#Beastfelled- 2026

1 messages · Page 2 of 1

patent inlet
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i'm a little confused - the darkrift mechanic was introduced in the same patch as rat/snake removal

magic tiger
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i cant believe towers have raids in the middle whats going on NF

harsh sonnet
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to be honest, if we are voting to either keep the extra pop up monster or remove them completelly and therefore reduce the drop amount, I'm fine with extra few clicks..

patent inlet
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tower raids were best raids

brave scarab
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Are they gone already? I just saw them recently...if that's true, I apologize, I didn't mean to.

random zephyr
pastel forge
magic tiger
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can you expand the poll for a 3rd option where twice as many monsters pop up rather than 1-2

main wave
#

Odie, don't lock salmons in weapons. please...

random zephyr
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Has to fight a raid, THEN a SUPER TITAN

queen mesa
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I don't like extra pop ups, but I also don't think it needs to be entirely removed
making extra enemies appears all at once should be a good compromise

pastel forge
harsh sonnet
#

if the community votes that they don't like it, will they get removed completely or moved to spawn simultaneously? Guys you do realize if they remove them we get less mats right

queen mesa
scenic shuttle
wraith horizon
earnest nymph
#

I do miss the arisen kin of kerberos though

pastel forge
patent inlet
queen mesa
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also if extra pop up gets tweaked I hope NF won't forget to apply it to Darkrift dungeons as well later in this month

patent inlet
#

arisen kin + 5 event mobs

worn elbow
scenic shuttle
# patent inlet could make it the boss floor

1 per dungeon like you did with the cursed queens final floor boss would be a really cool idea and still allowing players who don't have bd to get the stuff arisen kin of kerb drops

random zephyr
pastel forge
pulsar cave
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Can't believe we even complain about farming being not that exciting after Wyrm tbh lol

scenic shuttle
worn elbow
#

also... curious on public opinion here: are y'all buying the cat's paws with AP?

main wave
#

55 Floors, 55 Keys, 55 Kin of Kerbs, 55 Kerberos, 100 Mats...

wraith horizon
scenic shuttle
pulsar cave
#

Also from many players' tests including mine, new dungeons are OP to farm in terms of time investment lol

reef crypt
fleet light
#

Guys the pop-up mechanic is better, we can farm more mats

harsh sonnet
#

current chain of events:

community wants more mats gain >
we get more mobs in dungeons >
community don't like the extra mobs >
mobs get removed >
community gets less mats gain >

main wave
#

more mobs is fine if its mobs of the event.

slender helm
scenic shuttle
random zephyr
main wave
#

current chain of events:

community wants more mats gain >
we get more mobs in dungeons >
community don't like the "trash" mobs >
"trash" mobs get removed >
(REDACTED cause did not happen)

harsh sonnet
scenic shuttle
rose pulsar
#

Can somebody explain why dark rift mechanic is good? In my opinion its just a strange way to add a chance for extra mob

rugged knot
queen mesa
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I honestly think complaining about extra pop up is a bit too much, but since the major issues with BF dungeons are now addressed (BF key cost, non-event mobs), I think it can be discussed

random zephyr
pastel forge
queen mesa
#

I liked the mechanism because it matched well with the theme of zagreus' endless army in darkrift dungeon so hopefully it will not be removed entirely

mild nest
#

Ah just seeing this... Mb 😅

queen mesa
#

but I'll appreciate any changes to make it less time consuming.

random zephyr
main wave
#

ewwww gear swapping. my day is ruined

scenic shuttle
# mild nest Ah just seeing this... Mb 😅

All good Odie put one up for us I'd have asked him but wasn't sure it was the right person to ask since he's mostly an observer to the discussions and tries to please to many people at once lol

random zephyr
# worn elbow hold on you’re on to something

Ik ik, I've been waiting WAITING for balor invades touch up

Dadga is probably one of my favorite bosses, alongside lugus having some of the most powerful accessories ever ( his sweet hands- gauntlets )

brave scarab
main wave
#

The only thing I like about odie is that he never gets angry.

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maybe not only.

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maybe 3 more stuff but thats a secret

rugged knot
slender helm
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Yall have a video of what the mid tower raid was? That was before my time and I'm very interested

random zephyr
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I had one it's deep in the library by now, it was during PEAK summoner days where only summoner could do them in T9

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I think I had buggane by then, took me like 25 minutes? But it eventually died XD

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You couldn't skip them, either fight it or leave

ripe rapids
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I'm still happy that we got rid of them. It was either dracon, fomor or starlord (and some of the morri sisters?) sitting in the middle of a tower. Didn't really make sense in my opinion and slowed down the progression.

random zephyr
rugged knot
blazing musk
#

Is the random enemy joining new or was that there the whole time?

scenic shuttle
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They were literally placed at the mid point of the tower as well 15 floors floor 7 50 floors floor 25 which then I think scales it a bit

scenic shuttle
blazing musk
#

Ah cool I just popped open orna for a sec while on break haha

brave scarab
brave scarab
slender helm
#

Dang now I'm wanting an endless raid tower with a leaderboard

scenic shuttle
reef crypt
#

So, #polls I would like to vote for changing/improving the mechanics, but I have to vote "no" saboteur

scenic shuttle
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@patent inlet is it possible to add an option specifically for modifying the current extra enemy spawn mechanic

patent inlet
#

if yes is a winner, we can still talk about function

slender helm
scenic shuttle
scenic shuttle
reef heart
harsh sonnet
scenic shuttle
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Uh there is more than one available option to change how this mechanic works

#

I'd prefer the extra spawns all spawn at once instead of 1 at a time

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I think turning the mechanic off or on can be an option but not one of favor

queen mesa
scenic shuttle
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It can also be changed to have like shadow spawns where you can see there are more enemies but not damage them until they step out

#

But for now let's not worry about ideas on how to fix it but rather thoughts on the rest of the event while the poll is up to decide

pastel forge
#

Otherwise, why would a dev waste time changing a feature when his players tell him they don’t want it?

scenic shuttle
pastel forge
scenic shuttle
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Specifically think this will take multiple polls to figure out specifically what we want/can do

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Like I'm sure there are things Odie can do to make the mechanic more user friendly but there are things that aren't practical or would take to much investment to make work for this event

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I just hope it gets changed a bit before both rift fall and this event are active together

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I also think if the mechanic stays the same beastfelled and rift fall should be separate months/mini event

pastel forge
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Again, if I’m a dev and “no” wins, I’m just removing the feature from beastfelled and keeping it as it always worked in riftfall. I agree the poll could be more specific (“yes, as is”, “yes, although it needs changes”, “no”)

paper plinth
#

i personally like it and am not sure why people dislike additional enemies, but a vote is a vote and if more dont like it than like it, i just hope it stays key positive after the removal

patent inlet
pastel forge
slender helm
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I don't like and would be happier seeing it removed; I didn't like it in riftfall either. Yes they're extra enemies, but I can just run another dungeon

#

Its literally just extra dead bodies

pastel forge
#

The extra dungeon, in this specific event, costs scroll mats though

scenic shuttle
paper plinth
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but you net more enemies per key....which is more loot and materials. and its not like the pop ups get to attack first, just spam attack and they die anyways :-p

#

i just assumed it rolled a dice on kill and if you pass the check, you get 1-3 free mobs, and it just keeps doing it over and over

pastel forge
slender helm
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True and this might be a moot point, but would you rather have the backup mechanic or an additional floor?

harsh sonnet
reef crypt
paper plinth
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i mean with how common back up is....we would need like 10 additional floors

pastel forge
scenic shuttle
cursive tundra
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Put the extra mobs in a single wave, removing them completely especially after their drops are activated is definitely not the way to go

wraith horizon
pastel forge
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Don’t think the man can be any clearer

pastel forge
paper plinth
warped agate
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Poooooll! <3

cursive tundra
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Putting all the spawns in the first wave makes wearing ruairc useless i suppose

warped agate
#

Im suprised at the results to be honest

wraith horizon
rugged knot
pastel forge
stable delta
#

If we could move the continue dungeon button between floors up a bit 🥺 it would be nice

scenic shuttle
stable delta
#

Oh what how

paper plinth
#

change your DPI on your phone a little and it resizes the buttons

reef crypt
paper plinth
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411 is default on my phone , 450 is usually enough to move BL2 to line up with continue

stable delta
#

Ah is that android only

pastel forge
warped agate
pastel forge
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I don’t know how else to explain it. He’s told you how he’s interpreting the poll, and you’re still voting based on a different interpretation

languid vortex
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The dungeon mob pop-ups seem to mess with ruiarc gear? Im frequently getting 2-3 mobs per floor now with 3 gear pieces

harsh sonnet
warped agate
warped agate
#

Getting 6 often

pastel forge
wraith horizon
pastel forge
reef crypt
scenic shuttle
stable delta
pastel forge
stable delta
#

No more complaints about riftfall style from me haha

warped agate
warped agate
stable delta
#

I get this tiny sliver of continue overlapping with bl2

pastel forge
warped agate
scenic shuttle
queen mesa
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it's good that NF reacts to community's reactions early and tweak things, but I also think NF has a right to do what they want.
extra pop ups was a novel feature and I think NF made it because it was what they wanted to make, and removing it entirely sounds like losing its creative ideas from the game

pastel forge
reef crypt
#

@patent inlet We need a voting option that says "mechanics need to be changed, not removed."

scenic shuttle
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My fault I've not tried changing votes but also you should not be able to see who voted what that's like invasion of privacy kekw mighty_mimic

pastel forge
scenic shuttle
cursive tundra
ripe rapids
pastel forge
scenic shuttle
#

More about who does the moderating rather than the rule/issue I agree don't ping Odie a bajillion times but also don't try to moderate people if you're not a mod

wraith horizon
scenic shuttle
paper plinth
pastel forge
scenic shuttle
paper plinth
#

the devs have already increased the view distance, and adjusted buttons 1x so its not like they cant/wont do it again

scenic shuttle
#

Tbf I don't think a lot of players change the smallest width or know how to utilize the android zoom to do this

paper plinth
#

the DPI width sure, but zoom is a built in feature and my 75 year old dad knows how to use it, cause you better believe all of his texts and emails are at 100000% ><

scenic shuttle
#

Are you specifically talking about the larger text option in orna or something more that android does because I use smallest width to see more but have never looked at android zoom (accessibility setting?)

#

Uh let's take this to general or maybe dms as to keep this thread on topic

paper plinth
#

Android - > settings -> display -> screen zoom

hot sequoia
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Can there be a pined comment with a link to the poll please

scenic shuttle
#

There was

wraith horizon
pastel forge
scenic shuttle
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But polls is now at the top of the discord server layout and should be easily seen

paper plinth
#

some times channels get hidden and you have to tell discord you actually want to see them,

scenic shuttle
hot sequoia
#

This is what I got. Ios am I roght

hot sequoia
#

Right

paper plinth
#

go to the top and say roles and channels, then all channels

scenic shuttle
hot sequoia
#

Thank you two

scenic shuttle
#

Np discord is dumb for all users some times it tries to declutter dispite not needing it

upper ibex
hot sequoia
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I dont like the mob pop up mechanic as is.

The main draw back of the new mobs is: they are almost always normie mobs, they also get onshot, just not until it is the player’s turn.

Leaving a lot of the negative feedback about actually looking at the screen.

Personally if the mobs did something besides just show up I would be a lot more interested in this mechanic. I like the extra matts and they are free event encounters. But not meaningful in a gameplay loop.

#

I still voted yes in the poll cause I dont like the samey event layout that can happen. I this idea is cool, but needs just a little something unique

paper plinth
scenic shuttle
#

If the enemies did things then id actually pay attention lol

wraith horizon
scenic shuttle
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Odie did say further up if yes is the winner we can discuss options of changing the mechanic to be less annoying

wraith horizon
#

50/50 would be perfect in that sense

paper plinth
# hot sequoia 2/10 is still 20% mate

i mean yes 2/10 is 20% , gratz on passing math...but you said its more often than not regular enemies....which isnt true. its just as likely to be kerb or manticore as it is to be a follower... 14 / 15 floors had pop ups, and 7/14 were all mobs with mats for scrolls,,,, so not 20%.....mate

soft jolt
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I read this whole thing as, very annoying to have to touch the same spot on the screen a second time because another mob appeared instead of just moving your touchy finger to the continue button spot out of muscle memory.

wraith horizon
# scenic shuttle Here

I think the possibility of further discussion also depends on the number of "no" votes. Like if >90% vote for "yes", then why change anything if the majority is satisfied with everything

paper plinth
#

are they boring sure, does it add more click yes....but we just had wyrm hunt and cursed dungeons both were just spam fests as well... by the time your geared its not like any of these dungeons offer a real challenge

scenic shuttle
cloud depot
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Which would be 49 to 49 if i could vote

scenic shuttle
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If majority no, would your answer change to yes if the mechanic was changed

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Merr why have you blocked me what did I do to make you block me

cloud depot
#

Nah it would be 49 to 49

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I would vote yes

wraith horizon
upper ibex
#

merrrrr, fizz asks why you have him blocked

cloud depot
#

Idk

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XD

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Iirc he was reacting to my messages with stupid emojis

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I dont remember tbh

scenic shuttle
#

Probably xing mer lmfao

cloud depot
#

Lets stop this drama ok?

hot sequoia
scenic shuttle
wraith horizon
#

I care only about time investment part, so mostly I don't really care if this mechanic will gone or positively changed. Current state is bad for some regions

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I really hope its 50/50, so we can calmly going further in discussion

scenic shuttle
#

I want it changed to spawn in 2 waves
1 floor start
2 turn 1 completed

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And possibly give the enemies who spawn a turn

wraith horizon
halcyon oracle
#

Dear Odie! When someone sees the pole in the pole section, they don't go searching all chats for how the pole's going to be interpreted by you.

The existing pole is lacking of an additional option.

[This one Fizz mentioned above](#1467927795882524906 message) would be perfect. Thank you

fossil cave
#

I kinda wish the new Beastfelled dungoen had a boss. Like..... Second Cousin of Kerberos or Nagging Wife of Lyncus..... I dunno ...something like that....

dreamy mica
paper plinth
fossil cave
#

🤣

dreamy mica
wraith horizon
#

Or you're just joking?

vernal pecan
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I disagree the poll is straightforward, he said that "yes" can also mean that you like having more mobs but you'd like how it functions to be changed while "no" means that you don't want additional mobs at all
And that absolutely can't be understood by reading the poll alone

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I changed my answer from no to yes because of that but I'm not sure how someone who hasn't followed this discussion would know that "yes" winning opens to the possibility of changes while "no" would mean the removal of the mechanic

frail hamlet
#

How doed one even aquire a beastfelled dungeon key? I can't seem to find any event lobs

frail hamlet
#

How? Can't find those? Not using discord daily

dreamy mica
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you craft them either from the monumental guild or the event menu

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kerb fur and monocerus

frail hamlet
#

Yeah, the kerb fur is from the kingdom event I assume. But the monocerus?

vernal pecan
dreamy mica
#

the fur is from a boss you can find in beastdens or monuments or towers, monocerus can spawn in any dungeon

viscid rain
#

Feel free to provide feedback on what you'd like to see to make the event flows more intuitive, we're always happy to hear feedback on that stuff

frail hamlet
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Ok thanks! Monuments it is

viscid rain
#

We do little guides etc as a studio, and the community do also to fill the gaps

patent inlet
dreamy mica
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I believe, but I might be wrong or just unlucky, but after the patch I've stopped finding the t10 kerb with the GF aura, I'd be happy to have it back

reef crypt
unborn dune
#

I love the mechanic

patent inlet
unborn dune
#

Its literally what horde mode dungeons should be like in general. Only instead of them coming 1 at a time they should come all at once if its going in a wave based pattern.

warped agate
# patent inlet I don’t think folk really need the details - the poll is just asking if they enj...

Ayo Odie. I feel like in all this discussing and complaining it sometimes get washed away that we truly appreciate you. You could just do whatever you want without any care, and we would most likely still love your game. Yet still, you sit down with us and talk about how we feel, and try to find compromises with us.

I truly think you're an amazing developer and i just wanted to say that, even tho i sometimes grow gray here cause of this game, i truly appreciate you as a dev and that you want to work WITH us. There might be some things i dont agree to, but overall, i am happy to be part of this journey.

Just wanted to get this off my chest, i feel like in all this sometimes very salty discussing, sometimes reminding you that you're great and that we appreciate you is mandatory. Thanks for listening :)

paper plinth
unborn dune
#

Fax NF is amazing

patent inlet
#

If the winner is yes, we can keep it and explore options to make it better for everyone

If the winner is no, we can remove it or explore options to make it work for everyone

First, let’s just find out where everyone stands

No need to over complicate

unborn dune
#

Can someone link poll. Because I suck at phone discorb

viscid rain
#

#polls message

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If you guys vote no, all your ornate chances go down by 100% mimic

unborn dune
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Haha nice number on poll

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XD

reef crypt
fossil cave
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I just ran 8 dungeons in a row. Im net positive. I dont think I understand the issue. I missed something, clearly.

shell wedge
wraith horizon
dreamy mica
brave scarab
upper ibex
fossil cave
#

Ah. Sorry to hear that. I think that was one of the coolest things NF has done in all these reworks. Top 3 recent additions..

reef crypt
wraith horizon
shell wedge
low knoll
#

Have people tried farming the dungeon in Ruairc gear? I'm making a minimum of 100% profit every run. It's a free dungeon and 4 of them = free event raid.

dreamy mica
sturdy spire
#

I was going from 2 to 6 to 12 keys with 2x ruairc gear, which is quite nice

low knoll
#

Same, the "it's too expensive" I saw in the feedback post seems to be mistaken.

reef crypt
#

One mob per turn. Not several, just one. Tiring, don't you think?

soft jolt
low knoll
#

Normal though, Unfortunately Hard isn't quite profitable.

soft jolt
#

The raid bosses get ornates from killing me

dreamy mica
low knoll
fossil cave
#

I guess the bottom line is that if its broken somewhere and not everywhere then it needs looking at , if people are just mad that they cant power bomb dungeons to get more faster then at some point we have to accept that things take time. ... like farming twilightstone

soft jolt
#

Speaking of Twilightstone, when was our last Balor Invades?

patent inlet
dreamy mica
patent inlet
soft jolt
#

I think this event needs a Majestic Møøse. It's a beast after all!

patent inlet
#

Mooseoceros

patent inlet
#

Moosicore

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Turned King Moosus

rose summit
#

Hey im currently using 3 pieces of rua for extra 90% horde bonus... should i go full 5 pieces salmon too? Would it make much difference?

fossil cave
fossil cave
patent inlet
viscid rain
prime sparrow
#

I'm home

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Cool, Odie made the poll

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As you can see from the photo, going up there had to take priority

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Unfortunately there were no beast dens

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(I did check)

paper plinth
#

Knights out here looking for bear caves to collect fur ><

shell knoll
#

I just timed a 25 floor vs the 15 floor event dungeon, I had an extra mob on almost every single floor of event dungeon and it was faster than 25 floor by 7 seconds.

RNG on Zerk and Ward of Bone increases the timer for event dungeon, so how fast it's completed should range.

We're talking literally 5-10 second differences, 6 dungeons thats at most 1 minute.

This seems completely fine to me, this mechanic is fine and doesnt seem to cause issues. Just need a stable connection (I tested this using a hotel's wifi)

#

Finally mat positive (not by too much) after using mats to craft keys.

Would be cool if additional mobs all spawned at once, so I wonder how much development time would be needed to change the mechanic for that or if thats worth saving an additional 2 seconds

unborn dune
shell knoll
#

Nice

rose summit
#

What do yall do when u have no horns and no beast dungeon nearby? Is there some other dungeon etc thats good to get horns to make keys?

prime sparrow
#

Monuments!

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Or just normal dungeons run on non-boss horde mode

tame rose
#

Are event dungeons not horn-positive?

young sentinel
#

they should be easily positive in both fur and horns now regardless of horde bonus being present
Probably ran out of them when crafting scrolls or something

unkempt igloo
#

the Is a relevant thing that no one discussed here yet about the "dark rift mechanic", maybe because it only applied to dark rift dungeons: in the final Zagreus floor, with full animations on, you don't automatically see the spawned enemy in the upper right corner, sometimes covered by the huge size of Zagreus itself and/or his godforging aura.

that's kinda of a problem, I died multiple times to that when I thought I had to start chackram Zagreus, instead of using bl2 a bit more to clear the floor then kill Zagreus

prime sparrow
#

the Is a relevant thing that no one discussed here yet

Sir this is a Beastfelled thread

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The Riftfall thread does start in about two weeks though

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But yeah that's why nobody has discussed it lol

unkempt igloo
#

well odie mentioned that T9 kerb might be the end of dungeon boss and that's why I voted no to the mechanic in the poll, because I don't want to incur the risk of people not seeing spawned waves

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(under the assumption end of dungeon boss might get bigger size graphically to follow the pattern of Zagreus and Cao)

young sentinel
#

that seems pretty minor for most people, especially considering the amount of people at a real high anguish and how weak most beastfelled monsters are anyway

tame rose
#

I really like #2
...mostly because that's how I originally thought the passive worked 😅

young sentinel
#

but I'm pretty sure if the poll comes out as yes, it has been mentioned that there'd be room for tweaks and improvements. Seems like the poll is more for opinions on the concept of mid dungeon spawns?

gray gazelle
#

Mob randomly join out of nowhere

digital jacinth
#

Yup

soft jolt
#

Yes

digital jacinth
#

It’s weird and messes with my ward tho

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Damn, just had an absolutely terrible kerebos dungeon

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Only trash mobs all the way

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Thought they might at least give a boss on wave 15, but nope. Net negative resources on that one.

tame rose
#

Is the number of "extra spawns" affected by horde dungeon bonus?

If not, it seems horde bonus is not too desirable in these event dungeons, as there can easily be 2+ extra spawns to bump your enemy count even without Ruairc gear

paper plinth
#

100% horde takes you from minimum of 2 per wave to 3...that's a 50% increase. Why would you not want horde AND extra mobs...2 separate sources for extra materials on a super easy.dungeon

gray gazelle
#

I would love the extra mob comes in pack, instead on individual spawn.

stiff bloom
#

At least with darkrift it's matches the lore and theme, those darkrift counsel's appearing through space rift out of nowhere to get us, now what? Ninja beast? 😹

tame rose
upper ibex
copper granite
lean mulch
#

*new beastfelled dungeon setup (similar to riftfall)is far superior to what it was, good choice with that.

lean mulch
lapis inlet
warped agate
#

I don't know if this was asked for, but can we get an indicator how much enemys are hiding? I dont know if i should prepare to hot continue or viperseal and it grows increasingly annoying :(

unkempt igloo
#

I might be wrong but I think you need cap luck for the horns

rose summit
#

Perhaps endless treats will help

young sentinel
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I think endless treats only apply to normal mats, not event ones

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feel free to punt me to the moon if im wrong

unkempt igloo
#

only normal mats yes

random zephyr
#

Endless treats doesn't boost event mats

Only normal 😅

#

Great for morri dungeons 🤤

unkempt igloo
#

and Halloween dungeons/tower

lapis inlet
sour zephyr
sour zephyr
random zephyr
#

If every dungeon was 1 turn taps wouldn't that be boring? 🤔

I don't think I'd want the same thing for every dungeon rather them spice things up as they have personally grand_summoner

sour zephyr
#

I don't really think a dungeon where you
tap 40 times with no fear of dying is more interesting than
tap 15 times with no fear of dying.

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Maybe I just need to level up my Melancholy more,
but basically right now they kinda just make the dungeon take longer
without making me fear for my life

random zephyr
sour zephyr
#

For sure

To be clear

I understand that for less prepared player trickling in monsters is actually a good way to
increase # of monsters per floor
without having them all ready to swing from turn 1

red cypress
#

Oh god i love the event dung

#

Finaly dungeon that beoA can clear mightiest_mimic

willow spindle
#

Now we're cooking. Love the changes

young sentinel
#

I don't really mind the extra spawns anymore :p
Now i get to spam buttons even more which is inexplicably somewhat fun

lean mulch
#

100 proofs for s heart, I see you want me to play the game

sour zephyr
#

Yeah the HoC is quite nice

young sentinel
#

I do exploration dungeons for my HoCs, for fun!

unborn dune
#

Exploration dungeons are some of the best unloved content. For every 1 Exploration lover I've met like 800 ppl that simply was like cool its in the game. But haven't touched it since launch day.

scenic shuttle
scenic shuttle
reef crypt
# viscid rain Feel free to provide feedback on what you'd like to see to make the event flows ...

Alright, so after sleeping on it and rethinking everything, here's what I wanna say.

Regardless of the voting results, I'd be happy to see two possible solutions:

  1. If "yes," then rework the mob spawning mechanic to reduce the number of waves but increase the mob count per wave. For example, a main wave and a second wave - after that, the floor ends. What I mean is: all the extra waves get grouped into one second wave, so they all come at once instead of trickling in one by one.

  2. If "no," then completely remove the DR dungeon mechanics from the BF event, but in return, increase the number of floors, while keeping only event mobs.

It'd also be great to bring back Kerberos with the golden aura - how to do that is completely up to the developers.

#

Honestly though, I still don't fully get the point of voting "yes" or "no" if the mechanics are going to change anyway. At first, since English isn't my native language, I took it as: if "no" (you don't like the mechanic in the CURRENT event), then we'll change it, not remove it. And if "yes" (you do like it), we're STILL willing to talk about changing it. The issue for me is the word "still" – it's not just "can talk", but "can still talk", as if without that clarification, nothing would change for the "yes" vote, and only a "no" would trigger changes. A close analogy for "still" is "yet" (всё ещё). Not sure how else to explain my train of thought here.

Subjectively, I'd prefer more floors, regardless of whether I have the rua set or not, as long as they only have event mobs, even though the other option would work for me too. So I'm still voting "no." Think about what would be best to do, while also keeping additional mobs so we have something to suggest beyond just criticism.

But either way, I'd be glad to see the DR dungeon mechanics reworked, whether they stay in the BF event or become something unique to DR only.

#

And separately, I want to give a huge thank you to everyone who responded - whether positively or negatively.

A big thank you to Odie and the team for caring about the community's opinion and for their reactions. I also really love the game and how it keeps changing and evolving. I'm really looking forward to the next events to see what the updates bring. I've been playing Orna for several years now, and it does a great job holding my attention. Before this, only one other GPS game managed that (and no, it wasn't Pokémon Go lol).

I'm sorry if any of my earlier messages might have come off as unfriendly. Overall, I have no negativity - I don't want that in my messages. I really just wanted to point out something that I think might get in the way of having a positive game experience - this is my first time directly sharing my opinion in a space like this.

Anyway, thank you all. Love you guys. heartmenders

scenic shuttle
wraith horizon
paper plinth
# wraith horizon

Your poll missed the point. If people voted yes.....a lot like the mechanic but would like a few tweaks, the most common request was

  • Pop up only happens 1x with 1-3 enemies
scenic shuttle
#

also if they voted yes then how can they vote no?

shell wedge
#

Yeah, the third option doesn’t really make sense

wraith horizon
wraith horizon
paper plinth
#

Again you missed the point.....it should be if you voted yes.....

*I like it as is
*I would like to keep it but tweak it

  • I don't like it but I'd rather not lose the extra mats
wraith horizon
paper plinth
#

Dude we get it you don't like it but your poll really doesn't clarify anything other than you wanting to know why more people didn't vote no

wraith horizon
main wave
#

gotta be quick bois.

paper plinth
main wave
paper plinth
scenic shuttle
# main wave

please dont troll in this chat it make things that need to be seen easier to skip over

paper plinth
#

On to a real question.....how can I auto drop these 1019 + adornment for the random colored eyes.

vernal pecan
#

Is there anyone not trolling?

main wave
paper plinth
#

Does trolling a troll count as trolling or is it just called having a conversation

vernal pecan
#

It's counter trolling

scenic shuttle
reef crypt
#

If my opinion above is perceived as trolling, it is very sad and Idk what else to say

main wave
scenic shuttle
#

have fun in general not here tho keep this on track and productive

main wave
paper plinth
scenic shuttle
paper plinth
#

is there.... random shit is random shit....

scenic shuttle
#

salmon was on topic for cursed queens

#

random shit is not on topic for beastfelled

main wave
#

unless a mod in this dc is telling people they are stepping out of line, then we stop.

pastel forge
#

As a wise man once said: “don’t try to moderate people if you’re not a mod”

main wave
#

or nah?

scenic shuttle
#

theres a difference between moderating and asking someone not to troll because it makes things easy to miss or skip over

main wave
#

now because of our "No trolling" conversation, we are mindlessly covering more.

pastel forge
#

The whole conversation that was generated from that requeste created a lot more entropy in the thread than a one-off poll everyone laughed at and ignored though

scenic shuttle
main wave
#

12mins left btw.

ebon hemlock
#

The most important thing these conversations are blocking is the significance of Ravage needing to be buffed

pastel forge
scenic shuttle
#

notice how the conversation coulda been dropped after my comment or even one rebuttle but is dragged out because people dont know how to just accept that im trying to make sure that the stuff said gets read and seen not trying to moderate as this is an event i actually care about

main wave
#

notice how you still respond. haha

pastel forge
#

Now let’s make ravage great

ebon hemlock
main wave
#

Lo siento.

#

Thing that makes me happy:

  • Buff Ravage
  • More conversations about bestfelled stuff.
main wave
# main wave
poll_question_text

Hi!

victor_answer_votes

7

total_votes

9

victor_answer_id

1

victor_answer_text

Hello!

main wave
harsh sonnet
#

To the NF guys, I don’t think the event crafting tab works on iOS. Should be under the rewards right? Nothing is there.

pine karma
#

You're on v3.20.5, yes?

pastel forge
#

Don’t believe the update for iOS has been released yet

#

We’re still on v3.20.1

harsh sonnet
#

Gotcha nvm then

rugged knot
pine karma
#

that it do 😂

shell knoll
# scenic shuttle The issue is for those who can't get a stable connection. Some peoples phones st...

I truly dont know how many players experience this, so maybe it's more significant than it seems...or maybe there's a loud minority.

Whenever I had a bad connection, I just didn't play the game until I was in an area with a good one. Including the times it was violating safety guidelines to use a phone while working.

Everyone has a different situation, I'm not a developer so I don't know how much effort Odie wants to put into catering to players with bad connections.

#

Regardless of that, saving a couple seconds for additional enemies to spawn at once is something ive already stated to be a good idea, literally in the post you originally replied to.

stiff bloom
paper plinth
#

I would say it's one thing when the server goes down/is slow, but in general it would be bad policy to cater entire events on the minority of people with connection issues. When I visit my MIL I just don't play cause she has satellite Internet and no cell phone reception. I don't request events change due to me

scenic shuttle
shell knoll
#

Thats obvious, yea kekw

#

Tldr bad connections shouldn't be catered to/dont play whrn theres a bad connection

ebon hemlock
# paper plinth I would say it's one thing when the server goes down/is slow, but in general it ...

I think the part you guys are forgetting is that this isn't a problem of "Oh, there's no issues while I'm playing at home but there's an issue when I'm playing somewhere else so I'll just not play while at said location" but rather the latency and lag just being generally higher for certain entire regions. It's not reasonable to expect people to not be able to play till they change cities, states or countries just for Orna

scenic shuttle
ebon hemlock
#

And the main fix isn't even trying to remove extra waves, it's just trying to reduce the number of opportunities where lag/connectivity is an issue. Having the second wave of enemies come all at once would reduce the potential number of lag points from a maximum of 4 times per floor all the way down to a maximum of 2 and that alone will go a long way making the experience smoother

shell knoll
#

Isn't that exactly why I stated having additional enemies come in packs and not 1 by 1? (3rd time now)

I know exactly what it's like to play on a bad connection, I've done it.

reef crypt
#

It's funny to see how, while supposedly on opposite sides of the barricade, we're actually suggesting the same solutions

shell knoll
#

I suggested that in my first comment about the bad connection and it seems that part was never actually read icant

#

Focused on me stating bad connections shouldn't be catered to but completely ignored the suggestion that they themselves also suggested

ebon hemlock
#

😂

shell knoll
#

I dont know why you think im replying to you at all

#

Was replying to this and you just happened to post a comment 1 second before I commented lmao

ebon hemlock
#

you just said "I suggested the same thing in my comment", my bad then mimic

shell knoll
#

You 2 were talking about the same thing

In fact, all 3 of us are suggesting the same thing

#

And everyone else, it seems 🤔

paper plinth
#

I stand by my statement. Catering events to people, weather it be a region, city, or individual person is bad development policy.

That doesn't mean don't fix latency or server issues.

shell knoll
#

There's a lot more to be said, like personal examples of giving up on games due to bad ping, but this is getting off topic I think

#

Main thing is additional enemies spawning in 1 wave only and not potentially 3-4 times on 1 floor

ebon hemlock
soft jolt
#

Correct me if I am wrong as I was on break last Riftfall run, but don't the Darkrift dungeons work in partly the same way?

paper plinth
#

Again I'm not against the adds all spawning at once

cursive tundra
#

They did spawn as they currently spawn. People were probably more patient with those since they were not (at least as far as i remember) dungeons you could infinitely queue. Its one thing running 50 "laggy" dungeons in a month and a whole different thing doing 20-30 of these daily

lean mulch
lean mulch
pastel forge
warped agate
#

But also, you should listen to feedback and adapt - just not cather to the people who are just not suitable for your game

warped agate
paper plinth
#

I just don't want to see the pop up mechanic go because of some people lagging. If it's not popular that's fine. Go ahead and tweak it.

A game not running well in your region is a server issue, not a design issue.

paper plinth
#

Liking pop up adds doesn't make me masochistic, nor are they punishing anyone.

hushed crater
#

Is there any real benefit to running these dungeons on hard mode? Seems like a net loss of keys.

soft jolt
#

Oddly enough, I don't have any lag on the pop ups. I often get lag on button presses or between floors but the pop ups themselves are usually super speedy.

pastel forge
#

Same thing for me

soft jolt
#

There is an odd bug I get sometimes where the dungeon just stops responding to button presses sometimes after a pop up. Almost like I've lost connection. I thought at first it was a variant of the CD bug but it's definitely different. I have to flee the dungeon and restart it for it to resolve

paper plinth
#

Hard towers would be the exception as they do 100% x4 drop rate on the final event boss, but there is nothing like that for dungeons

pastel forge
soft jolt
tame rose
main wave
#

nope

#

still random qualities

#

It's just more rolls

soft jolt
#

Definitely worth it for me as much as I hate strongly dislike doing the tower part of it, more rolls in less runs

stable delta
#

Was super nice on olli towers where u get way too many tower keys

paper plinth
#

Even for dragon towers it was worth it , I could farm more keys a day then I could find towers

scenic shuttle
# paper plinth I stand by my statement. Catering events to people, weather it be a region, city...

To me this fells like you're saying don't cater to your player base because then you never get to implement anything you actually want to. At the end of the day Odie will look at it and decide if it needs fixed or if he needs to remove it it is a better thing for the dev team to listen to the players not a small minority but the entire player base and decide if the content needs fixed to keep the player base going

paper plinth
#

If the content is unpopular or doesn't work for everyone that's completely different than not liking content that is made worse than normal due to regional lag

#

Regional lag should be addressed but it should not be used as the reason to limit new content

unborn dune
#

Thats how you auto drop them. Otherwise put on autodrop in dismantle menue and cry when you on eod screen drop a DF BoG

paper plinth
#

I just want auto drop to include adornment:-(

upper ibex
#

This is an optometrist's nightmare or dream come true

paper plinth
#

Nothing affects EOD rewards

#

You will have 2000 balin fist and you will like it

reef crypt
# paper plinth Regional lag should be addressed but it should not be used as the reason to limi...

Alright, here's a take that gets straight to the point:

I don't like that sometimes, instead of one floor, I'm forced to do about five, while killing one mob at a time over and over again. And let’s not forget - there are still no more than 6 mobs per such "floor". Either way, it slows the run down, and instead of 15 floors, it sometimes ends up being way, way more.

I think it would be fairer to keep the DR mechanics unique to DR dungeons, since it fits the theme there. Here, IMO, we either need an alternative or a straight-up increase in the number of actual floors.

I honestly don’t get people who find it fun to kill one mob at a time, over and over and over again.

Yeah, those folks having fun are probably gonna throw some shade my way now, but these are my thoughts, and in this context, I can't not say them

soft jolt
#

Everyone is always entitled to their thoughts 🙂

paper plinth
reef crypt
#

And it's fine if one big wave is followed by another - two waves total. I mentioned that above. But not one... after another... after another... after another

reef crypt
soft jolt
#

Personally, I like the unpredictable nature of it simply for the fact it makes you wait and see before you go spamming a button location. It's a nice mix up. I am not deeply invested in it either way though. I can definitely see why some would find it annoying.

#

It makes me chuckle everytime I open my potions menu because I am getting ahead of myself

paper plinth
#

Ways to annoy players 101:

  • Dungeon is 1 floor but has 15 waves of pop ups
  • Dungeon has pop ups but they only trigger if it takes more than 1 turn to clear
  • Dungeon is an endless wave of pop ups but stops after you get 10 fur
paper plinth
reef crypt
paper plinth
#

I just mean for people complained about "single adds" is that it's still possible to get single adds even if they all spawn at once

reef crypt
paper plinth
#

True. I'm not against them all spawning at once. It just means 90% of the time it will just be 1-2 anyways

reef crypt
hollow reef
#

I can see people getting a bit irritated when 1 extra trickles in repeatedly. I found it hard to not be amused though, it reminded me of cartoons from ages ago where the filler villains ran into the hero like lemmings. Always gets a grin from me.

paper plinth
#

I mean your shaving ~10 seconds of a 1 min 30 second run. It's a fine compromise sure. I just personally don't care if it's left as is as I don't see the current system as bad. I'm limited by the number of dungeons I can access an hour. If I clear all 10 in 10 minutes vs 12 minutes I'm still locked out for another hour

reef crypt
# paper plinth I mean your shaving ~10 seconds of a 1 min 30 second run. It's a fine compromise...

At that time, you can do something else. I don't see anything wrong with farming for less time and switching to other activities in between. If I understand what you're talking about, I don't see much point in artificially extending gameplay time just to avoid feeling like time was wasted. In the end, you're the one in charge of your own time. Find something to do between farming. I don't have a problem with that, just like you don't have a problem with what you're trying to say

sour zephyr
#

If Lyncus' Bristle weren't so irreplacable as a crit adorn,
and a legendary drop on its raid,
I would be less annoyed with stuff like the 2 -> 1 -> 1 -> 1 -> 1 pattern.
I agree that in isolation that pattern is quite comical.

main wave
#

alternative

sour zephyr
#

Lyncus' Bristle is a whole lot better in general

#

esp. for mages

#

Also, I have a pretty low quantity of both

#

at the moment

proven peak
#

@viscid rain trying to report a bug with the crafting UI improvements, only Samson is having problems. Bug is that "if you have zero of something needed, that is not enough, and should be in red". On day 1 I thought I only needed kerb.fur to craft a dungeon key (had 1, needed 2, displayed red.) But now I see that I was short of monoceros horn too. It was shown in white with no numbers - which I interpreted as having enough, not having none).

sour zephyr
#

so I have to remove and re-adorn stuff right now if I want to swap builds

#

I should be pretty set after a bunch of grinding for this event

main wave
#

you can always have azure pinions to balance out the ashen pins

sour zephyr
#

but for now I have to swap stuff around a bunch to change things

main wave
#

it is what it is

sour zephyr
#

I also do not have a surplus of azure pinions

sour zephyr
slender helm
#

Even with the backup mechanic, the dungeon is already a huge improvement compared to past iterations.

#

This is easy mode compared to running beast dens

sour zephyr
#

I will say it does seem to also be good for melancholy grinding some.
Since none of the enemies are actually T10, I can clear it at much higher melancholy than usual farily smoothly

#

and since they're event monsters they still drop proofs

main wave
#

atleast bristles dont reduce magic for you guys

upper ibex
#

we've already taken a huge stride in the right direction with this QoL improvement

main wave
#

I mean it's already at the best state:

  • Removed "trash mobs" and replaced with event mobs.
  • Added more floors, huge W.

what else could we ask for

upper ibex
#

dont get me wrong, i liked having to run monuments / towers to supplement my mats, and it made the scrolls that much more valuable to me when i did craft them. But this new dungeon has turned it into ez mode as far as im concerned

main wave
#

nothing

sour zephyr
#

I will say I do think this event-dungeon pattern is kinda interesting.

It's kind of an in-between for making GPS part mandatory,
and making stuff accessible.

To get started you have to visit/find specific thing (in this case Beast Den)
but after you can get in its self-sustaining.

#

Same thing for the cursed queens dungeon

upper ibex
#

it makes it a lot more obtainable to the people that can't travel / utilize way vessels as much too

sour zephyr
#

I had to go monument hunting to find the initial key(s)

#

after that, self-sustaning

#

hybrid GPS->non-so-GPS content basically

upper ibex
patent inlet
sour zephyr
#

seems like a good comprimise

reef crypt
proven peak
patent inlet
#

i'll find something to make it nicer some day

proven peak
#

Most non stackables are gear of non standard quality, and don't appear in any crafting. So if you dump weights on fish and make them stackable, isn't the problem gone?

reef crypt
proven peak
#

(an annual fishing contest does not justify fish being non stackable IMO)

pine karma
#

The Fish-Coral exchange rate in the Fishing Hut does use the Fish Weight as part of its calculation

patent inlet
#

weights are to determine coral rewards

rugged knot
#

Can kerb raid drops appear in monumental guild? I got zero items 🤔

upper ibex
#

should be able to, they're not super raids

#

i think?

slender helm
#

They can, the game just hates you

rugged knot
#

Then im gonna hwait

halcyon oracle
#

I have a channel in telegram with abt 600 subscribers. I translate into russian and describe Orna events (giving hints etc) there.
Because, yes, I love💚 the game and I want more people to enjoy it here in Russia.

Thanks, guys, for the great job you're doing🫰 love and appreciate that. New events are super, new dungeons and tower modes are fun.

We want you to know and hear our opinion as well.
We're not minority as it seems from afar. Many of us either don't have VPN to visit discord or don't speak English or both.
It really gets hard to play for us due to blocks everywhere here. But we find ways, as well as we find ways to buy the paid content (thanks to iphones and their owners it's still possible here, Odie bless them)

So, here are the results of our community voting after 8 hours. From russia with love and peace❤️

patent inlet
#

yup, to summarize where everyone seems to be at:

  1. more folk generally prefer the mechanic than not having it
  2. majority on both sides feel it would be better with one wave of N opposed to multiple waves of 1

so, one wave if the clear winner from all discussions. stay tuned

ebon hemlock
#

I'm staying tuned for Ravage buff 🥸

paper plinth
wraith horizon
# wraith horizon
poll_question_text

Those who voted "yes", which statement suits you best:

victor_answer_votes

7

total_votes

21

magic tiger
#

feral claws buff when

rugged knot
patent inlet
#

how did you get access to my computer

paper plinth
#

Trust us....we just know...

rugged knot
#

The answer is always ducks

paper plinth
unborn dune
#

Im proud to announce it literally happened instantaneously lmao

#

Literally mid dungeons run

#

Went from one at a time to proper waves

upper ibex
#

it's amazing, big big fan of the new set up

#

its funny to watch mimic snipe a random mob and then two more slide in (instead of 3) but im a huge fan of the new system, thanks!

paper plinth
#

Rawr he's back

#

I'm laughing so hard at the final boss floor

#

The 1 extra add that pops in after seeing his big boss get 1 shotted

paper plinth
#

That poor guy deserves a raise...that's dedication

digital jacinth
#

We don’t deserve Odie. I’m not used to having a dev that actively listens, cares, and implements.

magic tiger
unborn dune
lime moon
unborn dune
#

(ToT)

#

Tears in my eyes dont remind me.

low knoll
#

does >100% horde bonus actually make a difference? I don't seem to notice any improvement when pairing 3 ruairc pieces with my 5x salmon adorned celestial, vs just running the celestial itself.

harsh sonnet
low knoll
#

Thankyou. I wish stuff like that was mentioned in game.

blazing musk
#

Yeah boyyyyyyyyy third lyncus in

cursive tundra
#

Less than 2 days in the new event mechanics and all seems to be working great already. Thanks for the quick and effective fixxes 🙂

scenic shuttle
low knoll
#

A codex page for buffs would be a good way of doing it.

digital jacinth
#

And updating the debuffs page while they’re at it.

paper plinth
#

I had made a suggestion post about how all these little Odie quotes need to be added to the FAQ

scenic shuttle
# low knoll A codex page for buffs would be a good way of doing it.

That's a wonderful idea make a suggestion in the #💡│suggestions section it would help with transparency there are a few things that I personally think should be something the player base has to find but for things with hard caps or strange interactions they should be public knowledge. Maybe Odie gives the player base up to 30 days after the new event gear finishes dropping (like it's released it drops for the duration of the event then 30 days after) to figure it out if the player base hasn't figured it out or once they have its added to something that gives transparency for newer players or to remind players when they're build crafting

gray gazelle
#

Odie need a raise, ☕

earnest nymph
unborn dune
#

XD the odie "oh god" makes me laugh because my dyslexia always sees it as odie saying "on god"

lean mulch
unborn dune
lean mulch
scenic shuttle
# lean mulch Math is fake, things either happen or they don't

Technically common sense says luck should scale to 100% but it caps at 400% I think so shouldn't that mean it can drop 4 times kekw jokes aside I do think transparency in game is welcomed and nessessary for some stuff but Odie can make a game with it for the discord server then update the codes to actually show what it does after a bit or the discord community has figured it out

lean mulch
#

As far as I have known from only playing a few years "we" always have been fighting with him over showing stuff like hidden stats and numbers, lol.

ebon hemlock
#

All other feedback has been heard, only Ravage Buff remains boggers

reef crypt
#

Alright, so I didn’t write this right away, but I’m writing it now.

Thank you so much for noticing the issue and fixing it so quickly. It really makes me happy that our initiative didn’t go unnoticed and that others joined in - thank you all so much as well. I’m seeing positive feedback from players, and it truly warms my heart. burn

From what I understand, the mechanics are only changing for the BF event - and honestly, I don’t mind that. It makes both BF dungeons and DR dungeons feel unique, even though they share the same underlying mechanic. Of course, regionally during DR events, we’ll still experience some discomfort, but subjectively speaking, this feels like how it should be.

We’re getting some feedback that mobs sometimes aren’t arriving in a single wave (with all coming at once in the second wave), but occasionally in two - effectively making it three waves in total. I guess this might be because you simply sped up their spawn rate, regardless of whether a mob is killed or not. I won’t judge this solution, since I trust you know best how to handle things from a technical standpoint.

Thank you for continuously making the game better! I truly appreciate that you listen to players. I used to only watch this kind of interaction from the outside, so it’s really nice to have been part of it this time. heal

Off-topic - sorry for the text-heavy style. I know native speakers don’t usually write like this, and it’s a pretty clear giveaway that I’m Russian… mostly because, well, it’s just how we write. I hope it doesn’t make reading too uncomfortable.

Still love y’all. heartmenders

unborn dune
noble flame
#

Seconding all the kudos here for being receptive to feedback and making improvements! The new and improved event dungeon is 🔥 🔥

It also feels great to open the event and find that all the spare items I accumulated from farming this event over the years allow me to jump into new content feet first.

Buff ravage!

All hail turned king Moosus!

reef crypt
unborn dune
simple stag
scenic shuttle
reef crypt
lime moon
scenic shuttle
#

oh thats because of the flow i think 3 enemies spawn in your pet just has to act faster than you get turn

reef crypt
#

Yes, got it now. Thanks for listening and pointing it out to me too

pastel forge
#

Another suggestion I’d make is making it “melee only” instead of “thief only”. Gilga could use a multi hit non crit skill to break away from CS spam

ebon hemlock
#

Yes, buff feral claws

main wave
#

Melee/Physical gotta stay together, we are all we've got.

ebon hemlock
#

Buff Arisen Feral Claws and make it melee as well as buff upward strike

main wave
#

Feral Claws get Multi-strike damage while Labrys gets Collat

prime sparrow
#

Neither of those would help

paper plinth
#

I would add that the skills should be made class specific similar to dark rift gear, otherwise beo and diety just gonna get stronger too

#

and i say that as a beo

prime sparrow
#

My suggestion of letting Ravage hit a minimum of two targets doesn't really make Beo or Deity stronger

#

Heck, I don't even think it makes RS stronger 😅

paper plinth
#

true but beo already has options, so if they want to make the skill stronger, but lock it to 1 class, i think you might get more bang for the buck :-p

prime sparrow
#

I'm morally opposed to just asking for new BIS buffs except for the time I got Dragon-Tail Sweep added

main wave
paper plinth
#

I just mean its a theif weapon, what if for RS it hits 3+ and has no debuff on you, but for other jobs it just hits 1+

soft jolt
warped agate
warped agate
sturdy spire
soft jolt
#

The Moosus is loosus

red cypress
paper plinth
#

true but ravage wont help them anyways

red cypress
#

Ravage is crit skill?

paper plinth
#

beoa needs gear with + chance for pet to act 2nd time ...boost that second attack rate ....or you know, the bestial bond patch to go live but thats not what this channel is about

red cypress
#

BeoA does not need second act gear imo

#

It needs calls rework

#

And beastial bond buff/rework

warped agate
#

Beo a priest and a hug

covert gorge
#

and honestly doesn't need to, it's already decent damage

harsh sonnet
#

Is it intentional for the "extra wave" to spawn before my follower moves? Right now it is like this:

I kill everything > 2nd wave spawns > follower moves > kills 2nd wave

Making the two waves only one turn essentially.

main wave
#

BeoA?

hot sequoia
#

Any shot that the upward strike off hand skill can hit first then take a turn of defensive charge up? I think that could make it more useful/better use case while still holding the theme of the skill together

patent inlet
#

we'd have to build out support for ability cooldown turns first (the game only currently supports warmup turns). likely not something we'd prioritize atm

paper plinth
slender helm
#

This is a feature and I like it. Very fun seeing pheonix blast an enemy before I can see it

prime sparrow
harsh sonnet
warped agate
# patent inlet we'd have to build out support for ability cooldown turns first (the game only c...

Im not a programmer, this is an uneducated guess; but would'nt a "X is recovering..." after the skill do the same? Surely, if you oneshot everything it won't do anything, but if not, it could have devestating consequences.

Unrelated, but related to beastfelled: The flavor text when all enemys from the shadows spawn now could change. My ide: "The hunt/felled/beasts arose from the shadows, called upon thee!"

hot sequoia
#

Thanks for the update Odie! Happy to hear one day Upward strike is tempting. Just not today

warped agate
#

A lotta 2H abilities are'nt perfect, but fun. I think for low anguish, that's fine. Tho for high anguish, where the damage matters, if you dont oneshot reliably, at least you need a reliable way to kill. Those abilities might shine - for now, making ravage really good is my personal priority, i think it will be extremely fun to do so ^~^

patent inlet
paper plinth
#

well patch notes!

#

Its a start

#

Now just make it so ravage turns you into a cat....(or dog) for reasons....

harsh sonnet
#

did the last patch notes really happen or am I dreaming?

paper plinth
#

i mean i see it in game

#

so clearly we share a dream

prime sparrow
#

There's a secret thing that isn't in the patch notes too

paper plinth
#

a new ability you say

#

well i b, m r grapes

prime sparrow
#

I can't complain about the changes Odie made since they're great, but regarding Ravage the skill is still not really usable because of that chance to only hit a single target 😅

paper plinth
#

its a dance, 2 steps forward, 1 step side ways ...it also grants t atk + now too

paper plinth
#

ya, its going through some growing pains, but it will get there

#

no longer has self dots, accidently lost its AE, but gained t atk +, im sure its a bug odie will fix rather quick

paper plinth
#

it no longer hits multiple targets

ebon hemlock
#

Ahh, that's definitely a bug. I have my 195% demonforged and ready to go though 🥸

random zephyr
sturdy spire
#

I also thought: sharpen 3? is there sharpen 2?... and just bought it at the arcanist 😁

blazing musk
#

Awwww yesssss melee buffs odie I love you!!!

random zephyr
#

FINALLY LYNCUS GEAR IS GOOD!

This small change has made me very happy, on top of all the other changes, thank you odie grand_summoner stats

sturdy spire
#

Situation: Mages mostly stronger than melee classes. Option 1: Nerfing mage based classes (bl2 etc). All mages angry. Option 2: Buffing all melee classes. Everybody happy. Well played 😄

rugged knot
#

HWAIT

#

What does sharpen 3 do?

ripe rapids
ebon hemlock
pine karma
ebon hemlock
#

And arcanists now have sharpen 2 that gives t.att++

rugged knot
#

I beg your pardon

rugged knot
#

Melee BACK

warped agate
prime sparrow
#

Lets not give up on our melee lobbying yet, for Ravage still needs help

warped agate
rugged knot
#

🗣️ Give upward strike 3 to lynx labrys. Same as us2, but no windup

warped agate
#

also put BL3 on aglovale mimic

ebon hemlock
#

#MoreRavageBuffs

#

I think just removing crit chance from the feral claws and giving it more attack can also help

#

Though the minimum 2 targets will be a lot more preferable

warped agate
#

i think both are adequate. It is still underperforming in regards to Yelm & Gandring. Difference is, on high anguish you can skill all the crit maluses and therefore skip a lot of bad things like AoE damage. Yet still PEN. So... i think there is room for improvement.
Multiple anguish paths to swap between when...

pastel forge
#

#Makeravagemeleeagain

slender helm
#

I put it as a suggestion but it's really feedback so I'll put it here too since it overlaps with the event: Make the autocomplete for inn quests toggleable. Mat farming through world spawns using a monster quest and seekers candle is an end game farming strategy and the auto complete basically kills this method.

stable delta
#

Is that a recent change :o

#

Been looking for an adamant knight quest but rip if its pointless now

pine karma
#

it only auto-completes when you open the Quests page

#

a small price to pay for the single most requested questing improvement for as long as I can remember

slender helm
#

It really is a niche situation but still, it'd be nice to not have to avoid opening the quest menu

#

I do very much appreciate being able to abandon inn quests now from the menu

pastel forge
#

Does it not work for the town hall, or does it require an update I don’t yet have?

slender helm
#

It does. You might need to manually update

pastel forge
#

What version are you on? Might just be the usual iOS delay for me

pine karma
#

definitely just the usual iOS delay

#

v3.20.8

soft jolt
paper plinth
#

While not directly beastfelled related....can we talk about the adornment spam this event has....JFC..... 20 dungeons is like 600 eyes to forfeit.

I would like EITHER:

Option to auto drop adornmens based on quality
Remove the % variation on adornments so they stack

hot sequoia
#

Idk how a player can get to AL 50+ without auto drop

slender helm
#

It doesn't work on adornments, just gear and accessories

paper plinth
#

Trust me, ive had auto drop on since t9....jewels of the deep, immortal, and eyes--- just handed over 600 eyes to the monument guild (since NQ stacks it only counts as 1, so probably closer to 1000+)

pine karma
#

Removing Quality% from adornments is just not it for me chief. If adding adornments to auto-drop isn't possible, I'd rather nothing done.

paper plinth
#

And that's a fair opinion, I just don't think most adornment vary very much as is, green/blue eyes at ornate vary from 41 to 48hp. I don't think it's worth preserving that variation at the expense of inventory management

#

and im sure there are adornments that would benefit from preserving their variation but as is the adornment menu is the most cluttered menu hands down

unborn dune
#

Im just praying for DF adorns one day

unkempt igloo
pine karma
upper ibex
#

Godforged ashen pinion come home

mossy tulip
#

Yikes. Melee gonna be as good as mages in everything else right? Guess we need to make mage classes good at PvP too since apparently classes can’t have downsides.

sour zephyr
#

Melee still doesn't have a damage type that is un-resist/immune-able 🤨

#

BL2 is still nuts

#

in terms of applicability

mossy tulip
#

Yeah. I know. But only that.

sour zephyr
#

Ultima is also higher penetraion than anything melee can do?

mossy tulip
#

We still have serious PvP issues. I’m talking about mage classes, including GS

sour zephyr
#

I don't know much about PvP so I'm not gonna talk about that

mossy tulip
prime sparrow
#

Celestial Arrow is higher penetration than Ultima

#

And imo is still under-used for how good it is

mossy tulip
#

It’s cause it’s not really that good

#

When rend is around, and ward numbers that high, and the loss of all defenses to access a hard hitting Arrow, and now Ursa Strikes…

#

In reality, mage classes are still underwhelming in PvP. My issue with it is once gilga can do hordes well, what won’t they be able to do?

prime sparrow
#

You can complain about Rend if you want, even though you typically survive it and thoroughly F me up with Magic Chakram. But I know Realmshifter isn't what you're complaining about 😅

#

Gilga is still a sleeper for how good it is

mossy tulip
#

Exactly. lol. You know where I’m going with this.

I’m not lying.

unborn dune
mossy tulip
#

I do understand it’s hard to balance. But I see some classes keep getting more and more stuff, meanwhile, others are here accepting trade offs…like realms, GS and heretics…

prime sparrow
unborn dune
#

And this is coming from a summoner main.

mossy tulip
# unborn dune Ultima has more pen then ultimastrikes?

Bro. Ultima doesn’t work in PvP. When was the last time you got hit with it? It’s trash.

I have been saying it needs to have the elemental resistance amities severely nerfed. I do think that would actually fix all of Heretics and GS PvP issues, simply because of the amount of choices it gives

unborn dune
prime sparrow
#

Fwiw, the Sharpen II/ Sharpen III additions do benefit both Realmshifter and Grand Summoner as well

prime sparrow
frail crow
#

How use sharpen 3 on gs? No pet i thought

unborn dune
prime sparrow
#

It adds the ability to summons as well, not just followers 🙂

frail crow
#

Holy

mossy tulip
#

Still. This is not the right place for this convo to extend…but I did want to mention it. The class that needs ravage is realm, not gilga. Gilgas, beos and deities don’t need anything else

unborn dune
#

There shouldent be a a single strikes skill that dosent have a Strike doengrade

ebon hemlock
prime sparrow
frail crow
#

Nerf incoming

ebon hemlock
prime sparrow
#

No, that's how all of the items that add spells to followers work. They also add it to summons

ebon hemlock
#

Ravage buff

sour zephyr
unborn dune
#

Penguin is about to out dps the FUCK out of mammoth

mossy tulip
unborn dune
#

Sharpen + DC
DC still has a lengthy windup but its going to hit mils by itself and thats if you arnt passing it tethra dragon du

#

March of the penguin meta incoming

ebon hemlock
#

I've seen a bloodray flask pvp build hitting for 300k+ with 0 als against someone with 200 als so I don't think pvp offense is something any class is bad at (with the correct builds) mimic

prime sparrow
#

Yeah Ultima in PvP is M1 = 3, while Celestial Arrow remains M1 = 4 while being neither buffed nor nerfed by elemental damage stuff. Those are the big high-pen options, both two turns

mossy tulip
prime sparrow
#

Bloodray flask is mostly just for bullying Realmshifter and Summoner since we don't have second chance

mossy tulip
#

I’ve only seen me using it, and trust me, it’s very VERY modified.

prime sparrow
#

The build can't be used on defense, and dies on the backswing against second chance classes

ebon hemlock
#

I always die against 2nd chance as well, why can it even procc a 3rd time. It's 2nd chance, not 3rd chance but I digress. Coming back to the topic of this thread, buff ravage 🥸

mossy tulip
#

Look. I’m not even looking to nerf anyone. But it’s hard to keep accepting trade offs when I see other classes dominate in every content and STILL see people complain about bl2 which is only good at dungeons and towers, which heretic was pretty bad to begin with for all of Anguish 1.0’s duration.

mossy tulip
prime sparrow
#

If it makes you feel better, almost nobody thinks Heretic is the best class in the game, so the perception of it is pretty accurate.

mossy tulip
#

Scythe is easily countered with ward. Chakram is easily countered by anything…ultima is dead.

prime sparrow
#

I ran a big survey ( #1467928719199830049 )

ebon hemlock
prime sparrow
#

I still regret not asking what the worst class in the game is on that survey

magic tiger
#

if heretic needs more buffs im all for it

mossy tulip
vagrant egret
prime sparrow
#

So is "best" but I asked it anyway

ebon hemlock
prime sparrow
#

And forced 500 people to pick an answer 😆

magic tiger
pastel forge
#

What buffs does heretic need? Survivability? Or something PvE related?

vagrant egret
#

Atleast for me, heratic recently getting oilli gear, seeing rsc do dungs, beoA beoH, gsa doing dungs deity is well honestly I don't see deity anymore 🤣

ebon hemlock
#

Best is pretty evenly split between beo and Deity still from the poll

vagrant egret
#

Actually apex

mossy tulip
#

All I’d want is something that can be accessed on defense. Whether it’s ultima that is released from Orna jail or blood ray can be used on defense reliably.

vagrant egret
#

Yeah that's fair lmao

magic tiger
#

i think if heretic got an AI buff....or some sort of AI loadout option to actually leverage offensive flasks intelligently that would be good

mossy tulip
vagrant egret
#

Deity is surprisngly high tho

magic tiger
#

that said defensive AI still feels like its stuck in 2021

#

which is why we all use one offensive skill on our loadouts

vagrant egret
#

I haven't seen a deity in like ages ngl

warped agate
pastel forge
#

If Bloodray becomes reliable on defense, it needs to become blockable and dodgeable to be balanced imo. I think giving it some survivability makes more sense and is probably less of a balance nightmare

prime sparrow
mossy tulip
warped agate
mossy tulip
#

You got one too. And can use it on defense. And can zero anything.

ebon hemlock
warped agate
#

I can SS3 - why can't they use their choose

pastel forge
prime sparrow
unborn dune
warped agate
ripe rapids
prime sparrow
unborn dune
#

Atleast thats what im gathering from how the community appears to feel on the topic

mossy tulip
pastel forge
prime sparrow
#

He zeros my rend/epee -.-

ebon hemlock
pastel forge
vagrant egret
mossy tulip
pastel forge
#

Without knowing the actual build it’s hard to comment on possible drawbacks

prime sparrow
#

This has gotten wildly off topic, but I do like discussing PvP (sorry Odie)

#

Maybe we should move threads?

mossy tulip
#

If it doesn’t go up you still zero all damage. Furdad has even got my 600k Blood ray to 70k

pastel forge
patent inlet
#

Please, folks. Let’s not turn this thread into a class war

If today’s addition creates a substantial balance issue, it can be adjusted

#

Let’s keep discussion solely on the content of Beastfelled and less speculative stuff

pastel forge
mossy tulip
#

Again, I even think that this conversation is a bit premature mature. I’d want to see the results of this new change first. However, they’re pretty easy to imagine.

pastel forge
#

This build doesn’t unlock anything that mages can’t already do with aaru robe

prime sparrow
#

I don't see a major issue coming from Sharpen III in a PvP scenario - it doesn't influence penetration

ebon hemlock
#

Though, these changes don't really affect your pain point with class balance (aka pvp defense) in any way

prime sparrow
#

Unless someone finds a good basic attack build, and in that case, more power to ya I guess

unborn dune
#

imma open a new thread for this topic. Were snowballing in the wrong thread. 🫠🙃

#

^

mossy tulip
vagrant egret
#

I've seen heratics do Mel 40 bruh

ebon hemlock
#

I'm just waiting for arisen feral claws and/or ravage to get a bit more oomf

vagrant egret
#

Not sure about orna side but on aethric side the oilli gear secures an easy Mel 40

ebon hemlock
vagrant egret
pastel forge
unborn dune
#

#1469096430244335783

#

^

mossy tulip
prime sparrow
#

And they're mages (-ish) 😅

ebon hemlock
vagrant egret
#

Ahh yeah

mossy tulip
#

Odie said to keep in on bestfelled. Let’s continue this next week or so, when we can see where the new changes take us.

prime sparrow
#

Please don't let Ravage crit

ripe rapids
#

why not?

ebon hemlock
#

Yeah, it's the last resort. I don't want it to crit either

pastel forge
#

Because then it’s just another skill killed by crit maluses 😅

prime sparrow
# ripe rapids why not?

It'd be nice to have a skill that can be balanced around the fact that it's not critting, and all of the other relevant melee pseudo-AoE crits aside from CS

unborn dune
vagrant egret
prime sparrow
#

Lets get some good ol' build variety in here and get a skill that both doesn't crit and doesn't benefit from tanky ward builds

vagrant egret
#

I'd rather that over crit

ebon hemlock
#

Code word: relevant (upward strike is thus out of this conversation)

ripe rapids
mossy tulip
vagrant egret
rugged knot
prime sparrow
#

(maybe)

unborn dune
ripe rapids
ebon hemlock
prime sparrow
#

Than Ravage now, yes, for sure

ebon hemlock
#

And with sharpen 3 being single turn

prime sparrow
#

I'm also not suggesting giving Sweep II to players

#

I am entirely just on the bandwagon of making Ravage hit 2-6 targets instead of 1-6

#

(Now, there is an argument for giving Sweep II to players as a non-critting lower damage but much higher penetration counterpart to mages having BL2... But again, not what I'm asking for.)

ebon hemlock
# prime sparrow https://discord.com/channels/448527960056791051/1467928719199830049/146792902952...

I felt that skill variety was needed and voted for that in this survey, I was trying various non crit options for content and it just felt like they aren't all that viable outside of gilga who can use collateral damage. And maybe certain apex or flask builds. It's all also just very specific builds needed to make the singular skills work. So I'd really prefer if Ravage did not crit to keep it different from the rest

ebon hemlock
random zephyr
#

And mage classes can keep up just fine in PvP depending on your build, magic chakram being a common build among mages grand_summoner

mossy tulip
mossy tulip
pastel forge
#

One of our top performers in IBWIPVP exclusively plays heretic. But again, let’s try to stick to beastfelled in here

mossy tulip
#

Ray is good against non second chance classes. And can always pull one off. That is the benefit to blood ray. It does have a chance to win against anyone

mossy tulip
#

Can’t remember who it is

random zephyr
pastel forge
mossy tulip
#

Ohhhh right right

paper plinth
#

What about..... Barrier -> blessed shield. Would that be ok or too much?

vagrant egret
#

I can see it tbf, since we already have barrier 2

paper plinth
#

With ruairc gear and yelmongus gear , pets and followers casting barrier seem very meh

vagrant egret
#

Yeah it's not that good at all

#

And blessed shield is goated 😩

digital jacinth
#

Nah, let’s get barrier 3

simple stag
#

Barrier 3 that had a chance at Def/Res 1 and 2 would be okay

Though something that helped mages out with something would be nice too. Heh heh, what about an alignment or sigil on the hood?

And similarly something else warriors might want on the Helmet?

And what about the rest of the Thief Gear and Lynx Labrys?

pastel forge
#

Lynx labrys only needs upward strike to be better to be a good weapon imo

rugged knot
#

And maybe some more ward i think

#

But thats secondary

blazing musk
#

Definitely agree the head pieces, they kinda feel like dead items or at the very least niche, I'd prefer if we were putting ravage and upward strike as our next priority to be looked at though

simple stag
#

Something that is “channel for 1 turn then hit multiple targets” seems like something Heretic might play with to utilize Efficacious not something Gilgamesh or RS want

#

Or if it hit everything, would that make the channeling okay since Gilga has ward?

random zephyr
#

Barrier should be a better defensive buff

Ponder could be changed to suit mage needs

#

Though I don't think mage needs T.magic3 or 2

Rather it would be better to replace ponder with say, inquest/sigils/something else

vagrant egret
#

Out of context but I forget this often, do sigils and blights stack? Just curious since sigils don't seem that useful when blights exist (unless they stack then it's useful ofc)

simple stag
#

And elemental weakness multipliers also multiply for both

vagrant egret
#

Ic

#

So yeah sigils would be nice imo, not a heratic but it seems ok

#

I need to play hera again at some point 😭

simple stag
#

It’d be a boon for anyone would can use the robe and wants to Ultima or do something with elements, yeah. I’m not sure if it would outdamage the infinite Great Meditation but making more build options is good imo

vagrant egret
#

It might

#

I mean, I see omni flask doing 20+ mil consistently so like 😭

blazing musk
#

Give it sigils! Make ultima pvp viable again!

scenic shuttle
simple stag
#

Maybe for Ultima but for the elemental weakness in passives on gear like Fallen Sky and Beheaded Chargeblade, (and Heretic’s passive), they definitely multiply on both

worn elbow
#

Are y’all buying the cats paws for AP?

prime sparrow
#

No seems like a waste

random zephyr
#

It's pretty huge for those that don't have a second chance passive, lots of PVE uses you could use it for too

prime sparrow
#

Just... don't die

#

It only has a 9% chance to save you anyway

#

The only time I might consider using it is if I have a large stack of endless setup

#

But for any other PvE content in the game I can't imagine even dying enough times while it's active to even see it proc

scenic shuttle
#

did they just update the way extra turns were given for bf dungeons

#

i was able to wipe first wave when 2 enemies spawned cast snotra and then kill them safely

#

and now its only giving 1

#

so did they update that and not bother making a patchnots update

paper plinth
#

I don't follow what is different

scenic shuttle
#

the way it gave multiple turns for wave 2 of a floor if multiple spawns

#

so if 2 spawned it gave 2 turns

#

if 3 it gave 3

#

if 1 it only gave one

#

now its always only 1 turn

prime sparrow
#

There was a suspected bug (I heard about it but didn't test it) where Parting Remark/Avidity were triggering much more than they were supposed to upon clearing a wave

scenic shuttle
#

im on beoh with oracle

#

i dont think i can parting remark

#

or avidity

prime sparrow
#

Ok then you shouldn't be expecting any extra turns lmao

scenic shuttle
#

i was getting them

steep kayak
#

#NerfRealmshifter

scenic shuttle
#

because its how i was safely running ang 11 with lvl 1 ruiac head and legs

paper plinth
#

I have no idea. Nothing seems different but I'm not buffing

prime sparrow
#

Sounds like what my friends thought was a PR/Avidity bug was actually just a bug bug for everyone

scenic shuttle
#

so again no patch notes update

paper plinth
#

3 adds no free turns

scenic shuttle
#

yes if you take the pic now its not gonna show multiple turns

#

if you look at before

paper plinth
#

2 adds 3 free turns

#

Ive only seen 1 instance of free turns in 5 dungeons

scenic shuttle
#

i was getting it reliably floor 1

paper plinth
#

W/e triggers it doesn't seem to happen for me.

scenic shuttle
#

you can maybe blame it on me changing gear from using bf curiass with ruairc gear to upgraging ruairc gear to 5 and swapping back to aaru robe

#

but it was an extremely safe way for me to run it now i have to reconsider how to go about getting snotra up

#

unless they changed something that made the bug less often?

#

Please look top right in order to see the extra turns I'm talking about

#

these pics/vids are back to back dungeons and it seems inconsistent in the dungeons themselves

#

so not sure if its a bug or if its intended or if its something to do with the way spawns worked before it always gave turn per spawn and now its all at once so it cant figure out if 1 or multiple turns is right

red cypress
#

I mean without gear that give extra turns etc you should not get one?

ripe rapids
#

i doubt you're getting extra turns here. I'm guessing the adds spawn at a massive foresight difference