A lot of people are drawn to Orna specifically because of its GPS functionality; this is what sets it apart from other RPGs. And for a lot of regulars, people say what keeps them playing is the community.
Despite both of these things, it's pretty universally agreed that the majority of game content is both single player in nature, as well as accessed from the player's origin town (or from anywhere at all.) Most of the time, players use wayvessels to teleport to points of interest instead of walking around, and for content where this isn't possible (such as Monuments) players usually increase their view distance until they can see something, or simply wait a week until monuments reset. For multiplayer content, players mostly engage with each other to share raids and amities. Rarely if ever is multiplayer functionality used to accomplish feats that a player would struggle to accomplish on their own.
There appears to be a contradiction between Orna's biggest selling points among players and what those selling points actually offer mechanically. I've created a handful of suggestions that have mostly been downvoted in the Suggestions, so rather than proposing my own solutions, I'd like a more open-ended discussion about larger and broader changes to design philosophy that might address these discrepancies.