#Thronemakers (2026)
1 messages Ā· Page 4 of 1
I finally saw a Ram. Changed to blue golem and let him pound me until I just had to codex gear drop
One down..two to go
Scrolls are T7, so you can't actually summon raids till T7
RNGesus and I are⦠letās just say we havenāt seen eye to eye for a long while.
I don't know the answers for all of this, but I have a suspicion on Rift Judgments in particular.
Since they are T8 and T10, and T8 costs ~half the crafting materials, I think they added the T8 gear to the T10 raid so that 1 T10 raid gives the same amount of dismantling materials as 2 T8 raids
At that point just give the materials instead. It was like that before territories came out so it wasn't like it was to pick up gear for othersouls.
And having t5-t6 raids summon from scrolls just implies they are meant to be used for carrying other players, since you'll probably level out of that tier before you get the gear you want from them.
Definitely true. Feels like raid gear at T7 and below is generally for Other Souls š
Not the case for all classes tbh
Summoners basically strive on fey dragon gear, it's BIS even for T7-T8
Fey gazer gives really good gear for just about everyone tbh whether it's adorns for view distance, or accessory
And a lot of gear from raids even as early as the T4 raid in KD's has worthy gear to grab at that tier
Not everyone can rush to T10 quickly, some people spend weeks/months in their respective tier where you can afford to get this gear at a good quality 
What i notice is that the experience for things like fey gazer pretty much means you'll level up at least 5 times per kill at the level you can go in, so you can't really farm it for gear(bumps you out of that tier). Raids aren't really structured to be fought by same-tier players until late t8+, and i think that's contrary to what they should be(gear to be used in those tiers)
Low-level kingdom raids do a better job at this, reducing the amount of experience, giving more chances to roll for gear. They expect you to upgrade your gear to be able to battle them to get better gear.
*I don't see a problem with being able to take your time per tier, or lower tier5-7 raids, but they don't allow you to play with the equipment
Rings of restraint got changed to affect raids i think so u can stay in tiers forever if you want to
Yeah but you shouldn't need a ring of restraint unless you're really close. If you went 25 levels and need a RoR then the game is moving too fast for you to prepare naturally
I got a couple t7 t8 characters that are for scroll farming and monuments beat them silly. It's gonna force them to go summoner to have a chance, lol
*keep in mind, I don't want content to be "easy" unless you've invested enough in your gear that content is easier, but i feel like most content is made in mind like "t5 content for t5 player with full ornate event gear and adorns", when it should be more like "t5 guy with invested blue and purple gear with okay adorns can manage fairly."
Does that make sense?
Ayo, speaking of making thrones... Is there any Plans of an event deep Dungeon? This is definitely not a pitch in the hopes this outdated and buggy content type gets turned into something genuenly fun 
But hey, monument rework is god damn amazing. You fixed the pathfinding super quickly. The only remaining issue (chest in the smallest room blocking top Portal interaction with action button) is super minor and the content is genuenly fun at this point. Its been a pleasure :3
Welcome on board
sorry odie but removing them from kingdom raids without giving anything in return, while they still exist for agony 0 world raid, is a ninja nerf (of kingdom raiding); ninja not in the quick sense, but in the "it happened without patch notes telling us" sense
and you get nothing from draco while you got something before, so nerf
What was nerfed though? What benefit or progression was taken from non-anguished raiding?
iirc, there was nothing to even buy with them
What use did they have? Why is removing a redundant item a nerf?
wat?
i got 11 proofs of felling per raid
22 for a cort, it appeared rarely yes
but i do several thousands kingdom raids
like i did 1500 cerus, 600 a morri in jan
that's "half a cort" of mats removed from kingdom raids basically
not huge sure but a nerf
Where were you buying them?
I may be mistaking when felling was removed from mini guild, but it should have been before they were taken from non anguished raids
no the opposite (at least in HoA)
but anyway i mean 6 months ago , you could raid kingdom, get felling, buy mats. Now we can't, agony hasn't replaced it as we can't summon for agony in kindgom
You could still spend them after they were removed from non-anguished?
for months yes
they got removed from kingdom
well before they got removed from world non anguish
If thatās the case, then yeah, the transition should have been way more aggressive
and indicated in the patch notes? we remove pof, you have 1 month to spend, good riddance. Something like that (That's why i said ninja)
pls buff decree now I have one (brag!)
Monkey paw....It can have the same buffs as ravage
Ok.... I made 400 scrolls, back to farming Osiris myself
Iām all for removing the proofs of felling. But there is a still use for them, or at least was not long ago. I remember I had to set my anguish to 0 on alt because on t9, I could only purchase event spells with those (like summons). But I assume the price currently will change with them being removed. But Question is if a t6-t9 is not doing anguished content, will they be able to purchase the monumental event spells?
this time spell was for elysium seal so i suppose the idea will be
they will be farmable anyway depending on event for event currency
Going to anguish 1 is free of charge. All you need is the building.
Spells currently cost proofs of monu
Curious on what would be people's thoughts on adding some def/res to the Osiris adorns? Just adding something small like +6 or +8? I just think it'd be nice to see quality have some sort effect on the adorn
Also def/res would make the most sense since there is Sekhmet for attack, Ptah for magic, and Neith for ward
I'd be ok with it tbh
Not nearly as op as ward but it does give the adorn some what survivability
I know there are around 2 people who care about this including me, but it will make them even more op for Othersouls (all new adorns already are)
Agreed, feels weird that the quality has no effect whatsoever.
Im gonna wrap this round with the eastern mask (as this was about to get guttered via OS stuff) imo I don't think balancing smth on OS are really that great,
Even on this side, settlements are important because I've even tried conq with OS and like it just seems like a small part of the game that's also optional, I don't really see the point on not giving it the def/res
I guess I kinda agree that at this point where 1 adorn gives 40 atk to tier 7...
+a few def is not the main problem
Surely SS3 builds NEEDED another buff, they were so weak
Neiths aren't better than JoCs for SS3 in most cases
Really? Intresting
It definitely needs something. I really hope we can start moving away from pet stat as the go to beo adornment stat and get things that actually scale well
That was supposed to be in reply to sirith, just discord app things lol
I don't like def/res on Osiris, that stat doesn't do anything in PvP and makes BoF builds harder to minmax
I'd love Ward on it but people will say it would be op while not realizing the new Thief adorn gives around 3k more Mag to BeoH compared to Bristles
I think siriths post on ol was due to other min/maxing not just the thief adorns
I mean realistically follower builds are not meant to be low def/res
And ward would be op im ngl
Also what al is this
Cause 3k is ridiculous
Do you mean the boots with 80% second chance?
They are still op
Even at the lowest Ornate roll, they give 34 Attack
Without the 10% crit chance from the Anguish bonus, you need 14 to reach 95% crit chance
34 * 14 = 476 Attack
Now apply 20% buff from Dragon Slayer, then whatever your ALs are, then apply Hybrid Monster
At AL100, 476 + 95 + 476 = 1047, 40% * 1047 = +419 Mag
I typed I calc'd at AL100, that 419 can be further boosted by a million other things
Also Bristles actually give -12 Attack so the difference between Bristles and Sekhmet is much higher
And would be even higher if I took higher % or higher AL in consideration
But I'm not asking for Sekhmet Eyes to be nerfed, just pointing out that considering 1% Ward on Osiris Eyes op is a bit naive
be mindful these adornment are tier 6. I understand many of us comment with the mindset at high level, but dont make them op at tier 6.
Yeah, considering they are T6 they are even more op
Meanwhile heretics enjoy their +8 mag
But again, I don't want them to be nerfed, just putting things in perspective since saying 1% Ward is op on Osiris is a bit silly š¤Ŗ
I do hope you realize if osiris got ward, beos wouldn't use anything else
I would immediately deck out everything I had with just eyes of osiris
I quite like the idea of sacrificing some survivability, however much, for more offense. Not everything new and shiny has to be BiS
Because im losing maybe like 200-300 def res, and like 3-5k ward for 20% stats give or take
Follower act does seem quite handy for other classes, though. Might be a weird take, but exchanging 1% follower stat for 1% ward seems like a better change
and t6 adorn from infinitely farmable and very easy boss definitely shouldn't be BiS (I'm pretty sure they already are)
Very random statement
Us beos already have quite a lot given to us, and having 1% act and some ward gives it more viability on other classes
People think it's a Beo adornment when in reality it's just gonna make GHerc and DUrsa even more op in PvP
Oops i forget mammoth pvp exists š¤Ŗ
Oopsie!! š¤Ŗ
Btw this is considering the AL buff is applied to the base value and not the boosted one, if it's not the case then the number is even higher
14 Bristles give -168 Attack and I don't think it's unrealistic to drop 14 Sekhmets at a higher quality than 170%
So yeah, draw your conclusions and be a little bit more thoughtful before demonizing something just because it has the "Beowulf" label on it
It was a typo by sirith that he later corrected
I don't think it was a typo, he just calc'd a lot of other things in
The 400 base value becomes a lot higher if you add party buff, shrines etc.
#šāvalhallan message
He had buffs on
And it ended up being 371
After initially claiming it was 3000
Lmao no we won't. Even if you're only talking about pet beo joc is still better
Definitely not for me
Beoa and beo sure. But beoh wouldn't use em
Im not touching another joc if im able to get another 20-25 stats
On beoH I'm still using my norm stuff ofc
cries in swashbuckler noooo not an indirect eos nerf
Yeahhhh was not my brightest moment š
Without actively losing that much
The only reason I don't use the eye rn, is because it's just a stat
Im losing too much for it to actually be of value, right as you give that ward that's way more than enough value that it's unbalanced
I do agree though that adding ward to Osiris would probably be too much/would just make Neith eyes redundant
Sekhmet gives attacks
Ptah gives magic
Neith gives ward
So I just thought it would make the most sense for osiris to give def/res
I see your point and it makes sense, I don't like it tho :p
"Ptah gives magic" - sure...
Follower stats are only good for Beo and BeoA
Only BeoA is actually played
There's only one BeoA build that's actually good, which is Prom
Follower stats have diminishing returns
So no, no one would play full Osiris Eyes by default even if they had 2% Ward on them
Nah, pet stat is garbage on adorns, and pet act is pretty useless, especially on beoA. All it would be giving you is ward
Pet act is not useless for any other class
We are talking about beo though
You are the second person today that uses themselves as a parameter
As much as I love how self confident you guys are, you are not statistically impactful
You also explicitly said "Beos wouldn't use anything else"
If I can gain another 900-1000 mag on prom for free essentially (if it had ward) , I don't see why I wouldn't use that over jocs
Or anyone
It's a tier 6 adorn so I don't expect it to be anything crazy, I know people will tell me to shush but the thief one is definitely too strong for t6 at cap 40 att 2% crit, lol. For a t6 is should be like 6-8 att as ornate tops.
Now don't get me wrong, I do love that it is so strong, but it's admittedly ridiculous
If it were a t10 adorn and had a drawback along with it, it would make more sense.
That's a different topic tho? I'm talking about Osiris eyes not Sekhmet eyes
I'm just bringing it up by comparison.
For the t6 Osiris adorn, I could see giving it 30-38 hp at base along with it's stats, similar to kerberos eyes.
Is it at all possible that we don't need to buff the adorn which is already good?
True, ptah adorns should be nerfed while other remain untouched
Oh wow that class tree has flasks at t2, lol
Jokes on you, both stats they give are so close to 0 that you pretty much can't make them lower
I don't even feel like they need a buff, I would just like to see a reason to farm better quality of them, 6 def/res felt like it would be enough to warrant some ornate farming while also not making them much stronger, I mean looking at other T6 adorns they'd still be subpar overall
Tbf I have no problem with def specifically, just pls can we not even mention HP/ward
But either way, this is more comparable to t6 non-raid boss adorns already in the game
Those being from raid bosses, they should be functionally better than adorns that come from boss tier monsters arguably, due to rarity.
They're currently just bestial eyes but that also have +1% summon stats...
Yeah, they are extremely low effort and the most generic out of the 4 class-specific adornments
I would really like to see either an addition or a rework
Comparison of joc vs Osiris. Osiris does give more attack but with 0 ward I'm never using them. Even if Osiris had ward joc are still a good alternative since they come with mana and Hp, boosting ward further.
So I will amend my previous statement that adornment pet stat is garbage, but it is still highly overrated
Nah you aren't wrong in saying adornment follower stats are garbage for Beo/BeoA. +Follower stats have some hard diminishing returns, and since anguish gear scales inherent follower stats per anguish level we can get to that diminished range pretty easily.
Perhaps target your amendment to the cases of kingdom raids/low anguish.
Tbf what you get for your OS player of those tier can get as well and player dmg with equal gear is always superior to OS
But for armor
Tbh you can say the same for summon stats, the higher the ang the less you get from the adorn
No adorment stats scale with anguish
Anguish just scales the quality of the gear
and adornments aren't anguished
They're really not but ok
but why? 1 % pet stats and action rate is useless in all agony content, are you only thinking about pvp? you get 120+ pet stats from a single piece in endgame anguish, and action rate was never a problem before these adorns so they are literally unplayable for high anguish beoA, so what are you talking about? beoA pvp which is dramatically worse and will ever be than beoH?
osiris adorns are utter trash both for beo and gs, they are playable by OTHER CLASSES that need pet rate, that's about it. Unlike the other adorns, they are the worst for the supposedly intended class that should be able to use them the best
I mean, these are t6 adornments. They are literally not designed for anguish.
no it has to do specifically with the way that diminishing returns works. meaning after x% of follower or summon stats you get less than 1% stats
moondust is t6 as well , and yet it's played in the endgame
some stuff being theoretically available soon doesn't mean it's not supposed to be balanced in the endgame as well
All because something early is played or good in endgame doesnāt mean itās designed for it.
especially when it's utterly irrelevant soon
1% summon rate is already irrelevant, here the point is you are a summoner you take your path in monuments, and what gets dropped in your supposed path.. is useless for you. That's especially true if you don't get the t10 raid at the end because you are lower tier
summoners t7-t9 have nothing to take from their supposed paths, all other classlines do
and beo is better off with path of thief as well ol
vahallan classline i mean
Heck, summoner was even excluded from that item because you donāt get summoner until t7 so the state is useless for t6
They only added it at community request
now other classlines, they do gain from pet rate on armor maybe depending on build
so you are hera, you gain from mage and vahallan paths, is that reasonable?
Yeah, but theyād rather use blackened eyes
i mean might be if it was a hera event
which are t9
I actually use the thief ones more
or that sure
so in an event which attempted to give something to all classlines, an event that didn't attempt to be class specific, gs as usual is butchered, and the supposed gs specific items are unplayable. I mean it's still ok because getting infinite torment proofs easily is not bad + a lot of summon scrolls from monument proofs and the rest
anyway event was good even in previous iterations (for all classes except gs ofc) aaru robe alone makes the event i suppose
and getting infinite t10 raid scrolls is good as well
i mean the adorn is decent for early summoners and valhallan classe
not it isn't, damage is never an issue under t10 and you need survivability more
Never agreed with AncientL more in my life
when talking about early im talking 225 fresh t10 people
What he said applies even more to fresh T10 people
You don't need to speedrun content, you need to survive
which do what as gs with 20% summon stats instead of 40 ward in adorns? is this some joke i am not following?
when stasis exist?
it's like neith adorns are 1000x better than osiris for all summoners?
stasis existing means survivabilty means nothing
Stasis requires super specific event gear to be consistent, stop trolling
stasis won't carry you long as gs in dungeons and towers, try it
the event happens 4x a year
you might (slowly) raid above what you "should" yes , nothing to do with this adorn discussion though
How do you achieve 100% debuff rate without event gear? Also, what are you gonna do with Stasis and 0 Ward in non-Raids content?
thats where baldr gear came in if were talking no event gear at all yah but
and ward adorns certainly not the completly unplayable for gs osiris
which was the topic
so back to the topic, you are a gs you do gs path and get stuff you can do nothing with
up to t10 where you get a raid at the end that yes drops a weapon which you can use until you get celestial
(actually immortal jewels are prob better in most gear for gs even early t10 but that's another topic yet)
osiris should get like 60 hp at standard and it would be probably still be just "meh" with that
The off-hand for osiris and staff are both great for T7, T8 the off-hand is still relevant
Osiris eyes aren't bad, some summon stats on armor? I'll take it
A lot of this gear was designed for those tiers, T7-T9 summoners most definitely benefit from scarab amulets, even the T6 is better then immortal ring a T9 accessory, harder to farm ofc
Only gear I can say isn't great is the T10 gear for summoners, BUT I mean I can say decree is viable If you have nothing else going for you? Aaru tonic on GSA for hp/ward stacking+summon stats
Sandals don't do much if anything for us
When did they lose negative stats? šÆ
recently cause i HAD been trashing all but broken ones ><
I would like to formally present a petition to change "Kheper" to "Poop Roller"
give the gold one troll glasses too
š - You're weird, Penny
š© - That beetle rolls poop, call it what it is!
I still find it funny that literally anyone is saying the follower stats on osiris adorn are useful. That adorn has one purpose, and it is follower act on armor; everything else on it is window dressing that is close to nothing for a beo.
It's cool that they are there, don't get me wrong. but the only places you will ever maybe notice them being useful are kingdom/waygate raids or low/no anguish world raids.
šŖ² + š© +
= 
honestly odin is probably the only one to get real use out of them, or anyone using eos
Petition to change "Eye of Osiris" to "Eye of Odin"
fitting since the mythical odin lost his eye.....but he isnt egyptian :-p
True. Also, Beommoners are... not quite mythical figures š
in mythology, odin gained wisdom and foresight....so add 5 foresight and 5 magic and call it a day
Maybe useful before T10/ALs? They are T6...
Though I know, all the other adorns have endgame uses.
knowing that the bestial blood adorns were chained does make me want to push a little harder for SOMETHING other than just +1 summon stats
Give Eyes of Osiris some awesome new stat, then lock their follower act behind BB1 
Has anyone tested follower turn chance to see if you need to be beoa for it....like avidity/collateral
I can test
0.5% follower turn would lock it to beoa but might be too powerful. A full set taking you from 30% to 45% sounds nice
No need to be BeoA
Wait, testing seems silly, it's a T6 item
And it seems like it just adds, so no triple turns on BeoA
Ok, the same way Parting Remark amities add to Parting Remark then
sirith did testing and it gives 2nd turn to beo/non beoa classes
Demeter has a rare consumable chest going from floor 11 to 12 this run around, havenāt found anything else of interest yet
Bummer. If it was beo only it would be better imho
well i cant confirm like non valhallan classes
i just know it doesnt work on beoa for 3rd chance just adds to make it more likely
when did it change? i did monuments 90 min ago and it was the old ones
but 90 min ago it was still sunday where i live so maybe it changes at midnight local?
30mins ago was weekly reset, so I assume is changes when dungeons, towers, monument, etc all change
0 UTC
seems to be the case, same time as dungeons and all that
also, W
just⦠need one more now
3 faction monument at or this week
Actually it would be the Ruairc
Plus ruairc gear
I don't play a class that can wear that gear so I hadn't realized that ability got added š
And I wasn't sure what it meant when initially looking at stuff
Would it be bad to request that follower act 2x be made beo exclusive so we can get other gear/adornment with it in the future
Cause God knows I don't want dursa to pop off with 2x db
Yeah it's really strong with TMM, it will actually cast buffs in the order you have them in your spell list allowing you to have it focus things like DC and DBII when it procs
Ideally 0.5 follower act 2x on Osiris would be great if beo only, but if it works on other jobs I feel would lead to issues
I joked about it above, but you could easily lock that portion of the passives behind possessing bestial bonds; BB1 if you want other classes to have access to it at a cost, BB2 if you want it available to BeoH, BB3 otherwise.
i mean what t7 has bb3
and is there a t6/7 that has bb2
I swear i will leave orna if pet stat and summon stats is removed from osiris eye 
Its literally perfect now
It would be nice if the effects scaled a bit on quality but i dont realy mind. It allows eos to run more gear without losing alot stuff
i think osiris adorn is fine and doesn't need anything more
but i didn't try it much and donno much so my feedback has almost no value XD
Ive running it on all my gear that does not focuse on ward and ss
Literally swapped all my jocs for osiris
Well with eos you rarely need ward anyways
And for pvp i can run summon block gear without losing summon stats
Now i just need a non celestial summon block weapon adorn and then eos is living its best life
oo cool
And the pet action helps dealing with anguish path pet act-
+now i actually might get yelm gear so i can atleast have some pet stats on it
Just a examble. Getting 8% pet and summon stats on a gear that does not have them is big W for eos/summoner pets
Im currently thinking if i should put osiris eyes on my fsc š§
interesting
This does not look like a giant improvement. I also thought about going eos but... I don't think is much worth it as summons are still oneshot in any sort or relatable anguish
Depends how much summon stats you want, i can make my summons strong enough to tank alot hits at any anguish that i have available
Want me to send ss of without gear? Its quite nice improvement
Give em base 28 hp and call it a day
Sure any scaling stat is welcome, but plz do not remove any of them bonuses
Im poor in gold so i dont want to regret that i switched all adorns into osiris
Bonuses are fine, but 28 hp makes em somewhat similar to kerb eyes
Give them the same HP base value and scaling that Sekhmet Eyes have for Attack
The only one that really needs a decrease at a t6 adorn is the sekhmet eye's attack, lol
But if they leave em as is I'm loading up my othersouls with sekhmet eyes
Or are attacking classes at t6+ in dire need of that attack from armor adorns?
tbf being an adorn that leads into t7 ever so slightly helps with that balance between summoner and everything else in those tiers...
apart from the attack stat, it's nice to see some availability for crit earlier in the game.
I don't think anyone is asking that they remove the +1 summon stat Odin, just that for the non eos beo they get some kind of stat to differentiate them from bestial eyes
True, but adornment don't scale with anguish so they are only really adding follower action at higher anguish
Tier 6 players don't have access to anguish
But in seriousness, I don't think having like 8 def/res would break them, and it'd give quality a purpose
Agree
What about the summoner robe/boots. Since this is the first real hydrus boss they could use some pact DMG and chain chance. The robe especially seems lacking
Even at low or no Anguish, Follower Stats have diminishing returns and it's quite easy to reach a high threshold with BeoA/Tamer
It's quite ironic because they are supposed to be Beo and Gs specific but in reality other classes (especially DUrsa and GHerc) are getting the most out of the Follower Act instead
Kinda why no one wants ward on them lol
Ask about Eyes of Sekhmet being thief specific adorns š
Nah, they don't want Ward because they demonize anything with the "Beowulf" label on it without even understanding that other classes would get even more out of it or how op 40 Attack on Thief Eyes is
I suspect Eyes of Neith could also be better for non-Gilga CS/SS builds, since the newest iteration of those skills has lower penetration for non-Gilga and "Ward Power" is for some reason an M1 boost (I've heard - not tested)
From my math and testing, they are worse compared to JoCs (especially at Ornate) the higher your ALs are
I'm not sure what the threshold is for them to be better but it's not very high
On Gilga or non-Gilga?
Beo in particular
They do have one more implication that can make them better than JoCs in a specific scenario
drumroll
For what is finesse epee used again?
I did test extensively on Dursa and all i feel like is too much pet act oversaturates attack pool and you get less summons overall
Think about what Neith doesn't have that JoCs have :p
Actual stats
I can only think of swash but in that case you're most likely using pinions anyway
I did extensive testion with them too on my Dursa and the verdict is: Nah.
Sekhmet is great for Mel and beautiful for swash
finesse is for tf. and wdym by the too much pet act?
20% pet ai and you will have 100% summon upkeep
i feel like with osiris all in my armor, eos summons way less and spams way more sigils
:o THATS the secret? How do i archieve that?
Auriga or celestial adorn or the quetzal gear 
I'll check it, i can just make a lute
Tested yet?
Yea, works. Makes the fights take way longer on anguish 30
Increased survival is traded with speed
Can the cursed tail NPC quest appear on t8 character?
My alt is on t8 but after I complete the quest the cursed tail quest doesn't appear
It's not about having those at t6, it's about a practical way to restrict a specific part of the passive bonuses at t10.
In my example the existing bonuses would apply to all, then only the "follower act twice chance" would be restricted to BB.
But it's just a thought, I don't see anything changing.
I mean with it being t6 I think t6 should be able to use it. I'd say restrict it to valhallan classes only like apex, flasks, avidity, and CD are locked to that class line only
That's another option if you want all valhallan branches to have it, it just brings less granularity. It also pushes other classes out of using a BB1 amity/shield to make niche use of it.
Question: Aren't Thronmakers monument supposed to spawn only Thronemakers event mobs?
Just a higher spawn rate, not only event mobs
Yes but I expect to not find mobs from other events, while now there are a lot oc chluricauns.
Those should be only in regular monuments
Good catch let's see if dangy/Odie/@stark musk Wana discuss in orn chat and maybe fix that
We discussed it before Odie was at work yet, and Dangy said they'd talk about it in meetings today
I can't promise anything other than Dangy will/did bring it up to Odie
Perfect sounds like it's already being discussed so no need to dwell on it
Oh wait that was about the Clurichauns thing not what I was saying
Wrong thread, I got this one mixed up with #1476626297814781952
Too many monument discussions at once šµāš«
Lol so mention that in orn chat?
Are they spawning as main monsters as well, or just as addons to the shades?
Main as well, less commonly than the heavily weighted shade bosses from what I've seen
More guild exp, less drops. I wonāt complain, do I do see the argument that maybe they shouldnāt be spawning in the event monument that costs 10x
Actually, if the shades have a fixed rate than they may just be replacing the non event packs, so no harm done. Depends on how itās set up I guess
I feel like this has so much monkey's paw potential: if shades have a fixed rate, other event mobs might just be replacing non-shade packs... Maybe including non-shade throne maker event mobs. Which would make the gold bug hunt even more hilarious. 
I feel like thronemakers monuments should be thrownmakers only
We're paying extra keys to run it
And bf dungeons didn't have any other enemies in it
yea
Event monument should be different from standard monument.
It is the point of event contents
its no different than wanting event dungeons to be specific to that event, or the fact odie has already said he is gonna work on 'this event only' type filters for regular dungeons
this tho is more work than you think and likely wont be released for a month or more
I was recently advocating that the Gilded Kheper and its Scarab should remain as rare as they are but the conditions have changed lol...
Looks like the tagging/filters need to be more specific for event monuments. As of now, it looks like event monuments just have more designated "event" spaces for guardians, which are filled by any monster that's also tagged with "event."
So yeah, that might be a lot of work.
i just feel there is a lot of condesending talk when people voice their concern/disapproval for the way things are immplemented recently.
Slower speed less survival except its griffon with a good tempest DC hit
IF you play the gods
The best part? People who ran hundreds of monuments last week with the pure spawns still don't have the drop.
Heck, one of the players in the top 10 of the monument leaderboard said they haven't even seen a gold bug at all yet in the other topic 
Ehh what
Are you doing rhadapact build
did odie ever comment on the clarichuns in our thronemaker monuments
they are pretty invasive from what i'm seeing right now š
Clurichauns in my Thronemaker monuments? More likely than you think.
It's an invasive species. I don't mind seeing it once a while, but if I need 10 keys to see invasive species, I probably just do the normal one.
The rare mobs are already hard to see, now you are seeing this taking over their slots.
it's also a bit strange to have clurichaun monsters in the event specific monument š«
dungeons are already a good enough target farm that doesn't overlap
The funny part is, it's in the sane group as the bosses....
I dont know if this has been pointed out, but adding the "leprechauns" into the monuments has even further decreased the "ultra rare" spawnings š
Funny enough, we don't know if it has š
It probably did. But maybe Cryptids are on a different roll
Nobody has done enough tests and recording to prove it, given nobody had even done enough tests and recording to get a guesstimate for how rare the monsters were in the first place.
I found medjed today after the event started
I assume it's like ornates and it just sequentially rolls 1 to 100, if it's 100, cryptid, if it's 85-99 rare, 25-75 is common ' and 1-24 is non event. Something like that.
found a golden poo bug earlier today, no charm. the grind continues!
this. What we know for sure, if that you get a bit fewer t6 bosses for the adorns. No reason to think the ultra-rare drops are "even more rare" though
Something like this ?
Yes, but way more samples and tracking Cryptids
Cryptids and stats i can give
That's the good part
Can anyone else run endless treats in monuments? Seems like thronemakers mobs material drops arent getting duplicated
So
So i did 39 monuments, as you can see in 2 days
14 in Thronemaker, since the ligne 30
Since the beginning of Thronemaker i did TOTALLY
230 monuments in total
only 20/25 in thronemaker mod
You dint kill all event grps? :o
I did it's juste double the amount Of Monumental money beetween Thronemaker and normal monument
My observation.
First day of the update of Monument Before thronemaker, Chaos as we all know for thosehaving farmed Monument
After the opening of Thronemaker with ONLY thronemaker active
we had a time of low amount of event mob even in thronemaker mod for monument
after some work from Northern Forge, it was like day and night. The amount of mobs doubled from event was more than double for 15 keys, Now 10 Keys, THANKS YOU BTW
So Cryptid mob encounter : Ramses 2 MEDJEB 0, Golder Kheeper 0,
Rare mob Kheeper 173
For approximatly 210 Normal monument 20 Thronemaker Monument
If you want more stats tell me i may be able to rack my brain a bit more
Now with The double event right know, well the Little St. Patrick's leprechaun took over in a lot of groups as we all know. Its my first year of Orna Literaly i started on December 29 2025
so i had a virgin codex and all stats can't be canibalize by last year event
And i don't have stats beetween before and now, so i can't tell
I will try in fews hours i may have 2 or 3 because of First day of monument rework ^^' i got some in chests or with some mobs i don't even remember
And if Orna Dev team need more stats, i can share my sheet with other people, it was automatize has much has i was capable of
Cool, im noticing i never get more than 2x hide/ancient stone in packs with double sphinxes
Are the monsters from the Mischievous Clurichauns supposed to be in the Thronemaker monuments?
I'm seeing them a bunch now in the thronemakers monument which is kinda disappointing.
Esp. since I didn't have any monuments remotely nearby last week (though I do have two nearby this week).
To me it would be very easy:
Thronemakers monuments: only thronemakers mobs
Standard monuments: all current event mobs
I don't mind mixing but I'm seeing more of the other event mob or same as the throne maker mob
for mixing them there are cheaper standard monuments already available š
What are the new stats of sands of aaru, any intentions to revert the changes to it?
you mean it not being 100% blind anymore?
It's unplayable now, I was using Fey Eye by default before the change but it became useless
This 100%
Hmmm new dodge accessories that no one can get.....and a nerf to blind......if only I could connect the dots
I'm too dumb so tell me what you found out after connecting dots
Blind was nerfed?
sand of aaru (best source of blind) was nerfed
It was basically OP on tier 5 Othersouls
I thought you were talking about Blind, not sands of aaru
now flash has 100% blind iirc
Its because tjeres a monster that has that skill now
but there were some other good things in sand of aaru ig
Clearly the devs hate RS
but rs got cool adorn and bunch of good stuff iirc
Hi, it is just me or the bestial path, money become uselesd very fast ?
From the event thronemaker
You don't conspiracy theory much....you gotta let silly things like facts not cloud your view
you mean seal of elysian yup
i see
you wise
devs gave us new currency and it becomes useless after 1 follower and summon
Don't you think it's sad that 25% of a monument become useless ? And why no one is connecting the dot on this one ? šš
It's thronemaker event and one Throne isn't gaming of thrones
devs are planning to make glided kheper amulet craftable with seal of elysian.
Trust
Hum, 1% chance beliver, but bet !
99% gamblers quit before hitting jackpot
Flash has had (Blind 100%) this whole time.
Yeah yeah it's true... I did quit doing monuments today, will come back right at it tomorrow
oh
I will continue gambling that i can meet a certain Kheper and some ghost...
I'm pretty convinced that Clurichauns did not nerf the chance to see the cryptids
i need motivation to continue monuments
I've seen more reports of them since Clurichauns started
I believe i will see them āŗļø
Everything as not to be simple and easy
And certainly not something with so low impact on meta stuff
If it was meta, i would argue otherwise
i wish a had will as strong as you š£ļø
damn
Well i became kind of a maniac š
I have 9 monuments for 15 minutes time investment š
And with 1h cd
Maniac i told you š wasn't working at the start or the event
And i wans't doing in thronemaker because my dps is low
A monument is only 5 mn
Yeah i did the map ... I need to touch some grass
Your math doesn't math. If a monument is 5 min how do you do 9 in 15 :-p
19hours of orna...
@devout heron you should rest a bit
Yes i'm not playing today
maybe devs will buff glided kheper spawn rate
Good
I can reach 9 monuments in 15 minutes of car
And i have some kind of circle i can do
Yeah, maybe š¤£
That makes more sense....I can reach 7 by lightning a torch
Well i hope i would be able to do the same haha
I don't think a buff is likely
Which is unfortunate cause I feel the 3x cryptid mobs are a huge swing and a miss and I hope in the future they just add titles/flair/aura to ultra rare mobs, and not items. Nothing about them is fun or enjoyable.
Gilded Kheper has issues with the unique drop, but I feel like there is absolutely nothing wrong with the other two
There is nothing wrong with them, but there is also no real point
They're just an extra codex challenge to hunt for, that's straight from Odie
Majded should be a common spawn similar to Steward pegasus that helps you keep all seals even/high. As is it's just a ghost that drops a bed sheet
Then disable codex kits on them, and make it so fleeing fails the monument. There is no challenge to them :-p
The challenge is just hunting for them
It's not that deep
And for those who don't care - it doesn't effect them at all
I get you and Odie like it, I just don't think you are being open to how many people disagree with your opinion
I've seen other people mentioning they like it too, in Orna Legends
The people who keep coming back to discussion threads though are almost always going to be the people who don't like something
Yes you can see a lot of study about this subject (people unhappy tend to be louder than happy people)
Bros are scared of a shiny hp charm
I think he should replace the summon kheper on the staff, he is very cute.
It's a god, be carefull
The people who hate Gilded Kheper spawn rate are the people who need everything right now this minute immediately ASAP pronto
Once they get the amulet, they'll stop complaining
I love him, I wish I could have him as a pet
This is coming from someone who is 5000+ Shades in and I still haven't seen one... I'll find it eventually!
I got one from astral tree and have yet to see the dumb beetle tho
Im once again asking for confirmation that endless treats never work for some shades encounters, like Shade of Sekhmet + 2 sphinx pack never drop more than 2x hide/ancient stone
Not everything has to have "a point". There's should always be stuff like that. There's so many monsters that drop nothing or a single material in the base game.
As to your claim of it not being a challenge, it sure seems challenging if there are people so vocally against it being so rare.
Patience and perseverence are skills, thus they are valid things to test as challenges. No?
You know if they had a monster like this for each month with a chase drop I'd be cool with that.
I disagree with everything you said. Sorry but rare doesn't = challenge. As someone who has done 350+ monuments, codexed all 3 mobs, and gotten the item I don't like it. And the fact we have a whole community of people who blue names whispering that everything is fine into the developers ears is also a huge concern.
"if you try to make everyone happy, no one will be happy"
Honestly i dont have a problem with spawns being that rare. The one thing that make me uncomfortable with such a low spawn rate is that it cant be tested that its correctly introduced (and we arent losing spawns to non event cryptids or other events dont override them).
About the whole codexing challenge thing, i get it that its the devs personal opinion/take on the event (kinda hard to seperate between opinions or entertaining thoughts or serious feedback taking) and i still agree that if the studio wants to go further with the "non official but kinda there" concept of codex challanges, it would be good to make them drop a cosmetic if the base rarity of the thing would be legendary from a normal mob
And the fact we have a whole community of people who blue names whispering that everything is fine into the developers ears is also a huge concern.
That's really misrepresenting the ORN here. We are allowed to have our own opinions too.
You'll see in #1478107101451780356 though that all widely said feedback is included, even what I may not personally agree with. It's been difficult to keep that feedback post fully up to date though with silent changes and patches.
1/7 drop rate from normal khepers, assuming its the same for gilded ones you gotta find ~7 to get ONE of the amulets
At this point it's not even annoying to see some chatters here talk down on anyone who points out that the amulet is too rare, it's now entertaining.
When some players can run more monuments in the first week than the average player is going to run all month and then look at all the people getting the amulet from the astral tree, it's going to leave a bad taste in their mouth.
I also feel like I need to defend myself here: I never said the amulet wasn't too rare.
I'm in the camp of: Rare 'pointless' monsters are cool.
That gilded amulet absolutely ain't pointless
I'll go through and update the feedback now, before we get potentially hit with a wave of Natureblight feedback
yeah same, pointless artificial grind can be cool
The telling part here is that no one really cares about Medjed/Ramses.
And you are perfectly fine with not liking it, though I think your ideas of challenging are also not challenges.
"Then disable codex kits on them, and make it so fleeing fails the monument. There is no challenge to them :-p"
and there's been plenty of bickering among the ORN and with the devs that you don't see. good attempt though.
And the fact we have a whole community of people who blue names whispering that everything is fine into the developers ears is also a huge concern.
i think i'm actually speechless
that's really unfair. the ORN works incredibly hard to represent 1000s of players
them telling us anything is fine is super rare
This is the feedback I've been seeing in here, and it has been added to the post. Seem fair to everyone?
- There are accessibility concerns around the Gilded Scarab Amulet being a legendary rarity drop from a Cryptid monument-only monster.
- Suggestions have included making it expensive but craftable for Seals of Elysium, as those seals have no other use.
- Some players have expressed frustration over the Cryptid rarity enemies, and suggested they drop something such as a cosmetic in exchange for being so difficult to find.
I also updated and removed things handled in the various patches
quick go find the gold beetle š®
Fwiw, I think ORN and the devs are doing an excellent job and have been great at implementing feedback in timely and well executed manners.
I think this is probably the best solution, keep the mob/gear itself very rare and unique, while giving a better shot at getting it if you actually pull it,.
Oh god, this is when my spawn luck is going to even out and I'm only going to find Medjeds now š
Actually, lower accessory rarity should make it pop up in accessory chests more, no? Or does rarity not affect that roll?
THIS. We really appreciate ORN for all the work and devs for such quick fixes, thx for making this game even more enjoyable guys ā¤ļø
With no fact-based evidence to back me up, I think this is probably true
At this point I'll even take "trust me bro" as gospel 
It's all cope, all the way down
you have to check inventory actually, endless treats have a visual bug for mats ; check ancient stones before/after
I'm partially sad because I have 3 ithra monuments and one thor next to me, only the thor has accessory chests.
(then I realize I'm insanely lucky to have 4 and stop crying)
But they show up normally for other encounters. If the "party leader" is a sphinx and say 2 beetles, the drops show duplication as normal
visual bug is when multiple of the same opponent are there
try killing other stuff with treats on it's the same, since day 1
Oh, thats cool
try say killing the tower pack with witch + 4 garg
reward screen will be 4 broken statue but it's 8 in inventory
but check inventory
it might not work this time, last time i checked was jan event in the event dungeons with a lot of rare mats i used the treats, visual bug was there, inventory worked 2x
actually will be 12 in that case, 4x2 from drop , 4 from dismantling
Yeah all good, its the first time im noticing since those loot screens on the end are pretty much the same everytime and ancient stone is smth im after. Thanks for the clarification
Craftable amulet 400 elysium seals each, codex challenge still there š
Iām amazed just how passionate some people are about how rare the three are. I like having rare monsters, especially ones that donāt have anything BiS. Makes it exciting to see em
i like how madjed and ramsee are too
i like that
I was actually dreaming about ramses being a raid and was going to be added for elysium seals later (like riftfall super raid) until people actually started finding him š
Breaking news: Shade of Osiris driven to extinction within 15 minutes of this change
It is not "some", but "a lot of" the italian community I am admin of is made of 300+ members, and 100+ active players, all of them complaining about that.
15? nah the moment patch comes they are getting massacred
Alright 1000 each for orna then š„ø
#patch-notes
Just to show that it is not always the main in the horde
I wasn't talking about you. I was bringing up the changes, cause not everyone pays attention to that channel.
So the raids are pretty much a poll š¤ š¤
And we're supposed to choose from corals and rainforests?
Cuz ngl thats a pretty cool concept
Yeah you can now find shade of Neith with 2 ramses. That may be a bit scary for fresh t10s 
Yeah but you are making them stronger on purpose.
Y tf u gotta do me like that m8?
delete this don't bring it back to the autority now hjaha
i haven't done any monument today i need to try it tomorrow
I think it should stay because it's hilarious.
Yeah it's really hilarious i was really joking x)
BRO 50K (im glad i switched my gear up š« )
if you let Shade of Neith get angry, she'll do 4x that
Stop i have like 5% chance to be saved by a miracle on my torment š š
So they Odie increase spawn rate of rare mobs and monuments.
We have no excuses to say we can't find it now!
yes we have, we were voting for the planet š
Off path bosses can have other adds and since he's not cryptid anymore he's fair game
Noicee
What changed with medjed
I'll tell you when I find one
I already had it codexed so I assume it's multiple seal drops
Check the event codex tab
i think it added mel/torment proofs and a summoning scroll to the drop table
Now to find one :3
I meant my codex was complete so when they added stuff it got auto added to my codex.
I'm more curious if it's multiple seals or how many proofs
Pretty sure it used to be only seals and bedsheet? Now there's proofs and summoning scroll
Whoops, guess that was already answered š¤¦
Seals and bedsheet were there before afaik
Proof and scrolls is the new addition.
Can we uhhhh go back to monuments being a 2hr cool down?
I have to say all of today's changes really seemed to hit the nail on the head.
No mob feels pointless anymore. Nor did I feel like brand new mobs should feel that way.
Have the new monuments from the thronemakers event change spawned yet? Not seeing any changes in my area
Odie change it to 6 hrs because someone mention that it is too short.
Well changing content to be kinda decent now so people want to play it more than making it more time gated kinda defeats the purpose of original intent a bit lol
It's still one hour with two Unfelled Concords equipped
The change was made because people were relying on the 6 hour cooldown to pick up monuments while out in the world to run them later
Ahhh okay. I haven't delved since patch so I'm good now with that info š¤£
Ahhhhh okay
Still 1 hours with concord hahaha
It's just that for those who are busy with life, they needed tht 6 hr cool down so it won't expired.
The example a lot of people gave was when they're on transit to work
Or people would pick up and queue the monuments in between actually running dungeons
Or people who took off their concords to pick up monuments to do after their morning meeting then forget anyways.
Lol.
Did odie increase the XP for event mobs? It's more than 1xp now.
You get 2 for each mob in faction-aligned monuments
I haven't seen any change to the number of monuments yet as indicated in the patch notes
Still balanced if it had 100% in that case
Are sphinxes intended to be giving 2 thronemakers exp?
If it's your faction
this is happening in regular dungeons
Well then, most likely not,
Unless you found a way to join the dungeon faction
two fights back to back with only one sphinx for event mobs, 2 exp both times
monuments, not faction aligned
cobras are still giving 1 thronemakers exp each in non faction aligned, ramesses giving 3, shade seems to be inconsistently giving 1-2?
For monument xp:
normal monuments are 2xp for event & 1xp for non-event
faction monuments are 3xp for event & 2xp for non-event
This is funky though
ah if event monument is +1 exp for event mobs that makes sense, dungeons is still wonky though
Oh so it's different than what I expected. Is that relatively new or am I just oblivious?
I don't think faction affects event-xp
Or is supposed to, at least...
Pretty sure that's always supposed to be 1:1
I can confirm they have spawned, I now have 8 monuments in ~1300 VD 
Well either I'm wrong, or something got messed up š
This was a Neith Shade with 2 Ramesses, in faction monument.
So Neith is giving 2 event xp, and Ramesses is giving 3 š³
And it looks like that is consistent in non-faction monuments
Sphinxes in world give 2 thronemaker exp too
Sometimes it's okay if the elitists are unhappy, but i think the bug is purely intended as a rare treasure hunt item and I had to accept that too.
It can be frustrating not to find it but that's part of the gimmick.
The drop was lowered in rarity at least so that if you do find the bug you don't miss the drop. I think that was kind.
I don't see any change either
it changed for me in around a 3-4 hour gap of being offline. I did also move leave the vicinity and reenter, but i'm not sure how relevant that is.
with max VD (farsight, torch, brazier, RS seeker), i saw 2 new ones in addition to what was here before
Let me try again
HOLY I have 3 more Monuments and finally a faction one
I'm so happy
I just wish there was no cooldown change now š
Or that I would just drop my second Concord š
What does faction one do
Do spawn rates feel different. I did 10 monument and saw 0 neith or osiris while on theif path and maybe 3 total ptah.
I know it's a small sample size but I used to see way more off target bosses, I'm wondering if Ramses spawning as a double caused them to take them down .
I'm still wondering, why is it so difficult to share in the patch notes all the significant changes like the ones about aaru sands? I'm so sick of the silent patches, usually when they're silent it's something that will mostly piss off a huge portion of the community, like when RS Corvus crit chain was changed and immediately reversed cause potions and 2 turns skill were interrupting the chain
Or when the pearl mechanic was adjusted, I'm a huge supporter of the fk around and find out philosophy but there's a limit to that
HyPa was also turbo nerfed without a word on it and I'm very afraid the new Jord "bug" is actually just another shadow nerf
What's the jord bug? I don't play the class but I use that buff every now and then for some gimmicks on endless or hordes farm
Pets never cast Ward spells anymore (WoO, DB) after applying Jord https://discord.com/channels/448527960056791051/1480651759700541500
Ok interesting, I mean woo and dB are "buffs" if you check living arch armour it doesn't have pet protect but buff rate and can cast dB and it was supposed to be considered as that, but I see they're mentioning that even Brunhilde is not doing any favour to the class on that side
In the past, Jord was actually making WoO and DB more likely to be casted not because it enhances buff rate but because it lowers spell rate
The thing is that I'd at least like to know if it's a bug or something intended since my build is significantly different with and without Jord but it's been around for at least 3 days now and hasn't been addressed yet
Well that's good to know. So once again please stop this whole thing of shadow patch or adjustments and sometimes announced only in the discord general chat. we can't keep checking what's going on there to find out what's happening, it doesn't look good overall and it's unpleasant from a user perspective
So as far as the difference between "rare" and "cryptid".
I have seen ramses 14 total times in 367 monuments.
0 in the first 100 (pre first patch) (also, 0 gold boi or ghost)
2 in the 100-340 (1 gold boi, 2 ghosts as well)
and 12 times from 340-367 (post yesterdays rareity change)
What happen to hypa?
The 15% damage at full HP Amity doesn't work with HyPa anymore
Ramses is locked into the warrior path, you'll find at least one but more often 2 with neith in every horde, but the drop rates have been ridiculously nerfed that even with the socks, 2 presents and the rod you won't drop them guaranteed. I'm not even bothering taking into account anguish in the math
I did 4 Osiris and found at least 2 Ramesses, it's definitely not locked to the Warrior path
Sorry I didn't mean it's exclusive. But you'll find it in every horde there
Oh okay, makes sense yeah
So you can find 40 in a monument
yeah legendary drop rate on a non boss is like 40% with max luck, but ramses does seem to just spawn with neith while on theif path
Yup it's always with neith that's why I was saying that if you're trying to farm it warrior path is your go to
also, torment doesnt have a luck bonus like other paths so youll never get it to 100%
sadly i have no need for warrior path :-p im just doing theif for adornments, but i also have no need for ramses drops, was just noting that that difference between cryptid and rare is about 100 fold :-p
Just noticed lol, I just smash things around
Ramses is now basically Neith's escort in the warrior path, almost every Neith has two Ramses.
Ya I'm wondering....he has war abilities but no warrior loot. I wonder if medjed is more common in the theif path and golden poop more common in mage or beast
Yes, I also noticed several silent patch notes recently...
Why the
to my message?
Misclick
Ah okay :p
I think it should be a requirement to be as transparent as possible with changes to any app
btw something is weird with throne xp
pack of 3
I got 6, that previously didn't happen
Ye It looks like they're giving 2 xp, the cryptic ones like Ramses are giving even more I think
Ramses is rare now, so maybe cryptid give even more
If you find one
cobra gives 1, sphix give 2 even in dungeons, the red bug gives 2
I'll start a warrior path and see how much I get from neith+ramses
8 throne exp
Im not a big fan of the derarization of the raremobs. I feel nothing finding one now, as they are very common now. I just found more in one monument then over the last 90 i ran.
I don't like that the outcry of a few individuals got listened to, even tho the majority of people voted against it in any suggestion i remember.
Please unpatch :(
There's somethings having 3 that have legendary rarity drops is a pain and in the probably 100 I ran prior I don't think I saw any of the 3 enemies people cried about but I'm also not a codexer so I didn't really care
Ramses literally offers nothing new. Making him more rare serves no purpose.
That said he shows up as a pack leader about 1x a monument, but 50% of the time you fight neith, something seems very sus about that. If they removed him from neith packs I think 1 per monument is still a decent spawn rate for what he drops.
When was HyPa turbo nerfed?
Sands is part of thronemakers, we typically donāt do patch notes for all event changes beforehand, as that would be a bit spoiler-y
Yes, we did learn that some players were relying on the spell as-is, which has been a point covered sufficiently at this point
As I wrote, as of a couple patches ago the 15% damage at full HP Amity stopped working, resulting in a 30% damage loss on doublecasts
The bug report https://discord.com/channels/448527960056791051/1477065886212034622 getting ignored led us to think it was actually an intended nerf
What, are you expecting us to write patch notes for introducing bugs? How does that make sense?
If the bug report isnāt closed, then itās accepted. We donāt need to comment on every report opened
Did we get anything WITH release that said 100% -> 10%?
I feel like i read all patchnotes, but i can't remember that.
Maybe that could be a way to prevent those kind of thought processes from ppl
Again, this has been talked about sufficiently. We can proactive hindsight all day, but it may not be a good use of time
I do agree, but it could help to add the "Logged" tag to note it's been noted internally
i haven't really been part of this, so i don't know. :(
I'm not asking for spoiler patch notes or anything like that. I'd just like to know what's changing when that happens, as an example I used the RS crit chain changes and the pearl mechanic too, both were significantly used in a specific way and their changes had an impact on the gameplay, same goes for aaru and anything else that could come in the future or that I may have missed. I don't want to always discuss if a change is good and test it in a beta or whatever. If you patch something cause you believe that should go in a specific direction that works for me. Just let us know that those things are changing
And that is true, the extreme amount of talking about it did happen in the #orn-discussion channel though, when basically the entire ORN jumped on Odie for nerfing Sands of Aaru š
But that wasn't visible to players generally
I just explained that these bugs getting ignored for a long time make us think they are not bugs but intended nerfs
Explains why i didn't knew and hearing "it got talked about" feels as alien as always when anyone from the ORN or Odie tells me, cause i feel like i spend half my life on this discord and never notice ANYTHING.

So the options are 2, either more detailed patch notes or announcements from ORN group to the rest of the community
But there should be communication and awareness of what's going on
Probably not the right place for this discussion, but maybe we could have some form of #1122705721281220628 to note things unrelated to specific events and make the playerbase aware that they have been discussed.
I can, ironically, bring it up in the #orn-discussion channel
Fwiw we weren't alerted to the Sands change either. It was noticed by people and then the ORN brought it to Odie asking why it was changed and asking him to bring it back
We don't get that much more info that the rest of the playerbase doesn't.
I'm not blaming anyone or pointing fingers, I'm just asking for more clarity and offering options that could "patch the bug"
A nerf to base game content would 100% be in the patch notes
A āturbo nerfā would likely be reserved for a balance patch
imo the option is no more meme spells in event content
I am quoted as saying this change to Sands of Aaru was a bigger nerf than removing fixed miss from SS3 :p
This hasn't been the case for several times already so I don't know why you're saying it would
Nah, it didnāt have anywhere close to the usage of SS3
That's only because people didn't know how good it was lol
If you can provide a list of several items, I can comment on that
It's not about usage but the impact of the changes
The Sands of Aaru nerf is already enough to make your "100%" statement false
Look, Odie did not intentionally nerf a PvP/Anguish player with the sands of aaru change. It was a change made to make the spell more usable for new players in the event
I would like it fixed/replicated in another spell, but there's no reason to attack the developer who is nice enough to even have this conversation in the first place.
Sand of aaru was heavily used with dot/status builds and in other situations where a high pen/cant miss attack was needed
How did aaru become better for early tier players with the 10% blind and awfull pen so you need alot attack to even gain any dmg
I really feel like he's the one being aggressive since the first message, while also saying things that aren't true
I don't know exactly, but I did see people having issues and not understanding how to kill enemies with Sands of Aaru.
I can't explain why they were somehow having issues, but changing it to be a normal M1/M2=1 spell makes it easier to use.
but pocket sand was as good as he was describing
I did say base content, so my statement is true
Iām going to back off as I think youāre just looking for an argument at this point. Have a good one
I'm all in support of not attacking devs but i wish we get good replacement or pocket sand revert back
They didnāt have the stats to make the low m1/m2 deal any damage, so were softlocked on the quest
Men would do anything but communicate 
I do feel like any changes that occur base game or event content need to be visable to the player base, for example you changed back end stuff on monuments how many times and we ended up with stuff that should never have been in monuments spawning and then another silent fix. All we're asking for is more transparency when you change things
Look at your first reply to me and how I responded despite me being completely neutral, then you also mocked me and I was still chilling but I'm the one looking for an argument?
Not sure why you are so emotional
Extensive or at least comprehensive patch notes of every change should be the very bare minimum for every game nowadays, especially for live service ones
uh there isn't any point in further argument because it isn't going to help us find any good solutions
Agreed
The solution has already been given
i do agree that we should have more information in patches but no point in further argument
buff status
That too
That would be so nice
Nerf dark Slime
A wet dream of aaruviper
yeah i remember get one shot it was embarrassing
Lets delete Stasis and distribute it's power level among the other statuses
please
do that
because of statis other status feel underpowered
Knight when did you become genious
only stun and blind are good status aside from statis
Toxic WAS nice too
wasš„¹
I won the meme competition for a reason
Indeed
This doesn't really feel like a #1478039601544171704 discussion though
yeah i will stop my status yap
Aaruviper is thronemaker
(okay i will stop now)
On the topic of unreported changes. I saw people saying jord no longer triggers ward, and idun no longer triggers rebirth, I don't see a bug report on them but if it's a known change to calls behavior it would save me a report ....otherwise I'd be happy to fill one out
I think it was potentially related to https://discord.com/channels/448527960056791051/1480651759700541500 ?
Yeah the title of that report is misleading but it already proves what you're talking about, you can add the Rebirth bug if you want
Yah I searched for jord....not endless warg :-p
I'll add rebirth to that thread on the assumption it's all call related ai issues
Perhaps it may not be obvious to all, but it just isnāt possible for developers to patch note the introduction of bugs
Bug introductions are never intentional, and thus not known to the developer. We cannot document what we do not know
We are not talking about bugs
But even then, it would be good if you could communicate better about whether something is a bug or not
The HyPa bug report has been there for two weeks now and it never received a response, I don't think it would too much of a waste of time for you to just type "We are looking into it"
The example in the comment I am replying to is a bug fix, so I believe the conversation that you are entering is about a bug
- Added Tower Titans to monuments until we're able to determine the cause and fix it
accidentally made heartmenders buff 100% instead of 1%, enjoy before we fix it
Both of those already happened and were fixed
Heartmenders was a month ago lol
Something's don't need a confirmation that it's a bug (above 2x examples)... Others could calm a lot nerves to just know if it's a bug or intended. No one expects devs to know every bug they accidentally introduce.
I do believe we used to note bugs as "logged" more often but I don't see it in any of the recent posts.
That said Odie does tend to close threads that aren't bugs
Stuff like "is Ramses meant to show up 50% of the time in neith packs". Is an example of " is it a bug".
While I agree with this you do know what you changed that introduced the big which is why patch notes saying what your goal was is transparency with the player base. I don't expect you to know all be all. I just want to be informed on any/all changes being made and I don't think I'm alone in that thought process
I think he spawns enough as a stand a lone pack after his change that he isn't needed in neith packs....but I'm also not sure if it's a bug or not
the first line of #patch-notes message is what caused the bug, so everyone was indeed informed that stuff was changing
Monument packs are randomly seeded so I would guess Ramesses being with Neith is pure RNG and not an intentional choice
Not a bug, Odie wants anyone still grinding adorns for SS3 to get thrown in the dumpster.
If it was purely rng I'd expect him to show up in ptah, Osiris, sek packs etc
I also don't think on paths are randomly seeded.
Osiris only spawns with bricrou and cub. Or 2x cub......ptah only spawns with conal x2 or conal+ apshait
You are properly examining the real-world circumstances, I am imagining Odie doing the villain finger twiddle thing while saying "yes, excellent" as gilgas get destroyed in event monuments. We are not the same.
As a deity player, i appreciate the SS3 fix miss removal ;)
Also, i appreciate the increase in thronemaker EXP for monuments. I will check if raids got any change too! It always pissed me off everything just gave 1 EXP. Im glad this got tackled. Thank you, Odie!
Generally, thanks for adapting and changing things according to our feedback. Its been a pleasure in thronemaker, can't complain
Tho i wishes that sands of aaru nerf -> flash buff would be somewhere in the patchnotes. We do deserve those infos at event launch. These are'nt spoilers, these are valuable pieces of information. And arbitrarily withholding those does not speak in good tones, and i hope that stuff like this will be spoken in the future. There is an option to spoiler text on discord, if necessary
Flash wasn't buffed
Flash is just happy to receive recognition
I mean that's all I've been asking for, the latest unannounced changes were sands and the serpent pearl interaction with the gear that was just discussed and talked through in the general chat. So all of a sudden my tank heretic build wasn't that tank anymore for example and not viable for the purpose. In the same way I use aaru to kill people with SC+parapet, then I find myself dealing 0 and getting killed cause of it because I'm not even blinding them as an extra safety measure.
I don't think it's an unreasonable request to be able to read something like "adjusted fey serpent pearl interaction with Def-res stats" or " sand of aaru penetration and scaling adjusted, reduced blind %"
We've got a patch notes about this
Server patch 1.224
- Rings of Restraint equipped to your Raid loadout will now reduce Raid XP earned
Which is something that could affect like 10 players
Is it wanted that Thronemaker raids give 0 event exp, monument or kingdom?
That's why I get upset when other things are omitted
What is the exact nature of the pearl change? I can't seem to find anything with the discord search, maybe I'm not hitting exact terms.
So initially there was an apparently unintended interaction that with 2 pearls reaching more than 100% stat swap you were just adding more stat into the other so for example you could have a setup with 8k Res and end up with 16k def
Basically if you had two Serpent Pearls on the game was able to make your opposite stat go negative and take those negative stats and add them to your other stat.
I don't fully have the formula in my head, but instead of 1000 def / 0 res you could have 2000 def / -1000 res by stacking pearls.
Odie's fix for this after working with the community in #šāgeneral was to cap the opposite stat at 0 so the game can't continue to dig into the negatives for more stats.
flash buff?
Oh so it's now working as intended, gotcha. Thanks.
Some people are confused and don't realize Flash has always had 100% blind chance lol
Understandable even if I wasn't seeing it as an exploit but just something that was ending up being unbalanced, like some of the beheaded gear before it got released.
Patch notes:
- Flash is still 100% blind
A "well kept" secret of the tier 2 ring of restraint community apparently
So I understand that point of view now
If there was an issue with pearls why not say fixed a bug that caused pearls to give more stats than intended
Technically an exploit but realistically it's a bug and needed squashed a simple bug fix patch notes addressing it is more than enough to say hey were changing/fixing this don't be caught off gaurd
Maybe give us a bug fix channel that directly says what the misc bug fixes are
Just some suggestions to help with transparency
there are a lot of nasty consequences
Can you explain your view on it as if you're fixing the bug I don't see how it can be bad to let the community know
At least how I see it
when players find out that others may have exploited something that they weren't able to, it's a souring thing
Ohh so like the way people build 100s of refineries kinda thing
yea
Believe me, I very much want Odie to do more patch notes, but for exploits it can make sense not to announce that they existed. It avoids drama and FOMO from the community.
Ie: Fixed a method that allowed new players to gain unlimited diluted mnemonics
Might not go over well
Means less complaining or accusing
some ppl are way too invested in game
And many problematic dramas have happened because of some people.
Okay now I understand why bugs aren't mentioned like that are all bugs that are fixed involving gear or whatever that's not like titans in monuments considered exploits or is there a line that can be worked with
hmm yeah not all bugs are exploits so maybe we can get few more bug patch
but it's not like devs know which bug will trigger someone
Any hope of Ely seals being used elsewhere?
hope is always there but chances are low
Wow, I can't believe I wasn't informed of getting unlimited mnemonics. I demand compensation, I deserve to have 3000 mnemonics sitting around that I will never use instead of 500.
(disclaimer: /s)
Maybe that was just a fake example
Would be nice to have some use got them, even if it were like the buff we buy with embers during phoenixrise
chat humor is soo cooked that we have to type '/s' š
seal of elysian for glided kheper amulet
Yeah, but you can bet that the response is too real for comfort 
is best
wait, monuments and towers dont spawn anymore?
They were all moved to the Arisen Waygate to encourage voting. Careful, if you zoom out it gets pretty laggy
would be cool if they did something like that for specific event related things
similar to b.polly
Theres unlimited mnemonic event right now its called Thronemakers
I was gonna say.... Are towers and monument not already unlimited DM
not for new players kekw
lol
Let's be honest. Most players neglect memory hunting until they see someone sharing a shiny new one
thats true
No need to be sarcastic. I didn't knew that.
Just like me frfr
people dont realize how good they are until they want an amity and see it themselves
memory hunt boring
plus, memory events, and they see someone roll 250 cort from one mini game
lol
rewarding but boring
exactly lol
just having some fun, no sarcasm
theyre boring on hoa on orna we run like 2x as many in an hr and dont have to move most the time
sound better
devs having fun! how dare you ?! lol
I didn't knew if anyone said anything to this, but is thronemaker raids giving 0 event EXP intended?
I think to this day no event raid has given any event exp
I have never payed attention to that. Why dont they tho?
it just hasn't been added yet
yet means it could!
Thats good news ^~^
Thank you
This was the joke I made
I didn't get what you were saying so I just responded with different nonsense
Yeah I figured š
I thought this was odd as well. Same with Bricriu appearing in most Osiris encounters, or Sekhmet. One of the two.
Also, Ramses may not drop anything unique, but does offer a chance for Anguished Masks and Regalia, which would otherwise require a lot of resources for those at higher Anguish.
Thing is neither of his pieces are omg amazing let me upgrade them to Ang 40 stat. But if they were....there is a god making tool for that
I never knew bug fixes are never mentioned.
I play dota 2, they mention every bug exploit they fix.
It shows dev effort in fixing.
Personally, I feel like seeing fixes or updates in patch is refreshing to me that we know things are going well in the game.
Like project zomboid, ppl was complaining about fixes that was never done for a long time. The dev just don't bother.
But recently, there's a lot of patches and fixes, it makes ppl happy.
And ppl are coming back to the game.
So ya bug fixes mention in patch notes kinda gives us a positive way to see the game is still doing well.
Yeah, they don't have to be specific at all, just a mention is enough
Ya, that's what Dota 2 bug patch said.
No details, just such and such bug exploit fix hahahaha
Every big game does the same
it's fairly common. you don't realize how common it is because it's not publicized
there's a chance you're confusing bug fixes and exploits here though
It is common but we always appreciate a mention especially a lot ppl is using the bug/exploit for a competitive edge.
It also create discussion on it too.
I only see positive outcomes from mentioning it fixed. Bugs/exploit.
sure, i get that it may look positive in some other communities
we've got a few years of history showing negative consequences here, so it's not done anymore
but again, let's separate bugs and exploits. bugs fixes are great to document
Ppl are giving you negative response for fixing an exploits? Damnnnnn
Okkkkkkkkkk
Understandably people who were exploiting an exploit to get lots of benefits tend to be a bit miffed when they get patched out
and those who may not have known about it in the first place get potentially miffed because they:
- weren't able to exploit it themselves
- believe others need to be punished or now at a massive competitive advantage
in cases where the effect may not be permanent (ie: cheese in a dota match), there's less consequence
I heard cheeeeeeeeseeee
I mean in Dota 2, u get a permanent ban for exploiting even a bug/exploit.
Not to say the approach is wrong, but theres always some confusion about what constitutes an exploit and what the consequences are. I held off on refineries for a bit because I wasn't sure, but after a few years it seemed fairly accepted.
right, but the difference there is - usually that exploitation is visible to someone else in Dota, whereas in Orna it is much less likely for others to see
Hum i don't understand peoples then, it's a game. And this one doesn't feel like a competition for me.
People will see a leaderboard and competition it anyway
Have you seen the war matchmaking thead?
For majority of us, it's not.
But for some it is. Especially those in the leaderboards.
Not at all x) why do i feel it's not funny
and in this sense - usually the people that notice the player exploiting are ones that will not report it or are also doing it
I really think the majority of the community here is great
Oh well..... I've seen what happen in class H2 updates threads in beta last year hahahaha
It's funny hahahaha
It's not just a minority, like always, barking because they are unhappy ?
Ban, ban all of exploiters or roll back their accounts!
the fun part is everyone on discord is the minority 
well odie this is exactly why every INTENDED change, no matter how small, should be listed, so that if we encounter something that is NOT listed we can 100% be sure it's a bug and report it. We should be informed of the totality of numerical changes , action changes, anything, that are intended, every time they change, exactly for that reason (among others). Like we now get 2 throne event xp per sphinx kill. Is that intended? i didn't see it in patch notes. Just an example that just happened
Hum
Ya I just found out after the update.
But I don't need all the details though.
That definitely need a mention.
so if it's a bug, and i do a ton of monument it will be an exploit, and i will be rollback ? š
i wanted to do a ton of monument š
The best part, it's only an English discord. Not including the other language yet.
before knowing it
that affected a few players on main, and a ton of players with alts. Anyone who has alts that he wants to keep at a fixed tier is affected, that's several hundreds people at least
Bug exploiter! Ban!
How can you know things kind of statistic it's just a supposition for the numbers of people
some of us do thousands of the same thing and have kingdom members doing the same
i don't understand the first part of your sentence sorry before the and
these days some stars are visible (like say , DoF proc rate) but then they weren't , you got a feeling something had changed but couldn't be sure so you had no idea whether to report it as bug or not
because you had no idea what was intended, happened all the times
so say some version of the game makes summon scrolls 2x more common from balor portal, and it is not intended
if i farm 200 of them i notice. How can i report if i don't have a complete list of what is intended to check against, every single patch?
when moondrops were made "rarer" it wasn't in patch notes
we went crazy
Is It our role as a player to know what was the cause of the bug ?
i don't think so, it's a good thing if we can help, but it's not really our role
we reported and then 10 days later of something it was told it was intended (then reverted after community was listened to)
Have you ever played D&D or other roleplay game ?
ok for "positive bugs". Now do negative changes, stuff that makes your life harder. Should you report everything because you don't know what's intended? why can't we just be told exactly, in complete detail, every change?
i play hearthstone and there is not a single change no matter how small that isn't reported in full in every patch note
often, with a motivation when possible, Sometimes just listed
Something the MJ will just go with the flow when and be hum ok it work juste fine, let's go with the flow otherwise i will have additionnal work to do that isn't necessary
i can also understand complete patch notes can be very long for the app, so just link them for the people interested
Most competitive games listed everything.
That's a good way to deal with long patch note.
no one is saying any intentional change couldn't have a patch note
we're a small team, we'll document as much as we can. big balance stuff will always be documented, minor tweaks may not
quit yelling at me
what i feel is waiting for me every time there is a notification in a thread š
Here, have a funny meme.
oh sorry i often forget answering the message directly notifies
my bad
i tend to answer the message just for context
You can turn pings off when replying.
i need to keep them for other servers i manage
I meant more of, you have the option to turn them off from post to post.
is that something i can change one server only?
ah didn't know
Like, a little bar appears above your post when you are replying
"TIL"
I learned like two years ago and that feature has been here for many more years, so I donāt blame ya
(boomer here so i have no fault)
wow TIL! i wanted to leave it on really bad knight 
"7. Keep game criticism constructive and polite, and don't ping the developer excessively. He's only one person, and he's busy."
the urges
tb dota is a competitive game. Orna's PvP is just for fun.
leaderboards in a point and tap game rarely mean much if they dont have a serious cheat protection.
Orna's cheat protection works almost entirely via hearsay
Orna's cheat protection works almost entirely via hearsay
that is so incredibly false
Ain't nothing fun about PvP!!!! It's war!!!!!
Myth debunk!
im down to be corrected. Can you give me any idea of how it works?
All i know is "move too fast -> get in trouble"
No way devs gonna tell you that lol
giving away all the details about out anti-cheat systems would be pretty counterintuitive
now that i think about it, youre right. XD
"hey, here are all the ways not to get caught!"
You ain't gonna trick odie for it hahahaha I see what you did there
that was a genuent question. I have not realised how dumb it was xD
The global/regional leaderboards tend to be kept pretty clean of cheaters. Some scandals have happened over the years but people who cheat do get banned
its just one of those things you never really see much happening so its hard to say that i believe in it
Ban! Ban all of them!
I trust your word on this^^
Well, angler guild leaderboard exists
I'm always suspicious about a couple of the guild leaderboards though š
It's definitely running in the background.
I said global/regional
I was trying to be funny sorry
Ah yeah speaking of thronemaker
The fact we can now see our buffs per activity in the activity select is damn amazing. Probably the second coolest QoL we got recently
Let's just hope Angler guild is a very long lasting psyop and one day leaderboard becomes a ban list
im sometimes checking stats on global, and saying "there is no WAY ppl fish so much."
But then i remember, this is a grinding game. I have 170 days of playtime.
I guess we are all here for our reasons.
That's some update that needed in patch notes. I didn't notice that too
It's useful for me because sometimes I forget which dungeon I was supposed to be in.
Fishing is very competitive! Ain't no one do it casually.
Yeah, I'm glad they added another minigames like dungeons and towers to my favourite fishing simulator
WAIT I cant find my pen hold on
And some base building!
Still havenāt found him or the golden spider. Upto monument level 135.5 already. Almost 12 levels during event š
Wait there's golden spider?
No, there's gilded kheper
I thought there's like secret golden spider that is so rare that only one person saw it.
The one thing I hate about the gilded amulet rarity change is that it happened after I saw 4 gold bugs... my luck is burnt and I'm only going to see Medjeds now.
I don't even have the normal one.
You'll get that soon enough, regular bug isn't that uncommon.
Normal drop from the golden bug.
Oh, I thought you meant the drop from the normal bug. Yeah I don't have a single gold bug drop either.
Arent you like misinfo guild?
Everytime i saw them before it was just annoying cuz you knew it was wasting a spawn spot for gold poop bug
I assumed that was on purpose and also understandable lol.
Go grab a pact 5% amity
Why is this thing so rare? I've done prob 200 and I've seen one.