree to the event shop
So we could all spend the old seals of elysium somwhere
Server patch 1.296
- Added Final Decree to Monumental Guild shop. Purchasable with New Seals of Elysium.
(obligatory /s)
I mean....
Ew. Monumental guild won't take those grimy old seals, they only want new ones.
I tried some non-event monuments because I said above they could be good for event targeting. The result: there are way too many non-event mobs.
I probably need to re-adjust my expectations after Odie gave us Christmas in March with the event monuments.
What if you use monument spec?
From the Monuments I've documented (As of writing this: 58), I'm getting a bit over 1/3rd of the total mobs are event. (882 / 2,487 Mobs Documented)
That's pretty good imo
but you're likely right about it not being good for event targeting though
I average 10 rag exp per monument or 30 per horde dungeon
Lower Final Decree drop quality to famed
Unless something changed, I've only seen others say that Monumental spec doesn't affect monument spawns.
That is exactly what I mean: Leaving 80-90% event mobs in event monuments and coming back to reality is hard.
Oh ok didn't know, I was asking out of curiosity, I can't use other specs safely 😂
TBH it's a pretty logical thing to assume, I tried it in monuments for a while before I saw discussion about where that spec works.
i'm too lazy to read 😂
how much rag exp is it per raid?
Looks to be 3 right now
Pending this #1478039601544171704 message
Ourobow-wows!
Get it? You know Ouroboros, but doggos...
...
Jumps out of the window
Maybe even a modifier for superraids/anguish level.
Raiding against anything decently strong in high anguish feels super not worth it, this could be a gamechanger
Anguish scales hp therefore scales exp
You raid high anguish for the proofs not for the exp it gives
I think people are getting confused. Odie is talking about Event XP
Yah I'm aware it's event exp and you don't raid with high agony for anything but the drops and the proofs.
Yeah, there's really no good way to farm the ragnarok exp cuz it hasn't been tailored for this style of event format yet.
Best bet is horde dungeons with monument candle and ruairc gear
Even then... I'm only at 109 throne maker so that's a lot of dungeons
Could go with base HP - we dont know.
The amount of proofs you get for raids taking longer, forcing you to use defensive skills etc, is absolutely not worth it, above the stardrop cheese. Not even closely.
In that regard, hence its not the proofs, that could help counterbalance the steep increase in difficulty from 20+
Scaling with HP effectively scales with anguish - that’s the point of it
Im aware!
It could have been base HP without anguish multiplier so i rather ask
I know you're smart but autistic analytic brain sometimes needs its fix
Only.
I just mean I'm a long way from the 170 I would need after buying God making tools
Add 5% chance of getting t.mag+++ on arisen aaru tunic
Then it might be a bit more usable
Rn its a negative def/res useless piece of gear
swash benefits from the loss of defense, it's not useless ❤️
Meant clearly for summoner, or a .... ugh.... beo-mmoner
And well, its class restricted
And swash deity would be using beastfelled armor, so rn - its an unusable piece of armor

GSH cause of thief gear
You can't stop my full crit swash gsh
I mean I've built my T1 thief with bof and it deals over 50k crit lol, Gsh could do even better with the tbuffs
where's that swash summoner at
when we need him the most
i think he left the server lol
That's my T1 thief so I think we can do that if we consider ALs
I mean, we can do anything, the question is what's the point
But that isn't Thronemakers discussion
Cause it's funny
It literally is proofs and gear drops that makes high agony worth it. And you're a deity don't you apex 2 shot dverything
its not making it worth if as the scaling is too low compared to how much longer raids take
again arent you a deity have you not seen the things abyss posts in ol where hes 1shotting a.mori with more than 170m hp at ang40
and arent you al 100+
so that means apex raiding is your best raiding speed
its cool if you have any item in the game at ornate, any adornmate at ornate, perfect amities and that kind of knowledge!
99,9% of players dont. :)
and it takes 5-7 turns to achive that player
the only thing abyss has over anyone else is the perfect amities and the willingness to farm the crazy damage hits
the amities do a lot.
And the ornate adorns, and almost perfect 200 equipment is doing a lot too
ornates, adornments and mid tier amities do well enough
you realize abyss is using the new osirus eyes now right?
any quality works
and his weapon adorns are things that the quality doesnt matter with
the amities dont do as much as you think between a ornate amity and a legendary amity youre losing maybe 20% of the damage hes doing max
you got a link for this?
the quality of gear for apex raiding only matters for the accessories and weapon the rest could litterally be 70% gear and be godforged
for apex raiding or him being al 100
apex
anyways my point is that raiding is the easiest of the 4 anguish paths to do if you either 1 ask for help on how to build or 2 try things out
For what it's worth, Abyss is also saying that 80% reraise is more broken than current stasis 🤷
#811254836208074752 message#811254836208074752 message
I initially thought reraise was fixed to 50% proc chance like a second chance, but it's still very abusive at 80%. Just not "get to 5k floors in endless" abusive.
this is true but also he was doing it without reraise using mamoth and super tanky stuff
@tardy surge
if youre not in orna legends discord i can swing an invite to you aswell
thank you!
- Added the ability to choose which events should be active in a dungeon run
I tried to take a break after hitting monument level 150, Odie just said get back in there soldier. 😂
Total kc to find
Neith: 3318
Osiris: 1120
Ptah: 1296
Sekhmet: 2992
Apshait: 2988
Kheper: 500
Ramses: 3203
Gilded kheper: 1
Medjed: 4
I found a gilded kheper last week but was so zoned out that I didn't notice until after my summons killed it 😭 still 0 medjed
Those are insane odds. And makes me understanding because have yet to find a mej or golden bug and I’ve went from 127 to 142 in the guild so far
I went from 152? to 176, now to just even up seals and make a bunch of scrolls
HOLY COW you're a genius, i need to GF so much stuff
I've Godforged more in these Monuments than I have the past few Wyrmhunts.
If it weren't for the Jewels of Creation, I would personally stop running boss hordes for that event altogether and wait for Thronemakers instead for Godforging.
These monuments are a fraction as dangerous as wyrmhunt hordes; I sometimes got smacked for trying to godforge weapons and off hands in wyrmhunt, but it's simple here.
Wyrmhunt has a much higher density of auras though, so it's not simply that this event is better for godforging either. More risk more reward.
But you can grind through these Monuments much faster since none of the bosses have massive HP pools.
With that said, you can also run them without reducing Anguish/removing Ascension Shackles unless you're already one-shotting Ymir and Friends anyway (which I'm not with Anguish up haha)
"Burton, what class do you play?"
"Yes."
Dont check my total HoC uses
Im over event lvl 120 and ive seen 3 gilded dudes. Basically impossible to farm his drop 😞
All you can do is run more monuments. If you aren't going through every monument near you on rotation, you can sacrifice some event/guild exp and run single clear floors to do more spawn checks overall in less time.
Not defending the setup either, I think the "it's a treasure hunt" excuse is weak. But I got nothing through my nearly full cleared astral trees and 200 accessory chests.
I've had 8 bugs total now, 4 before the rarity change and 4 after. Maybe 300 monuments total? Your luck is absurdly bad.
Yeah, I dont mind the enemy being rare, but its pretty rough.
Tell me about it, I have 5 ornate masks with over 5000 rolls and not a single one is higher than like 184%
Its mocking me
Wait, I thought I recognized your name: you are on the leaderboard approaching guild level 150.
The good news is, you are almost certainly hitting 150 and getting the proof of undying allegiance. Here's to hoping your luck evens out a bit by then.
Oh im 100% getting to 150
I hit 125 a while back and slowed down to focus on farming specific things from raids (with no luck), but this event has had me back on the monument grind
That is basically how my monument progress looked before this event started, I was at 126 and over monuments.
Then monuments got a massive upgrade and my inner monument zealot took over. 🤷
Just make a character for each class 🤣 jkjk
Yeah, I was either 126 or 127 at the start
lol. Glowing bosses about three per floor. Why waste the opportunity
I must say the new auto chest selection isn't that great and is a step backward. It basically re-introduced the same problem we had when you could skip them - we are used to mash the quick action button, and when we get to the final door, we end up totally skipping the selection without that forced brake of manually selecting them. I usually end up with skeleton key when I could have chosen something better.
We read all 3 chest anyway. And having the insurance of not being able to blindly skip them felt better, now we have to remember to not smash the button at a certain point.
I haven't had a chance to test but I thought it said your selection was remembered per monument, is it not? So if you did 2 3 2 1 2 3 2 1 ....does it not stay for that monument tyoe
I haven't seen anything other than memory hunts since it was added
On iOS, always the 1st chest is pre-selected every time. And even if it was working like you describe, the chests are randomly generated are they not? so chest 2 at floor 3, will be different in next monument.
Chests are not random
They are 100% repeatable all week
Aka realm ore from Vulcan on floor 8 material chest
Patch notes say the selection is remembered in beta
I don't think iOS does beta so that might be why it doesn't work for you
Yup I know iOS is delayed, but since the auto select just came in, I thought it was the latest thing. If the chests are not random and everything will work, it should be fine then.
I interpreted this as "if you select the orn chest, then it auto hovers over the orns chest if it shows up"
Because it is doing that for me
Also im not having the same mats on the same floor
(I do have the beta update)
Think I have 2 Vulcan. Let me check
It definitely remembers your last pick
And mats are not random from eof chest
Basically you run them 1x per week and select each chest, then for the rest of the week it will remember Vulcan floor 2 - auto pick chest 3
I like that part of it
What really bugs me is this: #1476626297814781952 message
This basically means you should not use the interact button if you're trying to tap quickly
I did 75 t4 towers today
Lag on interact button Is killer
Oh your in front of the left most door? How about we send you through door 1 that you already know doesn't work
someone is trying to get that uncouchable 😄 gl
Remembered across runs??? DAMN OD ON FIREE
Also, nobody said how dapper those chest look yet.
So i will.
Good Job Covyn, those are beautiful!
I didn't think they needed animations.....but hot dog if they aren't slick.....makes it feel very polished
We dont need video games
But god damn are they fun
I got one from the astral tree chest on day 2 of the event xD
It's good animation practice, and adds some charm
Now I'm thinking about all the other places they could add it.... Like a God forge animation, I have been spoiled
Up 2 GF's so far, thank you, this is so much easier than wyrm lol
I just godforged another… scholars chargeblade…t5 but supposedly good offhand for heretics
Working on leveling 2 other items quickly to gf them by end of month
Its great for sigilstormflask
er
yeah the sigil one
the one that does more with blights and sigils
Yeah, I read :). working on ulsters scepter
Chargeblade is for omniflask
nukeflask my beloved
I'll figure it out later 🙂
The funny thing is that you have animations for materials.
The chest open... And... Nothing pops out, and the content was already spoliered (it is always the same, though).
Moreover you make the choice to disable animations in battle, but you get forced animations somewhere else... 👀
Anyone got more than 1 ornate Eastern Mask? it feels like its 1 per 😄 I got first fairly easy and now crafted about 700+ masks with no luck for a 2nd...
yeah I have a borderline ornate and like a 198
got both in around 200 crafts if I recall. gotta love RNG
well yeah, those are just the battle animations.
And one ornate is already godforged
What the ff.. how many did you craft??
1482
160 monuments in with 3 gilded khepers and no medjeds 🙏
I killed the only Medjed I encountered before realizing its loot pool was expanded that same morning to include much rarer items.
And the only Gilded Kheper I've found so far was with an alt 😅
Yeah no medjeds yet here either xD
-# is it the wrong time to say I had 5 cryptid encounters so far?
The worst part, weekly reset and I only have one monument hhahhaa damn it.
Quit hoggin the poo bugs
Bruh what is your DROP
cries in codexing kit
I ate them all
It's another proof, I just can't remember which at the moment
I still have 170 i don't know how to get rid of them.
Usually it takes me 30-60 secs to fully codex a raid, and anything else even faster
Those event mobs are the first time in forever i actually think they are faster then just codexing manually cause of safety
Torment
Thats weird
The proofs are in Medjed's actual drop table, rather than a part of the guild's mechanic, therefore it has to follow standard drop rules.
Anguish/Despair/Agony/Melancholy/Torment are all Legendary Rarity.
So the same "issue" of Legendary Rarity drops from Monsters being uncommon even at maxed luck will exist with the proofs as well.
medjed drop table is a good reason to just spam codexing kit
Amazing job Odie love the new filters
Is this beta?
#patch-notes message
I must of just got the update but thats amazing esp if it remembers the one you want to do.
Currently it does not, reported in #1397573178431111219 though
Thanks for the reply
So that means this is not live game?
I kinda dont understand
It's the public open beta, which is Odie terminology for meaning it's a client update for the live game
So anyone who's opted into the beta can get the updated client and play Orna with it right now
Thanks
On Android, not iOS…
Finally, a use for the
"I dunno what to throw here, just give it something random."
Odie having fun is how it should be most of the time
He must really enjoy putting Curse immunity on literally every equipment then, lol
No one likes to be cursed lmfao
Would be funny if curse worked like unstable channel or whatever it is that mori uses
But instead it's random - specific buff
I am conflicted. I received a superior gilded amulet through a random item node in the astral tree, but it feels like crap that the only above standard quality instance of this item that I got didn't come from the event mob that drops it.
Hey, congrats on at least getting one, i lvled monuments from lvl72 to 131 and i still dont have one, found 4 gilded khelpers with 0 drops before scaran amulet rarity change and 0 since then
I had several before getting this one, but I've also gone from monument level 126 to 151. IMO it is still too rare.
I haven't seen a scarab in probably 250 monuments
At least i have two normal quality amulet, but having basically no chance at a higher quality one does feel bad 😅😅
I apparently got one a week ago from the mob and had no idea I even fought it cuz I'm assuming I was so tired I didn't see it was a gold bug
I don't even have a normal one.
Two consecutive ones. Then I stopped.
i crafted like 200 got 2 ornates in the 90% ingame something like 191 and 192% and then dropped a 184%
Get ornate normal scarab ones from the mage path in the meantime
They aren't as good as the gilded, but they are still good
I mean normal gilded scarab amulet. I need at least 2 normal gilded.
I know, I just meant in case you cant get them, at least get ornates of the base scarab. Theyre still good, just missing the hp regen
I have those but the gilded ones give hp regen...
Still time to get two
Can donate a few
When the event ends, I'm going to post an update version of the stats I showed earlier; I'm curious to see how many people got higher quality gilded amulets.
Three days left almost 150 monument and still haven’t sent the uber rare medjed once 🙁
Dang thing is weirdly uncommon
In understand that Odie wanted a few rare mobs but I think he moved the decimal place too much
They're the same rarity as any other cryptids in monuments
Potentially even more common since they're event enemies
Definitely not more common….
For the record: overall the event was a good one. Many cool items and personal goals were able to be reached
Have you been tracking?
I've been trying to pay attention and the easiest cryptids to recognize are the 4 fallen god classline enemies. I haven't seen any of them leading any packs in monuments since Thronemakers started
Mentally. I have went from monument guild level 127 to 149 and done all four paths about 30 times each. I have spent the most time with mage path. I have seen gold bug twice ( once mage once thief) otherwise Ramsey shows at least once per monument sometimes twice. Med, never
Rameses isn't Cryptid anymore, he was changed. Anyway, my sentences were:
They're the same rarity as any other cryptids in monuments.
Potentially even more common since they're event enemies.
As in, they're probably more common than other cryptids are in monuments. Cryptid is the enemy rarity that determines how often they show up, you can see it in the codex.
Well … I finally found one so I guess the proper way to summon one is to complain enough and then complement about how everything else works
Used codexing kits after I let it beat on me for about a 30 rounds to get all the spells to make sure that I don’t have to to chance finding a second one
7 monument after reset! Here I come!!!!
I only had two, but enough for
Will the scrolls of dynasty still be usable when the event is over? I’ve been stocking up and want to know if I should summon them all before the event ends.
Thronemakers was a blast. Genuenly looking forward to the rerun.
Genuent great job, Odie, and NF, for making this real.
I loved the raremobs, and i can't wait to go for them again. The gear is fun, the adornments are fire.
Monuments are now fun.
+1. Monuments farm was GREAT
Monuments were a blast this month, huge fan.
Adornments; great addition
Generally nothing to complain that has to do with monuments or thronemaker
the event was supersmooth , opened up new avenues in the game (mainly, it made monuments relevant), and overall was a good success (please keep in mind thronemaker was already a very relevant event even before these recent changes, with very relevant dr
very relevant stuff both for the endgame and for lower tiers. Now the ultra rarity thing didn't appeal to me particularly, but it's not like i felt missing out, i just don't care about that specific niche feature
some people do and i get it. But the event was already good and sought after (for aaru robe, sphinx gear, aaru headwrap for BoF and aaru hood for max mag glasscannon). The new introductions are insane, sekhmet adorns are a must for some builds, the other adorns a valuable addition for some other classlines (less broken), osiris drops are a tad meh but the reraising legs surely made a splash in builds. Tons of torment proofs available for people who cared about farming monuments, and end of mon floor chests a massive improvement on rewards from doing monuments. Overall a 9/10+ event imo
How much exp do you need for the next
for 302, it's 914
You knock that off
Lemon you are a beast. I thought I was going too ham at 141 event levels, you literally kept above my highest pace for the entire month.
