#Revisiting New War Match Making

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jade nexus
pastel kayak
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Just ban a Kingdom from matching for 24 hours if more than 50% of their matched roster doesn't attack or something, getting jailed for 24 hours when winning every attack or just losing 1 offense shouldn't be a thing

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Buff rewards, give incentives for finishing wars asap, give more bench slots
I don't know what but please do something

jade nexus
weary saffron
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./suggest carpet bomb

copper kite
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Day 43 of asking to reduce hex/blessings research cooldown LuffyDab

urban timber
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Alternatively, set wars back to 24 hour timers. Patience is a virtue. Icanhaz

south timber
sinful temple
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Day 83863 of asking to be matched in more than 20% of wars, be that by prioritizing the strongest players as before or via a mechanic like the suggested ā€œchampionsā€ one

south timber
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Even champions get to rest on Sunday šŸ«‚

sinful temple
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I’ve been resting for a whole week mimic

sinful temple
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I did not expect a gif of the king in here lmao

south timber
copper kite
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A spicy suggestion, in-game chat for warring kingdoms YamaNod

woeful panther
copper portal
copper portal
copper kite
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It could serve so many purposes, trash talk, random chats, war hit reminders, reasons for delaying/stalling, recruiting/poaching, trash talk, did I mention trash talk? I think I forgot to mention trash talk. Trash talk, within boundaries of course 🫔

late coral
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Here is a nice fair fight. A 250AL to 85AL advantage is 133% more base stats than me.

pastel kayak
copper kite
late coral
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All right... let's break down this stupidity.
He has nearly double my HP and triple my ward.
His doubled DEF, RES, and DEX means I have zero chance of hitting him on the first turn.
He one-shot me... end of the fight.
Not much to "learn" from this.

pastel kayak
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His Ward is super low, you can easily oneshot him

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Def and res are meaningless

stuck fulcrum
late coral
# pastel kayak Def and res are meaningless

True... if he has double my DEX, there's a 60% chance my attack will miss.
Since he has double my DEX, he has zero chance of missing me.
His doubled ATT and MAG will do nearly full damage against my DEF and RES which is half of his.

But no problem... I just need to run Blood Ray Heretic and then I can make videos about how awesome and talented I am.
The odds of me winning this fight were zero.

pastel kayak
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There are ways to increase your Dex and Accuracy on any class

late coral
weary saffron
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I don't think Def/Res is a mtchup problem. These stats are pretty bad unless you know your opponent is using a low M1 move. But yes, Hydrus is a pretty low dex class (and he actually has his memory hunting pet on), so pretty abuseable with the right build. But agree there was probably 0% chance you were winning this battle.

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Let me ask, before this fight, what adaptations did you consider/make in order to improve your odds?

stuck fulcrum
pastel kayak
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Please don't start flaming each other or the thread will be closed again

late coral
# weary saffron Let me ask, before this fight, what adaptations did you consider/make in order t...

My Yelmogus Skirt and Headwrap are still in the Blacksmith's shed. so I was forced to go with my normal BeoH build.
If I had gone full defense with a blocking pet, I wouldn't have been able to hit him at all.
I took the chance that I'd hit him for some paltry amount on the first turn if I got lucky, and I'd still get one-shot on his return shot.
If his AI got stupid and tried to heal or ward, I might have gotten in a second hit.
But with his doubled stats, I'd have to hit him 5 or 6 times to get him close to death.

There is no reflect or counterattack II anymore, and they nerfed the crap out of it months ago.
So... my options were limited.

weary saffron
# late coral My Yelmogus Skirt and Headwrap are still in the Blacksmith's shed. so I was forc...

What about full offense with a blocking pet? No sense going tanky and block.

Is Eastern Regalia really your best offensive option, particularly while not taking advantage of the no follower bonus? I think a celestial with hybrid/crit adorns performs way better here?

Is this Conquerors guild, even so I think there are better options than Great Amarok?
Hydrus is going to knock your head off even with defense, do you have dex you can itemize?

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I'm not saying AL do not give an advantage, they absolutely do. But its a bit much to come in say these fights are unwinnable, when you have an inefficient build and people are showing examples at lower AL.

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Even at a high AL, I don't sleep through every fight. I have a full offense build I use against most tankytargets, a dex build I use against beowulf, a defense build I use against known realms/chakrams. I have a 60% accuracy hammer I use against people I know are dodge stackers.

lost grotto
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Point still stands, but yeah

late coral
pastel kayak
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Without swapping to another class, your best option would have probably been to run a Crit Verse IV build with Arisen Rift pieces for extra Accuracy
Other ways to increase your Accuracy are: Ranger spec, Failnot off-hand, Ashen Phoenix pet
You could have also gone for a full damage build and used Magic Chakram instead to avoid having to increase your Dex/Accuracy as much
A Celestial Weapon with an off-hand like an Arisen Fey Crowsong would definitely give you more damage than the Eastern Regalia you are currently using
Note that I only mentioned pieces and pets that were available in the last couple months

late coral
# pastel kayak Without swapping to another class, your best option would have probably been to ...

With all that, what was the chance I could overcome a 133% advantage to all stats?
Maybe I'd have hit him once... I believe this was an unwinnable match.

He's a member of that kingdom. He deserves to fight.
But, if the only match is half his strength, it's a free gift and isn't a fight at all.
If that's all it is about, then just give him a point, give us a loss, and save us this facade of a "fight".

weary saffron
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I don't really think that any build is a surefire nor is any AL, but Orna PVP is really about increasing your odds in the individual matchup, and you can increase these odds immensely through the options available in the game

pastel kayak
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It could have been unwinnable in other circumstances but given his low Ward and the fact he had his Memory Hunting pet on, I really think it was winnable
I'm also BeoH, I'm lower AL than you and I consistently win on offense with the same AL difference

late coral
weary saffron
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Yes I agree

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So if I'm fighting someone that much stronger than me, I put as much damage in my build as possible and then maximize the odds I get a second turn by stacking pet block, parapet, dex etc. depending on the matchup

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Just for reference, with the way damage works in this game, I am currently able to overkill myself on turn 1 by about by about double, with my 'standard' build, could optimize a bit more t1 damage if I needed it. So I don't thinki it is an issue 1 hitting a hypothetical 417 AL on T1.

pastel kayak
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Nerf CD

late coral
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Would you risk the whole match that he was? ...or flip a coin and try a Stun?

jade nexus
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Everyone has a soft spot

weary saffron
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Yeah if you truly believe you have 0% chance of winning straight, which I do disagree with. Why wouldnt you chance it on something? Then if it says Piwis is immune to sleep, you open notepad and write Piwis:immune to sleep

robust breach
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I'm sorry, but what I'm getting here is "If my one cookie-cutter build can't beat XYZ, it's unfair and unwinnable."

jade nexus
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I have 103 ALs and I lose settlements to someone level 230 because they use counter attack against me. Thats PVP in a nutshell

weary saffron
robust breach
late coral
# robust breach I'm sorry, but what I'm getting here is "If my one cookie-cutter build can't bea...

Well, let me suggest this:
Just match every single player in two kingdoms from strongest to weakest, and ignore any kind of fairness in matching.

...of course, if one kingdom doesn't have enough players, then all the unmatched players on the other team get an automatic point due to a forfeit.
That way, when we have 43 players sitting out of a 7v7, we win by a large margin.

If you don't have 50 members? then "It's a kingdom management issue."

pastel kayak
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Ragebait used to be believable

jade nexus
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In aome cases there are builds to fake you out. BOF but the player stacks Defense anyway . I throw RS2 and take a dirt nap because they zeroed me out. There is a lot of nuance. I always check amities. Always.

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Take the loss and move on

late coral
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You should sell the 3-sided dice that you use to craft your PvP strategy.

jade nexus
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Caelani...I have been more than kind to you about this. I was you not all that long ago. The issue is how you approach PVP, its not your ALs. Its never been your ALs.

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And im happy to help you

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All you need do is reach out

weary saffron
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and if you do think its 100% ALs, theres actually an event starting tomorrow that can give you the equivalent of 1-75 AL in 2 days if you really commit

pastel kayak
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It's weird because you seem to care a lot about the outcome of your fights yet you aren't willing to do anything to increase your odds of winning

robust breach
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I also have to say, it's entirely off topic and inappropriate to come here every time you think you've been unjustly matched in an "unwinnable" war. All you're doing is opening the door to be heckled and it frankly isn't constructive to the conversation. We get it, you're unjustly not winning your war matches. Give your suggestions on how to fix what you think is wrong with the matchmaking system, not examples of your personal plights.

jade nexus
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Im definitely not heckling. Im literally reaching a hand out. Will it promise a 90 percent win rate? No , but youll have more tools available to you to make informed decisions

robust breach
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Suggest a fix.

jade nexus
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My win rate in my kingdom is 90% win on attack and 56% on Defense. Sometimes you just take it in the shorts

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@late coral , if you'd like to move this to DMs , I can make some time for you throughout my work day ..lets put it to rest in here.

late coral
indigo glade
# late coral

Yep, he's played longer or grinded harder than you. I don't see an issue here. Also that's a very winnable fight. There are a ton of people who could help you with that across multiple servers. Probably a lot more productive to grow your game knowledge than continue to complain

late coral
weary saffron
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IMO don't think it was implemented yet, but I think Odie suggested matchups not 'favoring' closeness above 100AL, I think thats a somewhat reasonable solution. Personally, I don't think war 'needs' to be balanced at the expense of more matchups, there are already modes and utility options that eliminate that advantage. Additionally, in a game that is primarily about grinding, I think it makes sense to represent that full grind in a prestige-oriented mode like Kwars. But if its a consistent complaint from new players AND they would rather have close matchups than frequent and large wars, I think that could push things in the right direction.

fair epoch
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Hexes are a thing... there's even one that wipes off all als from both sides

indigo glade
weary saffron
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If the system has an economic issue, then I think an economic solution is the answer. If its an issue of pride/prestige, I don't see why the system should be bowing to the lowest common denominator unless this one aspect of the game represents a serious retention issue.

copper kite
sinful temple
# late coral

If he’s running BoF, Chakram or RS2 would easily obliterate that HP turn 1 while bypassing the dex issue.

If he’s running oracle, you could go all in on hybrid damage and either add 1 or 2 feet of Mnemosyne for the extra accuracy or run coral for BB1 bonus of extra accuracy and the chance to survive a hit back in case he survives.

Tough matchup for sure, but doesn’t seem unwinnable

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One positive aspect of facing higher AL players is that they’re usually in one of the leaderboards, so you can use that to check what spec they’re running before going in and adapt accordingly

copper kite
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With how's the mm is going chances are you'll face them again pretty soon so with all the suggestions come up with a few strats choose the one that seems the most reasonable at that point. If it doesn't work try again because you'll probably get them again mimic

late coral
# weary saffron IMO don't think it was implemented yet, but I think Odie suggested matchups not ...

The last 10 matches I've had were all players within 5ALs of me, and there was a real challenge and strategy involved.
I won 7 and lost 3. Two of the ones I lost were more RNG than anything, and to be fair I also won 2 where I benefited fron the RNG.
RNG is just the nature of PvP in Orna. No biggie.

Our 50-member kingdom was finally getting 20v20 matches and higher, which is what both of our kingdoms needed economically.
Having 43 members sit out so we could get toasted in one hour by a 7v7 "It Burns" squad fell into the "why bother" category, but it was still a novelty and winning my match in that fight felt good. I've also lost matches to weaker players, but I always felt like there was at least a chance.

My entire point in my initial post this morning is that at some point, there is no reason for someone to have an advantage so large that it isn't worth participating in the match. A 3-way coin flip works in BoF, because you know you'll fight them again in a few minutes and you can change your stategy each time. It is more like a chess match.

IMO, any match exceeding an advantage of 50-75ALs is a garbage match and a free win for the stronger player.
I don't need to hear everyone boast about "I win those all the time."
I'd like actual statistics on how often a given AL advantage is upset by the weaker player.
What percentage is it for 25AL, 50AL, 75AL, and so on?

Obviously, that percentage drops as the gap increases. I'm curious when that percentage drops to "statistically insignificant".

copper kite
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Burns ain't all that mimic

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Nothing a hex can't fix smart

fair epoch
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Oh it is absolutely worth participating in that match. Fighting stronger players is how you get better at fighting stronger players. Eventually you will have to punch above your own weight. That's PvP in Orna too.

copper kite
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I know the mm restrictions al 100+ folks was loosened a Lil but are there any other changes in the pipeline weirdgo

weary saffron
# late coral The last 10 matches I've had were all players within 5ALs of me, and there was a...

Well if it wasn't balanced and everyone could fight but you got money for your losses that would also solve economy issue, no? You'd lose a quick war in ~1 hour and get rewarded for what you achieved.

I don't think you're going to find highly specific data for how much wins there are vs a particular AL advantage, but I can use examples of two folks from our kingdom. One joined December of 24, one joined Fall 25 at 30 AL. These members are both in the low 100s now and have a 94% and 88% winrate on attack respectively over 300-500 wars. They were certainly disadvantaged in many of these matchups, since they started relatively lower. But they both consistently grew and still used all of their 'outs' in the matchups they did have.

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Also pretty sure @copper kite's kingdom beat us the other day, GRANTED our best player didnt get to fight.

jade nexus
copper kite
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Also I plan on stopping at 99 als to avoid breaking their hearts PeepoFunny

late coral
copper kite
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Not as frequently as before thou right

weary saffron
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Its very weird because I am definitely getting matched against lower AL people than I would be previosly, but also still getting matched very infrequently

woeful panther
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Kings get matched regardless of the AL difference no?

late coral
copper kite
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Our Titan here gets matched with al 90s all the time thou

late coral
copper kite
woeful panther
copper kite
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Incorporating all the changes must be hard thou since you can't prio which takes over which

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Fairness or quicker matchmaking or the war size

weary saffron
copper kite
late coral
copper portal
copper portal
late coral
weary saffron
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No I think thats for BoF, the mode where you can play without AL.

copper kite
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Lower al Kings have it rough but they're also the most battle hardened 🫔

weary saffron
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Only a tangential point but AL are so easy to get nowadays, there are really efficinet ways to AL up really quickly.

fair epoch
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I finally got a chance to fight someone other than Ryu 🤣

copper portal
weary saffron
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You can probably get 100 AL in the time it used to take to get to like 15

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They should let you have up to a 25% AL bonus in BoF guild mimic

copper portal
weary saffron
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I mean just math alone, I've been playing for ~6 years and gained 100 of my AL this past year despite fairly consistent playtime if not less this year.

robust breach
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I'm coming up on my 2 year mark next month, my main is AL 178 right now. It isn't hard if you keep your head down and GRIND.

copper kite
weary saffron
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I hit AL 200 in June and am now AL 284, also check back in 3 days.

copper kite
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Imagine grinding in this day and age nani

weary saffron
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Imagine wanting to do a grind *boots up Orna a game that is definitely not grindy

pastel kayak
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Imagine tryharding on a mobile game *boots up Island on his phone and SCRCPY on his PC

copper portal
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Exactly. I haven't even hard pushed ALs, nearly let them come naturally and have 20-30+ on every class, plus Magistrate. Just bumped my little RS like 15 yesterday and don't forsee "needing" to push for orns for a very long time. Got 20B now, but you betcha I'm going to keep pushing endless 🤣

Trick to the game imo, sometimes we gotta shut our mouths and play. Downside is if we are playing, the non-players cry so loud that stuff gets changed for worse behind our backs because the maincord threads aren't chaperoned enough.

copper kite
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Normally its the two extremes being discussed and us average folks are left out

weary saffron
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I see it altering matchmaking as a similar issue that WoW goes through, do new players/transplants probably enjoy the fact that you can insta-get/buy your way to basically endgame, sure. But those players typically don't stick around while you cater the game away from the core audience who feels like their grind is no longer valuable with seasonal resets (in Wow).

copper kite
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Definitely the effort I had to do find medea KekW

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Nowaday folks are getting in days of playing the game 😭

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I dont mind the change thou since its the same for everyone

weary saffron
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My opinion is that a grindy MMO should continue to keep the endgame grind valuable while also powercreeping at a reasonable rate overtime. Orna has considerable powercreep that allows new players to keep up, a matchmaking restriction at the expense of the late game players doesnt really need to be on top of it.

copper portal
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Agreed. PVP is the only area where the difference in investment is visible, so it should be left to shine as the sacred light that it is.

weary saffron
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I know people will say anguish but I can assure you Ive basically softcapped it/hardcapped it for a lot of my play.

copper kite
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Even if one can beat a higher al person in someway, defending against them is pretty hard unless rng favors you or you're cracked like me pausechamp

weary saffron
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Yeah thats why you gotta maximize your RNG

empty veldt
copper portal
south timber
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Are we still discussing with that ragebait about wars?

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#šŸ‘‹ā”‚general message

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The same person that says what's the point of playing if you're not ascending and using them

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But then wants them cut out from wars lol

robust breach
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LOL, that’s priceless, actually.

jade nexus
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For levity sake, Itll be mad funny if we frothed over this for months only to find out the entire war mechanic was meant to change with phase 2 anyway. Id buy the dev team a coffee every week for a month for that laugh.
Howling. šŸ˜…

robust breach
pastel kayak
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There was never anything like that mentioned, Odie did say Gauntlets are getting reworked (or something is getting added to them)

robust breach
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If I was Odie, I'd troll the lot of us THAT hard. Just sayin'.

sinful temple
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Tbf, I don’t think Odie would be doing so many changes to matchmaking if he was planing on changing the entire system soon

ruby tinsel
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Is there a world where we can both match high ALs and prevent curbstomps?

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I don't think wars are really that important tbh and this is way more blown out than it probably needed to be.

sinful temple
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I think a world where we keep the free-for-all matchmaking above AL100 while simultaneously prioritizing a kingdom’s strongest members would probably be the best meet-in-the-middle scenario

sinful temple
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I also think kingdoms like Civil and Hlid are probably struggling, since they’re all AL100+, meaning they get much longer matchmaking times

robust breach
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We've gone from averaging a dozen wars in a day to 2 or 3.

ruby tinsel
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How do you expect free for all 100+ matchmaking to go? There are way more of those in your kingdom than the majority of others so you'll be matched less

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Or maybe im misinterpreting what you mean by free for all

robust breach
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This isn't fun at this point, we all enjoy wars a lot and we're getting completely sidelined most of the time now.

ruby tinsel
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How do you propose it be improved without reintroducing curb stomps?

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Someone will always lose with every solution ive heard so far

sinful temple
robust breach
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Frankly, I think the brackets themselves aren't working well, at least for us. We only have 8 members ranging from 129 to 178 AL. Is there really that big of an issue matching our people with players in the 70's or 80's or is that what you consider a "curbstomp?"

sinful temple
# ruby tinsel Someone will always lose with every solution ive heard so far

Depends how you define losing. I believe right now everyone is losing economy-wise, since we’re all getting on average less wars, so less KOrns for everyone.

IMO the best solution is to loosen up restrictions in matchmaking, while making it less punishing to be on the losing side of a lopsided match. Increase KOrns won on defeat and ties, and making it so wins against higher AL opponents give more KOrns would incentivize players to try their hardest in those fights and not feel as punished even if they lose

ruby tinsel
sinful temple
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Currently you get close to 0 KOrns on a lost war, so that definitely aggravates the feeling of getting matched in a tough fight

robust breach
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And laughably NOTHING for a tie.

ruby tinsel
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Economy feels better than it did before any of this started tbh

lost grotto
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You can fight against someone with 50-100AL more than you, but you can't fight against not being matched in 5-6 wars in a row. One you can do something about it, the other, you can't.

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And second is more unfair, I'd rather get matched and lose than not play at all, although that's just a personal opinion.

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And it happened to me little ago, despite having 65AL, not 100 or 200

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I'm also in the middle when it comes to AL in my kingdom, more or less, so it wasn't prioritizing the higher AL, either

ruby tinsel
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Right thats personal opinion. Id rather not have a near guaranteed loss. Rather not play at all (just referencing wars here)

sinful temple
# ruby tinsel Economy feels better than it did before any of this started tbh

I’d definitely disagree with that. We had 205 wars in the last 30 days before the last set of changes. Those changes haven’t been out for even close to a month and we’ve already dropped to 150. That’s an average 25% loss in income, not accounting for the wars we’ve tied/lost because our top players get sidelined

lost grotto
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Just a matter of trying

robust breach
lost grotto
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Yeah, you're in a disadvantage, but it's never impossible to win those

ruby tinsel
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Near guaranteed = never impossible yeah we are saying the same thing

ruby tinsel
sinful temple
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End of day everyone wants to feel like their efforts aren’t going to waste. Getting matched in a tough matchup and getting nothing for it, (even if you win it, in case your kingdom loses) sucks. Investing into getting stronger and not being allowed to play also sucks.

Giving KOrns based on matchups won for losses and ties would make it worthwhile to actually engage in those matchups

robust breach
ruby tinsel
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Ill ask that a different way - is there an acceptable range of ALs we should expect to match against for each player?

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If that doesnt exist we can throw all bracketing off the table

stuck fulcrum
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I don't know how matmatching works but right now we are facing hlid and not geppu, or bordoadas, are called despite they are all 170+al(by they i mean hlid) sošŸ™ƒ
Clearly matmatching is not working how is suppose to, or it isšŸ¤”

robust breach
ruby tinsel
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So pretty easy to say

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But i agree fair is arbitrary

robust breach
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I just want to fight. Period.

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Not sit.

ruby tinsel
sinful temple
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Is it fair to say that the unfairness some people feel is, in part, related to the reward, or lack thereof , behind that?

ruby tinsel
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Its a debate of whether this is fun or not

sinful temple
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I mean, this whole thread started because of people complaining they weren’t able to sustain KRaids for their kingdom because of how these wars affected their income

ruby tinsel
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I assure you korn income is better than it was a year ago

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Regardless of how we spin this matchmaking

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So thats a bad argument

robust breach
sinful temple
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If we’re going by fun this is going to be much harder to come to an agreement. I’d have fun fighting guys like @robust breach even if I was AL 50

robust breach
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I assure you.

sinful temple
ruby tinsel
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No brackets

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Everyones happy

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?

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Shoot this idea down I really dont see any problem with it

sinful temple
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At this point I’ll try anything as long as I get to fight

ruby tinsel
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No brackets, AL opt in / out system?

sinful temple
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I truly don’t care if I’m fighting AL1 or AL350. Just let me play the piece of content I enjoy the most

sinful temple
ruby tinsel
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Ship it

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@robust breach @lost grotto @stuck fulcrum ?

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Tagging those in the current discussion

ruby tinsel
stuck fulcrum
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Am in.

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I am having fun doing pvp, regardless of losing or not

Not been chosen for war is killing the game for me.

lost grotto
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Similar to what was proposed here, being the biggest concern MM times going up from dividing the queue.

#1458462120902394091 message

ruby tinsel
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I dont think there should be a reward difference

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And it would arguably be a less divided queue

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2 brackets instead of 5

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And its selected

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Not forced

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We can make assumptions all day but ultimately wont know how this goes until implemented.

The theory:
People can play how they want to play. Both fun and rewarding. You dont have to be on the receiving end of something you dont want to play, and get matched against everyone else who wants to play the same way.

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Nobody can complain about curb stomps or lack of matching because they have a choice

robust breach
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I'd be game for giving it a shot, yes. Like others have said, not getting the matches is what's killing us, let's try something new.

ruby tinsel
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Lets try it

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The default can be opt in AL so everyone automatically gets binned into that

robust breach
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I wonder if it would even be possible to have wars in both divisions within a single Kingdom? Members can opt in to Restricted and Unrestricted classes and those divisions fight seperate wars?

ruby tinsel
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We could poll something like:

Do you like the idea of AL opt in / opt out bracketless matchmaking?
-yes
-no

If you were to participate, which matchmaking would you pick in an opt in/opt out AL system?
-allow ALs
-disable ALs

ruby tinsel
robust breach
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That idea was more of a "down the road" addition if opt in/out actually shows some legs.

south timber
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Are we considering adding 2 different matchmakings?

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Considering the 24h cooldown between 2 kingdoms

ruby tinsel
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Not adding

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Remove all bracketing

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Pick yes ALs or no ALs when matching

south timber
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Do you mean that as a setting before looking for a war or a single player option before attacking?

ruby tinsel
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Setting before looking for war

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You can toggle it at any time

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Not finding a match on one side and dont mind the other? Toggle

south timber
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So that would split the matchmaking in 2 different queues

ruby tinsel
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So?

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Theres tons of kingdoms

south timber
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I believe that another complaint was about longer queues

ruby tinsel
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Thats the main thing this solves compared to current state in addition to making everyone happy

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A split queue doesnt mean long queues

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Remember you can switch over at any time

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I think this is an unproven fear

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No bracketing within either system

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Just match first available

south timber
#

I mean on a similar note I was suggesting something similar couple of weeks ago

#

Without having a split matchmaking

#

The toggle would force everyone in the kingdom into a rule regardless of their opinion

#

I was thinking of the possibility of players to set themselves with war roles

#

So you can decide if you want to be matched with anyone regardless of the Al, or if you want no AL matches

#

Then it will match against other members with the same settings

#

So it's a personal decision

#

It's a different bracket from the actual that counts AL

ruby tinsel
#

If easy to implement thats fine i just worry that would make matching worse because now youll be trying to match the size of all players with each selection with another kingdom of similar distribution

#

Could be an unproven fear, but on paper a black and white full kingdom toggle would result in the most matching for players

#

I also feel like within kingdoms, members share similar philosophy. I know for a fact it burns would opt into ALs. I know for a fact Alpine would toggle around.

south timber
#

That's only if you consider very specific kingdoms with a more uniform distribution of power and mentality. For example in sess we have a wide range from highest to lowest AL, some would prefer to stay low AL in wars to have a better chance of winning, others would want to make a full usage of their ALs.

#

I mean some of my builds can't work at low ALs so I'd end up with a very limited pool of choices and gameplay

sinful temple
#

I do think, if we went down this route, it would have to be a kingdom setting. Making it be a player setting sounds like a nightmare for matchmaking

ruby tinsel
#

All goes back to the kingdom philosophy. You can toggle to make everyone happy. Point is you'd find matches on either side of the toggle

south timber
#

Mathematically I'd split it into a specific logic that would be like the AL bracket systems

ruby tinsel
south timber
#

If we remove the AL bracket and make it AL and no AL it's easier

#

Instead of trying to get close AL games which is what affects the queue timings for many

#

So if my 30 member kingdom has 18 with free for All settings and 12 with 0 Al, then against it burns we'll get the 18 matched randomly, if there's room and someone in their kingdom with the 0 Al setting then they'll get matched too

#

But the highest portion will be prioritized

#

Thornius kingdom could pick the most convenient option to avoid 21hrs matchmaking cause if they're all free for all then they'll get matched accordingly with anyone in the room

#

I'm offering an option to allow lower AL and level players to feel protected and grow properly, while being part of bigger communities and kingdom such as Jotunheim kingdom or sessr

#

And let the big guys have fun smashing eachother without making the matchmaking overly complex in 3 brackets with Al gap restrictions and dynamic logics beyond my understanding

neat peak
#

I like this thinking.

It gets high als matches but also let's low al's not get smashed.

I personally don't love smashing players that have no shot. It doesn't make me feel good.

I've been really liking the fair fights recently but I'm sure it can be improved so everyone is happier. (158 als) I'm literally this high in als because I need to be to have a shot against 200+ als.

ruby tinsel
#

@south timber i think we agree generally what needs to happen which is great. My fear with your proposal -

Lets say your kingdom has one or two players opted into ALs. The quickest matched kingdom has 5. 3 of those guys from the other kingdom dont get matched.

#

It actually would restrict matchmaking options imo

#

Too many combinations of opted in and out players where too many players would get left out of wars in order to get quicker matching

#

Does that make sense?

south timber
ruby tinsel
#

I just explained but maybe it didnt make sense - let me try again

#

Lets say you have 100 kingdoms, each with 20 members

#

Each kingdom has a different distribution of members as much as possible i.e. one is 19/1, the other is 18/2, 17/3, opted in/opted out etc etc

#

Youd have 4 other kingdoms with exactly the same opt in distribution

#

If you ever matched against one with a different distribution, players would get left out

#

Which i would expect to be very frequent

south timber
ruby tinsel
#

We are trying to make it better than whats already happening

south timber
#

Yes that's what I'm saying

#

Let me see if I can expose it differently using your scheme

#

But we already have players left out and actually more often than we've ever had

#

In my logic I see the system I'm suggesting as an improvement cause it will be just 2 options. One with a wider range without any restrictions so that would make everyone happy about their draft% and the other will keep the initial idea that Odie had with the changes so we protect the new players. So we have kingdoms with different AL distributions, we could have kingdoms with different toggles distribution. Let's use the 18-2 and the 15-5 options as you said, next war the other 3 could be drafted, or just 4 or just 1 or everyone, maybe there will be some of the free for all left out as well. It would be something closer to the matchmaking we had before December, with an extra layer of protection for the lowers. I mean even before the big changes of December we had wars with people left out cause of kingdom size as well.

#

I acknowledge your idea of the full kingdom toggle, but since I'm coming from kingdoms with many members that have different approaches to the grind and PvP I think that could kill some of the nice communities we have

ruby tinsel
#

So youre suggesting an individual toggle system that also has a rotation to make unmatched players next up in future matches?

south timber
#

The more you get unmatched the more it's likely to be drafted next time

ruby tinsel
#

I like it for sure im just trying to propose something easy to implement

south timber
#

So we have a full rotation

ruby tinsel
#

We agree the only difference is proposing something realistic for NF

south timber
#

But realistically in terms of statistics, even without a programmed logic that promotes that habit

#

It's very likely that with a wider pool of kingdoms where the mm is possible, then the frequency of wars will be increased and everyone will get their proper amount of war time during the day/week

urban timber
#

We could just incentivize toggling off wars all together (Peaceful kingdoms) and remove all matchmaking restrictions period šŸ˜„

ruby tinsel
#

Some people want to battle just without curbstomps

sinful temple
#

Just go with whatever the simplest iteration of that suggestion is and we can go from that. Just let me fight

ruby tinsel
#

^ thats where im at

urban timber
ruby tinsel
#

Defer to NF. Opt in opt out however is easiest

copper portal
# ruby tinsel I dont think there should be a reward difference

I would argue that there should definitely be a reward difference. If you manage your kingdom better and keep timely players around to keep things moving, that is definitely worth more than having someone sidelining everyone else's war back to back to back because their leadership couldn't care less enough to cut their waste. Want more reward? Put in more effort! That's how the entire game works. This is the same type mentality that wants to slow everyone else down because someone else can't keep up.

Or, as previously proposed, 3hr kills switch on wars following the last person to attack. Someone new attacks, restart that timer. We're stuck on Rustic Temple for another festive 24 hour war AGAIN now. This thoughtful but less than functional new system is appropriately wrecking kingdoms that do put forth the effort in favor of those that should be permanently pacified.

#

@lost grotto I feel that. We get stuck with the ilk far too often as well.

weary saffron
#

I'd be up for trying whatever, but my sense is that if matchmaking was divided further both sides would start getting less matchups. One side, likely whatever the 'default' is, would have a larger pool of players and then the other side would hurt even more economically. I think this would eventually just cause most players to gravitate toward the 'default' side and the other side to benearly dead.

pastel kayak
#

Yeah I think fragmenting the playerbase further is the worst we can do, might be wrong tho

quick lake
#

If mm time is a priority, then anything that limits mm candidates will be a problem

neat peak
#

I dont think mm time is a priority unless your a micro kingdom with 6 members. The problem is high al players are not getting matches because there is no one suitable or they just keep playing the same players.

ruby tinsel
#

And surely mm time is shorter with 2 black and white buckets than having to sort through AL bins

ruby tinsel
neat peak
weary saffron
#

I get what your saying, I never really thought it a good solution to matchmake based on individual members levels rather than whole kingdom matchups. But I do think that when you make a binary system where the kingdom can select between the two, there would be a pretty quick shift to whichever one is showing more frequent matchups/better economics.

ruby tinsel
#

I highly recommend that we try something like this before we jump to conclusions on how it would go

neat peak
#

High AL's are going to have a huge advantage with no als also because they have the gear to play every class

ruby tinsel
pastel kayak
#

I don't think I understand what you are suggesting
You are saying anyone is gonna get matched against anyone regardless of AL but some people can opt to play without ALs and get matched with whoever opted in from the enemy Kingdom?

#

There are also no brackets now either so I'm not sure what we are talking about

sinful temple
pastel kayak
#

Then how isn't that fragmenting the playerbase?

neat peak
#

How many wars have you been in lately @sinful temple ? That will answer Rox's question

sinful temple
#

Today was a great day, I got to be in 2 out of 6

weary saffron
#

I didnt even get matched against Hild those guys gotta step it up

sinful temple
#

Same, I missed both Hlid and Civil

neat peak
#

So right now the highest AL players are not playing so we are trying to come up with a solution to make everyone happy

sinful temple
#

Whatever system gets implemented, I’d just like it to prioritize 2 things:

  • matchmaking speed, so we can get more wars and not have anyone lose kingdom income
  • prioritize matching a kingdom’s strongest players, to accurately translate a kingdom’s power in wars
pastel kayak
#

I don't think that's a solution though, what you are getting with that system is both queues being slower than they are currently at the beginning until at some point most of the Kingdoms are gonna join the same queue because it's the fastest, then 1) if the AL queue has less Kingdoms, high ALs are still gonna have less total Wars and 2) whoever isn't in the most played queue is gonna make a thread and cry about being forced into something they don't like because otherwise they don't make kOrns

sinful temple
#

Im not sure that’d be the case. As it stands, matchmaking as slowed down because the system matches most players with players in a similar AL bracket. S2’s suggestion would eliminate that if I understand correctly, so you’d be setting up a new ā€œbarrierā€ but removing the current ones

copper portal
sinful temple
#

It’d basically be the original system with 2 queues. Did I get that right @ruby tinsel ?

pastel kayak
#

High ALs have been very vocal about wanting to use their advantage so far but if everyone who's been complaining about getting stomped opts for the no-ALs queue, isn't it obvious there are gonna be either the same or even less Wars than now?

#

Unless we lift the 24h cd and the highest AL Kingdoms keep matching each other

copper portal
sinful temple
#

Im honestly convinced the people complaining about ALs are a vocal minority and most kingdoms would probably default to AL enabled wars

weary saffron
#

I dunno, I think anyone with an 'above average' AL spread would favor the AL on system. I think the other one would be low AL & PvP Elite kingdoms (which im not sure allieviates the stomp issue)

copper portal
pastel kayak
#

What's the point then if the no-AL queue is gonna be much slower so people are still gonna complain about not making enough kOrns?

#

While still giving less Wars to the AL queue

#

I'm really struggling to understand who's gonna benefit from this system

neat peak
#

If they want more wars they go to the other Q. Right now there is no options slow q's tiny wars high al's not getting matched.

pastel kayak
#

I absolutely agree high ALs should be matched more often but I really don't think that's the best solution

neat peak
pastel kayak
#

I did suggest a lot of different things

sinful temple
pastel kayak
#

I guess those two are the main and @ Sokam number two would be my suggestion

weary saffron
#

I still think this is an economics problem masquerading as a fairness problem. While I understand some kingdoms are proponents of equalized PvP, I don't know if that applies to the average low level who would have been complaining about wars, if they still had any sort of income.

pastel kayak
#

It is an economics problem, that's why that suggestion would make that portion of the playerbase who's currently complaining complain even more

neat peak
#

We could have both issues also. I dont love seeing a tie as worthwhile as a loss.

copper portal
#

Whoever wins, wins.

ruby tinsel
#

You guys are making so many assumptions idk what else to say

copper portal
#

I do apologize, my natural speech may come accross as aggressive but I don't always intend it that way.

sinful temple
ruby tinsel
#

Grinding more als for pvp hasnt brought me more fun like those days

#

Because grinding those ALs has nothing to do with pvp

sinful temple
#

Most people I’ve seen complaining that don’t mention the economy issue as a big motivator behind that have been from Alpine. There’s nothing wrong with that, we all have different opinions on the matter, but it’s important to assess how prominent every complaint is

copper portal
#

That sounds more nostalgic. I can agree with that though. It's gonna suck when I run out of white whales to hunt.

weary saffron
#

I do think theres a lot of assumptions, might be worthwhile for NF to put out one of those polls through their non-discord channels. That offers like a bunch of overlapping questions liek : strongly agree agree etc...
In kingdom wars I prefer income over fairness
In kindom wars I like to use AL:
In kingdom wars I prefer fairness over frequency... etc etc etc.

copper portal
#

For my team, it boils down to economy.

copper portal
ruby tinsel
#

I still don't understand how an AL opt in / out system wouldnt solve everyones problems and make everyone happy.

  • people dont have to get curbstomped if they dont want to
  • people can choose whichever system gives them a better economy
  • high ALs will get matched way more
  • respects the grind for those who grinded ALs
weary saffron
#

Yeah I mean by default these surveys would generally only hit an engaged playerbase, maybe NF can give like an in game item for surveys in the future.

ruby tinsel
#

We can put a survey out

sinful temple
weary saffron
#

I know we can put a survey out, but I think the onus for these changes were from playerbases outside of Discord unless I'm misremembering.

ruby tinsel
pastel kayak
#

I just checked and my Kingdom has three players above AL200 other than the King but their partecipation is much higher than what you reported, I guess it's because you have a lot of players around the AL100 range so they are getting prio'd over you as fairer matchups?

quick lake
#

Ultimately, it does depend on what the majority preference is…

If majority of kingdoms prefer AL disabled, then AL enabled kingdoms have less potential matchups - further exasperating the problems we see due to smaller AL pool size. This doubles down on the ā€œwhy would I ascend?ā€ feedback - they’ll be matched far less

If AL enabled kingdoms are dominant, then the pool of AL disabled pool is small, thus limited matchups and hurting kingdom orn economy

I generally prefer a solution that doesn’t split the mm pools, because either way someone will get less matchups and economy will suffer

copper portal
ruby tinsel
#

Some players like ALs, some players dont. The issue already exists and is consistently controversial i dont see how itll be exacerbated in any way

#

This gives both players an option now

quick lake
#

If we had a massive AAA playerbase, we could do whatever. But we are dealing with an indie game populace here

sinful temple
#

What are your thoughts on the other proposed solution? Increasing KOrns won in defeats and ties, by giving the losing kingdom x Orns per every won matchup. With a potential boost if the player beat an opponent at a high AL deficit

ruby tinsel
#

I dont see a system where everyone is happy otherwise

sinful temple
#

This would allow for loosening matchmaking restrictions, since players would actually have something to motivate them to fight for even in more mismatched fights

pastel kayak
#

Also a potential decaying boost based on how fast the whole offense has been completed, to promote attacking asap which would result in more Wars overall

quick lake
#

I’m okay with a reward system that just rewards per battles won - regardless of winner/loser/tie, if that is the proposal. Wins can just be for LB

copper portal
ruby tinsel
#

Thats great and all for the people who care about rewards but what about those who dont want to fight at a 100 AL deficit?

copper portal
pastel kayak
#

I think it should be more something like the boost starts at +50% and decreases by 10% for each hour without completing the offense

weary saffron
sinful temple
copper portal
ruby tinsel
#

Ignoring this issue would be a mistake imo

pastel kayak
#

I think we'd just need to make BoF great again after fixing the War issues

ruby tinsel
sinful temple
#

Ignoring the opposite issue would be one as well. We’re already seeing a lot of people over here disheartened by the current changes

ruby tinsel
ruby tinsel
#

But we shouldnt be picking one over the other

#
  • split the system -
weary saffron
sinful temple
#

Im trying to be pragmatic here. If Odie thinks the split would be a bad idea, I trust his judgement on that, he has more data than we do

weary saffron
# ruby tinsel We've made bof improvement posts for years

But I think the studio would be incentivized to do this more if people we're playing, its really not unplayable and decently lucrative in current state... I grinded to 50 in it a few months ago and a lot of the people you would expect to be playing it just are not there.

ruby tinsel
pastel kayak
#

He's talking about playing BoF more

#

Odie said they are not very motivated to improve BoF because its playerbase is very small so they'd rather prioritise other areas of the game they think impact more people

weary saffron
#

I would expect those people to be competing for BoF leaderboard/prestige and just not there.

copper portal
quick lake
#

I think players that like PvP should be able to enjoy both BoF and Kingdom Wars. We shouldn’t be telling anyone to pick one

pastel kayak
#

I enjoy BoF, Kingdom Wars and Settlements despite being low AL

weary saffron
south timber
#

Honestly BoF works only cause of the 50dmg cap

#

Otherwise having ALs or not will still turn into one shot meta, no real tactics or strategies

weary saffron
# quick lake

I get my share of arena during off-hours of BoF šŸ™‚

#

FWIW I like colliseum

ruby tinsel
#

Some low ALs like to get curbstomped for the occasional win

Some low ALs dont like to get curbstomped

Some high ALs want to use their ALs regardless of the matchup

Some high ALs dont enjoy curbstomping

Some people care about the reward most

Some people care about fair matchups the most

How do we appeal to all of these folks at once?

weary saffron
#

Im actually rank #14 BoF so its not like I say no-AL content is bad, just think each type has its own + and -

pastel kayak
#

I also don't really understand all these "getting curbstomped" complaints
I admittedly mostly play against "weak" players given my AL (33) but I've only been playing for less than four months and I did play and win defenses against players with more than twice my ALs and I also won defenses against top Kingdoms like ABS and Sessrumnir which I believe provide proper builds to their members
As of this morning, my stats in the last 24 Wars were
Offense: 24 wins - 0 losses (100% winrate)
Defense: 15 wins - 4 missed attacks - 5 losses (79% winrate)
With how this game works, I believe I'm gonna be able to overcome even greater AL differences in time and even if I were to get stomped from time to time, I don't think it would be such a big issue

ruby tinsel
#

Is this a flex? I try not to list my pvp background in these discussions

south timber
#

I'm coming back with a reworked idea from my previous option

#

Instead of the no AL toggle and the free for all

#

Which I still believe should be player choice and not kingdom toggle

#

What if we offer a toggle to enable an AL cap to somewhere middle ground like 30-50als?

#

So you can decide to play free for all or within a range of 30 Als, If you've more you get shackled

sinful temple
#

Same issue as the other proposal

south timber
#

It's less restrictive

sinful temple
#

It’s still a split queue

south timber
#

Cause it enlarges the pool

sinful temple
#

Enlarging one pool means reducing the other

south timber
sinful temple
# south timber Not really

Your pool is total amount of players engaging in wars. For one pool to increase, the players needs to leave the other

south timber
#

Cause let say I'm Al 28, I'm in the free for all option. I can be matched with both queues

quick lake
pastel kayak
# ruby tinsel Is this a flex? I try not to list my pvp background in these discussions

No it's not a flex, quite the contrary
I meant that if a new player like me can still achieve good results in "unfair" conditions, a much more knowledgeable player like you should be able to do the same with even less problems
I understand you might not enjoy it as much and I see your point from a "competitive" PoV but I think it's not as big of an issue as some people make it and I also think it's rightful for high AL players to get an advantage from their grind in at least one PvP content
If anything, BoF should be improved so that you (but even myself) would be happier about it and wouldn't care about Kingdom Wars that much

quick lake
#

It’s messy, but could satiate everyone without hurting mm time

quick lake
sinful temple
#

Same, I’ll test anything at this point

#

Would players be chosen randomly from the kingdom pool, or is there any chance we can go back to giving stronger players some sort of priority?

quick lake
#

my words are just 9pm spitballing, not future patch notes

copper portal
#

Nothing wrong with testing and discussion.

sinful temple
ruby tinsel
#

Trying to propose easy to implement things but if youre up for that, good to me

south timber
#

So we could end up with an overall stable attendance to wars from everyone

neat peak
#

Anything is possible with the power of claude code!

pastel kayak
#

I still wish we can at least try both the "champions" system and the boosted rewards + wider mm range some day

south timber
#

But as a priority that doesn't have to be tested I'll definitely implement Korn rewards for the wins achieved both on attack and defense

#

We could already see an improvement in the kingdom economy

quick lake
copper portal
#

In Hollywood 🤣

south timber
pastel kayak
#

At least make stalemates give kOrns 🄲

south timber
#

And 10k CAD, tax free thx

warm rover
#

There a summary of the plan for the matchmaking? So many messages šŸ˜…

south timber
warm rover
south timber
neat peak
south timber
#

So we all agree that there should be a system that rewards for the attack/defense won in the war so you get a compensation even during loss and tie, obviously a win will be higher rewards, then what sokam mentioned

robust breach
#

Summary: Everyone disagrees mostly on how to change things, no actual plan has been recognized by Odie and NF other than what they COULD do. That is all. May I have my 3 scrolls, please?

weary saffron
#

I think he gave future patch notes last night

copper portal
#

I do love that almost everyone in this thread is a familiar face.

#

Besides Odie. I never get to go to war against Odie...

robust breach
#

I heard he hacks.

copper kite
copper kite
#

I bet

pearl hill
copper kite
#

Odie should code his character to be a 1000als PeepoFunny

weary saffron
#

Nah I fought him in arena he has too many moves assigned

livid token
#

When do we match against the devs fr šŸ˜

lavish widget
livid token
#

I was thinking April fools, everyone matches against a kingdom of 500AL Odies šŸ¤”

quick lake
copper portal
#

I love fighting Covyn but sometimes I suspect he's just spamming random things to see what I do instead of trying to obliterate me 🤣

#

P.s. I REALLY want an Ornate Covyn Scyth heal

ruby tinsel
#

What if Odie's alt actually has an associated discord account that is completely anonymous living amongst us

south timber
#

Odie is hairy chinese, that would explain the nonsense growth in AL and botting with a kingdom full of his own alts all botting as summoners

weary saffron
#

What if odies alt was the player complaining about losing to high al

south timber
#

What if he's the guy constantly asking how to move

quick lake
neat peak
copper portal
urban timber
#

I remember lots of discussion from years ago about a certain account being Odie's alter ego. šŸ˜…

late coral
weary saffron
#

Sorry to clarify I didn't mean you I meant the initial 'group of players' that were the onus for the matchmaking changes

late coral
#

But, I'm an old fart and complaining is one of the few joys I have left.

south timber
south timber
pastel kayak
copper portal
#

Another day, another 24 hour was eating k.orn away 😭

#

Would be nice if there was some mechanic to prevent this. Like, a timer following fights that restarts with every new fight. And an income that reflects faster participation vs no participation.

sinful temple
#

Oh, you guys are getting to fight? That’s cool

#

Tbh, I think the simpler solution is just lowering war duration to 18h. Still lets you engage regardless of time zone and speeds those wars by 25%.

Economy changes would also help, but I’d rather see them be more directed towards match results instead of time

copper portal
sinful temple
copper portal
#

I like that if both sides are coordinated enough, a war can literally end in one hour. But 18 or 24 with no activity or like one or two from the other side attacking is a bit crazy.

copper portal
#

My side has members that don't always attack timely. I just ping them in war chat or DM if I know they are doing life stuff. Including if a war is newer and I know they will be heading to bed soon. Though, everyone should have notifications on for war, I know it can get missed or drowned out.

#

Now, if they miss wars that had plenty of time, I bench them and suggest leaving kingdom to come back (even if it is only for a few days) when they slow down. Take care of irl, don't hold others back. I like to have some respect for opposing kingdoms in that regard. It feels shameful to keep others waiting.

sinful temple
#

One thing I’ve noticed is that previously there would always be at least one person on each side attacking at the start of a war (presumably whoever started matchmaking). Now that wars always take a minimum of one hour to start (instead of having a chance of starting as soon as you hit matchmaking), we will often go hours before seeing anyone attack on the other side

copper portal
#

Agreed. That really needs to be fixed. We don't have notifications out of game when wars start, as well when in dungeons or BoF. If there is any notification that I wish we could receive, war and guantlets would be nice to opt into.

sinful temple
#

Still, my biggest gripe right now is, by far, not being able to fight. Current wars just don’t represent a kingdom’s actual strength. Right now we have our strongest player matched, followed by most of our low AL100 and sub 100 players. We have at least 6 eligible players that would better represent the kingdom’s actual strength, leading not only to more accurate results but also to faster wars

copper portal
#

I've never gotten any orna notifications when the game isn't open! I do the same, wasting 15 minutes every hour on the hour while match making...

sinful temple
copper portal
sinful temple
#

We’ve had wars that were mathematically over by the time that went off šŸ˜… Still, it’s useful when you’re at work for example and can’t check at :00

copper portal
copper portal
sinful temple
quick lake
#

If iOS, it’s default behaviour for notifications to be dropped while the app is open

copper portal
dry turtle
#

I’m loving the new matchmaking. Sadly it’s a bit of the same kingdoms but almost every fight seems fair. The AL gap is very tight.

#

Finally we get to use our heads against equally powered opponents

indigo glade
#

I wonder what getting matched is like. Can I trade in my als for a prize or something? They're feeling more useless by the day

stuck fulcrum
#

War? Where? Wars still a thing?šŸ˜‚

dry turtle
#

Meh. Guess it makes sense. 15-20 players having difficulty getting matched. Make 2 kingdoms all 200+ and that would solve it. Get matched every day

sinful temple
#

Same, I love seeing all the most invested players in our kingdom be sidelined as a reward for grinding the game. Feels like the normal outcome for investing your time into a game

quick lake
#

as all AL100+ players are matched absolutely equally without bias, your ALs infinitely give you an advantage against other highly ascended players. suggesting the current system doesn't prioritize this is false, and these passive aggressive comments just aren't going to drive the conversation forward in a productive direction

@indigo glade i've already removed you from this thread once. please do not try to participate again

weary saffron
#

Maybe just unlucky, but my experience is that I'm still seeing low frequency of matches, but the spread is indeed wider. Not sure if its a kingdom structure issue as we have a number of 100+.

dry turtle
#

Meh. Also. ā€œMost investedā€. Each player is invested. Maybe in different ways. But AL grinding doesn’t mean ā€œmost investedā€ or ā€œmost deservingā€. From exp less, to fishers, to the guys that run the amity groups…there’s a lot of heavily invested players. To call one group ā€œmost investedā€ or somehow deserving of ā€œxā€ thing is…not thoughtful to say the least

#

Just an opinion. Not starting a thing.

weary saffron
#

I do agree with the sentiment that stronger players should be matched more frequently in their kingdom, if not by the algorithm, then by some kingdom controls.

#

Otherwise, we will again see 'strategic benching' this time just above 100.

weary saffron
# dry turtle Meh. Also. ā€œMost investedā€. Each player is invested. Maybe in different ways. Bu...

Largely agree, which is why I'm not really in favor of an individual AL matchmaking. Our kingdom has had players in the high 200s that don't outperform our low 100s, and we have had players at AL 302 who are as strong as AL 999. I too have spent long nights sitting in my armchair staring at a flickering candle and contemplating Orna builds, that sort of investment cannot be factored into an algorithm.

dry turtle
#

But it’s not individual. Odie just said. He said 100+. Is that not good enough?

#

I’m sub 100. So idk anything about 100+. And except either sokam or fur

weary saffron
#

What I mean is individual matchups within a kingdom matchup.

#

TBF its likely much more unfair to a fresh Orna player in your AL range to overcome a true student of Orna PvP than it is for someone in the 150s to knock out a 300 AL player.

sinful temple
dry turtle
#

Meh. I won’t say I disagree, but don’t agree either. I think it mostly depends on very specific match ups. Too specific. The fresh player catches up faster and can learn. The 150 can only catch up. But I do understand where you’re going with that

sinful temple
dry turtle
#

It doesn’t pain me. Cause when I was doing area, I had to sacrifice getting ALs and I’m still suffering for it.

weary saffron
#

Yeah, AL has significantly sped up in the past years, if you know the modern mechanisms. I think 100AL from level 1 in less than a year is very reasonable nowadays, but understand if thats not the content you enjoy. I still would not think a genius of hard work would be advantaged against someone who truly understands the PvP side of things.

dry turtle
#

Once you become the exception I don’t think you’re equal. Kind of thought

dry turtle
weary saffron
#

Yeah, 150 to 300 is a super significant jump, in terms of investment, and there is a clear advantage there, but at that point I think most builds are able to be overcome if you have the right counter. That being said, if both players are equally prepared, fair play to the 300, I think thats deserving of the win.

dry turtle
#

Right now sub 100 is great though.

quick lake
#

yes, matchmaking would use that data, but we'd have to build out the infrastructure and collection first

sinful temple
sinful temple
ruby tinsel
#

For kingdoms with several 100+ ALs - if you are not matching often, you probably have way more 100+ ALs than other kingdoms

#

Dont know how else to say it

#

It's evident when we play other kingdoms. Only 2 of our non kings are 100+ AL, but itll match a couple extra of our sub 100+ AL players against say a 200+ AL player. But we still see some of the opponents in that kingdom not matched in those wars because they still have like 10 more 100+ AL players than those matched

old shell
#

Man this has easily the the worst update in orna for me, pre update we were top 5 in kingdoms, now we are 74, unable to go up due to exclusively matching into HliưskjƔlfr, ibwipvp, and civil disobedience, ranking plays absolutely 0 role in kd matchmaking which really sucks

quick lake
#

Ranking is definitely in there. You’re being matched against those kingdoms because your kingdom composition is most similar to theirs

old shell
#

This is every single day btw, we rarely go a day without one of these 3

old shell
weary saffron
#

But I do think the above comments are an issue that has been highlighted, ultimately kingdom ranking is a metric is that you would expect to measure the cumulative kingdom strength but right now bends to composition issues like phantom has, that his composition matches high tier guilds or other kingdoms like ours who have 'too many' strong players so a random smattering of high players fight as opposed to our strongest.

old shell
#

If it worked based off ranking wouldn't all the good pvp kds ascend to the top and match mostly with other good pvp kingdoms?

#

Instead of being kicked off the top 100 simply due to our composition being similar to that of a top kd

quick lake
#

If your kingdom is stacked with high AL players that lack PvP knowledge, I feel like it may be time to work on that PvP knowledge - no? This is a really competitive PvP feature

old shell
#

They also just straight up out ascend all of our kd members except acefarmerkevo

#

Al50 getting matched with an al212 seems just a bit unfair

weary saffron
#

And in our case we do have that, but for every additional high AL player we add who are weaker than our 'best' these players become detrimental to our matchmaking. We're disincentivized from recruiting and retaining high tier players who are not 'the best'

#

Its just an inherent issue with matchmaking groups based on individuals

old shell
quick lake
#

Hmm…personally I just feel like skill should be the win determiner in power matched matchups.

We don’t have a skill defining metric to do the reverse

old shell
#

But clearly we are an unskilled kingdom and thus should be matched into other unskilled kingdoms, my guys are active in wars but casual about pvp, I don't see a point in our entire kd being shafted bc we aren't better than the #1 or 2 kingdom in the game

weary saffron
#

By the same token power should be the determiner in skill based matchups. So if we're solving kingdom ranking the higher power players should be queued first imo. Otherwise we would have to move to kingdom management solves, which just doesn't feel nice during Ragnarok.

But ultimately the issue phantom is experiencing seems to be the, "I should stay AL 49" problem resurfacing as "I should stay AL 99"

wispy basin
#

The system for kingdom rankings incentives HoC / ascension locking yourself.

Maybe that is a feature, not a bug of the system.

quick lake
quick lake
quick lake
wispy basin
#

I can almost guarantee if the entirety CivD hoc'd and capped ourselves at 50 we would match way faster and win the majority of our wars.

old shell
#

I get we can't beat civil disobedience, that doesn't mean we should get matched into them every day/multiple times a week

weary saffron
old shell
#

Imo ranking mm > al mm, ranking proves your kd can or cannot hold its own against other high level kingdoms, als don't prove anything

#

You can be high al and still suck at pvp

quick lake
wispy basin
#

Either you are not giving us all the details we need to understand the current MM or there simply isn't enough kingdoms matchmaking then?

#

I know there has been a lot said in this thread, the majority in CivD are after more wars. That would be the only reason we would even contemplate such a thing.

quick lake
quick lake
wispy basin
#

Can you give us any insight into how many kingdoms MM per hour?

What would enable us to match with more of those kingdoms on an hourly basis?

fallow bear
#

ā€œHey ChatGPT, please summarize the comments of the past week for meā€ 🤣

quick lake
#

A couple dozen to 100+, depending on day/time

the more similarly composed you are to anyone in the queue, the more likely you are to match with them

little mist
#

I hate having to type this in this discord, but are there any kingdom band metrics available to see where the biggest band of matchmaking is at, or possibly do a thing where, for the sake of MM diversity, people get AL shacking or heck kingdom wide, AL shackling to lower themselves to the bigger band, or just AL tunning when you are matched agaisnt a kingdom with vastly lower average AL, just something that does not negate or equalize but move kingdom down to the broader pool without telling player that they need to nerf themselves for the rest of the game content, just to be able to play in this specific content?

weary saffron
little mist
#

I would hate the solution to no match be "HoC yourself" when a kingdom could toggle an option for such automatic AL adjusting to allow them to get more matches. Build would still play a big part, even if your al is adjusted down 50 lvl, I can beat people 50 al above me just fine with my build, getting my AL down a bit in exange for more matches sounds fine

wispy basin
#

As it stands now, our assumption has been that having a relatively small group of AL100+ is preventing us from matching with anyone other than the same ~6 kingdoms.

This results in long MM times waiting for 1 of those kingdoms to queue and be matched with us.

Our daily war counter has gone down considerably lately. From 4-5 wars a day to 1-2 wars a day.

little mist
#

Kingdom rework level ideas, where there are explicit leagues, you want to be at your max AL? play in the top league where there might be less kingdom. Otherwise set your kingdom in the 0 AL, 50 al, 100 al leagues, get capted to that and enjoy the pool that it contains

wispy basin
#

Everything I have heard here suggests that lowering our ALs would result in quicker matching with a more diverse group of kingdoms.

little mist
#

I have like 5-6 HoC I would be more than happy to be part of a test

weary saffron
quick lake
wispy basin
little mist
little mist
robust breach
old shell
strange lintel
#

Deity nerf when?

quick lake
old shell
quick lake
#

I feel like trying to optimize your kingdom composition for more wars in a day will just make your kingdom less and less similar to other kingdoms, thus limiting matchups over time

The best thing to do is just be normal imo

#

(Especially if optimized for the previous bracket based mm version)

little mist
# quick lake Once we split the 1 mm pool into 2 or more, matchmaking times increase for all o...

but if everyone in the league are matchmaker no matter the difference solely based on rank in said league having a preference, for example, haivng 20 kingdom in the 51-100 AL bracket, you would not look for "oh that one is 53 average vs 99" it would be assumed everyone in that league bracket agree that they wil be matchmaked with people in that range otherwise they could just go to the 0-49 bracket have their al caped and get matches there?

#

the MM job would be to try to match people only based on kingdom rank maybe, or not at all, no attempt at balancing, as the bracket would do the balancing by implicite or explicite AL caps

#

Maybe give a KOrn bonus when you win in higher brackets, to incentivize kingdom to not just play on the lowest brackets

#

and reduce war timer to 3 hours instead of 24hmimic

quick lake
little mist
#

I am all for seal clubing getting their fun, but the current system does not let seal clubber get matchmaking anyway, so the point is simply to give high AL kingdom, the option to nerf themselves if they so desire. If they don't want to not be uncompromisingly powerfull, then so be it, they would get their wars as the MM intend

#

Ruxx is cooking us an entire book

wispy basin
#

I was, then I gave up. I'm not going to try to describe what I think makes sense for orna. Lots of different opinions and conflicting views from people.

There is a lot of good research out there on different MMR systems, pros and cons of each, weighting rewards based on MMR, etc.

sinful temple
little mist
#

Gatcha games have it soo easy, they don't care about balance, they just let "whales" and "people who try-hard" steamroll players so they enjoy themselves and spend more money in the game.

little mist
sinful temple
#

Again, I don’t see why wars need to be created with only ā€œsuper fairā€ matchups. Those don’t actually translate a kingdom’s actual strength. Sure, It Burns is getting a lot more wars than Civil right now, but that’s only because our AL50s are getting matched 90% of the time while the others almost don’t get matched

little mist
#

but if that is not possible with the intent behind what NF is trying to do, I would rather have matches

sinful temple
weary saffron
#

I still think we should try original matchmaking but with better loss/tie rewards

little mist
#

that idea, basicly still goes back to "you want matches, you are getting your AL nerfed" but this one, unless I misread, drops your AL to 0 like BoF

wispy basin
little mist
quick lake
weary saffron
little mist
weary saffron
little mist
weary saffron
quick lake
little mist
#

I think High AL kingdom focus on the economics more than the low AL "casual community" that feels the moral loss of constant losses

#

I imagine the options for PVE only kingdom has massively shrunk the pool?

weary saffron
little mist
little mist
#

they focus on FUN, winning, feeling like they are achieving something as a group

#

if they can stall a kingdom they will lose to, it's "fun" for them to at least get that victory from the "bad guys"

#

that's the mindset i've seen

quick lake
#

or on the less malicious end, why bother doing the match if you know it’s just going to be getting curb stomped - why rush to a bad experience?

little mist
#

I've played WoW classic on an RP/PVP server, preventing people from having a full win fast was our fun when it was clear we could not win mimic

quick lake
#

for sure, SC2 needed a match timer due to Terran liftoff turtling

Just gamer things

little mist
#

Anyway, love the new PVE content, good luck with the PVP content, this is as far as I want to interact with that community, I tend to get sick from hanging out here too long

strange lintel
#

How about uh ... kingdom war rules and universally disabled ALs?

#

Similar to bof. In bof more or less everyone is equal

quick lake
strange lintel
old shell
#

Next event crimson festival?šŸ‘€

#

Just noticed the name change

sinful temple
little mist
# quick lake everyone is uniquely passionate out of love for the game. it’s tough at times, f...

Honestly I made a few people drool at some wild outlandish ideas, like a world where kingdom wars are actual wars, with our full conquest guild NPC fighting their own match with their pure build loadout, and then you, as the "commander" having your own match to add extra "wins" to shift the tide. instead of a 12 vs 12, it would suddently be a 60 vs 60 where 12 are human played matches. But that just tossing wild idea for shits, and I would never dare open that can of worm as an actual suggestion here

quick lake
sinful temple
quick lake
#

I’m deep into April stuff, so don’t really have a proposal atm

#

but the fact that I’m here chatting should show it’s top of mind

#

I do think we need to start with a poll/survey

If more endgame players are okay with looser matchmaking, then we can loosen it up and give high AL more opportunity

If the current solution isn’t getting majority buy-in, then we can explore MMR type stuff

old shell
#

Yessssss

quick lake
#

I do know there’s a silent majority though. This iteration is giving the fairest matchups of all time - a lot of players feel like they’ve got a shot right now

#

So MMR stuff might not be in the books

little mist
# quick lake I do know there’s a silent majority though. This iteration is giving the fairest...

I agree with that, matches have been the most fair I have seen, but not having any wars, is for some, not having a game to play. I am not them so I can't fully represent them, but you got plenty of guilds that their own composition and mission statement (like the piss guild) is around kingdom wars. So I understand their frustration that the game is not letting them play.

I honestly don't see a world where you can please everyone without a group of the player base is either putting water in their wine or getting what they want taken away from them.

old shell
little mist
# old shell Hasn't been very fair for me smh

where do you stand in the spectrum? people stronger than you, or weaker than you? Consistantly?
I have been getting people above my AL a lot, but in a world of "who gets to oneshot who first" it barely matters

old shell
little mist
#

before all theses changes, you would have a lvl 245 player matching with an al 90 player

old shell
#

I mean, 50-212 als isn't exactly my definition of fair

sinful temple
pastel kayak
little mist
old shell
#

At least not anymore

little mist
pastel kayak
#

I'm pretty sure sub 250 can match 250 as long as they have same or similar ALs

#

Just checked, they can yeah

old shell
#

Recently my 119 als matched with 301 als

pastel kayak
#

Do you have everyone above 100 and only him below?

sinful temple
old shell
old shell
weary saffron
old shell
spring cloak
weary saffron
pastel kayak
#

More like take Raids out of the ranking equation

old shell
#

I love getting smoked by HliưskjĆ”lfr and civil D every dayšŸ˜‚

weary saffron
#

Given that it is not an economy issue I think the solution that would be most palatable to me would be allowing prioritizing of players within that top bracket.

pastel kayak
#

Well, if you all don't feel like fixing anything then you shouldn't care about anything Wars-related
If they don't care but you do, join another Kingdom

weary saffron
#

I know one

sinful temple
#

I know a great one that will take you

pastel kayak
#

Me too

old shell
lost grotto
#

Yeah, only thing you can do is try to fix what you can control, in this case your build and so

little mist
#

Kingdom fighting to recruit new member, the real Kingdom wars

jade nexus
#

Thats actually not awful if I understand it correctly. If there were other creative options to grind korns , maybe the kingdoms that arent in it for the PVP don't PVP and those that do care match with other competitive kingdoms for the fun of it all. I believe that would solve both the lopsided matches being stalled to get back at the big guys AND allow more freedom for the matching algorithm as PVPers see the fun in the chalenge..just my two cents.

sinful temple
old shell
#

I think ibwipvp has a couple of players who occasionally pvp from time to time:)

little mist
spring cloak
jade nexus
#

Full disclosure , Ravenwood had a pretty great record up until recently, we've clearly crossed some kind of invisible threshold that is now matching us with much stronger kingdoms and we are getting ridden hard and put away wet , we see it as a benefit because we have something to work towards. Our trajectory feels natural.

old shell
#

I also don't really care for the fool tbh

jade nexus
#

Only bad thing is kingdoms sitting on wars for 24 hours. Even ones they could have won had they even bothered. We really need to fix that somehow. Honestly, if there is anything that makes me want to go passive, its that

old shell
#

Made to benefit active kingdoms

jade nexus
#

Id welcome literally anything . You can tell when its a timezone issue and when its intentional. We have to weed out the intentional stalling somehow.

little mist
#

"after 3 hours, your match is played by an AI untill you log in to replace your loss with an attempt at a win"

pastel kayak
jade nexus
#

Giving someone else control of your kingdom finances is just bad for the game. It demoralizes active players. We've already seen an alarming amount of players burning out and going dark lately due to the non stop event schedule and lack of Ornate drops in event raids since Wild Hunts but thats a whole other problem all together. Being able to sustain kraids for your kingdom efficiently without forcing folks into wars should be at the top of the list. I think the other stuff will work itself out, truly.

jade nexus
#

20 to 30k korns a day (when you win) isnt sustainable for an active kingdom. I hate having to make up a prohibitive kraid allowance when my kingdom is always the first done with their fights. They deserve better.

quick lake
quick lake
old shell
jade nexus
#

King vs king

old shell
#

Nope

sinful temple
quick lake
old shell
#

I didn't get a ss I don't think, but it was against enserric-

#

In HliưskjƔlfr

quick lake
#

I just don’t see how a 50 v 212 could be possible outside of KvK

old shell
#

Actually I'll look for it, I might have it

#

I'll have to go fishing for it

quick lake
#

Cast that line with the juiciest of bait

pastel kayak
#

Hlid is most likely gonna have it if you don't

old shell
#

Doesn't look like I can find it, I do remember Simo The Tekbeard vs Enserric- tho lol

quick lake
#

Nm, they have spaces

old shell
#

Fixed it

old shell
jade nexus
#

If im being honest ,with the fact that we're being beaten like an old rug these days fresh in mind. War isnt fair. Sometimes you are victorious out there and sometimes you dont go home to your bed because war was never designed to be fair, its often brutal. This is the fact for thousands of years. Two powers dont meet up and work out so strength is evenly matched and applied. The only feasible answer is creating more ways to make money so young or pvp averse kingdoms dont have to be put through the ringer for simply wanting to function as a kingdom. When I get matched against an AL 300, I say "well shit" and then take my medicine if my strategy doesnt pay off. OK, im done soap boxing for now.

quick lake
south timber
#

As a side note I don't think that matchups with closer ALs bring much to the table in terms of strategy or thinking or whatever has been said. I mean we still just oneshot each other even with a 30al difference(not mentioning blood ray). I'd love to see a video recording of the above mentioned better fights with more strategies involved lol

south timber
#

Anyway besides the higher AL not being matched I still feel that something that would help keeping up with the kingdoms economy could alleviate the problem when looking at the matchmaking situation

#

Some sort of "placebo"

quick lake
sinful temple
quick lake
lost grotto
#

I see

old shell
south timber
lost grotto
sinful temple
#

Jk, I think RS is actually in a good spot PvP wise right now

old shell
south timber
old shell
#

Maybe offensively but defensively it's worse than everything except gs

sinful temple
# old shell How so?

The removal of FMC from SS means they can actually use the dorado passive effectively

sinful temple
old shell
sinful temple
south timber
old shell
south timber
#

12k Def 11k atk

sinful temple
#

I’d much rather have to attack anything not called deity than a RS

south timber
#

Redline me and die

old shell
#

Either way ranger spec just use ranger spec and maybe even a cupid locket or 2 and you're nearly guaranteed to hit a rsd regardless of dex

old shell
#

Shit is such a free win

sinful temple
sinful temple
old shell
#

@south timber wanna pvp rq? Now I'm curious lol

#

Lemme throw my stuff together

#

Rdy when you are

#

Imma go with my medium accuracy build first

#

Hmm.. perhaps it would help to ACTUALLY equip my ss buildšŸ˜‚

#

I was running my max dmg chakram cuz I forgot to swap

#

It works if you don't get extra turnsšŸ˜‚

#

What's the dex between builds? I'm still on medium accuracy with no cupid lockets

#

Yea...

livid token
#

These long matchmaking times 😭

#

Took us a good few hours to find a kingdom today

#

Every once in a while feels normal but most have been this way

south timber
old shell
#

My kd is still matchmaking since we fought yall... fun

livid token
#

17 ranked today

south timber
#

So there should be at least 8 players capable of fitting in the range for a mm

livid token
#

We match others here often, its not a composition issue

south timber
#

I mean we've got these dudes now. We're 32 ranging from 10 to 150 but average sitting around 40-60

livid token
#

This isnt the first mention, just bringing up the no difference since last time

south timber
#

So I'm getting kinda clueless on the mechanics of the matchmaking pairing

livid token
#

Im at a loss as to what it favors now and it just feels unnecessarily slow

south timber
#

We're going to deal with a 7 man war that will likely last 15hours and if we win would lead to 14k orns

#

Profit

south timber
livid token
#

There are a few kingdoms that keep starting wars just to lock us into 24 hrs, and matchmaking should stop putting us against them back to back loool

south timber
old shell
south timber
#

It was a win and only the king of their kingdom was missing, he waited last 10 min to make it a tie

#

Then matched them again

#

Amos del calabozo

livid token
#

We got kingdom of mikes 4 times in a row last week

old shell
#

Oh, back when 420 was first established we constantly matched into happy is 2025 and we got 24 hour locked so many fucking times

sinful temple
#

The more I think about it, the more I think we’ve gotten ourselves up against a wall. We keep saying that suggestions that split the player pool would lead to slower matchmaking, but the current system is already preventing kingdoms from matching based on kingdom composition. Is this not basically us splitting the matchmaking pool in several small pockets?

livid token
#

There is certainly matchmaking pools at the moment, and its unavoidable if the intent is balance tbh

#

Im on the side of taking down the walls of matchmaking pairing, but as king my opinion only speaks for everyone else

#

So im naturally opinion biased

south timber
#

So far I think that splitting it into 2 options of "I want Al's and anyone" and "no ALs" with a single player toggle is the idea could likely get us back to something closer to the old version of the mm

#

Personally I'd explore the 0 Als every now and then too just to play with other classes in wars

sinful temple
#

Agreed. I think making it a preference and not a straight ā€œred lineā€ would help alleviate the division as well, ensuring there’s always someone available to match with you

south timber
#

Using sess as a reference of 32 players I'd say maybe 10 would opt into the no ALs, still providing a proper pool for other kingdoms to be matched against us, while the other 20 could be open to many other more competitive kingdoms

#

If you're a kingdom of 8 people you just have to agree with a solution for everyone cause you'll definitely hurt yourself with the mm otherwise

#

Common sense should kick in after 48 hours of mm if they don't understand it by themselves

neat peak
# sinful temple The more I think about it, the more I think we’ve gotten ourselves up against a ...

There needs to be a balance. Right now, high-AL players are just sitting out of wars. That’s why having both an AL-on and AL-off option could actually work. Two bins would get us pretty close to the original system, just in a way that’s more fair for everyone. We’d just need to test it. Not everyone is going to stay in one system, but if they do and you’re not getting matches, switch to the other bin and bam — matches every hour for everyone.

What Odie said earlier is right. The AL gap has gotten out of hand, and it’s hurting growth. I’ve seen players quit or stop caring because they’re stuck facing people 150–300 ALs above them. High-AL players may enjoy that, but low-AL players don’t. These recent wars have been the fairest fights we’ve ever had. People enjoy games when the fights feel fair. Getting stomped by someone way above you just isn’t fun after it happens over and over.

little mist
lavish widget
pastel kayak
stark frost
ruby tinsel
quick lake
#

Rd is holds the #2 spot for kingdom war defense while Rs holds the bottom spot

ruby tinsel
#

Id be curious to hear the stats for ALs. The dex advantage for dorado drops significantly in my experience the higher you go

#

Single handedly why i left the class

#

Often get matched with 100+ AL where everyone has higher dex

urban timber
ruby tinsel
urban timber
#

In all seriousness, I would say Base Gilga's dex options are pretty limited. I'd still like to see more mid range options

#

Ursa on the other hand with the thief gear addition, pretty set.

ruby tinsel
#

My ursa at 50 AL has plenty of dex to deal with what my dorado was at 75 AL in max dex

urban timber
#

I agree, Ursa is in a great spot really.

pastel kayak
#

You said Dorado and BeoH are close in the past so I guess #3 is BeoH then

#

Weird GHerc isn't in the top 3

weary saffron
#

I think gilga has great options for dex that being said even with a fairly high dex build I can miss frequently against a lower AL dorado who stacks dex. I had to develop a 6 mnemosyne hammer for that exact purpose. What I do think is also underrated about dorado is their ability to hit you when you are outdexing them.

south timber
# ruby tinsel Id be curious to hear the stats for ALs. The dex advantage for dorado drops sign...

From a PvP point of view we all know that Dorado wins Def until Al 40 cause at that range there's not many people that know how to deal with it, then you start noticing awareness about it and it easier to counter, still not everyone may have the necessary tools for a proper counter that grants better odds so it's still relevant until al 60-70 maybe. Then it's all about reinventing the class

ruby tinsel
pastel kayak
#

I'd be happy for Dorado or Rs in general to receive some other buff if Avidity was limited to 1 proc in a row in PvP

ruby tinsel
#

Gilga out here getting 100% chance to hit twice and Realm only 30% chance to go off

I digress - wrong discussion thread šŸ˜…

pastel kayak
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CD should also be nerfed, probably even harder than Avidity

south timber
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I'm not going to lose avidity when I'm getting 8 parapets in a row

pastel kayak
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Second chance and parapet should both be limited to 1 per fight

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And I don't want you to lose Avidity, just to not proc it more than once in a row

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I'll lose my second chance on BeoH for all these changes

neat peak
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CD able to happen 100% of the time and finish off sc every time I bet gilga is up there in win rate also

pastel kayak
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I expected GHerc to be #1, definitely the most broken class in PvP atm which is why I'm surprised it's not even top 3

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I guess Gilga players need to step up

neat peak
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The high als know why they never leave

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S2 just hoc to gilga and the stuff he's doing at 50als is gross

weary saffron
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I think gilga is very strong, and I'd bet just under those listed by Odie, but I think for lower AL gilga what I find is that they often have trouble juggling the various stats as how you build is very dependent on your AL and you become more flexible as your ward increases. This could cause a lower wr at low end, but I think for those who build properly its the best offense class.

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Also a lot of gilga get 'baited' into stacking more ward than they really need

lost grotto
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I saw an <AL50 G.Ursa hitting for 180k+200k little ago, while having close to 90k hp and 300k ward. Against a swash player, but crazy still

robust breach
weary saffron
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Agreed, there's a lot of hype around Eastern mask but I see myself using it about as much as I use fsc nowadays, which is really not at all.

weary saffron
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Also think gilga is pretty binary based on matchups, the build I use to defend against RS/heretic will absolutely not break a deity and the build I use to beat deity will get absolutely shredded by the above. I think its a good interaction but if you're not online to actually react can hurt your win rate. AL lets you ride the line a bit more but still

lost grotto
neat peak
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okay back on task. Thoughts about two bins one where the kingdom picks ALs all on and one kingdom picks ALs all off. This will make sure our higher ALs always get matched as long as the other kingdom has the players to support it.

sinful temple
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Anything that let’s me be in more than 15% of wars really

snow garden
sinful temple
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I’d still like to see any sort of ā€œchampionsā€ mechanic implemented. Let kingdoms choose which players they want to see matched more often. Kingdoms know better than any algorithm who their most capable players are

neat peak
old shell
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Don't be lol, heretics not that bad

neat peak
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Wait I beat you on def you need more als

snow garden
# neat peak I'm scared.

lol it'll come down to RNG for this one.

I totally underestimated you defense stat when I attacked. so I bumped to full magic.

you'll probably get the pet blocks psyshock

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An effective Hcorvus Bloodray AI defense WHEN

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would be nice if heretic defense AI used their unique abilities effectively. realm, beo, gigla, diety get to have all the fun. :whine:

old shell
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šŸ™‚

snow garden
old shell
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Not playing to coolest class in the gamešŸ˜Ž

snow garden
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the coolness in this game is so unbalanced mighty_mimic

olive jacinth
olive jacinth
old shell
lavish widget
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Yeah this fella switches mains like the seasons

quick lake
wispy basin
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I'm sure we will consider that. We all had to make drastic changes to get matches after the first MM change.

There is likely to be some hesitancy to make more drastic changes when the future seems unclear.

quick lake
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any variation of matchmaking is going to ensure that the most amount of kingdoms get matched, so the more common compositions and sizes will be targeted. creating distance from the norm will only hurt your ability to get matches

weary saffron
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Quick everyone back to abs

robust breach
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When the first round of MM changes took effect, everyone in CD found themselves sitting out for days at a time. At that time, we were part of a more "common" composition Kingdom, we elected to make a drastic change to find matches again. It worked, until it didn't. To Ruxx's point, being part of the "norm" is what hurt in the first place, now we're being encouraged to go back to that. Will we do that only to find that another future change puts us on the sidelines again?

quick lake
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consider the rewards angle to small wars as well - they are less lucrative for both you and the opponent

robust breach
quick lake
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feedback for the previous version was substantially worse than this version, so i can't see any drastic changes being needed

robust breach
wispy basin
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420, helheimr -- Odie says we have to merge.

quick lake
robust breach
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Aww, that one little "X" was too funny.

old shell
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Hmmm what does odie have against gaheite?

quick lake
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there's some toxicity above that has led me to ask them not to engage with this thread any further

sinful temple
sinful temple
# quick lake Few weeks ago

Is that just based on the feedback in this thread? Because I’m not sure the disapproval was substantially different from the current one’s. It’s simply coming from a different type of player

quick lake
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Wars were smaller, matchmaking time was longer, the whole AL49 thing - the problems were a bit more widespread

old shell
sinful temple
ruby tinsel
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Compare that to all the other kingdoms out there and youll always have guys on the bench. The lower 100+ ALs in your kingdom will never get matched with this idea in mind. That might be ok with your kingdom but other kingdoms might not want this

ruby tinsel
ruby tinsel
sinful temple
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I believe a good amount of the people that have stated they're displeased with this system are in kingdoms with a reasonable amount of AL100s. I doubt those people want to continue having wars ending in losses/ties because their top performers are constantly sidelined.

Anyone in the low AL100s in our kingdom would gladly swap places with Geppu to let him better represent the kingdom for example.

This would also have no impact in matchmaking times, it would just prioritize these players when matching the AL100+ group it's already matching

old shell
old shell
quick lake
ruby tinsel
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I expect to hear soon from those with deep 100+ AL rosters that are in the lower end of the range (which probably isnt too many)

old shell
quick lake
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There could be, it’s just an smaller algorithmic thing

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Let’s give it a couple days to see how it pans out

jade nexus
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This is probably the best down the middle match we've had. .im hopeful this new change makes everyone happy. We think its great so far. Now if we can only shorten war times for kingdoms that dont show up to fight and weve got a winner.

quick lake
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That looks like a great war

sinful temple
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First war in a couple hours, our 6 strongest members got matched. Promising

jade nexus
old shell
sinful temple
old shell
copper kite
weary saffron
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B R A V O D I E

urban timber
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I love to see changes that encourage recruiting new players so that we don't end up with kingdoms that are all T10-T11 strictly for efficiencies sake. Now if we could just remove the reward penalty for lower tiers on gauntlets. Their time is just as valuable as a T10's and the fights aren't any easier for them at tier.

old shell
urban timber
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Sounds prejudicial. But if they aren't meeting kingdom activity goals, no one is saying you can't remove them. Also, no one is saying you can't keep your kingdom T10 and T11 if that is your choice. I just want to see the barriers removed which actually make it a hindrance to diversify kingdom levels.

pearl hill
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as apart of the kingdom reworks coming this year (TM) I want a war map as apart of kingdom war rework. pepesantarun

pastel kayak
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What's a war map?

pearl hill
pastel kayak
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Yeah I can see that coming on Orna 2 in 2040

pearl hill
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Been playing for 5 years it’s only a matter of time.

warm rover
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I understand the part where enemy doesnt act šŸ˜‚

lavish widget
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Classic, ya love to see it 😬

copper kite
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Kingdom war chat that sends a notification would fix it mimic

late coral
# quick lake A change went out today that should prioritize the higher AL when multiple high ...

Ok... no whining or complaining. Just a simple question.
How would you approach such a mismatch?

He's in Heretic Corvus, so one might think that I could min-max on Resistance to counter his magic, but this build usually uses Bloodray, so I will get exactly one turn before I get hit with unstoppable damage of probably around 700K.

This channel likes to remind me that I should be able to "learn" from this sort of circumstance.
Any suggestions on the best way to approach this match?
How would you proceed? What gives me any ghost of a chance of winning?

Roll the dice on stun, sleep, blind, or freeze?
Try my own Bloodray build out?

Is there anything that I can do to overcome my opponent's 156% stat advantage?
His Dexterity, Magic, and every other stat (if I understand the math) is 1.84 times my own, if we were geared the same. (341 divided by 185).
On dexterity alone, I have at least a 40% chance of missing him entirely with any conventional attack.
My attack and magic will be countered by his boosted defense and resistance.

I repectfully call on the expertise of the players in this channel who insist I can learn from this.
Please suggest an approach that isn't a total futile gesture on my part and a free win for them.

old shell
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Just go in and hit him

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At least he felt weak against my al116 beoH

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Ranger spec ss works

lost grotto
old shell
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No blood ray in sight lol

late coral
old shell
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Doesn't even Start with ward haha

late coral
old shell
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And low hp

late coral
# old shell Np

So... do you keep a list of your fights and experiences with notes on all the significant challengers?

lavish widget
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Ai isn't likely to use bloodray anyway, not a reliable def move imo

lost grotto
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Yeah, against most Heretics you'd actually want to max your def, since at least on my experience they tend to run magic scythe or chakram

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But yeah, against a Corvus it should be cake, unless they have parapet

pastel kayak
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All our AL200+ players have been matched in every War since the last change and a very large percentage of the Kingdom is getting matched every War
The current iteration looks very good

sinful temple
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Agreed. We’re getting the strongest players consistently matched and wars have also, on average, been much larger. No ideia what else was changed but the current iteration is miles better than what we had before.

I still hope some solution to accommodate kingdoms like Hlid and Civil can be made though, since those seem to still be struggling matchmaking wise

pastel kayak
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Are we finally getting there? 🄹

weary saffron
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Thank you all with your tireless support I have finally been freed #freegeppu

snow garden
old shell
robust breach
old shell
copper portal
copper portal
robust breach
copper portal
grim panther
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i'm gonna put gdpr to my loadout