#Third celestial class?

35 messages · Page 1 of 1 (latest)

uncut herald
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Ive been curious about seeing a addition of a third celestial class for all classes. Like mabey we can shake things up with them to have new a fun builds. I know its a long shot but I feel like it be cool

dusk warren
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it'll bring more balancing hell tho i like that mimic

glossy lichen
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Imo it would be cool to see the t7 warrior, thief, mage hybrid turned into celestial class:

  • Gilgamesh Antlia: collateral + efficacious
  • Heretic Orion: efficacious + avidity
  • Realmshifter Hydra: avidity + collateral

For the others:

  • Beowulf Gemini: some dnd druid-like shenanigans where you can turn into your follower
  • Summoner Crater: maybe something with blood magic (i have an idea of a mage where all ward gets converted into health, so you have just a big health bar and mana, and blood pact uses your health instead of summon health)
  • Diety Norma: tapping into non elemental magic boosts and heavily nerfing elemental dmg
uncut herald
glossy lichen
dusk warren
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make sense

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but give cool name to gs crater isn't that cool (ig)

glossy lichen
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crater is the constellation of the cup, which was usually connected with blood offerings to the gods

naive pivot
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Beowulf Dorado 🥸

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We take up the speed of the dragons mimic

glossy lichen
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Someone wants more dex mimic

languid stone
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Make gilgamesh corvercules. High ward, high dex, high def, high atk, high res oh wait thats just deity

lime epoch
lime epoch
languid stone
lime epoch
lethal thorn
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Is it Gilgamesh Ara not Heretic Hercules?
mighty_mimic

fervent cobalt
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Give warrior mage class please

lethal thorn
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Promote Paladin to t10 class..

dusk warren
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give gs with pet class 👀

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(waiting for arguments against it)

glossy lichen
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As a summoner main I don't like the idea

dusk warren
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could be fun

tacit hound
glossy lichen
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GILGAMESH ANTLIA

A Gilgamesh that has reached the stars above. It is most effective with elemental damage. It can additionally wield the equipment of the mage.

ABILITIES:

  • Collateral Elements: Collateral Damage 5 but only for elemental damage, giving an element to your weapon work as well
  • Bastille
  • Mana Rush
  • Steadfast 2
  • Efficacious 2
  • Frenzyflasks (4 flasks):
    • Frenzy flask: consume a flask to give Frenzy
    • Sigil flask: consume a flask to give the opponent the sigil of the same element as a skill in your loadout
    • Spiked flask: consume a flask to cast on yourself spiked pauldrons or spiked greaves (you have to use it twice to have both)
    • Ward flask: consume all flasks to recover ward, the amount of flasks consumed determines the amount of ward recovered (1 - 20% … 4 - 80%)

SPELLS:

  • Arcanic Strikes 5: attack 5 times with unrelenting arcane damage, deal increased collateral damage. Requires 3 turns. 25% to crit.
  • Ward of Light 4: same as 3 but with 20% to crit.
  • Ward of Darkness 1, 2, 3, 4: same as ward of light but dark element.

-# Stats: HP: -2000 Mana: +2000 Def: -100 Res: +100

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HERETIC ORION

A Heretic that has reached the stars above.It can additionally wield the equipment of the thief.

ABILITIES:

  • Avidity 2
  • Efficacious 2
  • Critical chain
  • Critical poise
  • Mana feather
  • Eternal light
  • Bloodflasks

SPELLS:

  • Magic Delay Strike 1, 2, 3

-# Stats: Mag: -100 Res: -300 Dex: +400

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REALMSHIFTER HYDRA

A Realmshifter that has reached the stars above. It is most effective with elemental damage. It can additionally wield the equipment of the warrior.

ABILITIES:

  • Resurgence
  • High tenacity
  • Collateral Damage 4
  • Avidity 2
  • Soul of Hydra (name suggestions accepted): if avidity and/or collateral damage proccs you gain +10% dodge chance per procc for the next turn (70% cap)

SPELLS:

  • X slash 4: like 3 but 5% to crit

-# Stats: Def: +150 Res: +150 Dex: -300

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BEOWULF GEMINI

A Beowulf that has reached the stars above. It became one with his follower and his follower became one with him.

ABILITIES:

  • Valhallan Gemini: you and your follower fuse together, its stats get added to yours and you gain access to its spells but your base spell slots get reduced to 7
  • Hybrid Monster 2
  • Dragon Slayer
  • Gemini Bond: you gain access to bestial bonds up to 3 but their effectivness is reduced by 20%
  • Ascension Synergy Gemini: 25% of your ascension levels affect your follower stats

SPELLS:

  • Beaststrikes 2: swiftly attack 4 times with the might of beasts, 15% crit. total damage is determined by both attack and magic.
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GRAND SUMMONER CRATER

A Grand Summoner that has reached the stars above. It is most effective at using his own health to cast blood magic. It gave away the ability to use ward abilities to break over the hp limit.

ABILITIES:

  • Grand Summoner of Crater: +150% summons, +25% pacts
  • Crater: you cannot use ward, spells that recover or give ward will fail but you can recover health up to 10x your current hp, the higher your hp the higher your stats (10x hp +100% stats, 1x hp +0% stats) and damaging pacts scale off of your hp pool (hydrus pact leaves you at 1 hp)
  • Elysian Guidelight
  • Charon Ritual 1
  • Paired Essence 4

SPELLS:

  • New summon with high hp and very low dmg capabilities

-# Stats: Hp: +4296 Ward: -100% Mag: +600 Def: +100 Res: -100 Dex: +200 Foresight: -400

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DEITY NORMA

A Deity that has reached the stars above. It gains the upper hand by using non elemental magic and Apex abilities.

ABILITIES:

  • The Deity
  • Apex (Norma): you begin battle with your Apex meter partly filled (25%), non elemental spells and Apex skills deal increased damage (physical not included). Apex start +15%, Apex rate: +90%, non-elemental spells: +50%, Apex: +25%
  • Staying Power
  • Omnimancy Norma: you take reduced damage from non elemental spells (physical not included) and omnimancy spells, -40%
  • Second Chance
  • Steadfast

SPELLS:

  • Neutra Eventualus 2: deal increased Apex damage but take increased damage the next turn. Apex: +50%, damage taken: +70%

-# Stats Hp: -1000 Mana: -200 Atk: +127 Mag: +127 Def: -200 Res: -200 Dex: -200

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Put down my previous ideas just for fun