#Thronemakers (2026)
1 messages · Page 3 of 1
I got 6 shades on floor 10 lol
No, 100% Reraise uptime would still be possible, thus not fixing the issue
Then, reduce act rate? Or from 80% cast success to 20% cast success?
Unless it's the summon kheepers that's making it a problem?
How would act rate be reduced? Nerf all act rate gear?
But basically idk. I personally dislike visual buffs that have a chance to fail (again, false sense of security) but that might be just me. Ir imagine something like a DC buff but it has a 20% chance not to buff your stats
No, from the follower/summon itself?
It can be boosted by gear/buffs and it will be the same issue we had before
Low base act rate, like living arch armor or something, and if people want it to be useful they'd have to slot in follower act adorns/gear
It’d just be brought back up with gear/adorns
While Odie is here I'm once again asking for option to store the follower for Othersouls so they can use mask
Yes, but then players have to exchange certain stats for it no? Like instead of having 100% Crit then they'd have to settle for like 75% Crit chance
It'd also just cause the sandals to be unbalanced with TMM while other classes get shafted
I’m sure anyone would take 75% crit for immortality 🙂
Haha fair enough, awful example from my part
Im just wondering if there's an alternative other than having buff on but with chance to fail.
For context you don't really need pet act adorns to do this. You can make guaranteed 3% act pets to use their buffs every turn with just ang bonus and Brynhild
So both crit and immortality will be possible once again
Well I'll concede, relying on a 20% chance to fail pseudo revive does make things spicier
It's way way better than sc? 🥲
Well you can have reraise and SC no? Haha at least for some classes
Imo, 20% is still way too strong for a skill that can cheat death. 50-60% is much more reasonable
Unfortunately you can. And I'm sure in few days we will see some deity being nearly invincible again
I guess I'll change the name if this happens. No need to buff Conqueror's guild if we have broken PVP vs immortals
If they wanted to have reraise always work,
but have a lower chance to be applied
the spell would need to have a chance to fail to cast like wyvern speed or any other non-guaranteed buffs.
Then even if the follower casts it each turn it wouldn't have 100% uptime (assuming you die each round)
Having the reraise status fail to revive 20% of the time means you never know if you're actually safe.
Which is probably what they were shooting for.
Curse of Sekhmet from T6 weapon somethat counters immortality/Regen builds tho
Maybe add curse of Sekhmet as a follower/summon spell, idk like cobra?
There are definitely ways to counter this. Not sure it's healthy for the game to have just 1 op build and 10 others built specifically trying to counter this
But that's another long discussion. Deity with 1M+ ward and 100% first turn one-shot holding multiple cities worth of Settlements living near me sends his regards for now
I forget this game has PvP element sometimes.
Having to fight reraise in those situations sounds pretty awful.
Definitely worth a conversation in another thread for sure
Mmmmmmmm 🤤🤤
How does he get first turn guarenteed
I think if re-raise was something like
Gives: Reraise 50% instead of the Gives: Reraise 100% it is right now,
It could be made to always revive and be much more OK in PvE situations specifically.
you'd need to survive at least 2 turns on average in that case,
but the chance could be lowered more to make it more turns.
though idk if the status chance boosting gear (e.g. Finesse's Katana)
can work on spells your follower applies?
If you you might be able to boost the Gives back up to 100%?
i'd like that kind of nerf better than the current state of reraise. Maybe anything like 25%-33% of a success rate upon cast
Idt status chance affects buffs applied to yourself
It has a fail chance now and I take that as there's a chance it won't reraise you
First turn one-shot, not just first turn
As H. Corvus - that nerf would do nothing for me and I'll go for that 5000 floor run next day if it's implemented
Shhhhhh u spoiling too much sauce
I was just about to ask this - is it seeded at all or just totally random?
Not party seeded so looking like just random luck to find everything to codex
Event version or standard?
Event
Pretty sure there's no seed to these
Hope is a dangerous thing
Anyone knows what's the max ward after upgrade for this item?
Should have similar ward to fsc but for helmet
For your specific one, 64%
Autocorrect hates me sometimes
My only remaining concern is that the ratio of boss to non boss encounters is almost 10 to 1. And being a cryptid spawn means golden boi can't spawn with a boss so I just hope it's not making it more rare than it needs
Imo the event spawns are bit too high
I think think the rate of event spawns for 10 keys is fine, i still find the occasional floor with 1 or 0 event mobs.
My issue is with the non boss event spawns
i would expect just as many sphinx kit, *apeshit, brown boi, snake encounters, etc, but i see maybe 1 or 2 of them a monument . like i said i just hope its not an issue that is gonna make golden boi, ramses, sheet more rare.
I did 100 ish monuments before the update and about 30-40 so far since the new update, and so far im still at 0 ramses/mejded, and 1 golden boi.
Im at about 600 neith, 200 ptah, 400 sekthmet, and 400 osiris..... and 100 ish brown boi, and brown boi is a common spawn. that can spawn with any boss or on its own, so it just seems off to me
Yeah honestly Odie should give us game code and let us customize monuments
Fuck Monuments, I'm making a private server
First change: removed Bone Mammoth
What bone mammoth do?
It's racist and likes to commit war crimes
Insert infinite ward war crime meme here
I do think the spawns are a tad high for the bosses and the other enemies a bit rare
The easiest fix to bone mammoth is to figure out how all classes are getting 100% pet action rates .... I really don't get how 7 /25 = every diety and Gilgamesh has 100% ward rate
100% Pet action rate shouldn't even be achievable for non-Beo classes
It has to do with the order of the skills and the odds of said skill happening
From there there's some ratio that if you have this much pet act and the skill falls under this much chance to start it's x:y ratio
HOW DO I JOIN
Hop on Hamachi
On it. Any chance SS3 is gone too?
Sneak us the code and teach me how to code
Claude, make copy of Orna. Do not make mistakes
SS3 is gone, Second Chance can only proc once, Avidity can only proc once
Warning I've tried to teach myself and I'm really really bad at understanding code
Ok, enough spam in the discussion thread, I'm sorry
Agree with the second chance. Avidity should be max + 2 turns.
Yeah… Deities in my area have higher pet act rate and DB buff rate than me on Beo 😂
❌
Tbh this is true tho beo classes should be the only class that gets a pet to act every single turn and other classes should be more reliant on self buffs
Other than tmm since it's 100% buff chance or other pets that specifically have a 100% or extremely high % chance to act anyways
And maybe it's solved by making pvp pet act and pve pet act
if someone is investing on act rate they should be rewarded
limiting it to beo is not that good
y'all mind moving this to another thread?
same numbers here, but zero rare ones.
You have been lucky 😄
At this point I'm just speed running them, 1 event mob a floor, and key chests. I have so many adornment I'll never recover
it will become the most frustrating event ever, with this zero spawn rate of rare mobs.
It will be very funny to have a non completed codex.
Do we know if luck gear still effects the end of monument raids for event monuments?
It does
With no luck you aren't getting full drops
So max your luck, and pop karmic ornate, and use 2x tails
I am once again asking for a new use case for seals of elysium or even a way to exchange those for other seals
You can exchange them for Proofs of Avarice
I never thought I'd see the day where monuments were this good for torment farming. Please keep this event mob density, even if it triples my runtime.
tor10 here i come
Also I can't wait for everyone's eastern masks to come out hot off the oven, only for the realization to hit that it's maybe a tad broken for a T6 item, even if the ward is cut in half.
Yeah, monuments are VERY nice atm
You
- Farm mats
- Farm torment proofs
- Farm monument proofs
- Farm event gear
- Farm godforges
- Farm guild exp
All at the same time
Eh, both mats and Torment proofs are very low compared to just farming Towers
But I agree they are much better now, I just wish they were much better QoL and navigation wise because there really are so many things to improve still
People in my Kingdom fully upgraded them already, it doesn't seem anything too special to me
It's ward is highest in slot. More so than t10 items. So for fresh players it's huge. I'm at 3+ years and don't have an ornate fsc yet but I have this for ss3 builds
If we are talking about PvP, there are many better items in that slot
It's an FSC with 0 defense and free berserk. It is literally the ultimate swash item.
Beg Y warrior helmet = 565k ward
Beg Y thief helmet = 586k ward
Eastern Mask = 632k ward
And it is t6.
Just saying beg Y used to be bis for ward
And I'm not even looking at the no follower bonus, which is honestly worthless 
The problem is that it has no Dex and the Berserk chance on it is super low
If it was a t10 item that would be a realistic argument.
It also only has 6 slots, Beg Y has 10
Ok let's change it to t10 🤷♂️
some old helmet calc when beg y come
so eastern break those values by a lot
who cares about def/res when you build for full ward?
I don't get why the tier thing matters unless you're concerned about othersouls
Don't think anyone mentioned Def/Res
and tbh, this helmet is pointless for os imo
While this topic is on, a certain French player had a very good idea with regards to the no follower functionality at large: modify the effect to always be active, and force the follower into 0 act and protect rate. Would allow it to be usable without messing up conq defenses.
so you cant basically use it with pet? 😅
The no follower bonus requires no follower, this is basically kinda the same thing without removing the follower.
but what if I want to use it with pet and i dont care about the bonus? 😄 where my turn on/off button will be?
That's the drawback: this change would help with people who want to use the bonus but still have a follower in their PVP defense, but it would be a forced play style change otherwise.
Worth discussing imo.
High ward = no pet trade off. Ok.
(tbh the bonus will be like no stats for me, i want just ward 😄 )
Currently the "no follower bonus" is essentially worthless, so something needs to be figured out regardless.
We both know the current ward amount will not survive anyways 
Yep
I mean nobody is using it
There are too many benefits to using a follower than not using a follower
25% stats is not worth it
I'll leave it at that, I'm not too worried about how the mask stuff turns out because I assume it is probably getting dissected in some way in the near future.
with new patch notes i think final decree is better but i think it still need few adjustments
i think chain chance is too low considering its 2h
and ward isn't really needed i rather sacrifice(get it gsh?) it to get Charon ritual passive
pact bonus is perfect and I'm happy
Keep in touch with @glossy knot and ORN will monitor and get some testing going to see if further tweaks are needed
Credit to ORN for helping push through these changes
another thing i will think is needed is that atk stat should be removed and we get lil more magic (ymir behir has 5t more mag)
thx dangy
also nice to see ya
No, nice to see you all
I'm just imagining @elder juniper's excitement now that the Eye of Osiris now has both follower and summon stat bonus on the same adornment
Fun fact. You can run and reuse codex kits if it dies :-p
wait what
But he begs them not to change it....
yeah i thought about him first after seeing adjustments
#patch-notes
check patch
i meant that they should not remove the pet stat option, which was brought up alot
I know I'm being a shit head
Yes
wet dream
Live Odin reaction
Odie now that you added 1% summon stats to eye of osiris - add 1% ward
(don't ask me why he is a bird with arms, please)
Or remove 1% ward from the eye of neith
-# (He is beomner, he is one with all beasts)
Ward power + 2% ward on superior is overkill
i just noticed that eye of osiris has no stat lol
yeah it should get 1% ward
Reload game
It now has summon stats
i ignored that adorn that's why I didn't notice it
Oh i see
I'm talking about stat (like mag, atk etc)
not summon or follower one
Refract and reflect should have same fail rate as counter attack
Tell us your secret!!!
My man whatto da shitto isu disu desu ka
5 monuments an hour. 7 with brazier lit
that I already do
Is that like 150-170 monument runs since event start? That ratio to rare mob is evil….
100 ish before yesterday patch and 60-70 since
only thing left to do is to get 50 of each adornment in ornate quality
it will be still easier than meet the three monsters
Ooooo I'm half way there.....err 1/10th of the way there
Neith is useless at Ornate tho :(
Nyt uh it's pretty and uses more gold
Does pact DMG on final decree scale with ornate. Cause 60% seems low unless it goes to 120 at ornate
low
are you fr?
Pact Dmg is a multiplier like crit iirc
Isn't 2h pact staff 1.2x6
pact staff give 100% pact bonus (if 1h)and 120% (if 2h)
Right. So this is 1/2 of pact staff
So are adornments added or multipled
Multiplied afaik
pact staff gives. x2.48 (1.2 ^ 5), each x1.2 is multiplicative.
@weary remnant thx but I'm too dumb to understand it like that
i did understand few things
it's 100, x1.2 = 120, x 1.2 = 144, and so on
uh why is there 2.48 i can understand that 20% pact is 1.2
the 5 things inside is like 5 different items each doing x 1.2
yeah i understood that part
ok
but why 2.48?
Because its multiplied all values not added
1,2 ^ 5 = 2,488
If it was added it'd be a rounded number realistically but usually with multiply it's not
😭 Oh lmao
anyway "on paper" final decree still 100% unplayable in the endgame (ie, if you have other alternatives)
skill is 0% useful , you would never cast a 2 turn horde of small critters either for BP or for hypa, when you can autosummon it lol, or when their hp is low (for bp)
if it get more chain chance (15%) and charon Ritual?
yeah ik that it's off hand is useless
even if istead of chain chance it was "make your hypa full aoe guaranteed" it would be useless
Semi-counterpoint, not every item has to be meta defining. Items can have niche or interesting uses and still not be 'useless'
what about if it give Charon ritual (bonus)?
ok but i mean i don't find anything niche or interesting doable by it
for any niche content or situation, i see that as a drop that can be played on tour to get "the real things"
so early t10 before celestial and the like
the main thing is the skill is the same you autocast, so why bother using 2 turns?
for higher hp on minions you would suicide anyway?
giving up damage for ward (vs sequencer) would give options, but you have 2h celestial already to do that
i understand the chain chance but "maybe i will hit 4 instead of 3" isn't a tangible benefit. Maybe with guaranteed full aoe, or at least guaranteed +1 target, would still be bad but at least you can do something you can't do otherwise
so the niche would be covered at least
and keep in mind knight, gsh has no class items out, so getting it as our supposed class item is a little meh. Not everything has to be toptier-meta, yes, but actually for class specific items, they should help the class do it's things better in general?
I do think that a Mage’s Dance type or even Despair clone (Aaru themed) move as the off-hand, that would also allow it to be used to clear trash mobs before a HyPact
I don’t think the weapon is useless currently and I’ll be trying out a common tier until I get an Ornate and reporting back with numbers (and I’d encourage others to do the same).
Maybe it still needs fine tuning but numbers/videos/screenshots help with that
the magic is really low btw
you give up a huge quantity of damage between that and pact only x1.6
you do get a zillion tbuff duration though, but dynasty piece becomes worse without sequencer
I was going to try Spine Shards first then Mortars
So back to my original point at 120% mod, final decree would still be less dmg than a pact staff but at least closer :-p
i really don't think we will get this much pact bonus
that's why i think more chain chance, Charon ritual and more mag are potential ways to fix it
For sure. All good options.
i really want Charon ritual on it and replace off hand ability with something cool that can provide utility
maybe add reraise in temp buff pool for gsh
it might work
am i cooking
Summon protection, or 2hbonus might be nice. On the idea it's used for horde dungeons
summon protection doesn't work with gsh because it work better when you have many summon in field
2h i donno about that
I'm interested in things that can increase gsh temp buff pool
that's the only thing that weapon already does, because you can use the slots for orichalcum
wym?
ik orichalcum can be used for buff duration
reraise to be specific
you can get to like 170 or whatever it is, i don't know how many slots at gf (or anguished) as i don't have the ornate
lol
same
where can we find these two monsters please?
monuments, event themed, incredibly rare
hope that helps
hmm I'm starting to believe they are not in the game yet, found 0 in monuments
They are, just really good at not showing up
there's proof above of them in the game lol
are they quest progression locked by any chance? I'm still at the ornate quest
Definitely not driving codexers crazy trying to find them
nah they just pop up
#1478039601544171704 message
they were finding bedsheet boy before the event popped up
There in the game but ridiculously rare
New patch.... still (21.5) still no auto select for chest
I noticed that as well
it's coming, soon
it was released in patch notes yesterday
Delaying my update so I don't get auto-selected chests 🙏
by the way, do any of the event mobs spawn in dungeon/boss dungeon?
I really do not want auto selected chests because of how delayed the interact button is
It's too buggy to support them without being annoying
beetles and shades don't? :/
It's a monument event
i got the update, game patch notes don't have it in there, ill test
gotcha ty
it doesnt auto select in game yet
er lemme double check
yeah it doesn't auto select yet
Bug report started ❤️
I was autopiloting and didn't even notice, second chance saved me
Just him by himself? Good luck
Eases me just knowing it shows up.
What monument and path if you recall?
Ah k, I've only seen the rares in fire/beast. Was hoping they're not type and path specific
I've now gone from monument guild level 126 to 131.75 and have seen 3 gold bugs and 1 Ramses. 
I went from 30 to 50something and saw 1 gold bug and 1 cutie
Burton you can't celebrate until I see the gilded drop 
redacted, sorry!
auto-selected chests based on rankings that you could configure in the monument guild would be 🐐
Anyone pulled a golden scarab out of the accessory chest?
you need unholy amount of luck for that
Im not trying to, just asking if theres any confirmation of that happening
You would need to be t9 to pull it
Since the chest change I've been pulling stuff like immortal rings. It should be possible now.
Only problem is that change altered the chest seed, and now there is only 1 accessory chest in green and blue monuments now.
So chances to pull it are not plentiful
#🏆│triumph-and-tragedy message
This is an astral tree pull, assuming they exist there and we are also know we can get event items through these chests i assume its possible
I pulled an arisen Aaru item from the astral tree, you can certainly find event items there.
oh
Well u used to be apparently it was changed
Does guild karma increase the chance for event crafting, too (like eastern mask)? Or only for guild shop? (the description says guild shop but the descriptions are not always exact)
I've been pulling broken masks with over 700 karma, so I find it quite unlikely.
OK, thanks!
Knight said yesterday karma doesn't affect ceafting
Good to know!
Ramses is a monster not a boss?
It would be great if some of these adornments could stack since it looks like the stats are the same.
adornment stacking in general is something I've suggested in the past -- #💡│suggestions message
Ye, hes a monster
Odd wouldn't have guessed. I was worried codex failed
I was so confused because I thought this said "Choose your Ptah" 😂
Odie, why you hurt my brain?
Missed oppurtunity.
Genuenly best joke i have heard so far in Orna
But the fact its ptah is 90% of the victory
that would have been so funny lol 😄
Is it normal for magic to get smaller numbers than attack?
Maybe not, but tbf manaflask power is a m1 multiplier, and each adorn acts as individual multis afaik…
Can we get s way to convert elysium seals in the other seals? After buying the spell and the follower they are just laying there
Id rather add final decree to the reward pool so you can buy it from the event shop
I'm surprised they were not used to craft eastern mask
Im lowk glad it dosent
Yes just look at how almost every magic spell has higher m1. While almost every attack based skill has higher m2.
Just not typically by this much.
Mages also have overall higher Weakness Damage utility than Melee, which plays an influence too.
Do they tho?
likely not a very productive discussion for this thread
It's about the amount of att or mag 2 new event adorns have and if they should be nerfed/buffed to represent the other equally
Therefore productive to the event topic
Same thing with Eastern mask
It's funny that depending on who you listen to the Eastern Mask either needs to be buffed or nerfed
Hey guys i don't know what I'm missing but I'm no longer able to enter event monuments, the option is greyed out and I cannot select it, I can only enter normal monuments 🤔
This was reported by multiple players, not sure what's going on. Are you T10?
Ah i missed the other messages, but yeah I'm t10, currently lvl 135
That's not T10 but apparently everyone below T11 is currently locked out of event monuments, don't know why
Sorry I meant 235
But thanks for your reply, guess I'll do a normal monument atm
I don't mind the amount of boss spawns at the moment cause to be honest I'm using monuments to GF everything, but all the other encounters seem to be just extremely rare, so we either find a meeting point with the bosses and other event hordes or we mix them with the bosses, I'm ok to have the scarabs coming just with osiris for example, the blanket guy with ptah and the mask guy with both warrior and thief path bosses maybe
yes, that would be a solution.
Raising 20 levels in the monumental guild without meeting one of the rare mobs is just a nonsense
There really is no justifiable reason for Ramses and mejded. I have already crafted 200 masks for my ornate mask, and mejded is literally a Steward pegasus from Avalon.
The gold scarab being rare is 1 thing, but he is too rare imho and none of these 3 add any enjoyment to the event. The regular scarabs are common and only appear 1/10 as often as the common bosses... So I can only imagine that the gold scarab is indeed more rare than intended.
I have gone from 99 to 104 and done almost 200 monuments, I have seen all 3x rares once each and they were all after the patch that increased event mob spawn rate (roughly half of my 200)
we all know this post.
They are still way too rare.
If it's a codex challenge remove it's loot entirely from the game
Just found my first one today after a combined shade kill count of like 2300
So 😭
Like I'd say it's way too rare icl
I'm at 2308 shade and have seen all 3 exactly 1x but my numbers are skewed since I don't full clear anymore.
2847 and zero, here.
You have more luck than me
To me a better codex challenge would be to figure out how to spawn the rare guys.... Like maybe you have to take a certain path through a monument or only kill certain enemies to get them to spawn ... Making them ultra rare so when you do find them you just pop a codex kit then flee until codexed isn't really a challenge it's just luck
Like what if bettle only spawns if you kill 10 brown bois, or if Ramses only spawns if you happen to kill all 4 shades in a single monument. And ghost spawns any time you clear a floor if 5+ bosses
The first Medea was a fair codex challenge , even without codexing kits.
Now lookign for a mob for tehth of thousands of attempts and just click (if you find them) on the codexing kit, meh...
I've found one med during the first hour of the event so I guess that was pure luck, but I wasn't expecting them to be so impossible to find, I get the challenge which is understandable for an average player, but if hardcore farmers are complaining about the encounter rate then I guess it needs a bit of a rework
I'm even happy to deal with specific conditions, like I should clear all 4 paths in a row before getting into any of them
Kill 100 normal scarabs to spawn a horde of golden ones or something like that
let as craft something from seal of elysian that summon glided kheper
it fix 2 problems
use of seals of elysian
and glided kheper itself
ik I'm genius
That could be useful since they don't have any purpose after the 2 purchases
And still we didn't discuss the issue of monuments not so easy to have in range
that's orna only problem 👀
Monuments aren’t supposed to be in range, they’re GPS content
I'd like to use the Elysium also to craft scrolls for Osíris raid
As I suggested, it would be nice to use the four seals to spawn 1-shot monuments. or change them with materials
yeah it will be useful and you could give these raids to newbie who are planning on using gsh
because final decree is a decent early gsh weapon
and only other option
Are we supposed to get this much seals from anguished event raids? On average I get 20 from those, but the kingdom raids give 3 on average..
In kingdom raids you’re probably not doing 100% damage I assume. Anguish shouldn’t increase the amount of seals
no I'm doing 100% tested 10 kingdoms and 10 world raids
Its rng pretty sure
Probably just bad luck
Theres multiple times I go dry on raids and get like 4-10 like 8 times in a row
And thats world raids
I'm not complaining, just saying that something feels wrong, I was able to farm over 100 dynasty scrolls in one hour with world raids, feels a bit.. weird?
I have enough to make 400 scrolls just from running monuments. So getting that many from world raids seems fine to me
Might be but the imbalance between the world raids and kingdom raids is there for sure, send me a screenshot when you get 20+ seals from a kingdom raid (100% dmg), impossible.
Yes
There is some amount of (irl) luck involved, but the kingdom raids do intentionally give lower seals than summoned raids
I forget the exact change that caused it, but I think it was the same one from a while back that makes summoned raids give more materials than kingdom raids. Previously both gave the same (lower) amount
thank you for clarification. It just feels weird to have 200 dynasty scrolls on day 4 of the event when I remember I was struggling to farm 20 of them last time 😄
I do get 1-3 sometimes from world raids but the scales are definetly pushed towards the higher end of the spectrum.
The power creep of discussion threads every event with people complaining about wanting things easier 
discussion threads OP
Except not-
because I'm not really joking there. See: people crafting hundreds or even a thousand Beastfelled scrolls last month lol
2026 H1 Balance Patch
- Removed discussion threads from Discord
You'd make the ORN's life easier
incoming balance patch 👀
all I can say is that I definitely didn't burn all of my scrolls and spent all the seals in fear of a price nerf 👀
It's been that way for a while. Every Ragnarok it is the same for the runes....the kingdom raid variants are always the limiting factor
felt like this one is getting Ragnaroked as well 😂
At least for throne makers they all have world spawns
I bet Odie anticipated this and secretly lowered the drop rates, bc I am getting shaite from these scrolls 😄
Server patch
To those who are hounding accessory chests since the change, any luck with a gilded bug drop? I'm not complaining because I do assume it's rare, but it feels very weird that literally half of my accessory chests are immortal rings 
Nerf the t6 mask
Either cut the ward in half, or add massive negative mana, hp, def & res stats to it.
Huge negative defense would be a massive buff for swashing
Hm, you are right
I forgot about swash
Yeah I really underestimated the mask at first because I just never swash. 0 def on that thing is kind of nutty.
Edit:
Nerf the t6 mask
Either cut the ward in half, or add massive negative mana & hp stat
(Forgot that negative res can also be fixed by fey serpent things)
So easiest solution actually would be cut its ward in half
Then id see it as balance
Just cut it into an eastern and a western mask. Each of them takes a hand slot.
I'm not convinced the mask needs massive nerfs
The only recommendation was turning off boss scaling (but keeping the adornment count by adding 2 slots) which would decrease ward a fair amount.
The important question for anything OP: What is it doing that's OP, and why is doing that overpowered?
Aside from the ward, it's not doing a whole lot that can't be achieved already. The no follower bonus itself isn't enough to make it worth it and even with the 2h bonus it's a worse aaru in terms of damage
Anyone noticed any changes to monument spawns? They feel a bit different now
different how
Going through some more to test, noticed there are significantly more regular mobs, but maybe just weird luck
I'll let you know in 30 min lol
I'm seeing the 2h bonus as a superior form of Crit damage/multi hit since it helps m1. The mask is basically the missing Arisen Pumpkinless Helmet and has more 2h bonus to boot, now add swash potential and a berserk buff on top of that.
It has a defined t10 role even with the ward cut in half.
The zerk buff is really only good in horde content, but having used it for the past 2 days, I really only value it for the ward. The fact that it comes close to aarus damage is a bonus
The 0 defense is great for swash but it's not an enabling piece like beg y or aaru that already have negative defense
Yeah, that's the one saving grace.
Upd: idk, some floors just feel weird - 2 things I noticed is less overall event hordes and a bit more event mobs vs bosses. But maybe I did too much monuments and going crazy
But then we have to remember that this is a t6 item.
Converting it to a t10 item would solve half of the issues, and the ward is probably scheduled to be cut already.
i mean it has no other stats tho so couldnt that be something?
2h passive is a noticeable direct boost to main offensive stats, the numbers are just hidden behind a passive.
(not even mentioning the no follower boost
)
Popped a brazier.orna (showing you things you've never seen before) to get 2 more monuments...no changes noted. 3 total non boss event encounter
I guess weird luck then. But floors like these were never happening to me before, only today
ofc while I saw a lot of regular mobs, there were no rare ones
i wish odie would stop changing things without adding patchnotes for us
kingdom is 1-10, world 1-25
Definitely feels like event mobs got tuned down a bit.
Also I hope the eastern mask doesn't get nerfed or doesn't get nerfed too hard. It would be nice if it's still usable somewhere, unlike eastern regalia
the main nerf would likely be to ward
mask should be nerfed a lot at the t6 level (like half the ward it has currently), and a t10 arisen eastern mask should exist with 14% ward at 200 instead of 18 but higher "no-pet" buff
and the t10 mask should be 5x3 seals per roll
one of the problems with the current mask isn't only it's stats at max, but how easy it is to get a 190+ one
This would make the people who took 1000+ rolls to get their first ornate masks extremely angry 
i have a 197 and a 188 so i am speaking "against myself"
Took me 600+ rolls for first ornate. was not easy.
There's not particularly a reason a T6 item can't have that much ward
TBH eastern regalia needs a large fix or something. Feels kind of sad to see that it is still basically unused.
It's odd for sure, but having a high ward zero def/res item isn't carrying any new player through the game
Just change cleave to slice and I'd use it tbh
the hardest part of the 600 rolls is clicking the buttons, but the mats to roll 600 times are easy
+1 here. Ward is relative since it just gives % of existing ward. Having +HP would be way worse
As much as I'm going to enjoy putting a bunch of masks on my OSes, I also think we shouldn't go down this road. 🤷
I'm not convinced it's even good on an othersoul lol
Def/Res seem to matter much more
My view might be warped on that given how weak my area is to be fair.
chained shadeblades build with riftrogue t6
was the bis (imo) before
with surtr adorns
I'm trying it for purely offensive build since I'm already using 2H on it and it has nice crit built in
There are other options though for sure, some can be better
sekhmet adorns + mask make that build utterly insane
Also still we can't use no follower for OS
crit 9 and 2h buff is huge for t7 OS
Yep, but at the same time mask missing 2 adorn slots, right?
So it can be +80atk and 4% crit
9% 2h is more than 80 atk
i have att 1296 on OS t7 rn, and that's before i put in sekhment and remove surtr
Ofc, but you can also have +def and res
I do think if the ward is nerfed, it should get some stats like we saw in the codex before the event went live
Also tbh even without mask I already have 1300+ atk and it's not enough to do ANY dmg to the one OS which is pretty much in every settlement in my city
I get 0ed using any skill (with mimic)
Balancing an item around other soul performance is wild to me
mimic? anyway i just slice
Like lmao
Basically what I was about to say
Guys come on
well that's the only use of under t10 items for all endgamers , and there are more endgamers than t6 people who would farm eastern mask at ornate so
and i am told pvp is super important in orna especially, including OS for conq guild
Do end gamers care about other souls?…I decked mine out and haven’t used them since.
Yeah, that's really weird thing to say? Let's add 600atk weapon to t3 and pretend Conq guild doesn't exist then?
They give a trivial amount of benefit for conq guild rewards if any at all
the pvp-inclined ones would care i suppose?
I am a PvP inclined one
What if I just enjoy this content? 😭
Better start grinding a couple masks
Other soul performance is just not tipping the scales here to balance a item in contrast to the rest of the game
might be different math in orna vs hoa then, because those settlements are really important for us (the OS ones i mean)
Done!
In Orna they provide literally no benefit aside from the Conq proof and xp you get for taking them
I think balance consideration in this matter should be split between HoA and orna if the rewards are different
well rest of the game is, for t6, tad too much ward although given it's hard to farm ornate for them, not game breaking. For endgamers using mask on main, could be relevant for ward multiplication but should ask gilgas about that
so only t11 matters for daily mats in orna? weird
Can confirm no changes to spawns today, folks
Further changes would absolutely be in patch notes
The ward is impressive yes but Dex matters a lot more these days for Gilga
I would rate beguiled Y as superior to mask on this alone
Btw I'm still confused about this after this message
I'm coming at this from:
In Orna the mask is currently in line with being good, I would say is not too good. It's a fun, solid item that slots in compared to items like the Arisen Aaru Headwrap with some tradeoffs.
To get maximum benefit from the mask you have to run two handed and now follower. That’s not happening on Gilga base or herc. And Gursa already has Ward nerfs (innate and Ward power)
(From tests not done by me) it apparently tends to provide very slightly less of an attack boost than an Aaru headwrap even without a follower.
Edit: this is for Realmshifter
It’s a niche for horde imo
Will make for a nice new max ward screen shot to share in flex channels
Simple answer - swash
Swash is not that op come on
Any swash user would MASSIVELY profit from it without sacrificing something
?
Ensseric and I were both referring to BoF builds in what we just talked about
On a t6 item
there are already very good alternatives for bof users that's the point
Idk what the issue with this being t6 is. Outside of the HOA discussion with other souls it’s not like t6 players and below can even benefit from 80% ward
Ward only works when you stack it across all your items
Thats not true
The mask alone isn’t doing much of anything at t6
My t9 othersoul has 25k ward
Yes and?
Are you orna or hoa
He's HoA
Okay then that’s fair for HOA
You are cringe is what you are
As a hoa myself at t9 without mask I was able to get 30k ward without mask
For orna is a non issue t9 OS is still going to get wrecked by your average summoner
I am sorry you feel this way
There isn’t a PvP scene there
Lets trade Abyss's ban here for Merrr's ban on the HoA server 
(I'm joking)
Thats true though
lol damn
But i mean im not against the mask at all tbh,
Quickly saved

Im behaving, im a good boi
No reason for ban
Then you can provide HoA-specific feedback in the correct place though
Instead of here
Thats true though
But im banned there so
Im here 
Which is why I suggested the trade
We get Abyss, the HoA Discord gets you. Balance is retained
Can we get this in #💡│suggestions
Discord meta balance thread time
Ok stop bullying me
I think people are just tired of HoA players spamming the orna discord with comments and suggestions that don't translate well between the two games due to their innate differences
well it's t6 but the biggest benefits i can see are for t8-t9 especially gs classline which can't stack def/res to meaningful amounts anyway at those tiers while and heimdall shield is already decent ward and the mask propels very high; anyway it wouldn't be utterly broken for them so
I think you should move on from this topic
This is a thronemakers thread
Yes and the balance discussion of throne makers is along the lines of a new item introduced in this event that performs differently between both games
wait how given crest items and manticore eyes? you can 0 out summons on OS

Seems on topic but could derail
Dude you are the one spamming here off topic
Good luck with your on topic thread
Have a good flight friend
since we (i) don't get much input from hoa dc i have to be in orna one

Yeah hoa server ded
There are like 3 people chatting
Ok to get us back on track, these are my mask opinions and basically what Ensseric was saying too:
- The item is a good option in T10/T11, with some unique petless benefits and high ward. It's not always the best option which means it's sitting in basically the spot any new item should (imo)
- Being T6 is basically irrelevant for any T6-T9 player, aside from them maybe getting a cool item to use with 2H weapons during their account progression
- Balancing specifically around Othersouls is a bit silly in Orna, and I don't think this really even tips the scale for them anyway.
and asking us hoa ppl to go away is so harsh
some1 said OS gains matter for daily mats in orna as well though
It was tested and they do not, at least not in any way that can be shown in testing (so if they do it's a very miniscule %)
ok
That no follower bonus is still a bit off. I mean there are NO builds which dont include a follower
And summoners cant use it
That's the point 😐
Not asking them to go away. Just saying that certain HoA players..
Not all....are a bit persistent with suggestions no matter how irrelevant
i don't understand why 😔
If summoners could use it that would just be free stats
no follower bonus is low i think, in the sense it doesn't push toward making it better than using pet in any case given the only simergy is with regalia which is bad
The mask is there to help the no-follower builds 🤣
but that's more about buffing regalia
yeah that's me
So basically nobody xD
persistent and irrelevant suggestion guy
Developers create cool items for people to find builds to use them in
I guess it might be useful on dara or dursa
Cus they create buffs out of thin air
All t.mag/atk buffs and t.all+++
At the very least it can be good for here ara tower builds (just an example)
ah wait no pet can be bis for despair
Thats a good one yeah
But to a certain point
To a certain ang level when u gonna have at least 2-4% 1hp chance
At which point you gonna get nuked
The entire point of creating bonuses like "no follower" is for players to think outside of the box and try new things.
Same reason the Aaru Dagger has a bonus to damage for enemies that have statuses on them, or Ruairc Gear gives bonuses based on DoTs on yourself
Why would a Hara not use TMM for free buffs as they take extra turns in towers? Seems wrong to me, but I am not a heretic.
I mean some people have extremely bad malus options
TMM only buffs turns 2
Pet barely will help. Huge ward from mask will
At high ang ward doesnt matter
Def res does
Yeah, but I mean Haras with built up manaflasks.
No-Follower builds are for erasing the enemies turn 1
matter more
Yep
They can take 2-3 turns immediately.
And situations where turn 2 is a 100% nuke
and it's the eqivalent of 9 AL's isnt it? the way it's formulated?
What's the amount at Godforge though? It's a bit more
70~ something
No
With adorns 83
It's definitely not lmao
14 pretty sure
The no follower bonus
14% at gf
Ty
so trade a pet for 14 more AL worth of stats
I just don't see someone actually using no follower, unless they pre-buff a horde then drop the follower or something.
i would've tried something cool with aaru dagger if i could use it on gs (not gsh)
non beo, non gs, have no use from follower turn 1 unless they have bb1 amity but even in that case it's very limited buffs available. So think despair 2h it could give more damage than alternatives to use mask, have to be checked
From what I've heard the arisen aaru headwrap or hood will always be better than the mask
i don't think they contribute more than x1.14 x1.09 even if they give a lot of att/mag
Oh GS for sure, that's a derp from me. But I'm struggling to see other realistic use cases than the despair battles you mentioned.
no gs can't use it, doesn't get the bonus
Oh, TIL.
other than despair, even in tower yolo bof (say someone doing quick towers at lowish torment not max torment) could be max damage with mask
Just assumed they were categorized as no follower, guess not.
but might be too risky anyway for towers
It says in the item description that summoner doesn't count.
If you are running BoF in towers why not take TMM to buff for the free extra turns, etc.
Heck maybe the reraise follower could sometimes be okay there even post nerf, maybe free second chance.
591 mag for 200% hood and 427 attack for 200% headwrap should be stronger than that no? Especially since you're probably already running other sources of 2h power
In the end, the % increase will be less since you already have your existing als and 2H power sources working on the stats from gear already
Btw Ancient, thanks for bringing that stuff up. Just realized I might sound a bit standoffish but that definitely is not my intent.
Slightly related...but I feel no follower builds would be better if followers were tied to equipment sets. It's not like we can't change our follower at any time with outposts.
oh np just brainstorming usage i am a fan of having a lot of different content options so that some stuff can be bis somewhere and some elsewhere
2h buffs are multiplicative with your att/mag buffs but not with other 2h buffs yes. But in general question has to be if the mag/Att contribution of the piece is asa a % of total att/mag, higher than 23 basically, which usually isn't the case? i mean maybe hera robe including ornate pinions is
but not heads i think
but yes math has to be math-ed
I think knight himself said above that aaru headwrap for example still gives higher stats than the mask while also giving negative def for easier swash bonuses
To be clear I said that someone else tested and came to that conclusion lol
I don't think the case should be different for the hood then
Especially since while the 2h bonus will always remain useful, the no pet bonus will become worse as you go up in anguish
It makes clearing towers go by faster, not having to wait for the pet animation lol
I'll never get the follower animation annoyance in towers thing to the point that you give up being able to kill enemies with second chance.
Unless you are clearing so far below your potential or something? Not dying is always nice.
it adds up, similar to skipping the animation for memories
Dying also adds up though.
if i've queued 7 f50 towers, and spend an extra second on each pack, that's 12 minutes saved
true lol
Aaru stats on the left, mask on the right. The 9% crit does allow for more crimson pinions which is nice, so the gap is less than I thought. With a follower aaru still beats it, without a follower mask has 300 more attack on stat screen
Personally wouldn't run a tower without mammoth, but could see running quick towers without a follower
Mammoth, Oceanus, penguin, anything that helps with a second swing at a berserk at minimum. Giving up BeoH second chance also feels terrible.
(I'll stop derailing now)
Once you buy the scarab pet and spell, are there any uses for the elysium token?
Not really
They should bring last decree to shop and include elysium tokens for exchanging
I usually do runs on tower without pet so I'm gonna try to get a good mask
id like to see aspects materials and hoc for exchange rate
Eh, there is already a hoc for event points. Could probably skip that, but I'd be pleasantly surprised to see aspects and materials.
Is there literally anyone enjoying the rarity of these codexes?
Speaking of final decree, in the codex on the website it looks likda bad and easily outclasses by a celestial option. Am i missing something?
30 monuments x 12 floors x average 4 mobs per floor = 1440 chances, and there are 3 mobs. So what are the chances, less than one in a thousand?
I've gone from monument guild level 126 to 133; I have seen 3 gold bugs and 2 Ramses, no gold bug drops. I can't say I'm a fan, but I won't care unless I don't have my gold bug drops by the end of the event.
No medjed?
66->86 still zero 😂😂
3308 shade hordes killed.
Zero spawn.
Calculations up to you 😂
Nope, no bedsheet boi
With my full range view distance at the place I’m staying (brazier + farsight + torch + my VD build) I can see exactly 1 monument at near max
mag users don't benefit from negative def/res though
in theory bof procs for more turns is what you use to clear 2nd chance not the pet
main idea is also that aaru head is quality dependant, and not everyone for various reasons has a 195+ (which quality is yours?); so even if eastern mask is better than aaru heads for att/mag "up to" (say) quality 185 or something, it's still a good piece for a lot of people
not for now but we are trying to convince odie to give us some uses for them
it is kinda bad and i tried hard to brainstorm a niche use case for it but i don't find any, except perhaps early t10 before they have celestials
Hi did you find Medjed & Gilded Kheper in Thronemaker ?
and i did encounter some Arisen Osiris but they didn't count in my codex 😢 i'm still at 0 encounter in codex but i have some status en loot information that i know of him
They are findable but extremely rare
The raids at the end of monuments don't count toward killcount, but you can still codex them just fine
Just found the new version update to 21.7 !
No idea what's new I'll check auto chest when I get home
Normal and Thronemaker mode ? or just Thronemaker ?
Both
According to EXP-Less, he thinks they could be something like 1/100 monuments per encounter on-rate 😅
Not sure if that's accurate or not because there are a ton of variables
woaw make sens i did approximatly 80/90 monument i only encounter 1 Ramsess
And for the raid Arisen Osiris he don't seem to want to spawn when i use my Scroll x)
He's exclusive to Thronemaker monuments
ho woaw
so he doenst count in kill count in codex and he is Monument Only
okay interesting, it's a god after all
1 in 90 is lucky tbh
in that stage i will probably just not use it as farming it is harder then farming tower shards xD
But TBF Bagpipe had the same fate. Slightly buffed, still too weak, then forgotten.
Kerberos Claws had the same fate.
This won't be different either.
Bagpipe is great, theoretically BiS, but its EoD and getting an ornate is incredibly rng
Kerb claws.. don't know why they had no love in the end. Kinda got attention but that was it
Bagpipe is BiS for what class?
RS, iono if it would be for Dursa, maybe?
Definitely not for DUrsa
Why not?
Unless you just mean DUrsa should just use BL2
The bagpipes are deceptively not hybrid, they're just pure physical melee using attack stats
Tbh I'd rather have this guy introduced as a horde summon, T7 spell, summons 2 of them turn 1
Would offer a lot to the T7/T8 attuner experience
Hmm
superior bagpipes or legendary thinblade?
Change class
sorry to derail the thronemaking thread
Because genuinely, neither 😆
im ejoying RS 🙁 especially during this event of making thrones
Arisen Gandring would be the best option in that case, most likely
good, i have a high roll finishing up in the next few days
all i remember is "swansong sidegrade at best"
Not when your class has less magic than a T1 Warrior!
He said BiS
An AL200+ Deity in my Kingdom got a 200% Bagpipe and showed us the damage is abismal compared to BL2
That is correct, but like, isn't gandring and thinblade just better then damage wise? Or is this about the element?
you cannot compare a warpipe with an actual weapon tho
BL2 go brrrr
Damage wise yea, but it's physical so at least in boss horde regular dungeons it wont get immuned to anything and it gets boosted by attack buffs.
I said Dursa since, to my understanding, its the attack deity and if you're using bl2 you don't use dursa, but thats why I put maybe
Realmshifter & GUrsa:
A bunch of roughly equally powerful AoE options with different tradeoffs and elements
Everyone else:
BL2 go brrrrr
GilgaH/Base:
you guys are doing AoE?
You're really really good at hitting exactly two enemies though
And surviving
@stark musk tested 21.7...still no auto chest your safe
Good since I'm not actually holding off updating lol
Shade of Osiris seems to be once again missing skills
Compared to Neith, who most definitely has skills and keeps annihilating my Tier 6 alt before I have any hope of killing her 😆
418 rolls for mask. No ornate 
Anything to do with elysium seals after the first two purchases yet?
Hoard them for future use or sacrifice to monument guild
Yeah, always hold stuff.
Definitely paid off to hoard rift fragments so who knows
I really think I'm lucky to get it with less than 100 rolls.
i'm waiting to see if it gets nerfed, then i might bother to roll 🫠
When I actually went back to codex Neith, I was missing one skill. "shade of neith is getting angry!" Oh cool, that was pretty quick... then I took 127k damage and my follower exploded.
You need to pray more to RNG God.
I sacrifice my cats to do it.
i found this silly guy instead of glided kheper
Adjustments for Final decree
- Mag stat increase (around 300 to 400)
2)Chain chance increased to atleast 15%
3)Better off hand skill (under no circumstances anyone is using it)
4)Charon Ritual passive (around 20%)
another thing i would like is that final decree give reraise in gsh temp buff pool but the proc rate of reraise should be half of normal temp buff
I'm willing to lose 2h ability for better access of reraise
Think that's asking a bit much tbh with everything else that's being worked on, I think final decree at most needs some more chain chance maybe, but atm it is viable, especially for those without celestial staff
because unlike other classes gsh has worst access of reraise
my plan is to make it viable for horde so gsh can switch weapon and build a little for different requirements
and it's 2h so mag is really needed
It's viable for horde and raids rn
We can't blame hypa's bad split issues on the weapon really XD
yea but better cr could be little help in horde
maybeeeeee
The weapon improvements it's received are huge, and I think there's other things to fix like being able to get gilded scarab amulet XD
True
but i want better access to reraise on gsh
unlike other class reraise on gsh is bit too difficult to get
so losing current 2h ability for something that give gsh temp buff pool reraise would be good
I second this. 60% Summon pact is huge. As a heretic main, I'm getting it just in case.
It's huge for those without a celestial staff for sure
It makes this weapon a great early pact% weapon till you get a good nekromacer staff and celestial staff with all pact adorns
staff is like +149% summon pact right
Celestial staff is 100% with 5 pact adorns
Nekromacer staff is 20%
Final decree is 60%
it should be multiplicative for the staff, so 1.2^5
Guys just chill and enjoy the event. Forget kheper and be happy if you find one. No need to become crazy
( I messed up and used VSS instead of undead XD )
But it's not bad, believe me it's slow but it's viable/respectable AOE at least
I can almost hypa every floor, I'd need some mana regen ngl, and maybe dullahan cloak for more chain chance XD
too late I'm already far gone
yeah kheper spell is pretty useful
and we finally got a summon with passive ability iirc
Second chance existed on tower guardian iirc XD
But yeah it's a good horde summon, it's straight down to CR rates to summon it cause 3 turns is way too long, the decree off hand ability is more reasonable to summon them yourself
but decree off hand is useless
you could use summon dead
and it's not even event exclusive so you can get it easily
i really think any support skill on off hand would be better
because gsh isn't lacking in summon and damage (if you invest in it)
Agree to disagree
XD 3 turns and 2 turns to summon is a difference
And in AOE situations every turn makes a difference^^^
Only scarab is going to survive the AOE, not undead XD
hmm true but 2 turn is really long
I mean isnt collat dmg a passive ability aswell
And ancient dragon has passive ability aswell
I forgot the name( the one that allows its attacks to proc blight
which?
Dark pegasus has mystic feather
Yea
Some of our golem summons have shoulders of giants passive
oo
Ect
i see i didn't know that
There is alot summons with passives
Every terra legacy summon has collat
Kheper is not special in that
Great mono has collat way before terra legacy
It's pretty respectable in raids too, nothing crazy but I mean it's viable
Atleast some of them if not all
None of them do
They are T3 mobs XD that would be crazyyyy
Weird bc i see them having 1 hp time to time
Re-raise maybe?
But not second chance
Gilded scarab has re-raise in its movepool
That's why I said, re-raise?
Undead have never had second chance, it was only tower guardian till now
Ehh how do i get gilden scarab to use re raise when im using onryo to spam summon undead
Hmmmm, well depends, was it summoning the Halloween skeletons?
If so then yes you are correct
don't say good things about last decree i want to get it buffed 
Hmm
Will reraise conflict with GSH cruddy second chance ability?
likely not
gsh second chance will proc first
then reraise
and that reraise can be lifesaver and you can summon without much worry
unlikely before where you have to feel conflicted on weather to summon or heal
Try maybe getting a mana restore adorns
And definitely a.trev charms
Trev doesn't do anything for hypa lmao
It's slow ngl, and A.mammon still makes life painful, but it works
🤦♂️
A.trev charms increase +15% double handed each
= increases your mag stat
Mag stat = more damage
Ahhh, welp that would require me to run less luck% though XD
Unfortunately I kinda deemed this thing much slower then my GSA
Not even in the same ball park XD
Dmg isn't the issue much, it's definitely CR rate at times
Just use daily luck bonus and dowsing rod
Go mel 10~ish
And u dont need any luck equips
Here's a underworld portal run, 3 minutes
I'd have to change maluses ect for mel 10 XD, I tested it with mel 1 for that reason
Don't get me wrong the weapon is great for players without celestial staff, nekromacer staff
But if players have those staffs it's not even close
What malus?
Nah
I see it as a good tanky option for high anguish raiding
Cus of mag scaling
Perm buff fade, accuracy XD
Oh yeah i understand
There's definitely better tank options
Slap accuracy bonus on helmet
Like?
Running A.morri gear set+celestial staff with all pact adorns, nekromacer staff
Not only can you 0 agony 30 raids
But you don't lose any dmg output
GA gear can be similar in this
Decree is mainly good if you don't own a celestial weapon, outside of that your losing out on a TON of dmg output, and it's not really tanky either
Mammon is legit redonkuloua
Less ward then ophion banner XD and magic wilddd
But yeah I mean if this was meant for dungeons hypa build, you'd probably need a bit more chain chance on it at least, it's obviously a slow AOE but it's viable
Mainly I'd only ever use this in dungeons^^^
Raids wise it doesn't hold a candle to running a celestial staff/sequencer
But still happy to see this weapon is viable, great early T10 GSH weapon, decent in dungeons
more mag, better access to reraise, more chain chance and cr i need that
give meeeee
i want itttttt
but damage is not the issue with hypa in dungeons, even when wielding a 2h aoe like qat or yel staff. The issue is that you can't perma-hypa so it's tricky and requires constant management of board state, to achieve what other classes just achieve by clicking a single button all the times
I also kinda said this here #1478039601544171704 message 
Dmg is fine, the managment is what feels dreadful XD
that's why i want.... no i should just shut up now 
Easily outclassed by celestial staff which also has better stats in general
And someone without prolly wont take the time farming a decent one as mag matters too
I saw what you typed Besnar 😆
😄
To have ~ the same dmg as the celestial archstaff filled with pact dmg final decree would need ~1700 magic (at godrorge, 200 ornate)
Dont forget double handed+% adorns
And ang levels
If you fill with solarite mortars you get 24% extra stats (12% with spines but let's say we go full dmg)
Tbh I do expect a super raid drop to be even so slightly better than a craftable celestial weapon
it doesn't need to do similar damage as 2h pact staff but it needs more mag
lot more
i checked weapon and other stuff and mag is low too low
Let's say it needs to be around 1500 mag so that it doesn't overclass a celestial without ang? Still think a super raid drop should be equal if not a bit superior
it it provides cr and more chain chance I'm fine with 1300 mag
It has 130 less mag and 60% less pact than a celestial archstaff filled with pact dmg bonus
Pact bonus goes straight into m1 so it basically means you have 1760 from final decree against 2706 from celestial 2h staff
(when using pacts)
No, much much more
You need more mag to make up to even because the missing pact% applies Also to your other sources of mag
2k mag at gf wouldn't come even if you use Hera robe or fss and/or azure ornates everywhere which is the normal way to do it
Now in high agony g
For hypa gap gets smaller
But then comparison is to sequencer celestial + nekro and you never make up to it
i thought it was fairer comparing 2h to 2h, also the difference is higher because they are multiplicative? (i honestly don't remembere, i made the calc with additive pact bonus)
true, I was just comparing weapons
Glided kheper really need more buff on spawn rate
it has no reason to be this rare
for other 2 understandable but glided kheper no also the drop rate is another issue
Dude
You are more on discord than playing
Less complaining, more monumenting. Gilded Kheper won't find itself 😆
Maybe go level up to 250 first?
so you get glided kheper (difficult) and it still doesn't drop it
monuments on cd
You can do boss farm?
i will stay 249
Go out in the world and find some more
He is on hoa
That's why it was crossed out
my vacation are going on I'm not leaving my home
nuh uh
but it really need spawn rate buff jokes aside
since drop is not guaranteed too
I've done more monuments in these days than i ever did
Accessory chests are additional rolls for the amulet as well
and i still couldn't find glided kheper
only t9 can get it from chest right?
What do you mean by roll down one tier?
you can get accessories of your tier and one tier below your tier
yes multiplicative, but ok you can compare with 2h, still you need a lot more mag to become competitive with celestial 2h (i mean a lot more than 1700). Keep in mind for example that between summon stats and pact bonus, 200 nekro is moer damage than 200 AFMP even if the latter has insane mag and more slots
btw i think (not 100% sure) that if you got him at least once, you can codex him when osiris summons it
That wouldn't really make sense
Speaking of accessory chests, anyone actually pull the gilged amulet from one at t10? I'm at almost 50% immortal rings after several dozen accessory chests, and I'm unsure if this is just funny expected luck or silliness.
I've done accessory chest and haven't gotten any event ones from it XD
I always pick them just in case yknow
You need to pray to RNG God by sacrificing your cats.
Do a ritual for summoning.
Then when your cat seems annoyed, u have higher chance on the chest.
But make sure you donate some money to Odie.
I bought my first latchkey and another equipment slot, is that enough tribute?
As long as the cat not annoyed, is not enough!
i got 1 gold keeper without noticing early (like in the first 2 days)
then i codexed with the summons
except the drop (i didn't use the codexing kit yet)
How are we feeling about more TP -> less levels?
keep in mind that in despair, summons give proofs (solar drops)
and in monuments summons gave xp (rhada event)
I feel it is already shitty enough that finesse, conquerers, travellers and spelunkers level EXTREMELY slowly compared to the others.
Now we have a couple fast leveling events, and one slower.
Instead of compensating by increasting AP gain, increase event EXP.
Also, Raid bosses should give 10-20 EXP. Them giving 1 makes no sense.
event raids should give xp yes, 10 for 100% damage (maybe not the monument ones i guess those are ok 1 per). That should work for all events. I dread ragnaros, they have almost no minions (a few dogs and bugganes around aren't remotely enough)
you spend summon scroll , get some event raids, those should be 10 each. And kingdom shoul dbe split according to damage % as usual
event-EXP added as a currency just like anguish tokens seems feasable to program i hope
So you get 1 for the kill as usual and then 1-10 according to damage
and no i dont think lower tier raids should give less as thats not the case for mobs either
odie literally just needs to reword proofs of felling as event xp basically, coding each event raid as event-X and that's it
he already removed proof of fellings from kingdom raids a while ago (ninja nerf, not in patch notes afaik)
I have not thought about that.
I'm not seeing it in #1397573178431111219 . Do you have a link to where this was stated to be intended?
ah no idea but it has happened months ago so i thought it was intended
i vividly remember doing a bunch of dracos for draconite like in november and there were no proofs of felling
Oh yeah, they are gone
I tried it with and without anguish turned on, no Felling
(Obviously Anguish doesn't affect kingdom raids, but it was worth trying to see if that what was causing them to go missing)
Feels like endless treats doesnt work in monuments
Proofs of Felling are on a transition out, as they were replaced with Proofs of Agony in the Anguish 2.0 update
It’s been a longer transition than I expected, which makes an assertion of ninja nerf quite entertaining 😂
But overall, yeah, no need for 2 raid proofs
I finally finished the quest and only got 1 cursed tail, not 23. 🙁
odie fixed the bug before I could gain from it
Can I convert my Felling into Monuments? Thank you 
Proofs of agony will drop from lower t5-t6 raids or lower tiers or is it just presumed nobody at lower tiers really does raids?
Kingdoms aside, Raids only really unlock at T7
Temple of anguish is only build-able at level 175,
so you have to be T8 to get agony
Fwiw I'm not sure T7s were spamming raids to buy materials
And then you build the circle of Anguish, and problem solved 😆
yeah
Was just pointing out that even if raids really only unlock at T7
you still got one more tier for agony
My t9 alt just pulled it from astral tree normal item box 😂
There's some t5-t6 raids that generate from scrolls(outside of special conditions) but I suppose those are more for someone to carry a smaller player in?
Ugh….almost 30 monuments cleared and not a single sight8ng of the rare mobs 🙁
Crimson scrolls, fey gazer, fool off the top of my head
I could understand it for the super rare loot drop gold bug, but the other two don't feel like they should be as rare as they are. The ghost only drops tokens and a bedsheet
Another question too, but what's the thought behind raids like t8 jormungandr dropping t5 gear and no t8, and stuff like the judges that at t10 have a large pool of gear for tiers several levels lower than the players that can participate?
Thonemakers doesn't seem to have this type of issue but it's a relatively newer event, and that's good
And I just want to codex the dam mobs :(. don’t care for loot
I codex'd ramses and whatever the ghost is called at least
Luck…I’ve not seen any of the three
Well gold one when summoned
