#Beastfelled- 2026
1 messages · Page 2 of 1
i cant believe towers have raids in the middle whats going on NF
to be honest, if we are voting to either keep the extra pop up monster or remove them completelly and therefore reduce the drop amount, I'm fine with extra few clicks..
tower raids were best raids
Are they gone already? I just saw them recently...if that's true, I apologize, I didn't mean to.
Bring them back as an event tower 
One person doesn’t like the event. Gives basic talk points and asks all the players he plays with to come here and complain with him. And then we get this
can you expand the poll for a 3rd option where twice as many monsters pop up rather than 1-2
Odie, don't lock salmons in weapons. please...
Has to fight a raid, THEN a SUPER TITAN
I don't like extra pop ups, but I also don't think it needs to be entirely removed
making extra enemies appears all at once should be a good compromise
They were completely removed when dark rift mechanics were introduced. Would be hard not to notice if you were running them so much that dark rift was damaging your play experience
if the community votes that they don't like it, will they get removed completely or moved to spawn simultaneously? Guys you do realize if they remove them we get less mats right
I'm pretty satisfied with current dungenon situation
if removing extra pop ups will reduce the number of overall event monster per dungeon, I'd accept extra pop ups
I was caught off guard when the update hit lol I was like I just ran these a few hrs ago and this wasn't there and then noticed that it's all event spawns. I like the all event spawns just not the way enemies appear (similar to rift falls) if that was changed/fixed I would probably 100% love the content
And that's my pov. It's pretty fast though, can be much more laggy
I do miss the arisen kin of kerberos though
I think this could be an acceptable middle ground, though it still feels like it’d remove some of the “magic” of dark rift dungeons, in favor of just buffing spam AoE builds
could make it the boss floor
also if extra pop up gets tweaked I hope NF won't forget to apply it to Darkrift dungeons as well later in this month
arisen kin + 5 event mobs
would give the dungeon more structure, I like it
1 per dungeon like you did with the cursed queens final floor boss would be a really cool idea and still allowing players who don't have bd to get the stuff arisen kin of kerb drops
Kinda around the same speed clear time, what probably slows me down is the fact I switch sets every dungeon XD
43 seconds for 9 floors means it’d take around 1min11sec to complete. Seems pretty good to me
Can't believe we even complain about farming being not that exciting after Wyrm tbh lol
Well you're also a summoner so your not having to take extra turns
also... curious on public opinion here: are y'all buying the cat's paws with AP?
Can you read my message more carefully?
Try it on say beoh or deity just to see how painful it is for single enemy each turn
Also from many players' tests including mine, new dungeons are OP to farm in terms of time investment lol
So we can make video with party play time
Guys the pop-up mechanic is better, we can farm more mats
current chain of events:
community wants more mats gain >
we get more mobs in dungeons >
community don't like the extra mobs >
mobs get removed >
community gets less mats gain >
this.
trash mobs btw
more mobs is fine if its mobs of the event.
It's not hard to understand. You can clear a floor and then in the same time it takes to clear 2-3 more floors you're killing backup mobs 1 by 1. It's a fair sentiment to be annoyed by this
Yes it's better but it's can be implemented better to be less laggy/lag welcoming and allow for players to plan accordingly to better run dungeons
I only play summoner, my beoH couldn't even kill a T5 mob most likely 🤭😅
But summons are nice, even though I'm definitely taking extra turns to do dungeons then most endgame set ups with other classes XD
current chain of events:
community wants more mats gain >
we get more mobs in dungeons >
community don't like the "trash" mobs >
"trash" mobs get removed >
(REDACTED cause did not happen)
we cant get everything, as I said if it means the keys are more materials net positive, I'm happy to make a few more clicks.
For this mechanic specifically even tho you gear swap your pretty fast due to only hitting one button instead of 2+ buttons
Can somebody explain why dark rift mechanic is good? In my opinion its just a strange way to add a chance for extra mob
THISSSSSS ☝️ ☝️ ☝️ ☝️ ☝️ ☝️
This would be a super cool idea for some new event 🙏 🙏
We sure can
I honestly think complaining about extra pop up is a bit too much, but since the major issues with BF dungeons are now addressed (BF key cost, non-event mobs), I think it can be discussed
Balor invades is looking pretty lonely 👀👀 fight lugus mid tower, then fight his boss!!!
Literally 99% of players have lag in party play. It’s not event specific
hold on you’re on to something
I liked the mechanism because it matched well with the theme of zagreus' endless army in darkrift dungeon so hopefully it will not be removed entirely
Ah just seeing this... Mb 😅
but I'll appreciate any changes to make it less time consuming.
Mainly because I do this exact strat for every dungeon 😅
It's 3 gear swaps for wyrmhunt cause I have to buff summons to kill the dragons, which takes me 2 minutes 30 seconds to do about 🤔
This specific mechanic is a blessing compared to HP sponges
ewwww gear swapping. my day is ruined
All good Odie put one up for us I'd have asked him but wasn't sure it was the right person to ask since he's mostly an observer to the discussions and tries to please to many people at once lol
Ik ik, I've been waiting WAITING for balor invades touch up
Dadga is probably one of my favorite bosses, alongside lugus having some of the most powerful accessories ever ( his sweet hands- gauntlets )
but in any case, this does not change the fact that the rift mechanics are a little inconvenient in this event
//I probably attributed the absence of rats/snakes to my luck. It's a shame I could have misled someone with my words.
The only thing I like about odie is that he never gets angry.
maybe not only.
maybe 3 more stuff but thats a secret
Poll this please
1️⃣ add raid mid tower in an upcoming event
2️⃣ dont add
3️⃣ add it but its dangy wearing a thong
Yall have a video of what the mid tower raid was? That was before my time and I'm very interested
I had one it's deep in the library by now, it was during PEAK summoner days where only summoner could do them in T9
I think I had buggane by then, took me like 25 minutes? But it eventually died XD
You couldn't skip them, either fight it or leave
I'm still happy that we got rid of them. It was either dracon, fomor or starlord (and some of the morri sisters?) sitting in the middle of a tower. Didn't really make sense in my opinion and slowed down the progression.
Morri sisters showed up a lot, I never saw dracon, fomor, or starlord in those days XD
I think it would be cool for an event tower with 2 bosses. Kinda like mnemosine, but with extra steps
Is the random enemy joining new or was that there the whole time?
They were literally placed at the mid point of the tower as well 15 floors floor 7 50 floors floor 25 which then I think scales it a bit
New lol
New go to #polls and vote on the issue
Ah cool I just popped open orna for a sec while on break haha
Yep, Neman and Badb...not sure about Macha
I apologize, I didn't save the videos.
Dang now I'm wanting an endless raid tower with a leaderboard
Yah maybe make it more like mnemosyne but you kill a titian every 5 floors or something?
So, #polls I would like to vote for changing/improving the mechanics, but I have to vote "no" 
@patent inlet is it possible to add an option specifically for modifying the current extra enemy spawn mechanic
if yes is a winner, we can still talk about function
Dang that really gives off old school rpg vibes. Interesting how different the layout is now
I had to stop watching because the old movement mechanic made me hate towers (I stoped doing them until the rework
Okay so either way the vote goes we can still discuss the how it works for that mechanic then?
This option won't offend people. They'll be able to turn it on and off whenever they want, under favorable conditions.
they just fixed the dungeon window, don't make them change it again 😬
Uh there is more than one available option to change how this mechanic works
I'd prefer the extra spawns all spawn at once instead of 1 at a time
I think turning the mechanic off or on can be an option but not one of favor
we will complain "enable extra enemy pop up" checkbox resets after few runs because of the bug next
It can also be changed to have like shadow spawns where you can see there are more enemies but not damage them until they step out
But for now let's not worry about ideas on how to fix it but rather thoughts on the rest of the event while the poll is up to decide
I don’t think the people voting for “no” realize that, if it wins, the mechanic likely just gets removed, and not changed
If people want the mechanic (and the extra spawns it brings) to stick around, even if they need some changes, they should be voting for yes
Otherwise, why would a dev waste time changing a feature when his players tell him they don’t want it?
That's why I asked Odie the few questions I asked starting here and going down to where I replied
And I think this reply pretty clearly shows that, if people want that, they should be voting “yes”
Specifically think this will take multiple polls to figure out specifically what we want/can do
Like I'm sure there are things Odie can do to make the mechanic more user friendly but there are things that aren't practical or would take to much investment to make work for this event
I just hope it gets changed a bit before both rift fall and this event are active together
I also think if the mechanic stays the same beastfelled and rift fall should be separate months/mini event
Again, if I’m a dev and “no” wins, I’m just removing the feature from beastfelled and keeping it as it always worked in riftfall. I agree the poll could be more specific (“yes, as is”, “yes, although it needs changes”, “no”)
i personally like it and am not sure why people dislike additional enemies, but a vote is a vote and if more dont like it than like it, i just hope it stays key positive after the removal
just want to get the top-level sentiment: whether popups are desired or not
we can address the details therein if popups are desired
Might be the first time in gaming history that players vote to make an event less efficient
I don't like and would be happier seeing it removed; I didn't like it in riftfall either. Yes they're extra enemies, but I can just run another dungeon
Its literally just extra dead bodies
The extra dungeon, in this specific event, costs scroll mats though
Its specifically the way it works not that it happens or more enemies are bad just that it spawns them 1 at a time with no indication there can be more or won't be
but you net more enemies per key....which is more loot and materials. and its not like the pop ups get to attack first, just spam attack and they die anyways :-p
i just assumed it rolled a dice on kill and if you pass the check, you get 1-3 free mobs, and it just keeps doing it over and over
But that’s not being translated into the votes. You keep saying that but you voted “no”, while Odie keeps saying he’s first assessing whether the mechanic itself is desired or not
True and this might be a moot point, but would you rather have the backup mechanic or an additional floor?
ppl don't know what they want, and when they get it, they don't know what they want
IMO if "no" wins, it's worth revising the mechanics rather than removing them entirely. Several people here think so too.
i mean with how common back up is....we would need like 10 additional floors
I find the backup mechanic more interesting imo. Spamming big dungeons is already something I do outside events
Which brings me back to adding the 3rd option now to reflect what all players want I'm not the best at black and white decisions
Put the extra mobs in a single wave, removing them completely especially after their drops are activated is definitely not the way to go
There can be another, less time consume options, to achieve same mats result
Odie is literally telling you all that if you want the mechanics revised you should be voting yes and not no 🤷♂️
Don’t think the man can be any clearer
I’m pretty sure that a yes win would be followed by either another poll or discussion here on what changes to bring. A no win just ends it for beastfelled
Vote!?
i mean how long is it taking you to clear this? its <1 min a dungoen even with adds, i can clear all 9 at my OT before lockout expires
Poooooll! <3
Putting all the spawns in the first wave makes wearing ruairc useless i suppose
Im suprised at the results to be honest
It's really depends. Lags are pretty unstable
Yeah, id love something like that, especially if we got some cool armor pieces and weapons to make for a great reward at higher anguish 🙏
People are voting no while saying they want to keep the mechanic around 😅
If we could move the continue dungeon button between floors up a bit 🥺 it would be nice
you can
Okay so apon further review here can we make the poll have 3 options
1 yes keep as is
2 yes but room for improvement/changes
3 no
I feel and many other players in this discussion feel the yes no is too vague and confusing for the reason the poll is made
Oh what how
change your DPI on your phone a little and it resizes the buttons
People vote because they don't like the CURRENT mechanics, not because they want to remove them.
411 is default on my phone , 450 is usually enough to move BL2 to line up with continue
Ah is that android only
Read Odie’s comments. He literally said he’d be open to changing them if yes wins, and that you should be voting yes if you want that
Thats funny. But tbf this is really fun. Sadly it is right before riftfall but i still like it
I don’t know how else to explain it. He’s told you how he’s interpreting the poll, and you’re still voting based on a different interpretation
The dungeon mob pop-ups seem to mess with ruiarc gear? Im frequently getting 2-3 mobs per floor now with 3 gear pieces
and what should we be voting if we like them? "no I don't like them" ? 😄 lol
Well its a straight forward vote, if ppl vote no then they dont want the mechanic at all. If you somehow screw that up, maybe go to PokeMongo instead... Its easier to understand 
Works absolutely fine for me
Getting 6 often
you Think I can Read?
The amount of monsters per floor were changed when the dungeon was made to have only event monsters. It’s not directly related to the dark rift mechanic
Maybe 2-2.5 min average. <1 min before the change
I know you specifically can’t, you play gliga
We clearly needed three voting options to understand each other more clearly 
Okay but when the reason I asked for the poll to be put up is specifically because the mechanic can be changed to be better for all users is now being seen as remove entirely or not then it seems Odie confused my request rather than what I proposed
Thanks got it to work on ios too! Just a tiny sliver of overlap and have to reset it when not playing but this works so much better!
Sure. But you’re still voting based on your interpretation, while Odie will decide based on his 😅 How do you think that’ll work out?
No more complaints about riftfall style from me haha
How did you do it on iOS?
If you vote yes and you want the mechanic change, first make it locked in, then work on it.
If you dont like it, you dont like it.
I understand your point, but if its true people vote wrongly in this i can't help it, its way too funny
Also possible^^ I asked earlier for keep ir or leave it poll, maybe thats why its this way?
Display and brightness -> display zoom -> larger text
I get this tiny sliver of continue overlapping with bl2
Gotta test it out, thanks!
When the DPI hit just right
You can't change your vote so not sure why you're hung up on my vote and I've already asked Odie to change it to Bette reflect what is being asked
it's good that NF reacts to community's reactions early and tweak things, but I also think NF has a right to do what they want.
extra pop ups was a novel feature and I think NF made it because it was what they wanted to make, and removing it entirely sounds like losing its creative ideas from the game
Yes you can? Just click remove vote below and vote again 😅 It’s more that around 8-10 people here are saying the same as you while voting “no”, which is working completely in the wrong direction of what y’all want
@patent inlet We need a voting option that says "mechanics need to be changed, not removed."
My fault I've not tried changing votes but also you should not be able to see who voted what that's like invasion of privacy kekw 
He’s already said he’ll discuss that if “yes” wins. Please don’t ping him btw
Don't moderate people please Odie is more than capable of directly communicating that
This sounds like moderating people with extra steps 
I don't see a problem there. We literally have a server rule for this and yet people ping odie daily
It’s a server rule for a reason
More about who does the moderating rather than the rule/issue I agree don't ping Odie a bajillion times but also don't try to moderate people if you're not a mod
"and don't ping the developer excessively"
Can you bring this up somewhere where it will be seen slightly faster or not easy to be missed
Okay so apon further review here can we make the poll have 3 options
1 yes keep as is
2 yes but room for improvement/changes
3 no
I feel and many other players in this discussion feel the yes no is too vague and confusing for the reason the poll is made
android also has a second option outside of developer thats called screen zoom, and you can adjust it there as well. Mashing BL2, it took about 1 min 15 seconds to clear 1 dungeon with the pop ups...
If you don’t think pinging him on a topic he’s already commented on and explained is excessive then I don’t know what to tell you
Just a thought to consider you shouldn't have to change the developer settings or setting out side the game to perfectly line up specific buttons yes android has these options apple does not or it's extremely difficult to achieve so it shouldn't be seen as the norm to make dungeons faster
im not saying i dont want them to add the options, im just saying its something most players can already do so thats probably why they havent added the option
the devs have already increased the view distance, and adjusted buttons 1x so its not like they cant/wont do it again
Tbf I don't think a lot of players change the smallest width or know how to utilize the android zoom to do this
the DPI width sure, but zoom is a built in feature and my 75 year old dad knows how to use it, cause you better believe all of his texts and emails are at 100000% ><
Are you specifically talking about the larger text option in orna or something more that android does because I use smallest width to see more but have never looked at android zoom (accessibility setting?)
Uh let's take this to general or maybe dms as to keep this thread on topic
Android - > settings -> display -> screen zoom
Can there be a pined comment with a link to the poll please
There was
You keep seeing "no" as "complete removal of mechanics." Although the poll asks about the current state. So it's "no, I like to change it somehow"
It’s not me seeing it, it’s literally how Odie said he’d see it!
But polls is now at the top of the discord server layout and should be easily seen
Do you not see the channel for polls (its below patch notes on the left side)
some times channels get hidden and you have to tell discord you actually want to see them,
Let's not argue about this here and go with what Odie has said very clearly
This is what he said
Right
go to the top and say roles and channels, then all channels
Thank you two
Np discord is dumb for all users some times it tries to declutter dispite not needing it
thanks holy cow
I dont like the mob pop up mechanic as is.
The main draw back of the new mobs is: they are almost always normie mobs, they also get onshot, just not until it is the player’s turn.
Leaving a lot of the negative feedback about actually looking at the screen.
Personally if the mobs did something besides just show up I would be a lot more interested in this mechanic. I like the extra matts and they are free event encounters. But not meaningful in a gameplay loop.
I still voted yes in the poll cause I dont like the samey event layout that can happen. I this idea is cool, but needs just a little something unique
i mean thats just not true, i just had kerberos, and manticore both pop up in the same battle one after the other
If the enemies did things then id actually pay attention lol
2/10 is still 20% mate
Yes, you are right, sorry my lack understanding of English. I still want it changed or replaced, and I cant vote yes for current state
Odie did say further up if yes is the winner we can discuss options of changing the mechanic to be less annoying
Here
50/50 would be perfect in that sense
i mean yes 2/10 is 20% , gratz on passing math...but you said its more often than not regular enemies....which isnt true. its just as likely to be kerb or manticore as it is to be a follower... 14 / 15 floors had pop ups, and 7/14 were all mobs with mats for scrolls,,,, so not 20%.....mate
I read this whole thing as, very annoying to have to touch the same spot on the screen a second time because another mob appeared instead of just moving your touchy finger to the continue button spot out of muscle memory.
I think the possibility of further discussion also depends on the number of "no" votes. Like if >90% vote for "yes", then why change anything if the majority is satisfied with everything
are they boring sure, does it add more click yes....but we just had wyrm hunt and cursed dungeons both were just spam fests as well... by the time your geared its not like any of these dungeons offer a real challenge
Kinda? If majority is yes then add poll keep as is or change the way it works
Can u like unblock me? I cant take part in voting
Which would be 49 to 49 if i could vote
If majority no, would your answer change to yes if the mechanic was changed
Merr why have you blocked me what did I do to make you block me
Correct me, am I wrong understanding "like extra pop-up enemies mechanic of the current Beastfelled Dungeon" as "like current state of mechanic"?
merrrrr, fizz asks why you have him blocked
Idk
XD
Iirc he was reacting to my messages with stupid emojis
I dont remember tbh
Probably xing mer lmfao
Lets stop this drama ok?
No need to get mad, historically kerb furs have been the limiting factor. Which would make my first statement correct.
This little bit you disagree with, still doesn’t address my feedback or any possible positive changes. So ima move on
Currently the way Odie is looking at it is if people want to have it at all from there he will add another poll (I think) to see if the mechanic needs changed to be a bit better
I care only about time investment part, so mostly I don't really care if this mechanic will gone or positively changed. Current state is bad for some regions
I really hope its 50/50, so we can calmly going further in discussion
I want it changed to spawn in 2 waves
1 floor start
2 turn 1 completed
And possibly give the enemies who spawn a turn
Yep, already upvoted these proposals above, much better
Dear Odie! When someone sees the pole in the pole section, they don't go searching all chats for how the pole's going to be interpreted by you.
The existing pole is lacking of an additional option.
[This one Fizz mentioned above](#1467927795882524906 message) would be perfect. Thank you
I kinda wish the new Beastfelled dungoen had a boss. Like..... Second Cousin of Kerberos or Nagging Wife of Lyncus..... I dunno ...something like that....
the pool looks kind of straightforward to me, I'm still trying to understand how people can be unhappy about an efficient tool tbh
They have to change where they click is the main concern
How uncivilized
🤣
sorry clicking where?
No, it isnt
Or you're just joking?
I disagree the poll is straightforward, he said that "yes" can also mean that you like having more mobs but you'd like how it functions to be changed while "no" means that you don't want additional mobs at all
And that absolutely can't be understood by reading the poll alone
I changed my answer from no to yes because of that but I'm not sure how someone who hasn't followed this discussion would know that "yes" winning opens to the possibility of changes while "no" would mean the removal of the mechanic
How doed one even aquire a beastfelled dungeon key? I can't seem to find any event lobs
Check the pinned messages
How? Can't find those? Not using discord daily
you craft them either from the monumental guild or the event menu
kerb fur and monocerus
Yeah, the kerb fur is from the kingdom event I assume. But the monocerus?
#1467927795882524906 message
the fur is from a boss you can find in beastdens or monuments or towers, monocerus can spawn in any dungeon
Feel free to provide feedback on what you'd like to see to make the event flows more intuitive, we're always happy to hear feedback on that stuff
Ok thanks! Monuments it is
We do little guides etc as a studio, and the community do also to fill the gaps
I don’t think folk really need the details - the poll is just asking if they enjoy the mechanic
I believe, but I might be wrong or just unlucky, but after the patch I've stopped finding the t10 kerb with the GF aura, I'd be happy to have it back
It turns out that we don’t know what we’re voting for and what the consequences will be
I love the mechanic
You’re voting if you like it or not
Its literally what horde mode dungeons should be like in general. Only instead of them coming 1 at a time they should come all at once if its going in a wave based pattern.
Ayo Odie. I feel like in all this discussing and complaining it sometimes get washed away that we truly appreciate you. You could just do whatever you want without any care, and we would most likely still love your game. Yet still, you sit down with us and talk about how we feel, and try to find compromises with us.
I truly think you're an amazing developer and i just wanted to say that, even tho i sometimes grow gray here cause of this game, i truly appreciate you as a dev and that you want to work WITH us. There might be some things i dont agree to, but overall, i am happy to be part of this journey.
Just wanted to get this off my chest, i feel like in all this sometimes very salty discussing, sometimes reminding you that you're great and that we appreciate you is mandatory. Thanks for listening :)
I wish I wasn't joking
Fax NF is amazing
If the winner is yes, we can keep it and explore options to make it better for everyone
If the winner is no, we can remove it or explore options to make it work for everyone
First, let’s just find out where everyone stands
No need to over complicate
Can someone link poll. Because I suck at phone discorb
Does this mean that if we want change, it doesn’t matter what we vote for?
So, nothing is changed?
I just ran 8 dungeons in a row. Im net positive. I dont think I understand the issue. I missed something, clearly.
Some people don't like the random mobs spawning after you clear the initial mobs mechanic
My context for time investment. Every additional move is quiet laggy in our region. So killing 1 mob over and over pretty annoying
so you'd be unhappy even if we turn it into a 25 floor dungeon I guess
And this happens on almost every floor. We just want to get through the dungeon faster.
I have fixed my vote, pray i dont fix it further
Ah. Sorry to hear that. I think that was one of the coolest things NF has done in all these reworks. Top 3 recent additions..
Nope, 25 floors with rua set is pretty good
No, its also effective for formula time/result
Same, plus you also get extra mats, event exp and all
Have people tried farming the dungeon in Ruairc gear? I'm making a minimum of 100% profit every run. It's a free dungeon and 4 of them = free event raid.
I'm pooping ang proofs at 0 efforts lol
I was going from 2 to 6 to 12 keys with 2x ruairc gear, which is quite nice
Same, the "it's too expensive" I saw in the feedback post seems to be mistaken.
One mob per turn. Not several, just one. Tiring, don't you think?
Mine are already in the negatives
Normal though, Unfortunately Hard isn't quite profitable.
The raid bosses get ornates from killing me
it's tiring when you're planning on farming 30 dungeons in an 1 hour which itself is still a lot and not a "average player drama"
option 3: I like the enemies, but want them to all spawn at once?
I guess the bottom line is that if its broken somewhere and not everywhere then it needs looking at , if people are just mad that they cant power bomb dungeons to get more faster then at some point we have to accept that things take time. ... like farming twilightstone
Speaking of Twilightstone, when was our last Balor Invades?
It means if you like the mechanic, you vote yes in the poll
try dulhan I used to do that while killing raids at home or dungeons, not optimal but works
Hey, this is too nice. Can yall get back to the insults or something
But thank you 🙂
I think this event needs a Majestic Møøse. It's a beast after all!
Mooseoceros
Hey im currently using 3 pieces of rua for extra 90% horde bonus... should i go full 5 pieces salmon too? Would it make much difference?
Only if its ethically sourced Salmon. Dont want murks to start showing up for goodness sake.
100% is max
Not even a pity laugh. Frankly im disappointed in all of you. 🤪
I literally lol’d
Plus he has to put up with a really irritating aussie everyday. Truly remarkable
I'm home
Cool, Odie made the poll
As you can see from the photo, going up there had to take priority
Unfortunately there were no beast dens
(I did check)
Knights out here looking for bear caves to collect fur ><
I just timed a 25 floor vs the 15 floor event dungeon, I had an extra mob on almost every single floor of event dungeon and it was faster than 25 floor by 7 seconds.
RNG on Zerk and Ward of Bone increases the timer for event dungeon, so how fast it's completed should range.
We're talking literally 5-10 second differences, 6 dungeons thats at most 1 minute.
This seems completely fine to me, this mechanic is fine and doesnt seem to cause issues. Just need a stable connection (I tested this using a hotel's wifi)
Finally mat positive (not by too much) after using mats to craft keys.
Would be cool if additional mobs all spawned at once, so I wonder how much development time would be needed to change the mechanic for that or if thats worth saving an additional 2 seconds
After everyone votes yes we may get further advancements
Nice
What do yall do when u have no horns and no beast dungeon nearby? Is there some other dungeon etc thats good to get horns to make keys?
Are event dungeons not horn-positive?
they should be easily positive in both fur and horns now regardless of horde bonus being present
Probably ran out of them when crafting scrolls or something
the Is a relevant thing that no one discussed here yet about the "dark rift mechanic", maybe because it only applied to dark rift dungeons: in the final Zagreus floor, with full animations on, you don't automatically see the spawned enemy in the upper right corner, sometimes covered by the huge size of Zagreus itself and/or his godforging aura.
that's kinda of a problem, I died multiple times to that when I thought I had to start chackram Zagreus, instead of using bl2 a bit more to clear the floor then kill Zagreus
the Is a relevant thing that no one discussed here yet
Sir this is a Beastfelled thread
The Riftfall thread does start in about two weeks though
But yeah that's why nobody has discussed it lol
well odie mentioned that T9 kerb might be the end of dungeon boss and that's why I voted no to the mechanic in the poll, because I don't want to incur the risk of people not seeing spawned waves
(under the assumption end of dungeon boss might get bigger size graphically to follow the pattern of Zagreus and Cao)
that seems pretty minor for most people, especially considering the amount of people at a real high anguish and how weak most beastfelled monsters are anyway
I really like #2
...mostly because that's how I originally thought the passive worked 😅
but I'm pretty sure if the poll comes out as yes, it has been mentioned that there'd be room for tweaks and improvements. Seems like the poll is more for opinions on the concept of mid dungeon spawns?
Yup
Yes
It’s weird and messes with my ward tho
Damn, just had an absolutely terrible kerebos dungeon
Only trash mobs all the way
Thought they might at least give a boss on wave 15, but nope. Net negative resources on that one.
Is the number of "extra spawns" affected by horde dungeon bonus?
If not, it seems horde bonus is not too desirable in these event dungeons, as there can easily be 2+ extra spawns to bump your enemy count even without Ruairc gear
100% horde takes you from minimum of 2 per wave to 3...that's a 50% increase. Why would you not want horde AND extra mobs...2 separate sources for extra materials on a super easy.dungeon
I would love the extra mob comes in pack, instead on individual spawn.
At least with darkrift it's matches the lore and theme, those darkrift counsel's appearing through space rift out of nowhere to get us, now what? Ninja beast? 😹
I haven't figured out a build with full Ruairc gear, nor one with Celestial Weapon, that can quickly clear Ang10+ 🫤
I'm happy with the spawns (and Anguish Proofs) I get with 30% horde bonus 🤷
Two pieces of the valhallan on BeoH so far has treated me very good, and it all adds up. 40 keys with 60% horde will probably math out to like 50 keys in non-horde gear or something
Event dungeons are no longer horn positive for me. Metric ton of fur though.
*new beastfelled dungeon setup (similar to riftfall)is far superior to what it was, good choice with that.
"When I make it big I won't tell anyone but there will be signs"
pile of monoceros horns in the background
Same here, the horn income need to be improved imo
I don't know if this was asked for, but can we get an indicator how much enemys are hiding? I dont know if i should prepare to hot continue or viperseal and it grows increasingly annoying :(
I might be wrong but I think you need cap luck for the horns
Perhaps endless treats will help
I think endless treats only apply to normal mats, not event ones
feel free to punt me to the moon if im wrong
only normal mats yes
and Halloween dungeons/tower
I should be on max luck with 2 legendary concord + dowsing rod.
This please.
I appreciate there being more enemies = more drops.
But floors that could take 1 turn can now take 2-5 turns instead
(yes I have had 2 -> 1 -> 1 -> 1 -> 1 floors)
Event dungeons were basically horn neutral for me until the extra mob change,
and I seem to be pretty horn positive now.
If every dungeon was 1 turn taps wouldn't that be boring? 🤔
I don't think I'd want the same thing for every dungeon rather them spice things up as they have personally 
I don't really think a dungeon where you
tap 40 times with no fear of dying is more interesting than
tap 15 times with no fear of dying.
Maybe I just need to level up my Melancholy more,
but basically right now they kinda just make the dungeon take longer
without making me fear for my life
Not everyone is on that same lvl 😅
The extra pop ups do make those unprepared in fear XD
On that note it actually requires some extra engagement if ever so little 
For sure
To be clear
I understand that for less prepared player trickling in monsters is actually a good way to
increase # of monsters per floor
without having them all ready to swing from turn 1
Now we're cooking. Love the changes
I don't really mind the extra spawns anymore :p
Now i get to spam buttons even more which is inexplicably somewhat fun
100 proofs for s heart, I see you want me to play the game
Yeah the HoC is quite nice
I do exploration dungeons for my HoCs, for fun!
Exploration dungeons are some of the best unloved content. For every 1 Exploration lover I've met like 800 ppl that simply was like cool its in the game. But haven't touched it since launch day.
Well there were tons just not ones you could go on and slaughter them all lol
The issue is for those who can't get a stable connection. Some peoples phones struggle to stay connected to anything. For me at work my data is almost as bad as the wifi they provide because the building is 20+ years old and the free wifi takes several seconds to load a page
Alright, so after sleeping on it and rethinking everything, here's what I wanna say.
Regardless of the voting results, I'd be happy to see two possible solutions:
-
If "yes," then rework the mob spawning mechanic to reduce the number of waves but increase the mob count per wave. For example, a main wave and a second wave - after that, the floor ends. What I mean is: all the extra waves get grouped into one second wave, so they all come at once instead of trickling in one by one.
-
If "no," then completely remove the DR dungeon mechanics from the BF event, but in return, increase the number of floors, while keeping only event mobs.
It'd also be great to bring back Kerberos with the golden aura - how to do that is completely up to the developers.
Honestly though, I still don't fully get the point of voting "yes" or "no" if the mechanics are going to change anyway. At first, since English isn't my native language, I took it as: if "no" (you don't like the mechanic in the CURRENT event), then we'll change it, not remove it. And if "yes" (you do like it), we're STILL willing to talk about changing it. The issue for me is the word "still" – it's not just "can talk", but "can still talk", as if without that clarification, nothing would change for the "yes" vote, and only a "no" would trigger changes. A close analogy for "still" is "yet" (всё ещё). Not sure how else to explain my train of thought here.
Subjectively, I'd prefer more floors, regardless of whether I have the rua set or not, as long as they only have event mobs, even though the other option would work for me too. So I'm still voting "no." Think about what would be best to do, while also keeping additional mobs so we have something to suggest beyond just criticism.
But either way, I'd be glad to see the DR dungeon mechanics reworked, whether they stay in the BF event or become something unique to DR only.
And separately, I want to give a huge thank you to everyone who responded - whether positively or negatively.
A big thank you to Odie and the team for caring about the community's opinion and for their reactions. I also really love the game and how it keeps changing and evolving. I'm really looking forward to the next events to see what the updates bring. I've been playing Orna for several years now, and it does a great job holding my attention. Before this, only one other GPS game managed that (and no, it wasn't Pokémon Go lol).
I'm sorry if any of my earlier messages might have come off as unfriendly. Overall, I have no negativity - I don't want that in my messages. I really just wanted to point out something that I think might get in the way of having a positive game experience - this is my first time directly sharing my opinion in a space like this.
Anyway, thank you all. Love you guys. 
They are some of the most buggy content released that haven't gotten any love or fixing since release and the dungeon content takes the longest yo farm for a dungeon an average of 6 ish mins for 1 bit to much imo
Your poll missed the point. If people voted yes.....a lot like the mechanic but would like a few tweaks, the most common request was
- Pop up only happens 1x with 1-3 enemies
also if they voted yes then how can they vote no?
Yeah, the third option doesn’t really make sense
I'm talking about current state, without talking "how else could it be".
Suits you best from 2 points
That's little confusing, yea. Sorry
Again you missed the point.....it should be if you voted yes.....
*I like it as is
*I would like to keep it but tweak it
- I don't like it but I'd rather not lose the extra mats
No. Odie created poll about the very idea of mechanics, as far as I understand.
Do you liked it, or not.
I asking about current state - do u like mechanics or profits more
Dude we get it you don't like it but your poll really doesn't clarify anything other than you wanting to know why more people didn't vote no
Yes, I wanting to know it. So?
Where is howdy.....fake poll
Where is ur poll, dude?
Howdy you doo...
I'm flattered but I have a wife
please dont troll in this chat it make things that need to be seen easier to skip over
On to a real question.....how can I auto drop these 1019 + adornment for the random colored eyes.
39 mins left.
Is there anyone not trolling?
all of you guys except for me ig,
ai fizz's words
Does trolling a troll count as trolling or is it just called having a conversation
It's counter trolling
plenty specifically the ones who want to see the extra enemies flow much better rather than slow and wonky
If my opinion above is perceived as trolling, it is very sad and Idk what else to say
"fun police is here, lets pack it up"
have fun in general not here tho keep this on track and productive
You must have missed the 20 photos of salmon Odie added to the cursed thread, fun is allowed....in strict moderation
theres a difference between salmon and random polls and images being added
is there.... random shit is random shit....
salmon was on topic for cursed queens
random shit is not on topic for beastfelled
unless a mod in this dc is telling people they are stepping out of line, then we stop.
As a wise man once said: “don’t try to moderate people if you’re not a mod”
is this same as "A cornered animal will still kill"
or nah?
and i replied with asking him not to troll here as it can make the things needed to be seen get missed or skipped over
theres a difference between moderating and asking someone not to troll because it makes things easy to miss or skip over
now because of our "No trolling" conversation, we are mindlessly covering more.
The whole conversation that was generated from that requeste created a lot more entropy in the thread than a one-off poll everyone laughed at and ignored though
but it was 1 person who continued to spam things that again make things easy to miss or skip over
12mins left btw.
The most important thing these conversations are blocking is the significance of Ravage needing to be buffed
Now this is the topic we need to get back on!
notice how the conversation coulda been dropped after my comment or even one rebuttle but is dragged out because people dont know how to just accept that im trying to make sure that the stuff said gets read and seen not trying to moderate as this is an event i actually care about
notice how you still respond. haha
It could also have been dropped by you at any point though 😅 And this is the last I’ll type on the subject, I won’t contribute further to the endless cycle
Now let’s make ravage great
Peak ragebait, I love it. But #BuffRavage
Lo siento.
Thing that makes me happy:
- Buff Ravage
- More conversations about bestfelled stuff.
Hi!
7
9
1
Hello!
To the NF guys, I don’t think the event crafting tab works on iOS. Should be under the rewards right? Nothing is there.
You're on v3.20.5, yes?
Gotcha nvm then
The smell of blood attracts beasts (i cope)
that it do 😂
I truly dont know how many players experience this, so maybe it's more significant than it seems...or maybe there's a loud minority.
Whenever I had a bad connection, I just didn't play the game until I was in an area with a good one. Including the times it was violating safety guidelines to use a phone while working.
Everyone has a different situation, I'm not a developer so I don't know how much effort Odie wants to put into catering to players with bad connections.
Regardless of that, saving a couple seconds for additional enemies to spawn at once is something ive already stated to be a good idea, literally in the post you originally replied to.
Must be a very strong smell to enabled them to teleport right into us 😹
I would say it's one thing when the server goes down/is slow, but in general it would be bad policy to cater entire events on the minority of people with connection issues. When I visit my MIL I just don't play cause she has satellite Internet and no cell phone reception. I don't request events change due to me
my response was for everything you said and why theres an issue with it
Thats obvious, yea 
Tldr bad connections shouldn't be catered to/dont play whrn theres a bad connection
I think the part you guys are forgetting is that this isn't a problem of "Oh, there's no issues while I'm playing at home but there's an issue when I'm playing somewhere else so I'll just not play while at said location" but rather the latency and lag just being generally higher for certain entire regions. It's not reasonable to expect people to not be able to play till they change cities, states or countries just for Orna
this isnt catering to that its making it run smoother for everyone
And the main fix isn't even trying to remove extra waves, it's just trying to reduce the number of opportunities where lag/connectivity is an issue. Having the second wave of enemies come all at once would reduce the potential number of lag points from a maximum of 4 times per floor all the way down to a maximum of 2 and that alone will go a long way making the experience smoother
Isn't that exactly why I stated having additional enemies come in packs and not 1 by 1? (3rd time now)
I know exactly what it's like to play on a bad connection, I've done it.
It's funny to see how, while supposedly on opposite sides of the barricade, we're actually suggesting the same solutions
I suggested that in my first comment about the bad connection and it seems that part was never actually read 
Focused on me stating bad connections shouldn't be catered to but completely ignored the suggestion that they themselves also suggested
I've been suggesting this from the moment this change was implemented, idk why you even think I'm replying to you when I'm obviously replying to TRex
😂
I dont know why you think im replying to you at all
Was replying to this and you just happened to post a comment 1 second before I commented lmao
you just said "I suggested the same thing in my comment", my bad then 
You 2 were talking about the same thing
In fact, all 3 of us are suggesting the same thing
And everyone else, it seems 🤔
I stand by my statement. Catering events to people, weather it be a region, city, or individual person is bad development policy.
That doesn't mean don't fix latency or server issues.
There's a lot more to be said, like personal examples of giving up on games due to bad ping, but this is getting off topic I think
Main thing is additional enemies spawning in 1 wave only and not potentially 3-4 times on 1 floor
It's not really completely changing how the event functions just to accommodate them, it's just optimising the way it is functioning. Don't think that's really asking for too much
Correct me if I am wrong as I was on break last Riftfall run, but don't the Darkrift dungeons work in partly the same way?
Again I'm not against the adds all spawning at once
They do
They did spawn as they currently spawn. People were probably more patient with those since they were not (at least as far as i remember) dungeons you could infinitely queue. Its one thing running 50 "laggy" dungeons in a month and a whole different thing doing 20-30 of these daily
"Game devs should punish players for playing their games so only the most masochistic gamers can thrive."
I use AoE and then my summons use AoE so maybe the pacing doesn't feel so slow for me, even with invaders.
And it works
The keys were fairly easy to stack iirc. I can’t talk to an exact amount, but I ran a lot of them pretty consistently
Half half. In the same regards i would'nt go play a running VR game if i am sitting in a wheel chair, i would not play a GPS game if i cannot leave my house for whatever reasons - we have HoA for that.
But also, you should listen to feedback and adapt - just not cather to the people who are just not suitable for your game
My statement also applies to this x3
I just don't want to see the pop up mechanic go because of some people lagging. If it's not popular that's fine. Go ahead and tweak it.
A game not running well in your region is a server issue, not a design issue.
Not what I said at all but ok
Liking pop up adds doesn't make me masochistic, nor are they punishing anyone.
Is there any real benefit to running these dungeons on hard mode? Seems like a net loss of keys.
bragging rights
Oddly enough, I don't have any lag on the pop ups. I often get lag on button presses or between floors but the pop ups themselves are usually super speedy.
Same thing for me
There is an odd bug I get sometimes where the dungeon just stops responding to button presses sometimes after a pop up. Almost like I've lost connection. I thought at first it was a variant of the CD bug but it's definitely different. I have to flee the dungeon and restart it for it to resolve
Hard mode is entirely for the EoD rewards, if it's not key positive it's not worth doing.
Hard towers would be the exception as they do 100% x4 drop rate on the final event boss, but there is nothing like that for dungeons
I get that as well but it fixes itself if I click the newly spawned monster. I think it’s a variant of the CD bug, I was also getting it when dark rift released
Thanks for the tip, I'll try that
Woah, really? Hard dragon towers would drop 4 of each gear? Are they all superior+ as well?
Definitely worth it for me as much as I hate strongly dislike doing the tower part of it, more rolls in less runs
Was super nice on olli towers where u get way too many tower keys
Even for dragon towers it was worth it , I could farm more keys a day then I could find towers
To me this fells like you're saying don't cater to your player base because then you never get to implement anything you actually want to. At the end of the day Odie will look at it and decide if it needs fixed or if he needs to remove it it is a better thing for the dev team to listen to the players not a small minority but the entire player base and decide if the content needs fixed to keep the player base going
The content works fine in my region. To the point that the adds spawn and die to ae before I even see them. The issue with some regions lagging has nothing to do with the content and shouldn't be the reason used to get rid of it
If the content is unpopular or doesn't work for everyone that's completely different than not liking content that is made worse than normal due to regional lag
Regional lag should be addressed but it should not be used as the reason to limit new content
Farm to like lv 123 in allegiance or 130-152 if you bought all 3 gf tools and seeds ect. Then go to monuments type "eye" in the forfeit bar, then hit select all. And repeat this process for however many pages you have of them.
Thats how you auto drop them. Otherwise put on autodrop in dismantle menue and cry when you on eod screen drop a DF BoG
I just want auto drop to include adornment:-(
This is an optometrist's nightmare or dream come true
Alright, here's a take that gets straight to the point:
I don't like that sometimes, instead of one floor, I'm forced to do about five, while killing one mob at a time over and over again. And let’s not forget - there are still no more than 6 mobs per such "floor". Either way, it slows the run down, and instead of 15 floors, it sometimes ends up being way, way more.
I think it would be fairer to keep the DR mechanics unique to DR dungeons, since it fits the theme there. Here, IMO, we either need an alternative or a straight-up increase in the number of actual floors.
I honestly don’t get people who find it fun to kill one mob at a time, over and over and over again.
Yeah, those folks having fun are probably gonna throw some shade my way now, but these are my thoughts, and in this context, I can't not say them
Everyone is always entitled to their thoughts 🙂
Few things.
5 is the limit. 6 is only for summons
And no one is against all the adds spawning at once
And it's fine if one big wave is followed by another - two waves total. I mentioned that above. But not one... after another... after another... after another
Five at once. Six total. I've never gotten more than 6 experience per "floor," which makes me think six is the max possible
Personally, I like the unpredictable nature of it simply for the fact it makes you wait and see before you go spamming a button location. It's a nice mix up. I am not deeply invested in it either way though. I can definitely see why some would find it annoying.
It makes me chuckle everytime I open my potions menu because I am getting ahead of myself
Ways to annoy players 101:
- Dungeon is 1 floor but has 15 waves of pop ups
- Dungeon has pop ups but they only trigger if it takes more than 1 turn to clear
- Dungeon is an endless wave of pop ups but stops after you get 10 fur
O the irony. So if 6 is the max of horde + pop up, then "having them all spawn at once" means that for the majority of peoplw running horde gear....they would continue getting just a 6th add
With a 2-piece rua set, it could be 5 > 1, or 2 > 1 > 1 > 1 > 1.
Therefore, two waves are still better than the current situation in terms of clear speed IMO
I just mean for people complained about "single adds" is that it's still possible to get single adds even if they all spawn at once
But at least there won't be a chance of getting the 2 > 1 > 1 > 1 > 1 pattern
True. I'm not against them all spawning at once. It just means 90% of the time it will just be 1-2 anyways
That's not as much of a problem, IMO. At least it's a compromise and a clear improvement over the current situation with the chance of drawn-out fights
I can see people getting a bit irritated when 1 extra trickles in repeatedly. I found it hard to not be amused though, it reminded me of cartoons from ages ago where the filler villains ran into the hero like lemmings. Always gets a grin from me.
I mean your shaving ~10 seconds of a 1 min 30 second run. It's a fine compromise sure. I just personally don't care if it's left as is as I don't see the current system as bad. I'm limited by the number of dungeons I can access an hour. If I clear all 10 in 10 minutes vs 12 minutes I'm still locked out for another hour
At that time, you can do something else. I don't see anything wrong with farming for less time and switching to other activities in between. If I understand what you're talking about, I don't see much point in artificially extending gameplay time just to avoid feeling like time was wasted. In the end, you're the one in charge of your own time. Find something to do between farming. I don't have a problem with that, just like you don't have a problem with what you're trying to say
If Lyncus' Bristle weren't so irreplacable as a crit adorn,
and a legendary drop on its raid,
I would be less annoyed with stuff like the 2 -> 1 -> 1 -> 1 -> 1 pattern.
I agree that in isolation that pattern is quite comical.
you can use Ashen Pinions for crit.
alternative
Lyncus' Bristle is a whole lot better in general
esp. for mages
Also, I have a pretty low quantity of both
at the moment
@viscid rain trying to report a bug with the crafting UI improvements, only Samson is having problems. Bug is that "if you have zero of something needed, that is not enough, and should be in red". On day 1 I thought I only needed kerb.fur to craft a dungeon key (had 1, needed 2, displayed red.) But now I see that I was short of monoceros horn too. It was shown in white with no numbers - which I interpreted as having enough, not having none).
so I have to remove and re-adorn stuff right now if I want to swap builds
I should be pretty set after a bunch of grinding for this event
you can always have azure pinions to balance out the ashen pins
but for now I have to swap stuff around a bunch to change things
it is what it is
I also do not have a surplus of azure pinions
yep
Even with the backup mechanic, the dungeon is already a huge improvement compared to past iterations.
This is easy mode compared to running beast dens
I will say it does seem to also be good for melancholy grinding some.
Since none of the enemies are actually T10, I can clear it at much higher melancholy than usual farily smoothly
and since they're event monsters they still drop proofs
atleast bristles dont reduce magic for you guys
this, big time
we've already taken a huge stride in the right direction with this QoL improvement
I mean it's already at the best state:
- Removed "trash mobs" and replaced with event mobs.
- Added more floors, huge W.
what else could we ask for
dont get me wrong, i liked having to run monuments / towers to supplement my mats, and it made the scrolls that much more valuable to me when i did craft them. But this new dungeon has turned it into ez mode as far as im concerned
nothing
I will say I do think this event-dungeon pattern is kinda interesting.
It's kind of an in-between for making GPS part mandatory,
and making stuff accessible.
To get started you have to visit/find specific thing (in this case Beast Den)
but after you can get in its self-sustaining.
Same thing for the cursed queens dungeon
it makes it a lot more obtainable to the people that can't travel / utilize way vessels as much too
I had to go monument hunting to find the initial key(s)
after that, self-sustaning
hybrid GPS->non-so-GPS content basically
now the entire world is your oyster
known limitation when you don't have any - the game can't know if the item is just not a stackable or whether it's a stackable but at 0
as an aside, i don't think our community manager needs to be pinged about bugs
seems like a good comprimise
I'm not trying to say everything is completely awful. Please, read carefully
Sorry, saw them active in here, although discord was being weird and showing yesterday's messages. So that's the same issue as with fish in the herbalist?
yuppers
i'll find something to make it nicer some day
Most non stackables are gear of non standard quality, and don't appear in any crafting. So if you dump weights on fish and make them stackable, isn't the problem gone?
Also, please pay attention to this
(an annual fishing contest does not justify fish being non stackable IMO)
The Fish-Coral exchange rate in the Fishing Hut does use the Fish Weight as part of its calculation
weights are to determine coral rewards
Can kerb raid drops appear in monumental guild? I got zero items 🤔
They can, the game just hates you
Then im gonna hwait
I have a channel in telegram with abt 600 subscribers. I translate into russian and describe Orna events (giving hints etc) there.
Because, yes, I love💚 the game and I want more people to enjoy it here in Russia.
Thanks, guys, for the great job you're doing🫰 love and appreciate that. New events are super, new dungeons and tower modes are fun.
We want you to know and hear our opinion as well.
We're not minority as it seems from afar. Many of us either don't have VPN to visit discord or don't speak English or both.
It really gets hard to play for us due to blocks everywhere here. But we find ways, as well as we find ways to buy the paid content (thanks to iphones and their owners it's still possible here, Odie bless them)
So, here are the results of our community voting after 8 hours. From russia with love and peace❤️
yup, to summarize where everyone seems to be at:
- more folk generally prefer the mechanic than not having it
- majority on both sides feel it would be better with one wave of N opposed to multiple waves of 1
so, one wave if the clear winner from all discussions. stay tuned
I'm staying tuned for Ravage buff 🥸
Those who voted "yes", which statement suits you best:
7
21
ask them about ravage.
feral claws buff when
"Stay tuned"
Suddenly every mob is now zerk realmshifter
how did you get access to my computer
Trust us....we just know...
The answer is always ducks
Im proud to announce it literally happened instantaneously lmao
Literally mid dungeons run
Went from one at a time to proper waves
it's amazing, big big fan of the new set up
its funny to watch mimic snipe a random mob and then two more slide in (instead of 3) but im a huge fan of the new system, thanks!
Rawr he's back
I'm laughing so hard at the final boss floor
The 1 extra add that pops in after seeing his big boss get 1 shotted
That poor guy deserves a raise...that's dedication
We don’t deserve Odie. I’m not used to having a dev that actively listens, cares, and implements.

If this was d2 it would be like "wev heard that the dungeon is broken functionality. Were gonna leave it that way and work on it eventually. As far as titans having a broken ability thats game warping well be nerfing another unrelated class immediately"

-# "And so we decided to remove one of planets too"
does >100% horde bonus actually make a difference? I don't seem to notice any improvement when pairing 3 ruairc pieces with my 5x salmon adorned celestial, vs just running the celestial itself.
#1467927795882524906 message
Odie confirmed that 100% is cap and going over does nothing.
Thankyou. I wish stuff like that was mentioned in game.
Yeah boyyyyyyyyy third lyncus in
Less than 2 days in the new event mechanics and all seems to be working great already. Thanks for the quick and effective fixxes 🙂
Kinda difficult to mention % caps in game without a ton of clutter but I get your thought process
A codex page for buffs would be a good way of doing it.
And updating the debuffs page while they’re at it.
I had made a suggestion post about how all these little Odie quotes need to be added to the FAQ
That's a wonderful idea make a suggestion in the #💡│suggestions section it would help with transparency there are a few things that I personally think should be something the player base has to find but for things with hard caps or strange interactions they should be public knowledge. Maybe Odie gives the player base up to 30 days after the new event gear finishes dropping (like it's released it drops for the duration of the event then 30 days after) to figure it out if the player base hasn't figured it out or once they have its added to something that gives transparency for newer players or to remind players when they're build crafting
Odie need a raise, ☕
buy some runeshop items then
XD the odie "oh god" makes me laugh because my dyslexia always sees it as odie saying "on god"
"yeah, a 100% chance to sometimes happen~" trollface
Thats better than 25% chance to proc when 100% of your hp is lost
Math is fake, things either happen or they don't
Technically common sense says luck should scale to 100% but it caps at 400% I think so shouldn't that mean it can drop 4 times kekw jokes aside I do think transparency in game is welcomed and nessessary for some stuff but Odie can make a game with it for the discord server then update the codes to actually show what it does after a bit or the discord community has figured it out
As far as I have known from only playing a few years "we" always have been fighting with him over showing stuff like hidden stats and numbers, lol.
All other feedback has been heard, only Ravage Buff remains 
Alright, so I didn’t write this right away, but I’m writing it now.
Thank you so much for noticing the issue and fixing it so quickly. It really makes me happy that our initiative didn’t go unnoticed and that others joined in - thank you all so much as well. I’m seeing positive feedback from players, and it truly warms my heart. 
From what I understand, the mechanics are only changing for the BF event - and honestly, I don’t mind that. It makes both BF dungeons and DR dungeons feel unique, even though they share the same underlying mechanic. Of course, regionally during DR events, we’ll still experience some discomfort, but subjectively speaking, this feels like how it should be.
We’re getting some feedback that mobs sometimes aren’t arriving in a single wave (with all coming at once in the second wave), but occasionally in two - effectively making it three waves in total. I guess this might be because you simply sped up their spawn rate, regardless of whether a mob is killed or not. I won’t judge this solution, since I trust you know best how to handle things from a technical standpoint.
Thank you for continuously making the game better! I truly appreciate that you listen to players. I used to only watch this kind of interaction from the outside, so it’s really nice to have been part of it this time. 
Off-topic - sorry for the text-heavy style. I know native speakers don’t usually write like this, and it’s a pretty clear giveaway that I’m Russian… mostly because, well, it’s just how we write. I hope it doesn’t make reading too uncomfortable.
Still love y’all. 
Not attall, this is how I generally write. But when I dont I write enough sentences that it appears this way regardless. XD
Seconding all the kudos here for being receptive to feedback and making improvements! The new and improved event dungeon is 🔥 🔥
It also feels great to open the event and find that all the spare items I accumulated from farming this event over the years allow me to jump into new content feet first.
Buff ravage!
All hail turned king Moosus!
I've just heard there's this thing about us - that we write long sentences, and it's a dead giveaway. I'm not entirely sure if it actually causes any discomfort, but just in case, sorry if it does
Its ok if it causes discomfort because you arnt being rude, and there are no rules agenst larger correspondence. So if anyone is uncomfortable with long sentences they can just keep scrolling.

If that’s true then I must secretly be Russian. I am a very wordy person 😂
I would’ve had no idea if you hadn’t said it. All good! Not all of us are Earnest Hemingways (known for constantly writing as few words as possible)
I think the way Odie made it is clear wave one and wave 2 spawns so 2nd chancers in wave 1 will force extra turn before spawning wave 2 so now it actually feels like 30 floors kinda just with half the continue floors
Maybe I didn't phrase it quite right. I think I understand what you mean. What I'm trying to say is—sometimes the second wave splits into two: a second and a third. I'm attaching a video that shows on one of the floors how there were three mobs first, then very quickly a fourth appeared (which was killed by a pet), and then two more mobs showed up
Got a message saying it's a visual bug and everything's fine. My apologies!
Thats just visuals. Follower just oneshot an enemy who was part of 2nd wave.
oh thats because of the flow i think 3 enemies spawn in your pet just has to act faster than you get turn
Yes, got it now. Thanks for listening and pointing it out to me too
Another suggestion I’d make is making it “melee only” instead of “thief only”. Gilga could use a multi hit non crit skill to break away from CS spam
Yes, buff feral claws
just ask for an upward strike buff
Melee/Physical gotta stay together, we are all we've got.
Buff Arisen Feral Claws and make it melee as well as buff upward strike
Feral Claws get Multi-strike damage while Labrys gets Collat
Neither of those would help
I would add that the skills should be made class specific similar to dark rift gear, otherwise beo and diety just gonna get stronger too
and i say that as a beo
My suggestion of letting Ravage hit a minimum of two targets doesn't really make Beo or Deity stronger
Heck, I don't even think it makes RS stronger 😅
true but beo already has options, so if they want to make the skill stronger, but lock it to 1 class, i think you might get more bang for the buck :-p
I'm morally opposed to just asking for new BIS buffs except for the time I got Dragon-Tail Sweep added
either way just buff it on how you want it. If you says it's good or bad, it's the same for me.
I just mean its a theif weapon, what if for RS it hits 3+ and has no debuff on you, but for other jobs it just hits 1+
Still ghettoing it with Swansong here.
Never apologize for writing enough - lazy peeps tend to say its too much cause they dont wanna match the effort, but if you care, you care. Please never let people tell that your passion is'nt worth it. ❤️
Whats the Moosus insider?
Since BL2 exists and Ravage is meele, making it at least a tiny but more reasonable does'nt sound bad. Would love to see a non crit that is viable, especially meele
#1467927795882524906 message
The Moosus is loosus
Rift abomination 2.0 when
BeoH does. Auriga does not have much options that actually work
true but ravage wont help them anyways
Ravage is crit skill?
beoa needs gear with + chance for pet to act 2nd time ...boost that second attack rate ....or you know, the bestial bond patch to go live but thats not what this channel is about
BeoA does not need second act gear imo
It needs calls rework
And beastial bond buff/rework
Beo a priest and a hug
nop
and honestly doesn't need to, it's already decent damage
Is it intentional for the "extra wave" to spawn before my follower moves? Right now it is like this:
I kill everything > 2nd wave spawns > follower moves > kills 2nd wave
Making the two waves only one turn essentially.
BeoA?
Any shot that the upward strike off hand skill can hit first then take a turn of defensive charge up? I think that could make it more useful/better use case while still holding the theme of the skill together
we'd have to build out support for ability cooldown turns first (the game only currently supports warmup turns). likely not something we'd prioritize atm
thats how it works for me as a beoh , mimic is out here blasting them up before they even load... all danny davito style
This is a feature and I like it. Very fun seeing pheonix blast an enemy before I can see it
Unfortunately I don't have a suggestion for Ravage that doesn't involve some (slight?) game infrastructure changes outside of making it full AoE.
And I know you don't want that, and I also don't want that.
beoH as well, same case with Hara
Im not a programmer, this is an uneducated guess; but would'nt a "X is recovering..." after the skill do the same? Surely, if you oneshot everything it won't do anything, but if not, it could have devestating consequences.
Unrelated, but related to beastfelled: The flavor text when all enemys from the shadows spawn now could change. My ide: "The hunt/felled/beasts arose from the shadows, called upon thee!"
Thanks for the update Odie! Happy to hear one day Upward strike is tempting. Just not today
A lotta 2H abilities are'nt perfect, but fun. I think for low anguish, that's fine. Tho for high anguish, where the damage matters, if you dont oneshot reliably, at least you need a reliable way to kill. Those abilities might shine - for now, making ravage really good is my personal priority, i think it will be extremely fun to do so ^~^
yes, that'd be how it would present itself to the player.
however, the presentation is no indication of how much work would go into supporting the functionality, so i'm not sure where we're going with this
well patch notes!
Its a start
Now just make it so ravage turns you into a cat....(or dog) for reasons....
did the last patch notes really happen or am I dreaming?
I can't complain about the changes Odie made since they're great, but regarding Ravage the skill is still not really usable because of that chance to only hit a single target 😅
its a dance, 2 steps forward, 1 step side ways ...it also grants t atk + now too
Ravage?
ya, its going through some growing pains, but it will get there
no longer has self dots, accidently lost its AE, but gained t atk +, im sure its a bug odie will fix rather quick
AE?
it no longer hits multiple targets
Ahh, that's definitely a bug. I have my 195% demonforged and ready to go though 🥸
That's huge
🙏
I also thought: sharpen 3? is there sharpen 2?... and just bought it at the arcanist 😁
Awwww yesssss melee buffs odie I love you!!!
FINALLY LYNCUS GEAR IS GOOD!
This small change has made me very happy, on top of all the other changes, thank you odie

Situation: Mages mostly stronger than melee classes. Option 1: Nerfing mage based classes (bl2 etc). All mages angry. Option 2: Buffing all melee classes. Everybody happy. Well played 😄
t. att III
Give T.Att+++
Sharpen III: Temporarily increases attack power.
And arcanists now have sharpen 2 that gives t.att++
I beg your pardon
moosus is real
Lets not give up on our melee lobbying yet, for Ravage still needs help
I will never give up on ravage. ALL POWER TO THE GILGAS
🗣️ Give upward strike 3 to lynx labrys. Same as us2, but no windup
also put BL3 on aglovale 
#MoreRavageBuffs
I think just removing crit chance from the feral claws and giving it more attack can also help
Though the minimum 2 targets will be a lot more preferable
i think both are adequate. It is still underperforming in regards to Yelm & Gandring. Difference is, on high anguish you can skill all the crit maluses and therefore skip a lot of bad things like AoE damage. Yet still PEN. So... i think there is room for improvement.
Multiple anguish paths to swap between when...
#Makeravagemeleeagain
I put it as a suggestion but it's really feedback so I'll put it here too since it overlaps with the event: Make the autocomplete for inn quests toggleable. Mat farming through world spawns using a monster quest and seekers candle is an end game farming strategy and the auto complete basically kills this method.
Is that a recent change :o
Been looking for an adamant knight quest but rip if its pointless now
it only auto-completes when you open the Quests page
a small price to pay for the single most requested questing improvement for as long as I can remember
It really is a niche situation but still, it'd be nice to not have to avoid opening the quest menu
I do very much appreciate being able to abandon inn quests now from the menu
Does it not work for the town hall, or does it require an update I don’t yet have?
It does. You might need to manually update
What version are you on? Might just be the usual iOS delay for me
Hot Diggety, I might actually take more Inn quests then. As it is now I only bother with the ones I can insta complete cause I'll nevr remember to go back 😄
While not directly beastfelled related....can we talk about the adornment spam this event has....JFC..... 20 dungeons is like 600 eyes to forfeit.
I would like EITHER:
Option to auto drop adornmens based on quality
Remove the % variation on adornments so they stack
Idk how a player can get to AL 50+ without auto drop
It doesn't work on adornments, just gear and accessories
Trust me, ive had auto drop on since t9....jewels of the deep, immortal, and eyes--- just handed over 600 eyes to the monument guild (since NQ stacks it only counts as 1, so probably closer to 1000+)
Removing Quality% from adornments is just not it for me chief. If adding adornments to auto-drop isn't possible, I'd rather nothing done.
And that's a fair opinion, I just don't think most adornment vary very much as is, green/blue eyes at ornate vary from 41 to 48hp. I don't think it's worth preserving that variation at the expense of inventory management
and im sure there are adornments that would benefit from preserving their variation but as is the adornment menu is the most cluttered menu hands down
Im just praying for DF adorns one day
ornates could still roll granularly, they are rare enough. All green adorns though should be identical and stackable (same for poor, broken, famed, legendary)
Won't happen unless Odie changes something. Adornments cannot roll Master/Demon
Godforged ashen pinion come home
Yikes. Melee gonna be as good as mages in everything else right? Guess we need to make mage classes good at PvP too since apparently classes can’t have downsides.
Melee still doesn't have a damage type that is un-resist/immune-able 🤨
BL2 is still nuts
in terms of applicability
Yeah. I know. But only that.
Ultima is also higher penetraion than anything melee can do?
We still have serious PvP issues. I’m talking about mage classes, including GS
I don't know much about PvP so I'm not gonna talk about that
Right. The ol’ Ultima. So good that no one uses it…
Celestial Arrow is higher penetration than Ultima
And imo is still under-used for how good it is
It’s cause it’s not really that good
When rend is around, and ward numbers that high, and the loss of all defenses to access a hard hitting Arrow, and now Ursa Strikes…
In reality, mage classes are still underwhelming in PvP. My issue with it is once gilga can do hordes well, what won’t they be able to do?
You can complain about Rend if you want, even though you typically survive it and thoroughly F me up with Magic Chakram. But I know Realmshifter isn't what you're complaining about 😅
Gilga is still a sleeper for how good it is
Exactly. lol. You know where I’m going with this.
I’m not lying.
Ultima has more pen then ultimastrikes?
I do understand it’s hard to balance. But I see some classes keep getting more and more stuff, meanwhile, others are here accepting trade offs…like realms, GS and heretics…
Yes
Well iv come to realize Diety doesn't really need any nerfs and im not rage baiting.
And this is coming from a summoner main.
Bro. Ultima doesn’t work in PvP. When was the last time you got hit with it? It’s trash.
I have been saying it needs to have the elemental resistance amities severely nerfed. I do think that would actually fix all of Heretics and GS PvP issues, simply because of the amount of choices it gives
Really thats weird it should be the same they are both ultima
Fwiw, the Sharpen II/ Sharpen III additions do benefit both Realmshifter and Grand Summoner as well
Ultimastrikes has two strikes - it's in the name. So lower penetration
How use sharpen 3 on gs? No pet i thought
There should be an ultima strike
It adds the ability to summons as well, not just followers 🙂
Holy
Still. This is not the right place for this convo to extend…but I did want to mention it. The class that needs ravage is realm, not gilga. Gilgas, beos and deities don’t need anything else
There shouldent be a a single strikes skill that dosent have a Strike doengrade
It is also single turn unlike great meditation so it's actually better for summons
Nerf incoming
Aaru robe nerf
No, that's how all of the items that add spells to followers work. They also add it to summons
Ravage buff
according to Ornapedia at least
the M1 on Ultima is 4
the M1 on Ultima II is 6
the M1 on Ultimastrikes is 3
Penguin is about to out dps the FUCK out of mammoth
It was nerfed for PvP, for 1. I’m not sure about those numbers. And yeah, how you like 2 turn moves? lol
Sharpen + DC
DC still has a lengthy windup but its going to hit mils by itself and thats if you arnt passing it tethra dragon 
March of the penguin meta incoming
I've seen a bloodray flask pvp build hitting for 300k+ with 0 als against someone with 200 als so I don't think pvp offense is something any class is bad at (with the correct builds) 
Yeah Ultima in PvP is M1 = 3, while Celestial Arrow remains M1 = 4 while being neither buffed nor nerfed by elemental damage stuff. Those are the big high-pen options, both two turns
Oh yeah. That build is sooooo good…I can tell by how many people are using it too. 😂
Bloodray flask is mostly just for bullying Realmshifter and Summoner since we don't have second chance
I’ve only seen me using it, and trust me, it’s very VERY modified.
The build can't be used on defense, and dies on the backswing against second chance classes
I always die against 2nd chance as well, why can it even procc a 3rd time. It's 2nd chance, not 3rd chance but I digress. Coming back to the topic of this thread, buff ravage 🥸
Look. I’m not even looking to nerf anyone. But it’s hard to keep accepting trade offs when I see other classes dominate in every content and STILL see people complain about bl2 which is only good at dungeons and towers, which heretic was pretty bad to begin with for all of Anguish 1.0’s duration.
Your build is pretty bad probably. Even players with less ALs than me can zero me out when I’m on defense. If I’m on offense, I always have access to the blood ray wild card, but it’s literally the only thing that works atm.
If it makes you feel better, almost nobody thinks Heretic is the best class in the game, so the perception of it is pretty accurate.
Scythe is easily countered with ward. Chakram is easily countered by anything…ultima is dead.
I ran a big survey ( #1467928719199830049 )
Doesn't bloodray have a m1 of 6 or 8 though? I don't keep up with Heretic since my luck with Heretic gear isn't particularly good
I still regret not asking what the worst class in the game is on that survey
if heretic needs more buffs im all for it
I know the level headed guys know what I’m talking about. It’s not top priority at the moment, but if gilga gets good at dungeons, then it’s really gonna be a feel bad situation for the Trash Three.
Worst is a hard ask tbh now
So is "best" but I asked it anyway
It's obviously rs 🥀
And forced 500 people to pick an answer 😆
i think gilga is already good at dungeons? maybe not early gilga
What buffs does heretic need? Survivability? Or something PvE related?
Atleast for me, heratic recently getting oilli gear, seeing rsc do dungs, beoA beoH, gsa doing dungs deity is well honestly I don't see deity anymore 🤣
Best is pretty evenly split between beo and Deity still from the poll
Actually apex
All I’d want is something that can be accessed on defense. Whether it’s ultima that is released from Orna jail or blood ray can be used on defense reliably.
#1467928719199830049 message
Yeah that's fair lmao
i think if heretic got an AI buff....or some sort of AI loadout option to actually leverage offensive flasks intelligently that would be good
I’m talking about PvP. Reason being I’m seeing other classes get very well balanced on all content, but heretic/GS/realm are not.
Deity is surprisngly high tho
that said defensive AI still feels like its stuck in 2021
which is why we all use one offensive skill on our loadouts
I haven't seen a deity in like ages ngl
So we pretend flasks dont exist? O.o
If Bloodray becomes reliable on defense, it needs to become blockable and dodgeable to be balanced imo. I think giving it some survivability makes more sense and is probably less of a balance nightmare
Yes, on defense they don't, that's the context for the conversation
Nah. Not since Ursa Strikes came out. That argument I feel is dead
Ah, thank you. Yeah, i dont get why summoners can't pact and heretics can't flask.
You got one too. And can use it on defense. And can zero anything.
It's also like 1 shot only, so 2nd chance and you're dead
I can SS3 - why can't they use their choose
How so? It’s a 2 turn skill that does significantly less damage and can’t even be consistently reduced to 1 turn
Me and my dodge chance will just go cry in a corner then 😆
The consensus is unbalanced is still balanced because if gs/rs/hera were truly good in everything we'd be broken classes.
Thats with everything thats not gilgamesh.
so three years ago? jk i know what you mean
Furdad does have a wicked Strikes of Ursa build in our local area, he's actually made it impressively good
Atleast thats what im gathering from how the community appears to feel on the topic
It’s only 2 turn if you want it to be. 1 turn if you want it to be. And by consistently you mean around 90% (iirc) chance? That’s pretty consistent.
How tanky is the build though? There’s a trade off to making it strong
He zeros my rend/epee -.-
They're just more busy playing the game 
Pretty horrible
Anything under 100% is inconsistent
Jeez
Not it’s not dude. Hard disagree. People complain about second chance and it’s 50/25/12 lol
Without knowing the actual build it’s hard to comment on possible drawbacks
This has gotten wildly off topic, but I do like discussing PvP (sorry Odie)
Maybe we should move threads?
If it doesn’t go up you still zero all damage. Furdad has even got my 600k Blood ray to 70k
Yea, but you’re not attacking with second chance. 10% is still 10% of attacks my opponent lives turn 1 and one shots me back
Please, folks. Let’s not turn this thread into a class war
If today’s addition creates a substantial balance issue, it can be adjusted
Let’s keep discussion solely on the content of Beastfelled and less speculative stuff
There’s no balance issue. It’s brought melee closer to par with mage classes, while still being weaker than them
Again, I even think that this conversation is a bit premature mature. I’d want to see the results of this new change first. However, they’re pretty easy to imagine.
This build doesn’t unlock anything that mages can’t already do with aaru robe
I don't see a major issue coming from Sharpen III in a PvP scenario - it doesn't influence penetration
Though, these changes don't really affect your pain point with class balance (aka pvp defense) in any way
Unless someone finds a good basic attack build, and in that case, more power to ya I guess
Yeah. That’s the problem. Closer to one area, and way superior in another. And if we take ward into account, they’re way way superior….let me know which class does better at high anguish. BL2 has issues there.
I've seen heratics do Mel 40 bruh
I'm just waiting for arisen feral claws and/or ravage to get a bit more oomf
Not sure about orna side but on aethric side the oilli gear secures an easy Mel 40
Just a bit more odie, please 🥺
Can agree with this, idrk ravages power atm but if it could crit that would be nice
BeoH and Deity were widely regarded by the community as the strongest classes in the game.
If we’re talking tradeoffs, there’s a whole section of the game gilga is completely unable to do efficiently. That section just happens to be the best orn farm in the game by far
I agree with this actually. Still, changes does benefit those 2 classes. I will apologize for singling out gilgas, tbf, deity and BeoH are worse.
And they're mages (-ish) 😅
Even if it doesn't crit, upping the m1, giving the weapon more stats or even making it full aoe or increasing the minimum number of enemies hit, all are viable changes in my opinion. I feel like making ravage crit should be the last resort
Ahh yeah
Odie said to keep in on bestfelled. Let’s continue this next week or so, when we can see where the new changes take us.
Please don't let Ravage crit
why not?
Yeah, it's the last resort. I don't want it to crit either
Because then it’s just another skill killed by crit maluses 😅
It'd be nice to have a skill that can be balanced around the fact that it's not critting, and all of the other relevant melee pseudo-AoE crits aside from CS
Theres also a deconflict chamber i built if you gotta get it off your chest. Lmfao. 😅🫠
And pinions….
Yeah that's fair, I also forgot that it dosent hit all targets consistently
Lets get some good ol' build variety in here and get a skill that both doesn't crit and doesn't benefit from tanky ward builds
I'd rather that over crit
Code word: relevant (upward strike is thus out of this conversation)
right yeah now i got it || buff sweep||
Thank you. Do heretic next please. This is what we need.
Or extra minimum targets
Ban justfold before its too late
I feel like Sweep II could be given to players and it wouldn't even be OP
(maybe)
Please then there will be a reason to run coral summon 😄
2000 power and full aoe is certainly stronger than ravage now
Coral summon should already be usable with sharpen 2 no?
Than Ravage now, yes, for sure
And with sharpen 3 being single turn
I'm also not suggesting giving Sweep II to players
I am entirely just on the bandwagon of making Ravage hit 2-6 targets instead of 1-6
(Now, there is an argument for giving Sweep II to players as a non-critting lower damage but much higher penetration counterpart to mages having BL2... But again, not what I'm asking for.)
I felt that skill variety was needed and voted for that in this survey, I was trying various non crit options for content and it just felt like they aren't all that viable outside of gilga who can use collateral damage. And maybe certain apex or flask builds. It's all also just very specific builds needed to make the singular skills work. So I'd really prefer if Ravage did not crit to keep it different from the rest
Wouldn't it be more akin to despair than bl2?
Offense GSH is a beast
Defense just has bad AI issues more then anything
And mage classes can keep up just fine in PvP depending on your build, magic chakram being a common build among mages 
Again…high numbers doesn’t mean a beast….
Magic Chakram is just good against BoF builds.
One of our top performers in IBWIPVP exclusively plays heretic. But again, let’s try to stick to beastfelled in here
Ray is good against non second chance classes. And can always pull one off. That is the benefit to blood ray. It does have a chance to win against anyone
Btw, who?
Can’t remember who it is
Sorry for getting off track
I would say I'm throughly content with the beastfelled content!
I think the melee buffs were VERY needed! Mages have had access to easier buffs for so long+elementless AOE ect
It's nice to see our att focused classes see some love! Amongst that lyncus gear FINALLY being useful

M3dvedev
Ohhhh right right
What about..... Barrier -> blessed shield. Would that be ok or too much?
I can see it tbf, since we already have barrier 2
With ruairc gear and yelmongus gear , pets and followers casting barrier seem very meh
Nah, let’s get barrier 3
Barrier 3 that had a chance at Def/Res 1 and 2 would be okay
Though something that helped mages out with something would be nice too. Heh heh, what about an alignment or sigil on the hood?
And similarly something else warriors might want on the Helmet?
And what about the rest of the Thief Gear and Lynx Labrys?
Lynx labrys only needs upward strike to be better to be a good weapon imo
Definitely agree the head pieces, they kinda feel like dead items or at the very least niche, I'd prefer if we were putting ravage and upward strike as our next priority to be looked at though
Something that is “channel for 1 turn then hit multiple targets” seems like something Heretic might play with to utilize Efficacious not something Gilgamesh or RS want
Or if it hit everything, would that make the channeling okay since Gilga has ward?
I think that could be used on the "ponder" piece more then the barrier peice tbh
Barrier should be a better defensive buff
Ponder could be changed to suit mage needs
Though I don't think mage needs T.magic3 or 2
Rather it would be better to replace ponder with say, inquest/sigils/something else
Out of context but I forget this often, do sigils and blights stack? Just curious since sigils don't seem that useful when blights exist (unless they stack then it's useful ofc)
And elemental weakness multipliers also multiply for both
Ic
So yeah sigils would be nice imo, not a heratic but it seems ok
I need to play hera again at some point 😭
It’d be a boon for anyone would can use the robe and wants to Ultima or do something with elements, yeah. I’m not sure if it would outdamage the infinite Great Meditation but making more build options is good imo
Give it sigils! Make ultima pvp viable again!
wasnt this changed so that if theres a blight it only gets the weakness to blight and if theres only a sigil its a worse weakness than blight? and to combat stacking weakness damage they didnt stack nor added together
Maybe for Ultima but for the elemental weakness in passives on gear like Fallen Sky and Beheaded Chargeblade, (and Heretic’s passive), they definitely multiply on both
Are y’all buying the cats paws for AP?
No seems like a waste
I definitely am!
It's pretty huge for those that don't have a second chance passive, lots of PVE uses you could use it for too
Just... don't die
It only has a 9% chance to save you anyway
The only time I might consider using it is if I have a large stack of endless setup
But for any other PvE content in the game I can't imagine even dying enough times while it's active to even see it proc
did they just update the way extra turns were given for bf dungeons
i was able to wipe first wave when 2 enemies spawned cast snotra and then kill them safely
and now its only giving 1
so did they update that and not bother making a patchnots update
I don't follow what is different
the way it gave multiple turns for wave 2 of a floor if multiple spawns
so if 2 spawned it gave 2 turns
if 3 it gave 3
if 1 it only gave one
now its always only 1 turn
There was a suspected bug (I heard about it but didn't test it) where Parting Remark/Avidity were triggering much more than they were supposed to upon clearing a wave
Ok then you shouldn't be expecting any extra turns lmao
i was getting them
#NerfRealmshifter
because its how i was safely running ang 11 with lvl 1 ruiac head and legs
I have no idea. Nothing seems different but I'm not buffing
Sounds like what my friends thought was a PR/Avidity bug was actually just a bug bug for everyone
so again no patch notes update
yes if you take the pic now its not gonna show multiple turns
if you look at before
watch the video you can see at the top right corner that you were getting multiple turns (not because they wiped everything out and it shows only him getting atleast 3 turns as seen in image and if you watch its before the player takes a turn but after they spawned
i was getting it reliably floor 1
W/e triggers it doesn't seem to happen for me.
you can maybe blame it on me changing gear from using bf curiass with ruairc gear to upgraging ruairc gear to 5 and swapping back to aaru robe
but it was an extremely safe way for me to run it now i have to reconsider how to go about getting snotra up
unless they changed something that made the bug less often?
Okay so after doing some checking I've got screenshots from another dungeon and a video of the last one
Please look top right in order to see the extra turns I'm talking about
This vid is to emphasize the extra turns given
these pics/vids are back to back dungeons and it seems inconsistent in the dungeons themselves
so not sure if its a bug or if its intended or if its something to do with the way spawns worked before it always gave turn per spawn and now its all at once so it cant figure out if 1 or multiple turns is right
Dragon sigl 
I mean without gear that give extra turns etc you should not get one?
i doubt you're getting extra turns here. I'm guessing the adds spawn at a massive foresight difference
